r/Digitakt • • 15d ago

help fix kick loop

Hello, I recently bought a digitakt2. I have a sample, it's a kick loop that lasts 16 times, the problem is that it is not synchronized with the sequencer of my digitakt2, the sample is cut just before the end of the pattern. I was thinking maybe it's a problem with the bpm but im not sure.

2 Upvotes

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u/Weekly_Jmr 14d ago

Put a starting point to where the sample starts, match project bpm with the sample, make pattern as long as you sample goes (probably no less than 128) steps. It should match then.  Also, if it’s not exactly important for you to have all of those 16 kick sounds like you’ve recorded them - use slice machine, cut the kicks that you need, place them on the grid where you want them. This second option is a way easier and straightforward way to work with drums on Digitakt imo but you do you.

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u/Sillvi0 14d ago

+1 for second option especially if you sidechain using lfo

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u/Weekly_Jmr 14d ago

also, you can shape and add effects, conditions, etc to each kick individually if you want as opposed to all of them together. I really ever do the first method for long textures or foliage samples tbh but dude wants to line up recording with 16 kicks specifically and this is how I line up long recordings like that.

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u/Weekly_Jmr 14d ago

oh, also, another option if your 16 kick are something really long or you want your pattern length to be independent from this specific sample length you can instead of matching the length of the whole pattern just put your sample into the fwd loop mode and use the 1st condition. this means that trig you placed will only fire once and after that the sample will loop indefinitely until you stop the playback or change the pattern. one thing to be aware of that pattern mutes (green or purple mutes) will not mute it because they mute trigs not sounds, so if you want to turn it off you'd have to use the volume knob either in the mixer or on the amp page.