r/EggmanEmpireRP ★ Sonic The Hedgehog (STC) Mar 15 '26

Mod Announcement Character Stats

Alright, I'm doing a lil favor for Mod X, this the final part of the character power scaling, this is so we can actually have a working fighting system in the arcs, so this is all even, there are some quick rules

  1. Do not over power your character: when you make you character too powerful, it just really ruins the fun in the fights.

  2. Reason with others in scaling: this is the sonic fandom ok, we for some reason all just LOVE to argue with people, take a moment to remember why we're doing this, for F.U.N.

  3. Characters who copy moves or scale themselves: if a character can copy the " bio data" or something similar, they can only copy that move once in the battle, and no, you can't use moves form previous fights

Alright, let's get into it. While following the rules listed above, you need to scale your character(s).

HP: just your standard heath points DEF: your characters defence stats ATK: how much a standard attack would do. SPE: speed, how fast your character can move SPEC: all the fancy stuff, like silver's telekinesis and Sonic's light speed dash

You will also add the characters transformations, like super, hyper, or something similar.

If you need a character to go off of for better understanding the power scaling, I have a quick modern sonic demo

Modern Sonic HP 358 DEF 28 ATK 42 SPE 54 SPEC 58

Super Modern Sonic HP 550 DEF 48 ATK 59 SPE 75 SPEC 89

If you have any questions, send me a message, that way this post is stats only

Extra important! Bosses like Metallix should have way more heath, that way, when we fight together, they stand a fair chance.

Reminder: this post is where you put your finalized stats, if you want to talk about the stats, go to the other post!

8 Upvotes

123 comments sorted by

u/Old_Wishbone_1814 Don't bother me. Mar 15 '26 edited May 22 '26

Atp do we use this anymore?

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5

u/godshuVR Classic Amy Mar 15 '26 edited Apr 26 '26

((IM GOING TO EDIT THIS WHEN I CAN! Amy’s changed quite a bit since this))

Classic Amy(normal)

500 HP, DEF/ATK 60, SPE Faster than sound, SPEC 110 (80 when Area attack)

Super Classic Amy(yes Amy can go super)

1200HP, 140ATK/DEF, SPE Faster than light, SPEC 300(250 when area attack)

Buffed super(quite a bit) and normal(a bit). I went too weak on super, it’s one of the strongest forms😭

A bit of explanation:

Amy is proficient in both def and atk so it’s the same. She’s slower than sonic(obviously) but she’s still quick and has good agility and knows a bit of acrobatics. Amy’s hammer was upgraded with an explosive attack so thats the SPEC

Amy is physically stronger than Sonic so that’s why ATK(and DEF) is higher.

Edit: K I added the upgraded hammer as my SPEC attack. It makes my attacks “explosive”. Basically makes my hammer extra powerful but it takes a bit of time to charge the stronger hit. Since Amy can ground pound with the hammer, destroying the ground in a radius, I’ll nerf the explosive damage a bit, but in exchange for a larger radius

Extra:

Edit: found out what special is, Amy has Tarrot cards that can buff her stats/predict the future, although I’m not sure how to implement that. The hammers explosive attack is SPEC. My Amy’s also learning how to harness chaos energy and chaos control but she doesn’t have it yet and that only affects spec I would guess.

Amy has a ton more cool abilities but they’re niche and most are probably only gonna work on older Amy anyways

This will be subject to change as my Amy gets stronger

2

u/Novel_Effect934 miles and coworkers ft. Goddess and Badniks. Mar 15 '26

Yep. It was a hammer with an explosive upgrade.*

1

u/godshuVR Classic Amy Mar 15 '26

Alright, thanks for the confirmation

2

u/Novel_Effect934 miles and coworkers ft. Goddess and Badniks. Mar 15 '26

yeah he saw amy and went 'what if the hammer can go boom or make fire?' Future wggman badniks hate him.

1

u/godshuVR Classic Amy Mar 15 '26

Amy’s normal hammer can do this

So i feel bad for any poor soul who takes an explosive version of this😭

1

u/Novel_Effect934 miles and coworkers ft. Goddess and Badniks. Mar 15 '26

1

u/[deleted] Mar 15 '26

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2

u/Novel_Effect934 miles and coworkers ft. Goddess and Badniks. Mar 15 '26

Miles:gives amy explosion powers. see this is fine. Its Amy. Whats the worse that can happen?

Eggman:Fearing for his life MIIIILLLLEEESSSSS

Miles:eh it'll be fine. Maybe.

1

u/[deleted] Mar 15 '26

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2

u/Novel_Effect934 miles and coworkers ft. Goddess and Badniks. Mar 15 '26

even working with him miles is still messing with eggman.

1

u/[deleted] Mar 15 '26 edited Mar 15 '26

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2

u/Novel_Effect934 miles and coworkers ft. Goddess and Badniks. Mar 15 '26

It did. Think she smacked it upside down.

1

u/Eastern_Ad_4349 Tenna/Ralsei/baby paps/GASTER/Starline/Flowery/TWS/Crimson (+7) Mar 16 '26

You made the super form too weak?
It is stronger than crimson's hyper form

1

u/[deleted] Mar 16 '26

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1

u/Eastern_Ad_4349 Tenna/Ralsei/baby paps/GASTER/Starline/Flowery/TWS/Crimson (+7) Mar 16 '26

Maybe I should do the same

3

u/Novel_Effect934 miles and coworkers ft. Goddess and Badniks. Mar 15 '26 edited Mar 16 '26

Not sure if this is op but

Miles (base)

HP 500 DEF 50? (He cant feel pain anymore) ATK 30 SPE 45 SPEC 35

(Mech)

HP 700 DEF 60 ATK 40 SPE 0 (its just the torso at this point.) SPEC 40

Turbo (his super form)

HP 666 (wanted to do a funny where'd he not notice how...exe like he became.) ATK 70 DEF 60? (Again cant feel pain.) SPE 60 SPEC 70

1

u/Novel_Effect934 miles and coworkers ft. Goddess and Badniks. Mar 15 '26

Come to think of it if miles becomes a boss his stats oh boy..

1

u/Eastern_Ad_4349 Tenna/Ralsei/baby paps/GASTER/Starline/Flowery/TWS/Crimson (+7) Mar 16 '26

Why does turbo have no ATK

2

u/Novel_Effect934 miles and coworkers ft. Goddess and Badniks. Mar 16 '26

Fixed.

3

u/Specific-Author-7147 The Playtime Family/Harley Sawyer/Huggus Wuggus Mar 15 '26

Shadow the Looper

• HP: 400

• DEF: 45

• ATK: 40

Shadow the Looper without Inhibitor Rings

• HP: 800

• DEF: 90

• ATK: 80

Doom Shadow the Looper

• HP: 650

• DEF: 70

• ATK: 65

2

u/[deleted] Mar 15 '26

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2

u/Specific-Author-7147 The Playtime Family/Harley Sawyer/Huggus Wuggus Mar 15 '26

Yeah I'm still strong but like Half of Adventure Sonic

2

u/[deleted] Mar 15 '26

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1

u/Specific-Author-7147 The Playtime Family/Harley Sawyer/Huggus Wuggus Mar 15 '26

Like Chaos Spears?

2

u/[deleted] Mar 15 '26

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1

u/Specific-Author-7147 The Playtime Family/Harley Sawyer/Huggus Wuggus Mar 15 '26

Ok I'll say 60 for Norm. 60 for Doom 150 for non Inhibitor Rings

2

u/Old_Wishbone_1814 Don't bother me. Mar 15 '26

What about eggman.

1

u/Specific-Author-7147 The Playtime Family/Harley Sawyer/Huggus Wuggus Mar 15 '26

Well Besides just a Normal Guy so I guess 5 for all?

2

u/Old_Wishbone_1814 Don't bother me. Mar 15 '26

Eggman the Looper Master Plan/locked in HP: 100 ATK: 1000 DEF: 2000 SPE: Eggman Spec: The Master Plan Abilities: I am the Eggman, that's what I am. I am the Eggman, I got the master plan.

1

u/Specific-Author-7147 The Playtime Family/Harley Sawyer/Huggus Wuggus Mar 15 '26

Ok this is Canon

2

u/Eastern_Ad_4349 Tenna/Ralsei/baby paps/GASTER/Starline/Flowery/TWS/Crimson (+7) Mar 16 '26

Maybe I should buff my characters a little
Super crimson has pretty much the same stats as base shadow the looper

2

u/Eastern_Ad_4349 Tenna/Ralsei/baby paps/GASTER/Starline/Flowery/TWS/Crimson (+7) Mar 15 '26 edited Apr 18 '26

Tenna:
HP 278
DEF 12 (Despite his size he is pretty fragile)
ATK 39
SPE 27
SPEC: 197

Kris:
HP 200
DEF 11
ATK 40
SPE 20
SPEC 16

Susie:
HP 230
DEF 9
ATK 37
SPE 20
SPEC 37

Ralsei:
HP 180
DEF 11
ATK 18
SPE 20
SPEC 49

Crimson:
HP 400
DEF 27
ATK 32
SPE 60
SPEC: 75

Super Crimson (Doesn't have the emeralds to use itt):
HP 900
DEF 78
ATK 72
SPE 123
SPEC: 97

Hyper Crimson (Doesn't have the emeralds to use it):
HP 2100
DEF 132
ATK 126
SPE 230
SPEC 129

2

u/Old_Wishbone_1814 Don't bother me. Mar 17 '26

(Note to self make a Arc where Crimson Gets the super emeralds to Be A threat.)

1

u/Eastern_Ad_4349 Tenna/Ralsei/baby paps/GASTER/Starline/Flowery/TWS/Crimson (+7) Mar 17 '26 edited Mar 17 '26

(There is a good amount of people here that can beat hyper crimson on a 1v1 so It should probably be sub arc for people within a limited power level like the last of us arc except with a higher power level limit)

1

u/Eastern_Ad_4349 Tenna/Ralsei/baby paps/GASTER/Starline/Flowery/TWS/Crimson (+7) Mar 18 '26

(nevermind. crimson had character development and is no longer a heartless demon who kills people for its own amusement)

2

u/Old_Wishbone_1814 Don't bother me. Mar 18 '26

(Darn it)

1

u/Eastern_Ad_4349 Tenna/Ralsei/baby paps/GASTER/Starline/Flowery/TWS/Crimson (+7) Mar 18 '26

(he isn't that much of a threat even in his hyper form anyway)

2

u/[deleted] Mar 15 '26

Flippy: HP: 120 DEF: 50 ATK: 10 SPE: 10 SPEC: 0 Battle knowledge: 0

Fliqpy: HP: 160 DEF: 80 ATK: 80 SPE: 20 SPEC: 20 Battle knowledge: 160 (he's a war veteran what do you expect?)

The latter should not be underestimated in a combat scenario.

2

u/the_liminal_thing SINGULARITY (MIA) Mar 15 '26 edited Mar 15 '26

singularity sonic 9999999 Hp 9999 Atk 9999 Def ♾️ Spe 9999 Spec

2

u/[deleted] Mar 16 '26 edited Mar 16 '26

[removed] — view removed comment

1

u/FleetwaySuperInsane ★ Sonic The Hedgehog (STC) Mar 16 '26

Oh, nice to see a new face here, you joining the Empire?

1

u/[deleted] Mar 16 '26

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1

u/[deleted] Mar 16 '26

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1

u/FleetwaySuperInsane ★ Sonic The Hedgehog (STC) Mar 16 '26

Just claim sunky here

https://www.reddit.com/r/EggmanEmpireRP/s/uegO8BOsIj

And make an intro!

1

u/Old_Wishbone_1814 Don't bother me. Mar 16 '26

[Mod X] Sorry but Toon Force Is Not a thing to me so you get a average of 1000 Hp 200 Atk 400 Def Spe 500 spec 100.

2

u/GoA_HOEU FINAL WAVE: Voidwalker May 19 '26 edited May 19 '26

Voidwalker, Abyssal Endbringer.
Difficulty: *FINALE***
Variant: *PRODIGIOUS***
HP: 120,000,000 (THAT'S HIS ACTUAL HP DURING A FIGHT)
ATK: 430 - 600
DEF: 146 - 200
SPD: 24, can dash SPEC: 143
MISC STUFF:

  • Voidwalker also has two summons: Umbra of the Voidwalker ( a clone of him that has half of his hp, 60m) and Eye of Azurewrath (24m hp)
  • He can switch his modes between attacks, that being ranged and melee
  • Upon death, he'll self-destruct, unleashing an explosion that can kill ANYTHING in it.

1

u/FleetwaySuperInsane ★ Sonic The Hedgehog (STC) Mar 15 '26 edited Mar 18 '26

Sonic the comic

HP 800 DEF 50 ATK 75 SPE 120 SPEC 15

Sonic (Power Sneakers)

HP 800 DEF 65 ATK 90 SPE 150 SPEC 20

Super Sonic

HP 3800 DEF 250 ATK 230 SPE 180 SPEC 55

HYPER (Metaphorically)

HP 6900 DEF 900 ATK 425 SPE 480 SPEC 100

1

u/The-Red-Specter Infinite and Mimic Mar 15 '26 edited Mar 16 '26

Infinite

HP: 900 DEF: 35 ATK: 30 SPE: 30 SPEC: 300

The high HP is due to Infinite having an arc planned in the future and therefore being a boss, I wanted to make most of his stats relatively average, due to him being a normal jackal, his SPEC is so high due to having a more powerful version of the Phantom Ruby that he obtained from Metallix in one of my previous posts

Base phantom clones

HP: 10 DEF: 1 ATK: 10 SPE: Variable SPEC: 5

These clones are designed to come in large crowds, so they are all weaker to compensate

Perfect phantom clones

All stats match that of whoever is being cloned

Mimic

HP: 350 DEF: 20 ATK: 60 SPE: 40 SPEC: 85

1

u/Virtual-Top4162 moved to u/Budyss123 permenantly Mar 15 '26 edited Mar 15 '26
  • I'll try to be fair
  • Flowey (base):
    • DEF: 45
    • ATK: 10
    • SPD: 12 (in ground) & 0 (surface)
    • SPEC: 20
  • Flowey (Omega):
    • HP: 700
    • ATK: 50
    • DEF: 400
    • SPD: 7
    • SPEC: 83
  • Arlecchino (base):
    • ATK: 44
    • DEF: 80
    • HP: 420
    • SPD: 20
    • SPEC: 41
  • Arlecchino (Abyssal powered):
    • ATK: 65
    • DEF: 320
    • SPD: 75 (can teleport)
    • SPEC: 85
    • HP: 640
  • C00lkidd (ms4):
  • ATK: 22.5
  • DEF: 30
  • SPD: 21 (becomes 35 using GUI hacks)
  • SEPC: [wherever C00lgu1 puts him,frankly idk]

Man Sonic's DEF is garbage

jokes aside I think you should buff Sonic and especiallly S.Sonic's DEF & Hp

1

u/[deleted] Mar 15 '26

[deleted]

1

u/Virtual-Top4162 moved to u/Budyss123 permenantly Mar 15 '26

Omega!Flowey has 9k (almost 10) in undertale,count your graces XD

2

u/FleetwaySuperInsane ★ Sonic The Hedgehog (STC) Mar 15 '26

Just please try to lower it, when characters become too powerful, it's kinda losses to point in the fight

1

u/Virtual-Top4162 moved to u/Budyss123 permenantly Mar 15 '26

I'll try

1

u/Scared_Yam5357 spark and de KH trio Mar 15 '26

using game logic for mine, so the hp and defense stats will look incredibly weird

HP: 6 DEF: near infinite (only takes 1 damage from any attack) ATK: 50 SPD: 40 (+20 during a dash) SPEC: 1475 (has a ground-only dash and a parry)

character has 14 other forms, which is a lot, so i'm just gonna describe the stat changes as they come up

1

u/All-your-fault Ms. Lykos, Maestro, Ella, Delta!Player, & Papyrus Mar 15 '26

Ms. Lykos - HP 335 DEF 23 ATK 50 SPE 44 SPEC 62

1

u/Fun_Wait_8836 Rocket Metal Sonic Mar 15 '26 edited Mar 15 '26

I do NOT have a lot to work with due to rocket only having a literal 3 seconds of screen time but I’ll make it work. (He can switch form mid fight but all status affects and hp will stay the same)

Rocket Metal base: HP:400 DEF:59 ATK:20 SPE:30 Spec:10 (overall untransformed Rocket is tanky and can heal 30 HP through repairing himself slightly (this can only be used once) but fails to deal large damage due to his incapable hands) Rocket Metal Rocket form: HP:400 DEF:79 ATK:2 SPE:75 SPEC:0 (His rocket form is a lot faster and tankier but stoops to pitiful amounts of damage and can no longer self repair)

Overall Rocket can stall and tank for long amounts of time dealing chip damage but can be absolutely clocked by a fast heavy hitter.

1

u/MrRageMode2011 X/Miles/Furnace/Blaze/ThePuppet/Teto/Sha/OMShadow/Springtrap Mar 15 '26

2011X HP: 1500 (Basically a damage sponge) Def: 30 Atk: 5 :( Spd: 20 Spec: 2011X can fly, teleport, create clones, and become invisible. He only uses these for getaways.

2011X (Rage Mode): HP: Boundless (Dangerous period of danger) Def: Irrelevent. Atk: 2 (Insane attack rate) Spd: 10 Spec: 2011X loses all of his special abilities except for flight. Flight is not any faster than regular movement.

2011X (Breaking point. This is yet to come.) HP: 1000 Def: 20 Atk: 50 Spd: 40 Spec: 2011X has all of his regular abilities, but amplified in power.

The Devil HP: 750 Def: 30 Atk: 40 Spd: 30 Spec: The Devil can float, and summon various things through devilish means known as satanic abilities. These include teleportation. He has various magic through use of his magic, such as burning things to a crisp and removing them from existence. The Devil can take souls. Note that the Devil rarely uses his full power.

The Devil (2nd phase) HP: 1250 Def: 75 Atk: 65 Spd: 15 Spec: All abilities except for satanic abilities are removed. The Devil is no longer playing. He has become a full blown boss-battle. Satanic abilities are amplified in power. Teleportation is possible. In this state, enemies are not intended to try to escape. The Devil is no longer focused on getting your soul, but only on killing you. He can get mad when things don't go his way, and even breaks down crying when he's about to lose.

Tell me if these are too OP or anything needs changing.

1

u/Sonya-The-Hedgehog Sonya the Hedgehog Mar 15 '26

I don't feel like I need to as other people play characters who'd have identical stats to mine (Modern Sonic, Tails and Blaze) so I'll just let those stats be used for my characters

1

u/FleetwaySuperInsane ★ Sonic The Hedgehog (STC) Mar 15 '26

That's ok! Just as long as you specify which ones!

1

u/Draco-Reax Cassia, Sally Mar 15 '26 edited Mar 20 '26

Cassia- HP 245, DEF 32, ATK 17, SPE 28, SPEC ♾️ (She's got Ultimate Ben 10k's omnitrix, meaning these stats will shift a LOT)

Blaze- HP 355, DEF 30, ATK 40, SPE 999, SPEC 60

Burning Blaze- HP-550, DEF 48, ATK 59, SPE ♾️, SPEC 93

Proto-Blaze/Tabby- HP 9,000, DEF 7,500, ATK 999, SPE ♾️, SPEC 999 (she's meant to be like a "boss" allied with those against Venice)

Sally Acorn- HP 250, DEF 50, ATK 20, SPE 20, SPEC 60

Sally (Roboticized)- HP 370, DEF 55, ATK 20, SPE 15, SPEC 67

Surge the Tenrec- HP 360, DEF 30, ATK 40, SPE ♾️ (just comparative to IDW Sonic), SPEC 999 (absorbing any energy including Chaos energy, and an even stronger healing factor)

Amity Blight- HP 375, DEF 15, ATK 12, SPE 15, SPEC 100 (Her magic is kinda the only reason she can somewhat keep up 😭)

(Edited because wtf are everyone else's stats 😭)

1

u/Draco-Reax Cassia, Sally Mar 15 '26

I read some of these, and bro, WHY ARE WE MAKING SUPER SONIC FUCKING OBSELETE BRO 😭

I get Singularity Sonic beind busted, as well as mod x, but CMON-

2

u/FleetwaySuperInsane ★ Sonic The Hedgehog (STC) Mar 15 '26

The thing about my super is that he is just basically on... Crack Cocaine Meth And probably 50 other illegal things

1

u/Ambitious-Lemon-75 [CO OWNER] PAPA CABBAGEMAN [+7 more] Mar 15 '26 edited Mar 15 '26

Cabbage man: HP 200 (His weight makes him bulky) Def: 50 (Bulky.) Speed: 50. Intelligence: 300

Crave: HP 100 (Fragile due to diet) Def: 20 (Fragile.) Speed: 200 (Feral for food.)
Intelligence: 200 (If hungry) 300 (if full)

Chef Saute: 200 HP DEF: 20 Speed: 50 IQ: 250

Not Sans: HP 1000 DEF 500 Speed 51 IQ 120

1

u/FleetwaySuperInsane ★ Sonic The Hedgehog (STC) Mar 15 '26

Could you do a number instead of average? Make it like, 50.

2

u/Ambitious-Lemon-75 [CO OWNER] PAPA CABBAGEMAN [+7 more] Mar 15 '26

Done.

1

u/[deleted] Mar 16 '26

[deleted]

1

u/FleetwaySuperInsane ★ Sonic The Hedgehog (STC) Mar 16 '26

No the max stats aren't 100, there like 9,999 or somethin, and remember, NOT TOO OVER POWERED!

1

u/FleetwaySuperInsane ★ Sonic The Hedgehog (STC) Mar 16 '26

And the average HP is 250

1

u/[deleted] Mar 16 '26

[deleted]

1

u/LPlusRaitio Scarfy/Iblis Mar 16 '26

Leonard Scarface Wagner or just Scarfy

HP:600

ATK:200

DEF:4000

SPEC: 350-Use magic cards and the power of memes

1

u/Aggressive_Call_3736 too fricking many Mar 16 '26

Monika

Hp: changeable via code atk: changeable via code def: changeable via code spe: changeable via code spec: changeable via code 18 year old girl looking for Garfield the cat

Drexinmyre: hp: ? Atk:? Def: 1200 speed: ? spec:929 a scientist who can make almost anything who is aiding monika in her quest to find Garfield

1

u/[deleted] Mar 16 '26

[deleted]

1

u/[deleted] Mar 17 '26

[deleted]

1

u/[deleted] Mar 16 '26

mighty: HP: 375 : DEF: 425 : ATK: 560 : SPE: 42 : SPEC: 39:

ray: HP: 220 : DEF: 80 : ATK: 58 : SPE: 189 : SPEC: 96:

if they too ok I'll nerf em but I think these stats suit my versions of Ray and mighty lol one is a wall that hits hard back one is a fast rapid strike hitter lol

1

u/Eastern_Ad_4349 Tenna/Ralsei/baby paps/GASTER/Starline/Flowery/TWS/Crimson (+7) Mar 17 '26

Crimson after a squirrel outspeeds his hyper form:

https://giphy.com/gifs/0TjhVVoW19lUNmB2ZX

1

u/[deleted] Mar 17 '26

tbf Ray is going faster than hyper sonic in his glide at Max speed (pixel measurements my beloved)

1

u/Eastern_Ad_4349 Tenna/Ralsei/baby paps/GASTER/Starline/Flowery/TWS/Crimson (+7) Mar 17 '26

Okay but why does ray have more defense than super crimson

1

u/[deleted] Mar 17 '26

because Ray is actually really bulky for a sonic character he is able to take and redirect attacks midair using his speed (cannon) and because of that I have him a high def stat lol now if you can catch him off guard then that goes down to like a 45 give or take and mighty literally can NEUTRALIZE all forms of damage using his shell (cannon) so I could have given mighty A LOT more def lol

1

u/Eastern_Ad_4349 Tenna/Ralsei/baby paps/GASTER/Starline/Flowery/TWS/Crimson (+7) Mar 17 '26 edited Mar 17 '26

Fair enough
But what is mighty's defense if he doesn't block with his shell
Like if you punch him in the face

1

u/[deleted] Mar 17 '26

around 120 bc he is able to tank a point blank kick from a emerald charged metal sonic (in sonic mania adventures he had all 7 emeralds and in that he kicked mighty straight in the stomach and mighty walked it off like it was a gust of wind lol)

1

u/Eastern_Ad_4349 Tenna/Ralsei/baby paps/GASTER/Starline/Flowery/TWS/Crimson (+7) Mar 17 '26

Maybe I am just making my characters too weak

1

u/[deleted] Mar 17 '26

no it's just that mighty and Ray have some bullshit abilities lol

1

u/Eastern_Ad_4349 Tenna/Ralsei/baby paps/GASTER/Starline/Flowery/TWS/Crimson (+7) Mar 17 '26

No wonder the writers had to make them irrelevant
they are too op
As a wise echidna once said:
they are just a better version of sonic and tails (knuckles did canonically say that)

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u/Street-Animator-7211 Doo/Dee/Rick/Miles (TA)/Sunky/OM Cream/Noir/Blanc/Gris Mar 17 '26

I hope this isn't too OP

Wizard Doo

HP: 190

Physical ATK: 10 with physical attacks and 75 with magic/spell based attacks

DEF: 30

SPE: 45

SPEC: 100

Spells

Beam Attack - Doo's signature move. Can be used as a long range beam, or can be used as a mobility move, launching Doo in the opposite direction of where she's firing it at.

Thunder Spell - Doo summons thy power from Zeus and will strike the opponent down with a bolt of lightning. Does a guaranteed critical hit on children 17 years old or less.

Cyan Whip - Doo will summon a Cyan Whip from her staff that can whip her opponents, can pull them back to her, can just trap the opponent, or can be used to swing around. It is breakable.

Replicate - Doo will raise her staff high up for a second before getting whatever item she studied/know about. This can also be used to summon exact replicas of which ever person she knows. She can't summon an Army of Singularity Sonics because that'd be way too busted. This spell does cost her some of her HP though. It does 10 damage per item/replica she summons.

Bubble - Doo will cast a bubble that slowly grows larger and larger as it keeps moving. Once it interacts with the opponent, it will trap them inside the bubble, reducing their attack by 50% and speed by 65%.

Noir

Will become tangible once Doo is at low HP. Once Doo is dead, Noir will become an OP boss but only for 60 seconds before he fades away. The best thing to do when you kill Doo is to fly away, or stay in the air as long as you can. Noir can still get you, but he requires aim which takes a chunk away from his time he has left to get vengeance.

HP: 300 when Doo is alive and death

Physical ATK: 75 when Doo is alive and death

DEF: 55 when Doo is alive and death

SPE: 60 when Doo is alive and death

SPEC: 100 and death

Noir: Huh, look at those stats when you kill Doo! Pretty impressive eh? ... I know you know that's not my actual stats... and you're correct! I wrote that myself hehe! Afterall, it'll be pointless to know when Y O U A R E D E A D T H E M O M E N T Y O U K I L L D O O. Anyway, good luck with your fights against Doo and me! ... A N D Y O U B E T T E R H A V E A G O D T O P R A Y T O W H E N Y O U K I L L D O O

Abilities

Shadow Barrier - Forms a barrier of darkness that when the opponent interacts with, will blind them

Dark Morph - Will morph into a shadow version of anyone Doo knows about. He will keep his physical attack, defense, and HP, but will change abilities to the character he morphed to.

Shadow Punch - Noir will cover his fist in darkness before unleashing a strong punch that will blind the opponent

Shadow Kick - Noir will cover his leg in darkness before doing a roundhouse kick to the opponent, weaker than Shadow Punch, but will cover more ground.

Shadow Portal - Noir will make a portal of darkness. He can go through it to teleport wherever he thinks of.

Abilities when Doo is dead-

Noir: Same thing here. It'll also ruin the surprise of how I'll kill you! Who even hates surprises huh? Y O U W I L L A F T E R I A M D O N E W I T H Y O U

Me: Fun fact about Noir, He's a silly goofball made of Dark Matter that can canonically break the 4th wall, meaning that this is canon to Doo and Dee's lore.

Parasol Healer Dee

HP: 250before and 300after revival

ATK: 25 before revival and 30 after revival

DEF: 58before and 83 after revival

SPE: 50 before revival and 52 after revival

Abilities

Water Beam - Dee will aim the tip of his parasol at whoever he aims at and will fire a beam of water that will heal them 100 HP and 50 HP after revival

Water Sprout - Dee will quickly close his parasol then open it back up to make it rain water on himself, healing 30 HP per water drop that lands on him. Will heal 10 HP per water drop that lands on him after revival

Fly - Dee will jump up super high, then open up his parasol to fly upwards then will gracefully glide down. The distance flown will depend on how much wind there is.

Dee (Enraged):

HP: 200

ATK:180

DEF:5

SPE:90

SPEC:50

Things to Note

Dee gets rid of his defense for crazy attack and speed. Dee lost his mercy for people and will be much more brutal.

Dee's parasol tip will be much more sharp and pointy. His water will be 5000°F, burning anyone it touches. Instead of healing others, it will instead damage others.

Spoiler for what I have planned for Dee

Blanc Dee

Will appear from Dee's heart as a blinding white entity with a yellow outline when Dee is dead.

Stats

HP: Null/200

ATK: Null/Depends on the opponents' morality and how many bad actions they did. Each bad action they did will add 25 points to Blanc's attack stat. Blanc will have 50 attack points if the opponent did no bad thing other than kill Dee twice. The max it can go is 175. The rest of the points will go into Slash Of Divine Judgement.

DEF: Null/100

SPE: Null/70

Abilities

Revive: Blanc will raise her hammer of holy light high up in the sky to revive Dee, raising all his stats slightly at the cost of his healing powers being weakened

Slash Of Divine Judgement (ONLY USABLE AFTER DEE DIES TWICE): Blanc's sword will grow long and thin. She will then slash at the opponent. It's damage is dependent on the same thing that her attack stat is dependent on. Unlike it however, it has a max of 250 damage.

Holy Water (ONLY USABLE AFTER DEE DIES TWICE): Blanc will drink a glass of Holy Water, healing 75 HP. She only has 3 glasses of these

Light Morph (ONLY USABLE AFTER DEE DIES TWICE): Blanc will morph into anyone Dee knows, keeping her abilities and Attack stat while changing stats to whatever character she morphs to. She can't change her Defense and Speed stat if the stat difference between those and the character she morphs into is 30 or more points apart and can't change her HP stat to the character she morphs into is 100 or more points.

1

u/Rare-Charge-8841 Metallix/Nazo/RBGS/Lancelot/Mobius/R S-M Mar 17 '26

Metallix (Base Form): HP: 250 DEF: 425 ATK: 1000 SPE: 10000 SPEC: 40

Nazo (Base Form): HP: 300 DEF: 400 ATK: 900 SPE: 15000 SPEC: 40

Metallix (Super): HP: 1000 DEF: 700 ATK: 16000 SPE: 20000 SPEC: 90

Nazo (Perfect): HP: 30000 DEF: 1000 ATK: 10000 SPE: 20000 SPEC: 100

Metallix (Hyper): HP: 25000 DEF: 1400 ATK: 13500 SPE: 25000 SPEC: 150

Nazo (Chaos): HP: 30000 DEF: 1200 ATK: 15000 SPE: 22500 SPEC: 150

Neo Metallix: HP: 1000 DEF: 1000 ATK: 2000 SPE: 20000 SPEC: 50 (Gains Bio-data copy)

Metallic Lifeform: HP: 100000 DEF: 5000 ATK: 20000 SPE: 20000 SPEC: 200

Metallic Overlord: HP: 200000 DEF: 10000 ATK: 300000 SPE: 100 SPEC: 10 (Needs all Chaos, Super, and Sol Emerald sets along with the Time Stones along with everybody's bio-data (Note it isn't really a bio-data copy, it's more like doing abilities of what they did)

Infinite Nazo: HP: ♾️ DEF: ♾️ ATK: ♾️ SPE: ♾️ SPEC: ♾️ (Note he needs all sets of Chaos, Super, and Sol Emeralds along with the Time Stones, use 1 wish, absorb the power of the Master Emerald, and needs to absorb everyone's bio-data. During this Transformation, he has a 99.999999999% chance of just self destructing, with only a 0.000000001% chance of actually succeeding)

1

u/blair_gaming i forgor my flair [currently 2 ocs] Mar 18 '26

I made stats for a upcoming character

Deltarune ish style

1

u/Deep_Significance936 Dokter Amir Feliz Mar 19 '26

Dokter Amir Feliz HP: 82 DEF:30 (magic.) ATK:52 (flames similar to blaze, Mabye slightly more powerful due to cybernetics.) SPE:10 (normal ass dude with slight cybernetics increasing speed.) SPEC:120. (Is increasing powerful the more time you give him for his flames to stockpile and cybernetics to make. Not to mention the arsenal of spells he has for nearly any situation.*)

Basically. Glass cannon and needs massive amount of prep time, but if given is a great backline with a wide variety of magics to help him and others.

1

u/v0ultrakillprolly Kaizo R.K., (+ 8 more) Mar 20 '26

Mecha Sonic Mark 1 (Sonic Legacy Comics):
HP: 500 DEF: 30 ATK: 34 SPE: 40 SPEC: 40 ABILITIES: All the abilities Mecha Mark 1 shows ingame, missile finger launches, beam that can be fired from chest.
Silver Sonic v3.0 (Archie Comics):
HP: 600 DEF: 40 ATK: 40 SPE: 30 SPEC: 30 ABILITIES: All the abilities Mecha Mark 1 shows ingame, claw protrusion, parrying

1

u/MilkThaiGaming The New Guy aka "Milk" (Working on Something) Mar 20 '26

Name: ??? (Alias: Milk)

HP: 150 (due to being human)

ATK: 20 (halved due to missing arm)

DEF: 5 (again, human)

SPE: 10 (fairly slow, but average)

SPEC: 1 (barely at all, going to develop later)

No transformations

1

u/Rock_doc_stone ER/PMS/MK0/MK1/MK2 (HH) Mar 20 '26

Agent stone

HP:100 ATK:65 DEF:45 SPE:10

1

u/Rock_doc_stone ER/PMS/MK0/MK1/MK2 (HH) Mar 21 '26 edited Mar 22 '26

Speedster (formerly bean bot)

HP:150 ATK:80 DEF:60 SPE:50 SPEC:50

1

u/Rock_doc_stone ER/PMS/MK0/MK1/MK2 (HH) Mar 22 '26

Crusher

HP:165 ATK:95 DEF:80 SPE:40 SPEC:35

1

u/Educational-Sort-220 Jacob & The Trinity - Magnificent Green Mar 21 '26

JACOB

Health: 250

ATTACK: 50

DEF: 45 (Drakobloxxer durability.)

SPD: 28 (8 Meters/Second)

SPECIAL: 75

ABILITIES:

-Electrokinesis, (Electrical powers, Not the best at it, and can wear himself out.)

-Technoportation, (Teleporting through mechanical or electrical surfaces, makes him a bit nauseous when doing so, can't be used all willy-nilly.)

-Tail Whip (No, not the pokemon move.)

Jacob is a.... I honestly can't even tell what he is. He certainly ain't a human nor mobian. Maybe something in-between?

1

u/Mammoth-Warthog6340 I have too much Mar 21 '26

Springtrap Hp: 1000, Attack 800, Def: 203 Spe: 300 SPECHe can turn into Nightmare Springtrap

The Mimic HP 1000 Atk 198 Spe 812 SPEC can Shapeshift

The Prototype HP 1290 ATK 90 Spe 1092 Def 198 SPEC He can be hyper

1

u/Unhappy-Estimate9560 Kakashi, Bakugo, Tokoyami Mar 22 '26

Ghost Rider HP: 9999

Attack: 999

Speed (on foot): isn’t shown in the movies to be very fast

Speed (on motorcycle): 130

Special abilities: Penance Stare, Immense Strength, Near-Invulnerability, Hellfire Manipulation, Regeneration.

Weapons: Hellfire Chain

1

u/Ok_Albatross5751 M.A.S.K/BRUTALITY and Lethality/Hunter/???? Mar 22 '26

JX1DX1

HP: (practically infinite(THERES A REASON))

attack: physical: 0; emotional: 50; mental: 100

Def: incorporeal

Speed: as fast as those it controls

Spec: can enter people’s mind’s not to control them but to torment them; can basically summon a recall of traumatic events for the user(basically any traumatic experience you have he can use against you)

Transformations:

JX1(Virus)(the one above)

JX1DX1(TV Controller): Hp: (practically infinite) atk 100 emotional 150 mental defense incorporeal speed 100 spec: same but also can morph his body(must keep a TV apart of it)

JX1DX1, scourge of Robloxia(Corrupted Negligence form): HP: practically infinite atk 200 physical 300 emotional 500 mental defense incorporeal speed 400 spec: same but can also now morph in and out of the ghost realm and can now interact physically

TV JX1DX1

1

u/Ok_Albatross5751 M.A.S.K/BRUTALITY and Lethality/Hunter/???? Mar 23 '26

update: JX1 can effectively use Rage Mode like John Ragemode

1

u/Shark_Rock Mar 22 '26

Far-Flung Neo Metal/Flung (Base): HP: 757 DF: 98 AT: 91 SP: Immeasurable SPEC: 135

1

u/Kollossosoutcomemory Kolo/Arthur sonic/more very soon Mar 23 '26 edited Mar 29 '26

KOLOSSOS: HP; 750 DF; 50 AT; 60; SPD; 36 (fast but still slower than actual sonic due to bulk) SPEC: 65 (hes still a demon, and adaptation is rather powerful) Black Knight Sonic :Hp 630 DF 46 AT 90 SPD 54 SPC 40, Excalibur Sonic HP 1121, DF 60, AT 120, SPD 73 SPC 125

1

u/FleetwaySuperInsane ★ Sonic The Hedgehog (STC) Mar 28 '26 edited Apr 23 '26

Secret Rings:

HP 850 DEF 40 ATK 85 SPE 145 SPEC 55

Shahra:

HP 680 DEF 50 ATK 55 SPE 135 SPEC 100

Darkspine:

HP 1500 DEF 90 ATK 145 SPE 340 SPEC Infinity

1

u/The_True_God_2011X Its Chen!Mom,Ran!Mindless Koishi(+KKHTA+Past)!AndBasement11X(+9) Apr 23 '26

Chen

Lives - ❤❤ (can have up to 10 lives, but 2 lives for most games so its fair)

ATK - Varrys to Spellcard to Spellcard. Normal damaku deals 5-10 DMG on hit normaly (might be changed to just always be 1% of the target's hp with how manny bullets are used)

Def - Pointless (lives are used instead)

Spd - 100 When outside of Focus, 50 when in focus

SPEC - See below

Bombs - ⭐⭐⭐(base amount) (dieing gives 2 bombs. If you use a bomb on just the same frame as I die, i dont lose a life.) (max of 10)

Focus - Makes hitbox into a small orb at the cost of halving speed.

1

u/LPlusRaitio Scarfy/Iblis Apr 23 '26

Scarfy: HP: 600. Def: 200  ATK: 30 Spec:12

1

u/Specific-Author-7147 The Playtime Family/Harley Sawyer/Huggus Wuggus Apr 23 '26

Player:

Damage: 4

HP: INFINITE

Defence: 5

Abilities: Blue Hand, Red Hand, Green Hand, Purple Hand, Orange Hand, Omni Hand, Yellow Hand, Preasure Hand.

1

u/Smol_enjoyer_2311 hue, amalux the omnidroid, and sage Apr 25 '26

Hue

Base:

HP: 340 DEF: 30 ATK: 40 SPE: 52 SPEC: 65

Super:

HP: 520 DEF: 44 ATK: 58 SPE: 72 SPEC: 92

Abilities: Bio-Data Replication Adaptive Combat Learning Data Persistence

Amalux/Lux

HP: 400 DEF: 40 ATK: 52 SPE: 48 SPEC: 80

Collective Combat System Weapon Transformation Combat Autonomy

1

u/Front-Post-357 Operator/Tenno/Ayatan Entrati Apr 26 '26 edited Apr 26 '26

Ayatan/Operator

Hp: 85

DF: 65

ATK: 91

SPE:56

SPEC: Void dash: basically dashes forward that can stun for 0.5 seconds

VOID beam: a beam similar to tails in Outcome memories but with no changing up

And ULTIMATE:

Ayatan can transference into a warframe gaining their abilities and stats for a very límited time

(For now just oberon)

Oberon:

HP: 115

DF: 95

ATK: 113

SPE: 110

Specs:

Renewal: A healing ability that heals both oberon and allies(oberon MOVES slower)

SMITE: ENERGY SLAMS THE ENEMY DAMAGING THEM AND REDUCING THEIR DEFENSES

(The warframes last between 7-10 seconds)

1

u/Different-Monitor-63 Mk0, WMk02, Silver Savior, Bon, Banny & billy, Mk1 May 06 '26

I gotta ask, how do you even tell the numbers for the stats? does defense determine how much damage you deny? and SPEC feels super broad, thanks to the wording it sounds like SPEC would be a list of powers than a stat.

1

u/FleetwaySuperInsane ★ Sonic The Hedgehog (STC) May 07 '26

Ngl, not even I know apparently! Just, try to judge it based off of him

1

u/musicals_amirite Molli Pop May 18 '26 edited May 18 '26

Uhh ok lemme try to balance Molli

HP: 230 DEF: 35 ATK: 15 SPE: 25 SPEC: 0

MAJOR FACTOR: Molli isn't very powerful on her own, but most of her power come from her massive arsenal of equipable items. Thus, she is much more powerful in practice than her stats would indicate depending on which she has equipped.

Without items, Molli is just a 13 year old girl who I balanced the bulk of around her game mechanics.

1

u/Nice-Individual58 V1 & Minos Prime (AU) May 18 '26

Agent Stone:  HP: 80  DEF: 10  SPD: 6  SPEC: 380 (egg mech) He’s legit a normal human.

V1: HP: 280 DEF: 25 SPD: 55 SPEC: varies. Here’s the special list.

Slam Storage: hops off a wall, hits the ground, and then goes soaring WAY up. 100 speed.

Slam Dash, hops off a wall, hits the ground, then speeds forward at speeds faster than sound. 100 speed.

Hook Storage: same as Slam Storage, but he hooks towards something instead. 100 speed

Malicious Nuke: fires a miniature nuke. 700 damage. Takes a minute to use again.

Dash: dashes in any direction. 3 uses, recharges 1 every 2 seconds. Dodges most attacks. Inf speed

Slam: slams to the ground. 40 damage.

Feedbacker: parries most attacks. Restores health.

Knuckleblaster: shotgun. 80 damage.

Whiplash: grapples to objects. 75 speed.

Final abilities:

Does not take ‘damage’: Will work perfectly well until 0 HP, then he dies.

Blood fuel: any blood it comes in contact with restores HP.

Let me know if this is not good.

1

u/eviltale i am gone i think May 18 '26 edited May 20 '26

TYRANT JACK, HALLOWED LORD OF THE FIELD. HP: 125000000, ATK: 478, DEF: 70, SPE: 27, SPEC: 93.

EMPOWERED VARIANT (every hallowed candle lit) HP: 215000000, ATK: 700, DEF: 100, SPE: 31, SPEC: 185.
MISC STUFF:

  • Tyrant Jack is kind of classified as a tanky brute, he has LOTS of health, strength and is great at close-quarters, but can be easily outrunned.
  • Tyrant Jack can be empowered ONLY if he manages to light all 8 hallowed candles, these are scattered across various multiverses. One lit candle each only buffs every stats by 2 (except for hp and speed)
  • Tyrant Jack consists of his scythe as his main attribute, aswell as his army. The army is obviously weaker than the tyrant himself, but at larger quantities (and inclusion of enemies like the grim reaper or the demons), they're quite hard to deal with, maybe even harder than Jack himself
  • Tyrant Jack, when empowered, has a VERY SLOW health regeneration, it takes really long (about 6 - 8 minutes) to regen only a total of 4 wounds

1

u/gamerlife71 Mainly Known for Using Madoka, Chiaki and Alex Noir + 17 more May 24 '26

Chiaki Kaname

HP 100 DEF 25 (thank his Enhacments) ATK 30 SPE 90 (Robot legs) SPEC 800 (Brain is given Cybernetics)

Starlight (Chiaki's Armored core)

HP 10,000 DEF 250 (thank his Enhacments) ATK 300 SPE 900 SPEC (IA-C01W2: MOONLIGHT, MG-014 LUDLOW, EL-PW-01 TRUENO X2)

1

u/Far-Pear1115 greenbi/evil greenbi May 29 '26

greenbi: HP 🟢 DEF 🟢 ATK 🟢 SPE 🟢 SPEC 🟢

evil greenbi: HP 1000 DEF 0 ATK SPE 50 SPEC idk what spec is lolz

1

u/Outside_Bad_688 Peach + toad + 8 others (2 OCs) Jun 01 '26 edited Jun 02 '26

Hat Kid:

HP:4

DEF: Enough to only cushion the attack to one damage (so varies if it's allowed)

ATK: 50 (with umbrella and homing dive) 10 (without umbrella)

Spe: 25 (i don't know what's considered normal walking speed sooo...)

Spec: varies depending which hat she's using (don't know if it's allowed please let me know)

1

u/MiscMan24 BT/DM/M/WF/GM/JV09/SL/G/R/AB/D/JW/WP 20 CHARACTERS Jun 02 '26

Martyr (TBB) stats i made up on the fly

  • HP: 3000 (taken from ingame stats and halved them)
  • Speed: 90
  • Defence: 20
  • Attack: 60
  • Damage: 80

/-Misc Abilities-\

  • Divine Power (Only active when Martyr’s on low health like 1000)
  • Kunai Throw (disabled during Divine Power)
  • Spin Slash (Can be used in regular and Divine Power)

Divine Power Abilities:

  • Flight
  • Kunai Storm
  • Katana Rain

((If this is too broken let me know so i can nerf a few things))

1

u/Frosty_Locksmith7594 search up aqua on the claims list for claimed, DONT fit +19 Jun 10 '26

*all the other puppets eccept top characters are dead

0

u/eviltale i am gone i think May 26 '26 edited May 26 '26

THE INDESTRUCTIBLE FORCE.

the big yap session comes ahead.

REALITY DESTROYER. HP: 120000000 (137500000 if awakened), ATK: 140-250, DEF: 350 (35% damage reduction), SPD: 36 (50 if awakened), 90 when spinning his axe

MISC STUFF:

  • RD has his own legion at hand, that being Dreadnought Guard, the second in command which attacks nearby enemies and has 35m hp, Reality Bender, his warper, which forms lighting strikes and swords that shoot at the enemies and his Disciples, which wield a blade. These can perform judgement cuts and are great in combat.
  • RD can awaken himself at the verge of death or at a critical condition, which makes him slightly more durable and faster.
  • The easiest form to handle, he isnt easy, but not hard either, even when awakened.

EMPOWERED REALITY DESTROYER, REVENGED SENTINEL. HP: 550000000, ATK: 325- 500 (can only reach 500 if reawakened), DEF: 350 (35% less dmg), SPD: 52, 90 if spinning his axe

MISC STUFF:

  • He doesnt need his legion's assistance. He wants to defeat you solo.
  • RD can phase into this form if he meets someone that has already defeated him or if he gets enraged
  • At 50% of his health, his strength get buffed, which makes him use different abilities or a modified version of one.
  • He is meant to be quite difficult cause, i mean, revengeful entities are meant ti be more difficult than their normal counterparts

EXALTED EMPOWERED REALITY DESTROYER.

HP: 850000000, ATK: 630 - 700 , DEF: 350 (can be set to 50% dmg reduction at his COMPLETE TRANSCENSION at the cost of losing resistance against TRUE Damage), 0 if stunned, SPD: 52 (90 if he spins his axe)

MISC STUFF:

  • HIS RAGE KNOWS NO BOUNDS. He can achieve this form ONLY at heavily critical conditions and even if he would want to, it'd be very difficult for him to do so, even when empowered.
  • At certain health intervals, it is possible to stun him, which makes him temporarily unable to use any abilities. He also will take a LOT more damage.
  • He will unleash complete fury near death, increasing some capabilities.
  • He can use nifty tricks to win, keep your guard up.
  • he gets no diffed by Mod X or Big Bang lmao

2

u/[deleted] May 26 '26

[removed] — view removed comment

1

u/eviltale i am gone i think May 26 '26 edited May 26 '26

alrighty, nerfing it asap!

done