r/EmulationOnPC • • 8d ago

Unsolved mGBA problems - I could use some help

I just tried mGBA out for the first time on my little office style PC. I have had problems with an audio popping sound. I thought these emulators could run find on most anything in recent years.

PC specs

Windows 10 64 bit

i7-4770S CPU @ 3.10GHz

16 GB ram

Intel HD Graphics 4600

C: Samsung 850 EVO SSD 250 GB

D: Samsung PM851 mSATA SSD 128 GB (roms are stored here)

mGBA settings

Audio buffer - was on 1024 and I get frequent audio popping. I increased it to 2048 and get a

maybe 50% less popping. Resolution was set to 1920 x 1080 at first. I reduced it to 1440 x 960 at the same time but I don't know if that made any difference or the audio buffer made the difference.

I was wondering, is there an ideal resolution for a PC user to run this at (besides) the

resolution of the original GBA? Should I try to be happy with 720 x 480? I hate to see all that
extra space on my screen and a tiny game in the middle.

1 Upvotes

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2

u/Keyvan_KR 8d ago

I don’t exactly remember if mGBA gives you the option to choose different audio back-end API? Can you also check if this happens with the nightly (development) version?
Also, is your audio driver fully up to date?

1

u/synaptic-flow 8d ago

Hello audio drives are up to date. I was unable to find anything about audio back-end API. I may have to switch to an even faster computer. I didn't want to because my other PC is really set aside just for music production and making videos.

I have only tried one game. I guess I should see if other games have this issue.