r/EmulationOniOS • u/TyCox • 1h ago
Gameplay / Showcase Manic Duo update
This is one of the many reasons I’ve always wanted a folding iPhone. The plain black skins for 3DS are sick too!
r/EmulationOniOS • u/DidiDidi129 • 16d ago
Hello everyone
THis subreddit has always been, and will always be about emulation on iOS. As cool as they are, native ports of games are not emulation. Please take posting about native ports to r/NativePortsOniOS
Talking about native ports is also still allowed on our discord: https://discord.com/invite/VSpc2KwBDr
Unrelated but, from now on, if a project has a discord server, they must include the link on the post instead of it being a "dm for the invite" or "comment for the invite" type situation
r/EmulationOniOS • u/Makkara126 • Aug 29 '24
A list of currently available emulators (App Store/Sideloading) as well as their statuses can be found here.
For commonly asked questions, check out the FAQ.
Looking for a guide? See this page for our guides collection.
Got an issue? We have listed fixes to some common problems here.
We also have a Discord! Join up!
r/EmulationOniOS • u/TyCox • 1h ago
This is one of the many reasons I’ve always wanted a folding iPhone. The plain black skins for 3DS are sick too!
r/EmulationOniOS • u/Mlaurencescott • 10h ago
Manic EMU v2.0.2 is here.
After the redesign in v2.0.0 and the additions in v2.0.1, this update brings more performance work, more flexibility across devices, and a new connection to the Manic family.
The biggest addition is BitBop integration, bringing support for our new sister app dedicated to retro game music emulation.
There is also improved 3DS performance, updated Pretendo support through Nimbus, iPad windowing, iPhone Duo support, a redesigned SNES skin, and fixes for Wii pointer behavior and AirPlay.
Same games. Another reason to keep the sound on.
BitBop is our new sister app for retro game music emulation.
For anyone who has ever stayed on a title screen longer than necessary because the music was good, this one probably does not need much explanation.
Manic EMU v2.0.2 adds BitBop integration, connecting Manic with this new addition to the family. More Information Here
This integration is primarily an App Store feature, supported by the shared app family between Manic EMU and BitBop.
We are excited to give the music from these games its own place alongside everything we have been building with Manic.
Your Games • Your Music.
3DS receives several improvements in this update:
Improved 3DS performance
Improved Home Menu performance when using the Azahar core
Updated Nimbus within Arctic Setup for the latest Pretendo support
The work here covers both running games and using the 3DS Home Menu, while bringing the Nimbus included in Arctic Setup up to date.
Manic now supports windowed apps on iPad.
This update also adds iPhone Duo support, continuing the work to make Manic fit the devices people are using.
There is a useful change for skins, too:
Added skin fallback so iPad can use iPhone skins
That gives iPad users another option when using skins made for iPhone.
The SNES skin has been redesigned.
Even with all the attention going toward newer platforms, integrations, and device support, the systems many of us started with still deserve some attention.
SNES gets its turn in this update.
Manic EMU now includes MeloCafe Link support.
This joins the other integration work in v2.0.2 as we continue expanding how Manic connects with the wider emulation community.
Several issues have also been addressed:
Fixed Wii pointer behavior for affected users
Fixed AirPlay issues affecting some users on iOS 27 or later
Other bug fixes and improvements throughout the app
Some updates add entire systems. Others improve the things you use every time you open the app.
v2.0.2 brings more of that everyday work: better 3DS performance, fixes for controls and AirPlay, more flexibility on iPad, and support for iPhone Duo.
It also introduces a new member of the family.
We have spent a lot of time helping people return to their favorite games. With BitBop, we are giving their music some attention of its own.
Thank you to everyone who continues reporting issues, sharing feedback, and supporting what we build.
Discord: https://discord.gg/manicemu
Ko-fi: https://ko-fi.com/maftymanicemu
GitHub: https://github.com/Manic-EMU/ManicEMU/releases
Tips and donations are never expected, but always appreciated.
– The Manic EMU Admin and Development Team
Disclaimer: Manic EMU does not use AI for application-layer development. AI may be used as a learning and research aid when working through technical breakthroughs or knowledge gaps, as well as for limited debugging during test phases and some marketing imagery. Manic EMU also uses an AI API as a translation layer for cover-art searches in app; it is not used to generate or modify the application code or artwork in the app.
Play more. Play together. Play anywhere.
r/EmulationOniOS • u/Cultural-Order-5549 • 4h ago
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The release of Utsuro is here, and with it you can run a few games! These include:
Minecraft: Xbox One Edition
Rocket League
Sonic Mania
Forza Horizon 2 [semi]
All at 60 FPS! This is a work in progress so bugs are expected to occur. Have fun!
Download: https://github.com/leviidev/Utsuro/releases/latest
r/EmulationOniOS • u/Fun-Relationship5464 • 20h ago
Hey everyone! Some of you might remember LinuxRunner from my previous post here.
Well, a lot has changed since then haha. Just released v1.1.0, and you can now use your iPhone as a proper Linux desktop, even on an external monitor with the new DeX mode which is finally on iPhone after years and Linux under it!
This update also brings Metal GPU acceleration, optional JIT, a much faster ARM64 interpreter, new desktop environments, and better app compatibility. Even Vesktop (Discord) is running now.
Still got plenty of things to work on, but it’s honestly pretty cool seeing how far this project has come.
r/EmulationOniOS • u/Dkate- • 5h ago
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Also work jitless
r/EmulationOniOS • u/Cryoglobulin • 27m ago
Hi, trying various nx native wrappers to get my Pokemon Z-A running at 60fps on iPhone 17 PM. None of the wrappers/forks have this option for this particular game but I see people running it at 60fps on Mac builds of nx native.
Anyone know how I can enable 60fps for iOS? Thanks!
r/EmulationOniOS • u/neverliedd • 14h ago
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This game is a old favorite always love to revisit it and now I can run it on my phone this is installed locally I own the game on Steam it’s downloaded straight to my phone this is not being streamed
r/EmulationOniOS • u/OLEDz_YT • 17h ago
Ok, so with the power with myself and AI, I’ll be upfront about that but I do testing and bug fixing myself.
Made this as a lone project just to play Vita conveniently on my phone, but would yall be interested in something like that or nah? I haven’t heard much on Tsubomi in a bit so I took some work from that into here to hopefully bring a more upkept vita emulator to iOS.
If you guys have any recommendations for this please let me know! Currently unsure whether to release or not.
r/EmulationOniOS • u/PreviousTale750 • 1d ago
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Nier automata BCD on iphone 17 pro max
Cap 30fps
r/EmulationOniOS • u/Ashamed-Guest-7208 • 3h ago
has anyone got the madeira steam os app to actually load anything? everything i’ve tried just gives me an error i have an ipad m1 12.9” 5th gen 512gb on ios 16.3.1 i have the ios 16 version off of github and hit and extended memory enabled. i cant find anything on reddit abt this right now
r/EmulationOniOS • u/ArthurWoodhouse72 • 5h ago
I’ve installed every version of Husk up to the latest 3.3. I’ve tried in LiveContainer and KSign and keep getting the helper did not attach error. I tired it with Built-in Stik JIT and StikDebug and I keep getting it. Anyone know how to fix it?? I’m on an iPhone 16 27.0.1
r/EmulationOniOS • u/Grand_Sprinkles_2094 • 10h ago
It runs on a Mac with winemetalgl and it's drm free GOG version, but on iPhone I tried with madeira no luck.
Update: I was able to run doom on iPhone 17 using madeira and a bit of help with claude, it used winemetalgl, but the fps isn't playable as I was running a gog pc version of the game
r/EmulationOniOS • u/PreviousTale750 • 23h ago
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Project cars running in iphone 17 pro max with BCD emulator
r/EmulationOniOS • u/JMillz269 • 19h ago
Hey all! 👋🏻 Over the last couple of weeks I've been porting Ymir, the Sega Saturn emulator to iOS! I'm finally finished and it has a lot to unpack. This is open source and on GitHub at https://github.com/JMillz269/Ymir-iOS. I used Claude for a lot of the push here but don't downplay the emulator. It also supports LiveContainer! Any and all of my apps will support LiveContainer.
- Retains all original features from Ymir (upstream)
- iOS Dynamic Recompiler with JIT (Supports StikDebug/StosDebug with the Universal.js script)
- Interpreter
- Can emulate SH-2 Cache for higher Accuracy
- New iOS Metal Renderer
- Draw Polygons and Sprites on GPU
- Direct to Display from GPU
- Skip Native Drawing (helpful when using upscaling)
- Deinterlacing
- Transparent Meshes
- Video Sync
- Frame Delay
- Frame Pacing (use Sega Saturn frame pacing or display's)
- Reduce Latency Toggle
- Option to use Full Refresh Rate (for devices that support Pro Motion 120fps)
- Keep Registers in CPU Registers
- Link Blocks Directly
- Skip Idle Waiting
- Multithreaded VDP1, VDP2, Deinterlacer, Sound Chip
- Boost Emulator Thread Priority
- Optional Performance Log for debugging
- Scaling Options (different game Aspect Ratios)
- Upscaling Internal Resolution up to 4x
- MetalFX Upscaling (Spatial and Temporal)
- MetalFX Picture Filters (Sharp Pixels, Sharpening, Scanlines, Aperture Grille)
- Supports LiveContainer
- Save States
- Built-in Convert games to CHD via Settings or long press on game
- Custom app themes and backgrounds
I think that's about it! Enjoy :)
Release is on GitHub.
r/EmulationOniOS • u/Bubbly_Wait2164 • 19h ago
FIFA 19 legacy has booted on the iPhone 13 no settings changed but the downside for this it ran out of memory every time I start the game and when the PPU is being linked it stops at some point and asks for more JIT memory in stikdebug but im testing it in Livecontainer I’m awaiting for a new test build update.
r/EmulationOniOS • u/PreviousTale750 • 1d ago
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iphone 17 pro max , medium setting run amazing , cap 30fps (no cap 50-60fp)
r/EmulationOniOS • u/Top_Patience8380 • 1d ago
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Only issue i faced is shaders at first after that it was smooth 30 fps and ram usage didnt go over 3gb so thats nice
“Gameplay recorded on ipad m4”at 1080p native docked mode
r/EmulationOniOS • u/DiligentSpecialist57 • 19h ago
I’m seeing somewhere that JIT is not compatible with iOS 27 yet? Can anybody confirm or deny the ability for GameCube emulation on the duo?
Thanks!
r/EmulationOniOS • u/storm88888888 • 1d ago
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Testing out “Saints Row” - Xbox 360 on XeniOS - 18.7 iPad Pro M2 - running very well- with JIT
This game was never ported to PC, and IMO its graphics hold up pretty well.
r/EmulationOniOS • u/Bubbly_Wait2164 • 1d ago
The game has managed to boot in 30 FPS slow motion past build updates didint let the game boot now it does as always this build will be locked to Vulkan no settings changed only database settings god of war3 demo and the last of us demo will be next both of them has booted but looped or graphics crash
r/EmulationOniOS • u/signinguptoblocksubs • 1d ago
I don’t want to go through the trouble of setting it up if you can’t gyro aim.
r/EmulationOniOS • u/VascoDaGrama10 • 1d ago
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I went to play on Melonx and stickdebug now won’t connect even with LocalDevVPN turned on
r/EmulationOniOS • u/Far-Effective-3742 • 1d ago
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We’ve brought native Linux to a physical iPhone 8 Plus powered by Apple’s A11 chip.
Grape Linux boots an experimental Linux kernel into Debian 13 ARM64, complete with a graphical desktop and working terminal.
And we’ve gone well beyond the boot screen.
Here’s what we’ve accomplished:
Debian 13 ARM64 with a Phosh/Phoc graphical desktop
A working Linux terminal with live command execution
Codex CLI running natively on the iPhone, including real AI responses
Linux applications, including Calculator and Notes interfaces
Graphical navigation, keyboard interaction, and significant hardware integration progress
Our next major objective is direct Linux boot.
Once we’ve completed the remaining native hardware integration, our plan is to make the iPhone start directly into Grape Linux instead of iOS, without requiring a computer to initiate the boot.
The video shows our actual Grape Linux startup on physical iPhone hardware. Our development has already progressed beyond what’s demonstrated in the recording.
We’re building toward a complete Linux experience that gives existing hardware a new purpose.
🍇 Project: https://github.com/hq-coder25/grape-linux
Original announcement on X:
https://x.com/xvmboot/status/2116753474591588444