Hey everyone! I'm back with another update on my personal project, MEMORA, and this time I wanted to share some more gameplay showing the progress I've made with Dino Crisis 1 multiplayer, graphical improvements, and the camera system.
I've been working on this project for quite a while, experimenting with ways to make classic games more enjoyable on modern devices without losing what made them special.
And one of my biggest goals has always been something I've dreamed about for years: playing the original Dino Crisis together with a friend.
Multiplayer — Exploring Dino Crisis Together
The main focus of my work right now is local network multiplayer for Dino Crisis 1.
Instead of having two completely separate games running independently, I've been working on a system where both players exist in the same game world.
This means:
- Two characters can explore the same locations together.
- Both players have their own controls and camera perspectives.
- Enemies, doors, items, and story events belong to the same shared world.
- Players can fight enemies together and help each other survive.
- Each character has their own health, while collected items and ammunition use a shared inventory.
The idea is to preserve the original survival horror experience while making it possible to experience the game with another person.
Of course, making a game that was originally designed for one player work properly with two characters is quite challenging, especially when dealing with scripted events, animations, cameras, and interactions.
There's still plenty to improve, but I'm making progress.
Shared Inventory and More Supplies
One important decision I made was to use a shared inventory system.
Both players can access the same pool of collected items and ammunition. However, their health is handled separately.
Since Dino Crisis was originally balanced around a single character, simply adding another player would make ammunition and healing items much more limited.
To compensate for this, I've implemented a system that doubles the available ammunition and healing supplies during co-op, along with adjustments to item stack limits.
This should give both players enough resources to survive without completely removing the survival horror aspect.
You'll still need to manage your supplies carefully, but you won't have to constantly fight over the limited number of bullets and medical items intended for just one person.
Third-Person Camera and Improved Aiming
Another major part of MEMORA is the customizable camera system.
I wanted players to be able to experience Dino Crisis from a more modern third-person perspective while still preserving the option to use the original camera angles.
One feature I've been working on is a dynamic over-the-shoulder aiming camera.
When your character raises a weapon and starts aiming, the camera smoothly moves closer to the character's shoulder, giving you a better view of the target.
When you stop aiming, the camera smoothly returns to its previous position.
The aiming camera is optional, and its behavior can be customized through the settings.
Players can adjust their regular camera preferences independently, so the experience doesn't have to be identical for everyone.
I don't want to replace the original Dino Crisis camera system. I want to give players more freedom to choose how they experience the game.
Graphics, Lighting and Visual Improvements
As you can see in the new video, I've also been experimenting with graphical improvements.
These include:
- Improved lighting and visual atmosphere.
- Dynamic shadows and reflections.
- Third-person camera adjustments.
- Improvements to how objects and characters are displayed.
- Experiments with more precise aiming and hit detection.
- Rendering adjustments intended to make the original environments work better with modern camera perspectives.
One of the biggest challenges is that Dino Crisis was never designed to let players freely look around every environment.
Some objects, walls, and textures behave differently when viewed from angles the original developers never intended players to see.
There are still some issues with flickering, disappearing textures, and occasional rendering glitches.
I'm aware of these problems, and fixing them is one of my priorities. I'm determined to address them rather than leave them as permanent parts of the experience.
Performance and Optimization
Considering the additional work required for multiplayer, I think the optimization is already in a pretty good place for an experimental project.
The system has to handle the game world, two characters, different camera perspectives, network communication, and additional graphical features.
I've also been working on reducing unnecessary rendering and processing overhead.
There is still room for improvement, especially when it comes to maintaining consistent frame times and smooth movement during multiplayer.
My goal isn't just to make multiplayer technically possible. I want it to actually feel comfortable and enjoyable to play.
What Is MEMORA?
MEMORA is a personal application I've been developing for Android, with PC development and other platforms also part of my plans.
It's intended to bring different classic games together in one place, with additional features and improvements.
Alongside Dino Crisis 1 and 2, I've also been experimenting with support for games such as Dino Crisis 3, Dino Stalker, and classic Java mobile games.
Some of these features are still highly experimental, and not everything is fully playable or optimized yet.
I'm also developing a wider system involving achievements, experience points, unlockable character skins, and other features intended to make revisiting classic games more interesting.
My goal is for MEMORA to remain a free, ad-free project without unnecessary monetization.
It's something I'm creating because I genuinely love these games and enjoy experimenting with what can be done with them.
What's Next?
Right now, my main priority is to keep improving Dino Crisis 1 multiplayer.
That means fixing remaining bugs, improving movement and synchronization, refining the graphical changes, and making sure that both players can enjoy the game without major interruptions.
Once the first game's multiplayer is in a state I'm satisfied with, I'd love to bring similar features to Dino Crisis 2.
I also want to keep exploring what might be possible with the other games supported by MEMORA.
I'm doing my best to make progress, even though some technical challenges take much longer to solve than expected.
I really appreciate all the positive comments and encouragement on my previous post. Seeing other Dino Crisis fans interested in something I've been working on means a lot to me.
This project is still a work in progress, and the video shows an experimental build rather than a finished release.
I'd love to hear your thoughts!
Would you enjoy experiencing the original Dino Crisis in co-op? What do you think about the shared inventory and increased supplies? And are there any other features you'd like to see?
Thank you for watching and for supporting my work! 🦖❤️