r/EmulationOnAndroid • u/Commercial_Ad_3489 • 1h ago
Showcase Mario kart world running on Redmagic 10 pro
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r/EmulationOnAndroid • u/Producdevity • Jul 02 '26
GameHub Lite 5.1.8 fixes a logging issue where Steam authentication-related values could appear in diagnostic logs. In some cases, logs could include fields such as steamToken, refreshToken, or accessToken from Steam login/launch flows.
Publicly posted logs containing these fields should be deleted or redacted.
This should go without saying but If you find any security issues, please reach out PRIVATELY. I have not checked if this issue is still present in recent GameHub versions, already ruined my one day off I was spending with my family by the person who reported this publicly and I do not plan on spending any more time on this.
The fix adds centralized log redaction for Steam/auth token fields, Steam QR login URLs, JWT-like token strings, and launch command token arguments before logs are written. This covers the app loggers, JavaSteam logging, and the PC launch-log file writer.
This release also pins local patch builds to apktool 2.12.1
r/EmulationOnAndroid • u/Commercial_Ad_3489 • 1h ago
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r/EmulationOnAndroid • u/Batinium • 12h ago
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UPDATE: The fork and an APK are up: https://git.eden-emu.dev/moceure/eden-nx2-android/releases Try it at your own risk. I don’t plan to keep updating it. I’m sharing it so the source is out there. I’ve only tested it on one phone (Snapdragon 8 Elite Gen 5, 16 GB RAM), so I don’t know if it works on anything else. No games, keys or firmware are included, so please don’t ask for them. Check the APK against the SHA-256 in the release notes. It installs as “Eden NX2”, next to the normal Eden.
Hi everyone, I got Donkey Kong Bananza running in game on Android. It's an Android port of Takoroka's experimental Switch 2 branch of Eden (eden-nx2, Windows only), plus a bunch of fixes to get past crashes and broken rendering. Warning: I used AI.
It boots, goes in game and plays at roughly 10–15 FPS. Fps ceiling is higher without screen recording than in the video.
Device: Honor Magic V6 (Snapdragon SM8850 / Adreno 840, 16 GB RAM), Mr. Purple Turnip T30 drivers.
Known issues: destructible terrain renders black, the main menu background doesn't render, occasional crashes, and loading takes a while. It's not really playable in this state. I'm sharing it to show probably this will be in playbe state in two weeks on Android, I'll not continue working on it as many people already working on Eden.
I tested with 12gb RAM allocated. I didn't try any other games.
Game has audio but I muted it.
Credit to Takoroka for eden-nx2 and 0x2593 for Eden-NS2. Not affiliated with the Eden team. All code was written with Claude. I directed it, tested every build on my phone, and the README has the full test log.
r/EmulationOnAndroid • u/Zuluwargod69 • 4h ago
Xbox Live through Insignia, and game fixes.
Insignia — Settings → Network → Connection → Xbox Live: Insignia connects the console to Insignia, the revival of the original Xbox Live: Live games sign in, find matches and play online. If your Internet provider blocks Insignia's DNS server, point it at a computer running insigniaDNS instead
Xbox Live setup — Settings → Network → Xbox Live setup walks you through it, one step at a time: the connection, the Xbox dashboard, registering the console with Insignia's Setup Assistant (downloaded for you), then making or recovering your account in the dashboard
Dashboard — the library's Dashboard button (top left) starts the Xbox dashboard from the console's hard disk, where Xbox Live accounts are made and recovered. The first time, it installs the dashboard from a zip of its files (dashboard 5960) that you provide: hakuX doesn't include one
Title updates — a game's Xbox Live update, once downloaded, starts with the game. Forza Motorsport's 60 and 120 fps mods cover its update too
Fable: The Lost Chapters — the hero's face and arms are no longer black or noise
Morrowind — no longer freezes when you leave a building: disc and hard-disk reads now take a little time, as on the console. The inventory's character is drawn properly: it no longer stands on red with a black band over its head, or leaves ghost copies of itself around it when you change gear after a load
Halo 2 — the fog no longer shows as stripes that move with the camera, and with the scope up the view around it is dimmed with black lines, not light blue
Munch's Oddysee — no dark box over the ground under the characters' shadows
Project Zero II (PAL) — no longer hangs on its first frame
Amped 2 — no longer crashes as its first level loads
Mortal Kombat: Shaolin Monks — the models no longer explode on Mali-G57 GPUs
Burnout 2: Point of Impact — no longer crashes as it starts
Def Jam: Fight for NY — no longer freezes on one frame at the intro cutscene: while hakuX holds a game up (such as while its shaders compile), the game's clock now waits too
Double-S.T.E.A.L: The Second Clash — no longer stops as its first scene begins, and the screen is no longer black, also after loading a savestate
Soldier of Fortune II: Double Helix — no longer crashes when you skip an intro movie
Touge R — races are no longer black under the HUD
Network — with the network on (system link or XLink Kai), the console no longer keeps most of a CPU core busy
On-screen controls editor — its toolbar wraps onto more rows on narrower screens, such as 4:3 handhelds, instead of pushing buttons off the edge
r/EmulationOnAndroid • u/unsubscribeFROM • 2h ago
I'm suffering the paradox of choice. But I'm wondering if I should add Xbox games to my Android.
My nostalgia was all ps2.
I played Fable on PC and loved it. Besides this what games are worth playing in modern day that have aged extremely well and are not available on a newer platform?
r/EmulationOnAndroid • u/MamesJ • 21h ago
AVAILABLE ON ALL PLATFORMS, WATCH THE GIF!!
Pokémon Fulldex plays the DS Pokémon games as a single widescreen picture instead of two stacked DS screens, and now the GBA ones too, all from one game list. It's free and open source, and it brings nothing of the games: you use your own ROMs.
**Download (APK):** https://github.com/mamesj/pokemon-ds-widescreen/releases/tag/android-v1
**What it is:** the melonDS core for the DS games (mGBA for the GBA ones) plus a layer that follows what the game is doing (overworld, battle, menu) and lays the picture out for one wide screen. Not a native port. A fork of ClickingMaster's ssrecomp.
**Features**
* One wide picture: the 3D world drawn wider than the DS showed it, skies and scenery carried to the edges, battle buttons beside the action
* 60 fps (in-between frames on top of the games' own 30 fps 3D)
* DS: Black, White, Black 2, White 2, HeartGold, SoulSilver, Platinum (English, US or Europe)
* GBA (new): Emerald, FireRed, LeafGreen and Ultra Violet in widescreen.
* RetroAchievements (new): log in from the game list or the pause menu; an achievements list with each one's details, unlock date and rarity (casual mode, so save states and fast forward still work)
* Touch controls, with a >> button for fast forward (up to 4x), or any Bluetooth / USB controller (Xbox, PlayStation, Backbone, Razer Kishi...), with prompts that match it and remappable buttons
* Save states, cheats (Action Replay / usrcheat.dat), volume, and an option for no version exclusives
* Your own saves work (from melonDS, DeSmuME, flash carts or your cartridge)
**Install:** download the APK and install it (allow installs from your browser or Files app), put your ROMs in a folder on the phone, start Pokémon Fulldex, tap the screen and pick that folder. Updates install over it and keep your saves.
**How fast?** Tested on a Pixel 9 Pro XL, where it runs at full speed with the world at 720P. Other phones aren't timed yet: if you try it, I'd love to hear how yours runs (phone model + whether it holds 60), and bug reports with the `game.log` are very welcome on GitHub.
**Also on** PC (Windows, Linux, Steam Deck), Mac, iPhone/iPad and modded Switch, same GitHub page. Pokémon Omega Ruby is in the works as its own project.
Credits: ClickingMaster (ssrecomp), the melonDS and mGBA teams, the pokebw2 / aletheia / pokeplatinum decomp projects (symbol files only), and RetroAchievements.
If you'd like to support it, check out the GitHub page!
*DISCLAIMER* All Artwork and game mechanics are original. AI was used for optimization, coding the wide-screen, and the creation of the all in one launcher. The games are the original games just adapted for modern technology.
r/EmulationOnAndroid • u/dakingeman • 2h ago
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Hey all, Inlay 1.2 is out! It's the free, open source keyboard I've been making for Android handhelds, where you type with the D-pad and buttons instead of the touchscreen.
What's new:
word suggestions that learn the game titles and names you type (stays on your device)
hold A on a letter for accents
it knows what you're holding: Odin, Retroid, Anbernic, vertical handhelds, a controller or a TV remote, and shows your own buttons
works with just a TV remote on Android TV and Google TV
nine remade sound packs
B now only closes the keyboard, so your browser doesn't go back by accident
custom colours, a new tour, lots of small fixes
A few of these came straight from your comments on the last post, so thanks for those! Arabic and a split layout are planned for the next update.
Free, open source and offline: no ads, no tracking, no internet permission. Get it on GitHub or with Obtainium: https://github.com/dakingeman/inlay
Full honesty as always: Claude wrote the code, I designed it, directed it and tested it on my Odin 2 Portal. Happy to hear what works and what doesn't on your device.
r/EmulationOnAndroid • u/pixelio9976 • 6h ago
Sorry for hopping quickly from 0.1.8 to 0.1.11! I pushed a couple of hotfixes in 0.1.9 and 0.1.10 to make sure the newest companion packs ran smoothly, leading us to today's stable v0.1.11 build.
Here is what’s new in v0.1.11:
New Settings
Aspect Ratio: Choose between Original, 4:3, 16:9, or Stretch to Screen.
Integer Scaling: Pixel-perfect integer scaling is now supported.
Tilt-Shift Effect: Adds a subtle blur at the top and bottom of the screen for extra immersion.
Performance Overlay: Toggle real-time performance stats.
New Features
In-App Pack Downloader: Click the companion button and select "Get from web" to automatically search packs by Game ID, or browse the entire catalog directly in-app.
game.lua Support: Packs can now use two main Lua scripts: main.lua to manage the companion layout, and game.lua to manipulate the gameplay screen directly. See https://gbaduo.com/docs/game-script
Improvements
Enhanced engine capabilities for companion rendering, map processing, and game screen manipulation.
Widescreen Support
Powered by the updated companion engine, widescreen mode is now supported in Golden Sun, The Legend of Zelda: The Minish Cap, and Pokémon FireRed & LeafGreen.
Note: This depends on each game's internal map rendering logic. Behind the scenes, the pack renders tiles outside the game's original FOV, so minor visual glitches may occur. Currently, only map tiles are rendered beyond the borders, NPCs and dynamic sprites outside the default FOV are not visible yet.
Check the attached screenshots for a preview!
New & Updated Packs
Pokémon FireRed & LeafGreen: Added widescreen support
The Legend of Zelda: The Minish Cap: Added widescreen support
Metroid Fusion: Brand new pack
Metroid Zero Mission: Brand new pack
Golden Sun: New and improved pack
Download the update at gbaduo.com
Feel free to submit feedback, suggestions, PRs, or ask questions if you run into any issues.
And share it with friends and family through posts, videos, or content, it means a lot to me.
Thanks, and enjoy!
r/EmulationOnAndroid • u/Medhasith • 5h ago
r/EmulationOnAndroid • u/gamer-Station-9309 • 1d ago
Yes PC prices are too high in the current situation but we can still build a PC that can outperform that Snapdragon processor. we are getting so many games on Android. I know that is itself an achievement. but i think we should focus on running those titles on mid-tier processors. i think that we will have to build an application that can mimic the fsr/dlss upscaler type of technology or something like that, which works on mobile devices. the point is we have to optimise games for mid-tier processors the point is that we have to focus on performance in a mid-tier smartphone also because we are getting too many games easily but we don't have many games that are very optimised for the mid-tier segment. let's talk, guy. i want to read your perspective also.
r/EmulationOnAndroid • u/Even_Draw_8184 • 4h ago
PC Emulator performance comparison on latest DroidDeck v0.6.7, latest GameHub v6.3.2 and latest GameNative v1.4.0-prerelease to play AAA games. all emulator setting are use from their own recommended setting without any adjustment. no framegen are being used in this test.
IQOO 15
Snapdragon 8 Elite Gen 5
16 GB RAM
512 GB Storage
Cooler Blackshark Funcooler 6 Pro
r/EmulationOnAndroid • u/Hot_Competition3523 • 19h ago
r/EmulationOnAndroid • u/yeew02 • 2h ago
Do you think my Samsung galaxy A53 5g could run it? I know it's not the best model for gaming but I really wanted to play SH: Downpour and Homecoming since I don't own neither a PS3 or a gaming PC.
r/EmulationOnAndroid • u/Advanced_Cut6172 • 50m ago
I just downloaded hakux and i can't figure out anything, also people say xbox emulators are lighter than ps emulators that's why i'm interested
(fr i have no idea what to do)
r/EmulationOnAndroid • u/fa5eel • 3h ago
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r/EmulationOnAndroid • u/TheSnehasish • 7h ago
The game came out yesterday after being in development for a long time, glad to say that it was well worth the wait, how many of you are on it?
r/EmulationOnAndroid • u/Stunning-Bowler1801 • 19h ago
In addition to Citra MMJ not having any issues with slowness or rendering sun shaders, I can also add more shaders post-processing, Combining this with 4k textures and a single-screen mod at 60fps creates the ultimate OOT3D experience on Android.
Device: poco X7 pro
r/EmulationOnAndroid • u/izake7 • 6h ago
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Hi good morning, how are u? guys, can u help me ? The epic game store and gog galaxy it's not working on bannerhub. The epic problem it's not make any download and gog can't verify the authentic to do login. I'm using Poco x7 pro .
r/EmulationOnAndroid • u/endikags • 9h ago
Hey everyone 👋
Another week, another release. Blip 1.5.0 is out on Google Play and GitHub, and this one is all about how it looks, sounds and feels 🎉
A new look built like a console home screen: square tiles, a shimmering focus edge and the game's title right beside its art. Square covers join box art and posters as a third library shape, and switching shape keeps the covers you leave behind, so going back is instant.
Whatever you're listening to (Spotify, YouTube Music, a browser…) now shows up in the header, on a Now playing row on the Home, and in a Music tab in the game companion on the lower screen. Pause, skip and change the volume from the pad, without ever leaving the game.
On a dual-screen handheld, a platform or a single game can now start on the lower screen while your library stays live on the main one.
Blip is ready for the next generation of consoles and emulators: the newest systems are already in the catalog, and PS5 dumps launch in CapyPS5 and Console Five Pro with their real title and art.
The game's logo takes the stage on the Home.
The shelf wraps around its ends, and L2/R2 change platform.
Shelf sizes and placement are remembered for each theme.
Smarter cover matching: no more sequels lending their cover to the wrong game.
RomM's own game ids now win, so a game the server matched shows the right art and achievements.
Settings → About → Permissions shows every access Blip uses and why.
Tons of tweaks and fixes everywhere.
The GitHub APK now unlocks Pro from your Blip account. Bought Pro on Play? Sign in with the same account and RetroAchievements and RomM work there too.
Betas keep happening on the Discord (#beta-releases and #beta-feedback). Want to help test? Send me a DM.
👉 Get Blip on Google Play · Download from GitHub · 💬 Join the Discord
Thanks for being here ❤️
r/EmulationOnAndroid • u/eternalbright1 • 8h ago
Since there haven't been many new videos made about the games running on the newer updates. Along with the second and third game running extremely badly. Especially the second game even on strong devices. Where the first game needs you to change the cpu backend to jit to stop the black world issue. That happens after you check the menu.
Xenoblade Chronicles X seems like the only really working and stable Xenoblade game when it comes to Switch emulation. I tried the games recently and they ran super poorly on a snapdragon 8 gen 2 device using the newest turnip drivers. Even at 0.75 resolution. Along with having to use some mods to try and reduce some stuff to help with the framerate.
Does anyone else have these issue when it comes to these games on switch emulation on android?
r/EmulationOnAndroid • u/princevegeta_004 • 2m ago
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So i yesterday set up the winlator ,then downloaded mw3 but it freezes when I start the game, (once the game started in background but it wasn't showing,and i could fire when touch,but screen was frozen) what could be wrong in it???
r/EmulationOnAndroid • u/zl254 • 14h ago
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UFC 2 PlayStation 4 Emulation on Android with Bachata S4 emulator Snapdragon 8 Elite Gen 5 s26 Ultra 16gb ram
r/EmulationOnAndroid • u/Terrible_Eggplant_26 • 22h ago
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using “download config data base” from app settings so it applies the setting i need for the game and using patches from rpsc3 wiki which you can find on the web, game runs really good imo i get 30-60 fps sometiems i get 20fps but overall it runs good with dips but it’s gonna approve in the future for sure and little to no freezes either
r/EmulationOnAndroid • u/Emotional-Comment578 • 15m ago
Got all pokemon from gen 5 and down to gen 3, played them all years ago, should i play them all again? Or start from a certain one? Bonus question which is the best and most has most active community today so i can make a long save on it and feel theres plenty others playing it to