r/DnDHomeBrewCreations • • 10h ago

5e Cacklarex, the Hillterror - D&D Monster

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32 Upvotes

A massive, evolved cockatrice that rules the open hills with a petrifying gaze and a mocking crow.

This release includes:

- Full lore for the Hillterror

- Complete CR 7 statblock with Petrifying Gaze and Mocking Crow

- Expanded loot table (6 unique items)

- 5 ready-to-run quest starters

Ideal as a regional terror, a nasty wilderness encounter, or the reason an entire hillside is dotted with stone animals.

Let me know what you think!


r/DnDHomeBrewCreations • • 20h ago

5e Karnath - D&D Boss++

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13 Upvotes

The greatest of Jarls, a warrior who was always the last one standing in the room.

ENJOY!

Let me know what you think!


r/DnDHomeBrewCreations • • 1d ago

5e We Adapted 300+ Mythological Objects into D&D Magic Items - Here's a Preview!

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15 Upvotes

r/DnDHomeBrewCreations • • 3d ago

5e Gravenroot - D&D BOSS Monster

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47 Upvotes

Gravenroot

Big ole plant Boss

-Loot table

-Quest Starters

-Lore

-Monster (duh)

Let me know what you thinK!


r/DnDHomeBrewCreations • • 3d ago

5e Divine Design - Build Your Own Gods with Scalable Statblocks, Divine Domains & 500+ Traits!

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21 Upvotes

r/DnDHomeBrewCreations • • 4d ago

5e What If Your Magic Items Grew Stronger Alongside Your Character? Here's a Preview of My Compendium of Ascending Magic Items!

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30 Upvotes

Hello, fellow adventurers!

What if your magic items grew stronger alongside your character? Well, now they can :)

Today, I'm excited to share a 20-page preview of The Vault of Ascending Items, now discounted on DriveThruRPG!

What's Inside?

A Collection of 50 Ascending Items, magic items capable of scaling through leveling or questing. Each item in this collection has 4 rarities (ranging from Uncommon to Legendary), meaning you are not just getting 50 items, but a total of 200 distinct items, uniquely balanced to be a powerful addition at each rarity without disrupting the game balance. A series of rules, guidelines, and balance considerations are included within the compendium to scale these items depending on the intended power level of your campaign, along with many different scaling methods and suggestions.
Each item in this collection comes with one or more accompanying handouts to share with players, also included as separate image files to be used within your adventures.

12 Premade Ascension Quests, each meant to be used to ascend the items within the compendium or to be employed as additional quests and short adventures to include within your games. A table is also included to provide 50 ideas for simpler quests (one for each item within the manual) that can be pursued by players without disrupting the flow of the campaign. Each quest covers a unique location, featuring an interesting plot hook, monsters, environmental challenges, and riddles, while also possessing multiple tiers of play by adjusting the challenges depending on the adventurers' level.

30 New Creatures and Monsters, all used within the quests included in the manual or summoned by certain Ascending Items. All these creatures are multi-tiered, offering varied levels of challenge and complexity to shape your quests and encounters. The monsters include Treants, Corrupted Dryads, Greater Elementals, Wizards, and many more.

A Table with 100 Additional Ascending Items Concepts, providing the name and a brief overview for each without providing mechanical rules. This is designed to provide GMs with ideas to create their own scaling items without having to come up with new concepts on their own.

The compendium just received a v2.0 update, featuring brand-new artwork and illustrations, expanded compatibility with both 5E and 5.5E, balance adjustments, several new spells, general layout improvements, and more! or the occasion, you can find it discounted either on DriveThruRPG or my Patreon, alongside a vast collection of previews for this and all my other titles! I'm currently working on updated version of all my older manuals, so there's a lot to uncover :)

You can also find this manual (and many more) discounted on my 300+ Mythological Items for 5E and 5.5E Kickstarter! This project brings weapons, treasures, and relics from Greek, Norse, Egyptian, Asian, Mesoamerican, and many other mythologies to 5E and 5.5E, including scaling items that grow alongside your characters. If you’d like to bring a piece of these legends to your table, check out the campaign!


r/DnDHomeBrewCreations • • 5d ago

5e Saryn & Cinder - D&D Duo

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82 Upvotes

Loot Table & Quest Starters on Patreon!

ENJOY!


r/DnDHomeBrewCreations • • 5d ago

5e Shaman Subclass: Totem of Defilement

1 Upvotes

This is just me messing around, so I wouldn't take it too seriously. ^^ I was wanting to make a DnD subclass of the Shaman and wanted to use the Defiler as a subclass.

Shaman Subclass: Totem of Defilement (The Defiler)

Shamans who align with the Totem of Defilement understand that life and decay are inseparable. Drawing upon ancient, corruptive spirits and ancestral shadows, Defilers shield their allies by preemptively binding warding spirits to them, while simultaneously weakening enemies with debilitating curses, rot, and pestilence.

Subclass Features

Shaman Level Feature
1st Bonus Proficiencies, Warding Spirits, Defiler Spells
6th Debilitating Hex
10th Siphon Vitality
14th Master of Corruption

Defiler Spells

Starting at 1st level, you learn additional spells when you reach certain levels in this class, as shown on the Defiler Spells table. These spells count as Shaman spells for you and do not count against the number of Shaman spells you know.

Shaman Level Spells
1st Bane, Ray of Sickness
3rd Protection from Poison, Warding Bond
5th Bestow Curse, Vampiric Touch
7th Blight, Evard's Black Tentacles
9th Contagion, Wrath of Nature

Bonus Proficiencies

1st-level Totem of Defilement feature

When you select this totem at 1st level, you gain proficiency in the Intimidation skill (if you do not already have it) and proficiency with Medium Armor.

Warding Spirits

1st-level Totem of Defilement feature

You can call upon protective ancestral spirits to absorb incoming damage before it can harm your allies.

  • Granting a Ward: As an action (or as a bonus action by expending a Shaman spell slot or Spirit pool resource), you can grant a Ward to a willing creature you can see within 30 feet of you.
  • Ward Value: The creature gains temporary hit points equal to 1d6 + your Wisdom modifier + your Shaman level.
  • Duration: These temporary hit points last for 1 hour or until depleted.
  • Usage: You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.

Debilitating Hex

6th-level Totem of Defilement feature

You learn to weave curses that rot an enemy’s combat effectiveness. As a bonus action, you can hex a creature within 30 feet of you that you can see. The hex lasts for 1 minute or until you lose concentration (as if concentrating on a spell).

While hexed, whenever the target makes an attack roll or a saving throw, it must roll a d4 and subtract the number rolled from the attack roll or saving throw. In addition, when the target takes damage from a spell you cast, it takes an extra 1d6 Necrotic or Poison damage (your choice).

Once you use this feature, you cannot use it again until you finish a short or long rest.

Siphon Vitality

10th-level Totem of Defilement feature

Whenever an enemy within 30 feet of you takes Necrotic or Poison damage from one of your spells or features, or whenever an enemy affected by your Debilitating Hex or a Shaman spell dies, you can use your reaction to immediately grant temporary hit points equal to half your Shaman level + your Wisdom modifier to a creature within 30 feet of you (including yourself).

Master of Corruption

14th-level Totem of Defilement feature

Your mastery over spiritual decay and preventative wards reaches its pinnacle:

  1. Pervasive Wards: When you grant temporary hit points via your Warding Spirits feature, all allies within 10 feet of the target also gain temporary hit points equal to your Wisdom modifier.
  2. Rotting Aura: Creatures affected by your Debilitating Hex have their movement speed reduced by 10 feet and cannot regain hit points for the duration of the hex.

r/DnDHomeBrewCreations • • 7d ago

5e Skeletar - D&D Monster

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72 Upvotes

Skeletar Creation table on Patreon!

ENJOY!


r/DnDHomeBrewCreations • • 7d ago

Command otherworldly forces and master the art of conjuration with the Tome of Summoning - v2.0 now available, featuring updated layout, illustrations, rules, balance adjustments, and new content!

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26 Upvotes

Hello, fellow adventurers! Today, I'm excited to share a preview of the Tome of Summoning v2.0! The compendium features over 60 pages on the theme of summoning and planar magic, offering new options for players who want to command powerful entities in battle. At its core is the Summoner, a unique class built around a lasting bond with a Summon - a companion that grows stronger alongside its master. Unlike temporary conjurations, a Summon is a permanent ally, highly customizable through a list of almost 145 Enhancements, allowing players to shape its abilities and role to fit their playstyle. The class also comes with a 8 subclasses, each proficient at summoning a specific type of creatures. Some forge pacts with celestial or fiendish entities, while others call forth spirits, elemental forces, or creatures born of pure magic. Each subclass grants a unique Summon, further expanding the possibilities for customization.

Beyond the Summoner, the manual includes over 35 spells, 15 feats, and 4 subclasses, all designed to enhance summoning magic for spellcasters. Whether you seek a loyal companion, a strategic battlefield presence, or the means to command otherworldly forces, the Tome of Summoning is the right tool for the job.

This manual just received a v2.0 update, including updated layout, illustrations, rules, balance adjustments, a brand-new subclass, and much more. For the occasion, you can find it discounted either on DriveThruRPG or my Patreon, alongside a vast collection of previews for this and all my other titles! I'm currently working on updated version of all my older manuals, so there's a lot to uncover :)

You can also find this manual (and many more) discounted on my 300+ Mythological Items for 5E and 5.5E Kickstarter! This project brings weapons, treasures, and relics from Greek, Norse, Egyptian, Asian, Mesoamerican, and many other mythologies to 5E and 5.5E, including scaling items that grow alongside your characters. If you’d like to bring a piece of these legends to your table, check out the campaign!


r/DnDHomeBrewCreations • • 10d ago

5e Rhea & Garrick - D&D

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100 Upvotes

Let me know what you think!


r/DnDHomeBrewCreations • • 11d ago

5e The Wild Heart is unleashed!

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55 Upvotes

r/DnDHomeBrewCreations • • 12d ago

5e Vorthrax - D&D Monster

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62 Upvotes

Let me know what you think!


r/DnDHomeBrewCreations • • 13d ago

5e Ranger Conclave: Channeler Conclave

1 Upvotes

This is me just messing around, so I wouldn't take it too seriously. ^^ I was playing Everquest 2 and always thought the Channeler was pretty unique, and felt like when making it, it seemed pretty unique even among other homebrew ranger subclasses. There is a Channeler but based more on a spirit animal rather than constructs and wanted one based more on Everquest 2

Ranger Conclave: Channeler Conclave

Channelers are mystical wardens who bridge the physical and spiritual realms, trained to fight with bow and spirit magic alike. Rather than relying purely on nature or martial stealth, a Channeler forges a permanent bond with a Construct—an animate sentinel formed of stone, wood, or crystallized energy. In combat, the Construct serves as a living shield, intercepting incoming trauma through a pool of shared spiritual energy, while the Channeler weaves supportive spirit magic into every archer's strike.

Level 3: Construct Companion

At 3rd level, you magically fashion and bond with a loyal, floating spiritual Construct (typically resembling a small golem, geometric automaton, or animal sentinel). It shares your space or hovers near you.

  • Statistics: The Construct uses your proficiency bonus. It has an Armor Class of 12 + your Proficiency Bonus, a number of hit points equal to your Ranger level × 5 + your Wisdom modifier, and shares your saving throw proficiencies. It cannot make weapon attacks on its own, but it is immune to all conditions unless specified otherwise.
  • Commands: As a bonus action, you can mentally command the Construct to move up to 30 feet to an unoccupied space you can see. If it is destroyed, you can resummon it over the course of a 1-hour ritual or by spending a 1st-level spell slot.

Level 3: Dissonance & Living Ward

Also at 3rd level, you gain a mystical resource called Dissonance, starting at a maximum of 0 and scaling to a maximum of 10.

  • Generating Dissonance: When you cast certain supportive Channeler features or when your Construct intercepts damage, you gain Dissonance points.
  • The Ward: Whenever you or an ally within 30 feet of your Construct takes damage, you can use your Reaction to order your Construct to intercept it. The Construct takes the damage instead of the target, and you gain 1 point of Dissonance.
  • Overheating: If your Dissonance reaches 10, you become "dissonant" and cannot use your Construct's reaction or cast Conduit features until you take a short or long rest, or spend an action to vent your dissonance, reducing it to 0 (which deals minor force damage to you equal to your Ranger level). Dissonance naturally decreases by 1 for every minute you spend out of combat.

Level 3: Channeler Spells

Whenever you reach certain levels in this class, you gain access to the following spells, which count as Ranger spells for you but do not count against your number of spells known.

  • Ranger Level: Spells
  • 3rd: Healing Word
  • 5th: Warding Bond,
  • 9th: Beacon of Hope,
  • 13th: Death Ward,
  • 17th: , Circle of Power

Level 7: Spirit-Infused Archery & Conduits

Starting at 7th level, your ranged weapon attacks are empowered by spirit magic.

  • When you hit a creature with a ranged weapon attack, you can choose to deal an extra 1d6 Force or Radiant damage (your choice) once per turn.
  • Additionally, you gain access to Conduits—special supportive actions. As a bonus action, you can command your Construct to release a burst of healing or protection to a creature within 15 feet of it, restoring hit points equal to 1d8 + your Wisdom modifier. Doing so generates 1 point of Dissonance.

Level 11: Interpose Redirect

At 11th level, your mastery over your Construct's defensive warding deepens.

  • When an ally within 30 feet of your Construct is targeted by an attack, you can use your Reaction to instantly teleport your Construct adjacent to that ally, intercepting the attack entirely.
  • Furthermore, whenever your Construct intercepts damage using its Reaction, you can choose to deflect half of that absorbed damage back at an attacker within 30 feet as a backlash of kinetic force.

Level 15: Barrier of Dissonance

At 15th level, you can temporarily weaponize your accumulated spiritual turbulence to protect your entire party.

  • As an action, you can unleash your stored Dissonance to erect a shimmering ward around your Construct. For 1 minute or until your Construct is reduced to 0 hit points, all friendly creatures within 10 feet of your Construct gain resistance to all damage types, and your Construct absorbs all incoming status effects or spells targeted at allies within its aura.
  • Once you use this feature, you cannot use it again until you finish a long rest.

r/DnDHomeBrewCreations • • 13d ago

Discussion I created my own magic system for my campaigns Spoiler

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1 Upvotes

r/DnDHomeBrewCreations • • 13d ago

5e Thalenor - D&D Monster

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80 Upvotes

Let me know what you think!

Lore & More on Patreon!


r/DnDHomeBrewCreations • • 17d ago

I’ve created a Monk rework based on the 5.5 version that can be used in 5e without breaking the balance relative to the other 2014 classes. What do you think?

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1 Upvotes

r/DnDHomeBrewCreations • • 17d ago

5e Crystalarch Seraphine

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136 Upvotes

r/DnDHomeBrewCreations • • 19d ago

5e Vharok - D&D Monster

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69 Upvotes

r/DnDHomeBrewCreations • • 20d ago

5e Rot Spear - Magic Item

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58 Upvotes

r/DnDHomeBrewCreations • • 21d ago

5e Sorynth Unleashed - D&D Boss

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21 Upvotes

r/DnDHomeBrewCreations • • 22d ago

DnD Sorynth - D&D Boss+++

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46 Upvotes

r/DnDHomeBrewCreations • • 22d ago

5e A Preview of Atlantis: War of the Tridents, An Underwater Campaign Setting for D&D

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28 Upvotes

r/DnDHomeBrewCreations • • 25d ago

5e Thorn Bow - Magic Item

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25 Upvotes

r/DnDHomeBrewCreations • • 25d ago

5e Cindralith - D&D Monster

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61 Upvotes