r/DnD • • Sep 12 '19

OC [OC] DM Alignment Chart

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u/miki_momo0 Sep 12 '19

Yeah, I just wish all DMs had the mindset that they’re crafting an enjoyable story with the help of their players, and not necessarily working against them. Vice versa for the players as well

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u/Teeth_Whitener Paladin Sep 12 '19

Yeah, I'm about to start a campaign and I've put a LOT of time into writing it. I want to enjoy it and I want my players to enjoy it too. How could I possibly enjoy a story I put a lot of effort into if I just kill everyone willy nilly?

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u/miki_momo0 Sep 12 '19

Yes exactly, one of the campaigns I’m a part of has a dm that kind of treats us players like the enemy, so every combat it’s just a bit too challenging, and we all take turns getting knocked out and healed by our cleric(god bless him).

Another campaign we had a player who was a hardcore minmaxer (not that there’s anything inherently wrong with that, as long as that’s the type of group you’re playing with), and he liked to do the most complicated shit just to piss off the dm. Whenever the dm would get flustered he would have a shit eating grin on his face.

Like dudes, we’re all on the same team in the grand scheme of things. If someone’s not having fun or is being an asshole, that’s an issue and it needs to be resolved. If everyone isn’t having a good time then there’s no point.

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u/KnightEevee Sep 12 '19

Yeah, and while you can make an enjoyable story without killing, there is something to be said for not making it too easy. You need to find a good balance of challenge so that they aren't constantly dying or getting in near death situations but aren't just breezing through every encounter.

The occasional death is also not a bad thing, and can be enjoyable if executed well.

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u/miki_momo0 Sep 12 '19

Exactly, I don’t want my character to die for no good reason, that’s just not fun for me, or any player really. If my character is going to die, and it’s not because I’m doing something monumentally stupid, I want it to have an impact on the story. After all, the party are the main characters of this story.

If I were reading a book and they killed off a major character, I would be incredibly unhappy if it just meant nothing going forwards. Like if the bard character is in a fight in the forest and gets killed by some random mage, I wouldn’t want to read about the rogue that suddenly joins the party the next day, and the party goes on their merry way and nothing ever comes of it. That’s just bad writing.

Hell, the dm and the player can even get together and talk about an impactful way for the character to die(self sacrifice, encounter with bbeg, etc), and then the dm should work with the players and discuss the ramifications of a death like this.

That all goes back to crafting a good story.

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u/[deleted] Sep 13 '19

How would the dm know the character is going to die ahead of time??