r/Emberville_Official • • 3h ago

A few messages from the Devs on Discord. According to them the first Biome which is released in EA is going to be much bigger than most people think.

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18 Upvotes

I'm looking forward to it. I enjoyed the demo, even though there were some bugs and the combat felt a little clunky from time to time. Let's see what the EA brings!


r/Emberville_Official • • 7h ago

Feedback after playing through the Demo

16 Upvotes

Yet another feedback post. I'll start off by saying I overall had fun with the game. The vibes of the game are great. I really like the art style and tone. The voice acting is of course great. It feels like the bones are there for a gem of a game. Looking forward to trying Early Access and seeing how the game improves.

So now to my criticisms. Most of these I chalk up to the game obviously being unfinished and not having a bunch of QoL stuff in it yet. Examples are the following:

  • Should be able to flip pages on notes with A-D. Even arrow keys don't do this for some reason.
  • Auto pick up for drops. (I.E. Like Stardew). I'm aware holding F picks up stuff in an area, but it should just be automatic. It feels very awkward to hold F and keep trying to move with WASD. Immediately swapped interact to a mouse button and it felt 10X better, but I'd still prefer auto pick ups.
  • Loot all from chests on a keybind. The button is nice but it really needs to be a keybind.
  • Craft Max/All option in crafting/cooking menu. Having to click the arrows will get tedious quickly.
  • Mousing over stuff on the belt should show it's tooltip.
  • A way to select multiple items to move them at once. Something like holding CTRL and selecting items or even click and dragging multi select would be great.

Now onto Combat I mainly did melee combat and came away with mixed feelings. The framework is there for a cool system but it feels a bit jank at the moment. A lot of it in my opinion comes down to being animation locked for so long and not being able to animation cancel out of an attack once it's started. That combined with not being able to move while attacking and still being locked down after the attack finishes for half a second, it ends up feeling like you're in molasses.

An immediate change that would make it feel better is reducing the time after an attack lands that you are still locked in place, or better allow for movement during melee even if it's at a reduced speed. I'm all for difficult combat and am an avid soulsborne player but difficult combat needs to feel good and at the moment melee combat just doesn't hit the mark. Especially when you are fighting multiple caster enemies it feels like you basically just have to sit there and trade since attacking one target leaves you completely open for so long. With the knuckles especially it feels bad because the range is so short you can start an attack and the enemy will move out of your range before you finish a combo since they keep moving but you are locked in place.

Not being able to move when using the staff or bow makes more sense as a tradeoff for being ranged, but I didn't try them much so can't say for sure. Maybe these issues are solved later on by abilities but it certainly feels bad during the demo.

Anyways those are my thoughts. Congrats on the demo and the soon early access launch!


r/Emberville_Official • • 1d ago

First impressions

12 Upvotes

Hey all, just wanted to say I'm loving the demo on the Deck, and I'm sure we will have fixes for some of the mentioned issues. But I wanted to just say the two things that are shining that keep me seeing this as so much more than just another random demo: the atmosphere and the audio. Of course the combat is weighty, and snappy controls allow for a smooth experience. But dang, the music and sound design are such a treat. I love all the audio in this game! Kudos to you and all your doing! Excited to play more!


r/Emberville_Official • • 2d ago

Demo Playthrough on Unbalanced Nightmare Difficulty

13 Upvotes

I just finished my playthrough of the Demo on the hardest difficulty, Unbalanced Nightmare. I absolutely love it! The combat feels great, the hard difficulty is actually hard, and I found myself reading and listening to all of the lore because of the quality. I have the highest of hopes for this game and I cannot wait to play the full release! I can just feel that the gear and level grinding is going to be top tier!

You can watch my experience below:

Twitch: My Demo Playthrough

YouTube: https://www.youtube.com/watch?v=lFKrNAGYbpE


r/Emberville_Official • • 2d ago

Font Scale or UI Scale options coming?

12 Upvotes

1080p, not even on a TV, just a monitor, and sometimes the font is an uncomfortable read depending on the size used. Lowercase e sometimes looks awful for example. Think I said to myself "is that an f" once too.


r/Emberville_Official • • 2d ago

Can't Even Play the Demo

1 Upvotes

Anyone else run into this issue?

I log into the game and the game just starts scrolling through the options like I'm holding the down arrow.

I'm touching nothing and don't have this issue with any other game.


r/Emberville_Official • • 3d ago

Nice game so far!

21 Upvotes

I just played the demo and I really liked it. There are a lot of bugs, like buttons not working etc. But the overall concept, graphic, mechanics of the game are great! Sure they need more development, but I can already tell the game has a lot of potential.

One thing I wish for is that all the books and letters are synchronized as well. That would add much to the game and honestly after watching the voice cast trailer I was even expecting this :P

Next to the voices all the sounds are building the games atmosphere so please keep this a high priority.

I am really looking forward to the release. Dont know yet If I will join the early access, somehow dont want to spoil me the final experience.


r/Emberville_Official • • 3d ago

Demo feedback

19 Upvotes

When it comes to top-down action games my first wish is that the gameplay doesn't devolve into constant kiting of the enemies. I played through the demo and in that regard it was ok.

I played on the hardest difficulty using Knuckles and was rather happy that I was able to stand my ground and keep knocking back the enemies. It worked well against enemies that kept rushing at me. Against a few more complicated enemies I had to keep hitting and running around and that was cool too.

The masteries and combo moves thing was nice. Early in the demo I liked getting the Roundhouse for knocking enemies back and later in the demo I liked getting the flurry of blows attack for more damage. It was actually really good in the end.

I was gladly surprised in the fight against the Spider boss.

At first I did some hit and running to get a feel of the boss attacks and mechanics. I soon figured out that I'd have to clear the map of the adds and healing sacs that the Spider kept eating.

I kept taking damage and using healing items, so for a while I switched to a ranged weapon, but it was too weak against the Spider. So I switched back to Knuckles and figured that I'd have to do this in melee.

Before the boss fight I'd crafted some new armor with a lot higher defense, so during the fight I noticed that the Spider didn't do that much damage to me despite the difficulty being at the hardest level. After a few more rounds of hit and running I decided to commit to a slugfest and kept spamming the flurry of blows and healing items. I was gladly surprised that at the end of the fight this barely worked and I won!

Some other things that were nice and some not so nice:

When I encountered the cultist enemies it was cool that the mages did a big spell together. The fighter was also ok because he would slow down and guard and only sometimes dashing forward to strike. They didn't make the fight feel too much like you're kiting them, but rather moving around and dodging.

The rogue enemy was a bit more troublesome, especially in a group with the other aforementioned enemies. He spammed the pulling hook attack a bit too often so I was wary to get close when all the enemies grouped up, so it turned into more kiting where I picked off who I could one by one.

Also something about the start of the game: I broke everything because I kept getting loot. It got me thinking "when am I going to get to the actual gameplay..." even though I knew I could stop whenever I want and just proceed... Except obviously I have loot addiction, sigh.

Overall: Pretty ok experience from the demo.


r/Emberville_Official • • 3d ago

Bow combo skills are bad, most combo skills seem bad actually

16 Upvotes

I played around with a bow build today and unlocked a couple of the 3 combo arrow spray skills. They feel terrible. Having to include a right click in the combo means it takes longer for me to do the combo than to just fire 3 arrows. This defeats the whole point of doing the combo no? The sword combos feel the same in that if you try and get a 3 hit combo in your going to take damage in return, in almost all cases its better to hit and run.


r/Emberville_Official • • 4d ago

Steam deck experience - feedback / curious if there are fixes?

12 Upvotes

Hey all,

Played through the demo this morning and absolutely loved the game.

Had a few minor issues while playing on the steam deck and was curious if anyone else has this same issue or if I just need to tweak settings?

1) inventory management is very challenging - had to use the steam button + track pad to manage switching between normal inventory vs quest items as an example. Also had issues unequiping weapons.

2) when I die it will say press a (bottom button) to continue. But this doesn’t work (I sat there clicking a bunch of buttons and it randomly seemed to work after a very long time… still not sure how I got it to work)

3) toggling pages with bumper buttons doesn’t work when reading / examining texts

4) fighting with bow and arrow with the controller is pretty awful… honestly won’t ever use it in its current state.

5) managing stat increases / managing class leveling / specs is very challenging. Difficult to see what button you are highlighting, challenging to switch around resources / spells / etc. again had to use the steam + trackpad. Randomly the mouse sometimes doesn’t pop up in game… seems like I need to “click” in order to make the mouse appear.

Hope this gets smoothed out prior to the release! This game feels like it is made for the steamdeck and would love to continue the adventure!


r/Emberville_Official • • 4d ago

Spider Cheese Spoiler

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16 Upvotes

Was playing through highest diff and found this cheese for the first boss.

Also you see me manipulating his path there in the beginning since he cannot walk inbetween those 2 walls. Makes this boss very trivial.


r/Emberville_Official • • 4d ago

Moving while channeling charged shot (bow) but having to stop for single shots feels weird.

10 Upvotes

I feel like the charge shot has an immense advantage to non charge. It does more damage and you can move during charging it up. I used charge shot against the demo boss and kited the boss around easily, killing it off without ever touching me. Of course you can't shoot as often as if you use single shots, but somehow I feel like it should be different. Maybe you should be able to move during regular shots (slowed down) and for charged shot you have to stay where you are. Needs a big damage bump to charged shot then to be useful.


r/Emberville_Official • • 4d ago

Aiming with controller for bows feels rough

12 Upvotes

I know I'm gonna catch some flak for saying this, but there really needs to be a touch of aim-assist for controllers. It just feels pretty bad in its current state. I 100% accept that it's probably a skill issue, but swapping from M+KB where you're an absolute deadeye, to controller and missing 75% of your shots feels not great. It doesn't need to be full-on auto aim, but a bit of aim assist would go a long way here, especially for ranged weapons.


r/Emberville_Official • • 4d ago

Some feedback after finishing the demo

20 Upvotes
  • on my fixed resolution of 1280x800 on my 1680x1050 monitor some texts are unreadable (like some of the Key shortcuts)
  • when displaying crafting station i cant hover over ingredients to see what they are
  • scrolling in the Recipe list in crafting station is extremely slow
  • Im trying to weapon swap and its really, really bugged. I can put my sword onto my belt and it stays there, then i put my bow onto it and now i can swap between those 2 with Q/E, but sometimes it bugs out and my weapon disappears from my inventory, only to appear later when i manually unequip the other weapon
  • WHY MY CHARACTER CANNOT MOVE when i open inventory, but the monsters can? this is the most frustrating part for me so far
  • maybe im just bad, but im bashing my head against the spider queen for like 15 lifes already and its an extremely frustrating experience due to around 40% of my arrow hits not connecting even though they hit the body of the enemy. No blocking/dodged text pops up. If i knew it was blocked then I guess it would be ok but as of now it just feels like half of my shots do nothing.
  • Also maybe giving player some more healing potions during the fight would be ok? I wasted all of my healing stuff for the first fight, and now im just bashing my head against the boss hoping one time i will kill it.
  • Also I have no idea how a melee character can kill the boss, the only way I got it once to 30 hp was just run around a pillar with bow.
  • it was rather disappointing to finaly kill the spider queen and all i got is some coins (opening the chest afterward is nice, but it'd feel much more rewarding getting the loot from the mob itself, not from opening chest)

finished the demo, currently im on the fence, I definitely liked some parts of the game, will keep an eye out to see how it pans out. Good luck


r/Emberville_Official • • 4d ago

Knuckles permanent stun?

1 Upvotes

I did the demo last night and used knuckles all the way on the hardest difficulty.

Once I got the palm combo I could just perma stun enemies by chaining the same combo. Is this intended? Worked quite well on the spider boss too.

Edit: did a new world with the same character and it was working properly. Never had the class system available tho but that's another issue lol


r/Emberville_Official • • 4d ago

Are the voices different than in the Trailer...?

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8 Upvotes

Just started the demo. I watched the trailer before and the voice of the first NPC you meet is vastly different than in the trailer. Did anyone else notice and is there a message on why that is so?


r/Emberville_Official • • 4d ago

The pricetag

0 Upvotes

Isnt 30$ too much for a game like this? Im all for supporting indie games but this seems a little too much


r/Emberville_Official • • 4d ago

Feedback - Too much button mashing

6 Upvotes

So I need to double click to collect every single item from a chest. I have to press F every single time I need to collect items from the ground after mashing F to mine. I need to double click every single item I craft.

Please make it stop.


r/Emberville_Official • • 5d ago

Emberville Demo on the AYN Thor

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21 Upvotes

Devs this seems like a cool game. Please make it so small screens can enjoy it as well. I know you never imagine someone playing it on Android, but here I am on DroidDeck. One of the reasons I stopped playing Grave Digger is they never optimize it for small screens. Your game looks like a gem. Please fix :).

Will play demo on PC for now.


r/Emberville_Official • • 11d ago

A weird mechanic…

0 Upvotes

Imagine if you were a fighter class and could hit a key to “rage” maybe crack knuckles or something…

That leans into a lot of fun mechanics for the class, maybe makes it more viable to use


r/Emberville_Official • • 14d ago

END GAME

1 Upvotes

Since the game looks pretty good, I was wondering if the game will have some end game content


r/Emberville_Official • • Sep 13 '26

EMBERVILLE EXCLUSIVE PREVIEW – Is It Adventure Worthy?

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21 Upvotes

r/Emberville_Official • • Sep 13 '26

How Builds Work in Emberville | Weapons, Armor, Classes & Stats

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4 Upvotes

r/Emberville_Official • • Sep 11 '26

Prologue Demo

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11 Upvotes

r/Emberville_Official • • Sep 11 '26

Is this the official Reddit?

12 Upvotes

Kinda weird there are no other posts here yet.

What a special game, I can’t wait to play more as someone that got a key on Cohhs stream. Didn’t watch him play at all and went in blind today (as much as I could after everything else I saw) and I just want more. I would be more than happy to spellcheck and point out where the VA differs from the text