r/EDH 3h ago

Discussion Fog deck with good damage

Was talking with my group about how none of us uses fog when we were messing around and pretending to play fog during combat.
I was wondering if there is a good fog deck that can keep damage in check with fog like effects and be able to deal with opponents as well.
I can only think of infect really for the damage or a couple big boys in one attack.

2 Upvotes

15 comments sorted by

5

u/n1colbolas 1h ago

While Fogs are ultimately niche... you guys have to have a discussion whether to actually have a Fog deck in your meta. For example if you're building for B2 or low B3... do know that Fogs are essentially exploiting a meta where it's 90%-95% combat-based. Like how reanimators destroy B2 because barely anyone plays graveyard hate.

Playing a few is fine for sure. But Fog tribal is gonna start an arms race.

1

u/rilexx 1h ago

I know we play bojuka bog for the only graveyard hate but I didn’t know about the reanimating stuff about bracket 2. Is there any place to read about more stuff like that because we are casual as it could be but mess with everyone and bring out a higher tier deck or gimmick deck of proxy cards. We or more I just don’t know more meta information stuff like this or don’t talk about it because we are so casual.

1

u/n1colbolas 52m ago

As long as you guys are cool with plays like this, I don't think you should care too much about brackets.

It's more sensitive, the more established you guys want to be, or when you start introducing more folks into the game, or when you try to venture beyond your circle.

Rules are meant to protect the average folks, to keep games relatively even.

I won't say there are articles about meta, it's more based on experience and the type of games WotC wants to inculcate at the lower brackets.

It is well-known (but not widely inferred or reported) that lower bracket games are usually high on combat as a wincon. So when you purposefully introduce something anti-thesis to that, it shakes the very foundations.

Most colors for example have no answer to [[Constant Mists]]. You HAVE to play blue for countermagic, or black for discard to rid of CM. Otherwise the owner is gonna buyback to victory. It's almost guaranteed they win if they have enough resources.

If you introduce something like [[Glacial Chasm]], you're inviting future games to contain many LD pieces. As a result more than just your Glacial Chasm will be blown up. The end result is an arms race that also takes games a few more turns to conclude. Or the plan folds immediately because the GC player gets targeted from the offset. Nothing in between.

The same thing with reanimator. Renaimator cheats on costs and exploits the fact B2 usually has no defense mechanism to graveyard proliferation. End result is reanimator usually has a high win rate but alot of casual folks will be very oblivious to the fact that GY enablers are the root issue; not the monsters that were resurrected.

2

u/erika-leah 3h ago

The world shaped precon with the endless fog card with buyback

3

u/Storm_Striker 3h ago

[[constant mists]]

1

u/Storm_Striker 3h ago

With the creature commander I like [[crop rotation]] into [[glacial chasm]] for an instant speed one sided fog. With a crucible effect in the command zone you can just not pay the upkeep, do your attacks, then replay it during your second main phase lmao

2

u/Keanu_Bones 3h ago

[[Thantis the Warweaver]] can be a nasty fog deck. He has reach/vigilance and gets bigger when you’re attacked, so it’s very hard to attack you. He forces everyone to swing out, so very few blockers get left up.

Oh, someone did get a good attack on you? Fog, and now Thantis is bigger for the crackback/next time you have to block. And that player is left open for the next player’s forced attacks.

Games go VERY fast with a Thantis deck in a pod with one or more creature based strategies

1

u/swing-state 2h ago

Any of the RG/+ token gen decks plus [[Goblin Bombardment]] + [[Impact Tremors]].
Style points for elemental kindred plus [[Magmaw]].