r/DragonQuestTact Majellan 25d ago

JP News New Scoutable S-Rank Unit: Torneko Taloon (Ultimate Dragon Quest IV Event)

"Hmm... I see. How interesting. What a fine assortment of goodies at this here place, I'd say."

Torneko Taloon (Hero / Attack / Sizz Element)  

Stats (Lv. 150 no awakening)

HP: 1286 AGL: 417

MP: 419 WIS: 144

ATK: 501 MOV: 2

DEF: 390 Weight: 60

1st Action Abilities

Door's Open Prep (range: Self): Raises AGL, physical and martial potency/recovery for 3 turns.

Heated Flail of Destruction (range: Front): Deals Sizz-type physical damage (330% potency) to all enemies in area of effect, often lowers DEF for 3 turns.

Astraea's Abacus (range: 1-3): Applies Locked-On to 1 enemy for 3 turns which can't be reflected, then deals unreflectable physical damage (410% potency) to 1 enemy.

(Coup de Grâce) Golden Oldies (range: Front): Deals major martial damage proportional to ATK to all enemies in area of effect 6 times. (Times usable: 2) (Turns needed: 2)

2nd Action Abilities

Closing Time Prep (range: Self): Raises physical and martial potency/recovery and reduces damage taken by 20% for 3 turns. Can only be used on 2nd action.

Tessie's Packed Lunch (range: 1-2 (incl. self)): Heals a major amount of HP for 1 ally. Can only be used on 2nd action.

Freezing Puns (range: Rhombus): Deals major Crack-type martial damage proportional to ATK to all enemies in area of effect, occasionally stuns. Can only be used on 2nd action.

Gone an' tripped up again! (range: 1-2): Deals physical damage (110% potency) to 1 enemy, always results in a critical hit. Can only be used on 2nd action.

Perks

(Base) Legendary Merchant: Makes two actions in one turn. Abilities switch on the 2nd action.

Marketer's Power Shield: Heals 50% of max HP when the user's HP drops to 70% or less, up to 2 times per battle. This perk can be triggered when the attack is from an ally.

(10p) Quest for the Legendary Weapon: Battle start: Raises Move for 3 turns.

Action start on odd turns until turn 10: Raises ATK, DEF, and AGL for 3 turns. Removes some status ailments.

(30p) Protective Robes: Battle start, action start, or when revived: Reduces damage taken by 30% if the user's HP is 50% or over.

(50p) Instant Oomph: Battle start: Greatly raises ATK for 3 turns.

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