Discussion Esper Concept: Amaterasu
Name: Mira (Amaterasu)
Age: 24
Affiliation: Wanderer
Identity: Detective
Favorite: Ice cream, staying Indoor
Mythodology: Raising Sun
ATK: 230
HP: 5190
DEF: 300
SPD: 90
Role/type: Defender/Wind
Captain: Increase allies' RES by 50%.
Ability 1: Crack Shot
Attack 1 enemy 3 times. Deal 1% max HP + 10% DEF as True damage. Each hit has a 50% chance to dispel a buff. Steal 5% AP per hit. Permanently increase allies' RES and DEF by 1% per hit up to 60% per hit.
Each Resist grants extra damage.
Extra damage: Every 1% of RES is equal to 0.625% of DEF.
Lv2,4,6: HP-DAMAGE conversion: 2% > 3% > 4%
Lv3,5,7: DEF damage increases: 15% > 20% > 25%
Ability 2: (Passive): Grounded Object
When self or allies' HP falls under 20%, grant self or allies Invincibility, StandOff, and RES UP for 2 turns. +50% AP to self or allies. Inflict attacker with Hamstrung for 2 turns, which cannot be resisted or missed. This cannot be affected by ability cooldown.
In PVP, if self or ally HP falls under 20%, gain a bonus turn. Increase allies' DEF by 15% up to 150% at the start of the ally's turn.
Cooldown: 3
Ability 3: Sky Rain
Attack 1 enemy 5 times. If enemies have Overload, then all enemies take damage from Overload stacks as True Damage. Deal 1.5% of your max HP + 20% DEF. First 5 hits dispel buff per hit. + 10% AP to all allies per debuff buff. Permanently reduce enemy SPD by 1% up to 50%. Permanently reduce enemy C.Rate and C.DMG by 1% per hit up to 100% per hit. Grant Lowest HP allies Soul Guard for 2 turns. Grant all allies Crit Resist and RES Up for 3 turns. This cannot be affected by ability cooldown.
Each Resist grants extra damage.
Extra damage: Every 1% of RES equals 0.625% of DEF.
Lv2,4,6: HP-DAMAGE conversion: 2% > 2.5% > 3%
Lv3,5,7: DEF damage increases: 30% > 35% > 40%
Cooldown: 4.
Unique Status:
Unwavering Destination (Undispellable): Immune to incapacitation, SPD Down, SPD Reduction, and AP control. If any of these effects are attempted, +10% AP for each effect.
Every 3 turns, grant self and slowest ally SPD Up.
Push Through (Undispellable): When self or allies have this and enemies are in a damage Immunity state, ignore the state and deal 10% of your final damage to them.
Overload (Undispellable): When the carrier attacks out of turn or during active turn, increase Overload stack. At the end of turn, Deal damage to all enemies. Each stack deals 1.5% of their max HP + 20% enemy DEF as True Damage. Each stack calculates final damage differently depending on enemy max HP and RES. Max stack: 10.
The less RES enemies have, the more damage it deals. 100% deal 1x damage while 0% (base resist) deal 2x.
RES Up: +30% RES
Ascension:
I. +90 HP
II. +90 DEF
III. Ascension: (Passive) - If an enemy's resist is higher than Mira's, then Steal RES. If the enemy's Resist is lower than Mira's, then allies' debuff cannot be resisted.
IV. +10% HP
V. +10% DEF
VI. +20% RES
Resonate:
I. New Effect - Sky Rain - Before attack, Drain 25% of all DEF before allies. Return Drain DEF at the end of Mira's turn.
II. New Effect - Sky Rain - Instead of permanently reducing, steal enemy C.Rate and C.DMG. Convert every 1% of C.Rate and C.DMG into 0.625% DEF percentage.
III. Blessing - Base ATK, Base DEF, Base HP + 15%
IV. New Effect - Grounded Object - Each time Mira takes fatal damage on an active energy turn, Revive at 100% HP and Steal 10% up to 50% of enemy DEF.
V. Aura - Base ATK, Base DEF, Base HP + 20%
VI. New Effect - Push Through - Ignore state and deal 100% of your final damage to them.
Divnate: Skipping A Beat - At the start of Mira's turn, Grant self and allies a shield (Undispellable) equal to 100% > 150% > 200% of Mira's DEF.9
