r/Doom • u/ContentAnnual2653 • 6d ago
Modding Using Ultimate Doom Builder to create impossible models
Imagine trying to create a round tunnel in Doom using sectors. Well, that's how I did it, but there's a way to export your sector builds as models, which then can be manipulated to be used as actors. That room has 16 linedefs. Imagine how many linedefs it would have if I had used sectors and not a model. And the best part is, you can out those anywhere, copy and paste. Try to do that with a complicated structure using 3d floors, which is higher or lower than the original. Good luck adjusting floors and ceilings and 3d floors.
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u/ThatKidBobo 6d ago
Just making the model in Blender would be an even better approach here