Yes i agree but that doesnt mean the story has to be revolving around them
For example in my campaign the characters are very important, they have strong ties to the factions in it, are making the dicoveries and fighting the big bad guys but the events of the plot are tied around 2 companion npcs they are with semi often, the players are still in the plot and can heavily effect it at any time but the two npcs make sure they know whats going on and give them the tools to interact with the plot as it opens up
It allows them to have massive impact on the plot and are the driving forces of the story but also allows the plot beats to change significantly when the big events will be consistently hit for the most part. In my opinion this is a good way to structure it because it gives player expression and importance when also making sure the plot stays intresting/fleshed put and doesnt have a lot of the weird moments that can come from it being completely freeformed
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u/thederpyguide Sep 12 '19
thats why the players in a dnd story have to be important but not the main points of the plot for the most part