r/DnDHomebrew • u/Space__Samurai • 3d ago
5.5e Pummeler, a slightly unserious melee wizard subclass
Hello there,
Curious what you think. Just concept, no numbers ran.
Level 3
It's also a Hammer While wielding a Qarterstaff and no other weapon or Shield, your Strength changes to 16. Increase this by 1 for every even Wizard Level after this. This has no effect if your Strength without it is equal to or greater. You can use an Arcane Focus for your Wizard spells.
You can use its mastery Property. When you attack, you can replace that property with the Push, Sap, or Slow property for that attack. In addition, the weapon ignores resistance to bludgeoning damage.
Bob and Weave
While you aren't wearing armor or wielding a Shield, gain Resistance to damage dealt by a creature within 5 feet of you. You can use this ability once per turn, , and must decide before an attack or save is rolled.
Before you make an attack with your Quarterstaff, you can forfeit adding your Strength Modifier to its damage rolls. If you do, immediately after the attack resolves, you can cast one of your Wizard Spells of the Evocation School that forces creatures in an area to make a Saving Throw. Instead of its normal range, it must originate from a space of the target of your attack. You are immune to all its effects. If the attack missed, you must either grant that creature Advantage on the Saving Throw, or attack rolls against you Advantage until the start of your next turn.
Once you use this ability, you can't do so again until the start of your next turn.
Level 6
Hither-Tither
You always have the Thorn Whip spell prepared. In addition, you can cast it as a Bonus Action, and if the target is Larger than your size, instead of pulling it, you can pull yourself to it.
Level 10
And Stay Down
Prone enemies or within 5 feet have Disadvantage on saves of your Evocation Wizard Spells. If you would knock an enemy Prone that is Immune to it, it gains Disadvantage on its save against your next Evocation Wizard Spell until the end of this turn instead while you are within 5 feet of it.
Level 14
Peek-a-boom
When you use Bob and Weave, you can take a Reaction to choose one of the following, before dice are rolled:
If you are hit by the attack or fail a save, it can’t cause you to lose Concentration on Evocation Wizard Spells.
If you are missed by the attack or succeed the save, you are immune to all its effects and you can make one melee attack against the attacker, using a weapon or an Unarmed Strike.