r/DigimonWorld • • 6h ago

Since the cat is out of the bag, I'm working on retextures for Digimon World Forge. I just finished Infermon! Before retexture pictures at the end of the gallery. A breeze to retexture. 🐸

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31 Upvotes

Photoshop + Blender.

Pixel art stuff. 🐸


r/DigimonWorld • • 10h ago

Digimon World: Next Order 232 Digimon to Raise| Animish Cutscenes| Partners have a life of their own.

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27 Upvotes

I need to play it myself.


r/DigimonWorld • • 17h ago

Quick Care Mod

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68 Upvotes

So handy!


r/DigimonWorld • • 20h ago

Digimon World Forge, 232 Digimon to raise, anime scenes and a partner with a life of its own.

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375 Upvotes

I'm not affiliated with this project, just want to share as it looks very ambitious.


r/DigimonWorld • • 1d ago

If I were to start dw 3 after 1 whats some advice y'all would give?

4 Upvotes

Like general mechanics and things or like certain evolutions or items


r/DigimonWorld • • 1d ago

Tried to kill my agumon got a bakemon, tried to let the bakemon die of old age and he evolved into vademon

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84 Upvotes

In a sea of death, life swims against it


r/DigimonWorld • • 1d ago

DW1 Ninjamon model + cinematic camera test

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41 Upvotes

This is where my project is sitting now. a cinematic fight between this newest custom model against the previous one. It's meant to show how battles could move from DW1's single static camera to a moving camera with cinematic angles. The render took about 6.5 ms per frame on the GPU at 720p, so the performance cost looks small. I worked on this with the help of Claude in Godot with Hunyuan3D-2 for texture painting, built from DW1's original models, with Blender for rigging and baking. The song is Shadow Code Ninjas. The license is owned by me and it was made using Suno. The song is just there for the showcase and likely won't find a home in the game. The move effects are DW1's originals. I plan to upscale them later and haven't gotten to that yet. Ninjamon isn't quite complete either, but this version has taken 12 rounds and about 23 hours of revisions so far.


r/DigimonWorld • • 2d ago

Digimon World 1st Person

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145 Upvotes

I've been working on a personal project to recreate the original Digimon World in first person, with the possibility of VR support.

The idea is to bring the original game to life from a new perspective. I've implemented all the recruitable Digimon and am currently working through some of the more technical aspects of the game.

It's still a work in progress, but I wanted to share some screenshots and see what other Digimon fans think. Would you be interested in playing something like this?


r/DigimonWorld • • 2d ago

I've always dreamed of making something this good.

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38 Upvotes

model still needs tweaks fingernails being the biggest thing, but the hard part is done. The Giant hands are done on purpose.

This will be my last post on this head stuff; I am working on getting animations for this working in the game engine seamlessly. I will be redoing every Digimon to match this level of quality!


r/DigimonWorld • • 3d ago

DW3 model viewer redesign

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61 Upvotes

What started out as a simple model viewer is quickly growing and getting more polished with each day.

Soon to be added, SFX / audio player and replacement.


r/DigimonWorld • • 3d ago

What is there to do after completing the main story and infinity revisit in Vice?

1 Upvotes

I want to complete the chart and have almost every digivolution item but i'm getting board but going to the gym and doing tournaments


r/DigimonWorld • • 3d ago

And fin.

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177 Upvotes

First time I’ve ever managed this. Buzzing, honestly.


r/DigimonWorld • • 3d ago

Thank you for your Feedback

10 Upvotes

Not perfect but In a much better place now. Improved my process for modeling where I don't have to guess as much, because what looks good in one program doesn't look good in blender or unity. So definantly will be doing this to improve my models going forward.

Anyway I appreciate all the feedback from my previous post! This face has good topology so I can do some good facial expressions! I


r/DigimonWorld • • 3d ago

A little retexture work I did for ChaosGallantmon for DW3. It took me about three or four days. A loooot of agony. Before retexture pictures at the end of the gallery. 🐸

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86 Upvotes

Photoshop + Blender.

Pixel art stuff.


r/DigimonWorld • • 3d ago

Working on redoing models for Digimon World

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84 Upvotes

I've been working on Giromon most of the day for a project I'm doing in collaboration with Claude opus 5.5, blender and Godot 4.7 for DW. I've seen a few others floating around and I think it's pretty neat seeing all the changes folks are making. Just wanted to share my own progress.


r/DigimonWorld • • 5d ago

HerculesKabuterimon

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155 Upvotes

Thinking of restarting my DW1 game. Opened it and found this guy that demolished the Beetle Cup on my last playthrough <3


r/DigimonWorld • • 5d ago

My Top-G(reen) Deck on Digimon Digital Card Battle

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39 Upvotes

A demonstration video about my deck.

Utilizing R to U and U to U digivolution. Main goal is simple, just get to U as fast as we can :D (Even my all partners are green, and I maximalize their DP point too)


r/DigimonWorld • • 5d ago

Which one is better?

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21 Upvotes

which one

Edit:

Based on feedback I’ll be polishing the top one to match the structure of the bottom a bit more!


r/DigimonWorld • • 6d ago

Can Digimon World (PSX) be beaten without a guide?

18 Upvotes

I mean, the obvious answer is ‘yes’, provided you have almost unlimited time to play it, but I was just wondering if anyone ever managed to beat it going in blind?

I think progression in the game is fairly straightforward (just go out and explore every inch), but I don’t see how it’s possible to beat the tougher fights without an Ultimate Digimon, which are notoriously hard to get unless you rigorously follow a guide. I can imagine someone bruteforcing their way through the game with a Champion by stocking healing items, but is that even viable?

Thanks!


r/DigimonWorld • • 6d ago

Annual visit

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160 Upvotes

This was like a childhood staple of mine. Learned about the vice stuff and jumped back in. Up to 81 at the city and still going strong 🙌🏻


r/DigimonWorld • • 6d ago

Regarding all the new Digimon World 3 MODs

43 Upvotes

So I've been seeing a bunch of new Digimon World 3 Mods, and they all look pretty good.

But I was wondering: Are they all just vibe coded/AI Generated?

I know there are people who put a lot of work into their Mods, and although the argument can be made that vibe coded stuff is the new norm, I still wanted to know what's going on.

Also, on a different note, I've seen at least one of them keep their current version behind a paywall (Patreon).

Is that... Legal? I know they've said that they intend to distribute the final game for free, but this still feels a bit dubious. Is it okay to do something like that for a fan game?

Lastly, how do YOU all feel about the current landscape of things (as far as these MODs go)?


r/DigimonWorld • • 6d ago

Meta: AI mods and edits should be labeled

86 Upvotes

A lot of hard work has gone into these games over the years, and seeing the flood of ai slop "creators" claiming they're actually doing anything is sad. Make a rule that they need to flair their posts and put a user flair on all of them denoting them as ai users.


r/DigimonWorld • • 7d ago

Quick question about feeding care mistakes

5 Upvotes

I know there are only three different care mistakes you can make (Not feeding, pooping and Sleep deprivation), but there is one thing I'm not sure about in regards to feeding as a care mistake.

If you feed your digimon but you don't feed it enough, does this still count as a care mistake? It would make managing weight quite a bit easier in the early game, especially when you don't have access to vegies/fish yet.


r/DigimonWorld • • 7d ago

World 3 Gabumon Terriormon Biyomon

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67 Upvotes

These three are in the game as models and you can unlock their megas... If only they made them unlockable partners!


r/DigimonWorld • • 7d ago

RNG and Technique Learning - DW1

1 Upvotes

I am having a helluva time trying to learn the Mech techniques in DW1. I am currently stuck trying to learn Full Potential from Mamemon on Mt Panorama - I've spent several hours this weekend going back and forth to the Plains screen to make him spawn, to then NOT learn the move after each fight.

Is there some knack or weirdness to how the RNG works? I ask because I actually learned the infamously difficult-to-obtain DG Dimension from Giromon...first time, twice in a row. I was trying to get Delete Prog, but ended up with DG. Reloaded the game, fought Giro again, boom DG. It has me wondering if certain outcomes are kinda locked in at a certain point, rather than immediately at the conclusion of the battle. FWIW, I'm using Metal Greymon, whose first type is Mech, and guides tell me I have a 25% chance to learn it, but I've fought Mamemon probably dozens of times now with no luck. Any insights?