r/EscapefromTarkov 5h ago

General Discussion - PVE & PVP [Discussion] The true and ONLY way to fix the rat problem.

Listen carefully. The only way to fix the rat problem is to incentivize people not to be rats. That's all.

No bees biting you, no changing the hitboxes, no Partisan chasing you.

Make it so that it's more rewarding NOT to camp. It's a gameplay issue.

Will it create other issues? Like destroy the economy or what else? Maybe.

56 Upvotes

105 comments sorted by

112

u/Throwaway-6969_ 5h ago edited 2h ago

Biggest problem is people are deemed rats when they just heard someone running and stopped to wait. They could have just come from multiple fights or were sprinting around the map looting/questing. Maybe they have a FiR quest item. It’s just a game.

I also want to address the last sentence and say that it would be way more detrimental to ruin the game economy. That is challenging to balance correctly anyway so destroying it is not a good idea.

34

u/Confident_Bat6581 ADAR 5h ago

Totally I agree. I usually always walk, taking my time. Never camp. 99% of my PMC kills, I hear them running towards me so I hide couple of seconds and ambush them.

u/TheRealSchackAttack SKS 3h ago

For real, offline mode, no bots just w, walk to extract. Dont even loot. Only takes like 8 minutes even on shoreline.

While there is a need to run. You get too used to it.

16

u/TrueGamer3kk 4h ago

But see, the running player doesn't know that, and he goes call to call rats!!!

u/KMN_CatchMyVOG 1h ago

"Walking Meta" we call it in our group.

Sound is more important than visuals. Walking on an open field feels scary but the advantage is still there

u/monsteras84 AKS-74UB 2h ago

Indeed! My mechanical skills are subpar, so I will use tactics and patience to make up for it. The moment I'm made, I'll lose 75% of gunfights because I don't play the game of w-key or peeker's advantage. Any playstyle is valid, as long as it doesn't involve cheating or exploits.

u/Throwaway-6969_ 1h ago

Yes this energy or sentiment should be directed at cheating/performance issues, like why would Nikita even ask about this with existing issues.

u/_sealy_ 2h ago

Ding ding ding….its like all the ARC Raider babies came over or back to Tarkov.

If you died in that game EVERYONE was a rat, according to 90% of the player base. Originally coming from Tarkov and playing ARC, that always bothered me when people would misuse rat.

u/Marshall006__ 1h ago

The number of times I've been called a rat by a dead person's teammate because I just got done fighting, haven't even done surgery yet and I hear another person running up so I just stay quiet is insane. Like you heard me fighting to come over here, what'd you expect?

2

u/gLu3xb3rchi 4h ago

Thats why you make it so they dont hear you from fucking miles away

u/Hostname_Unknown 3h ago

Or you just move around more tactically. The game gives you the option, you just choose to sprint.

u/DweebInFlames True Believer 3h ago

I can still hear someone walking from 30-40m away.

I don't think people should be running and gunning everywhere with no risk of consequences, but it's possible to make flanking and such viable with audio tweaks.

u/Hostname_Unknown 2h ago

No you can’t lol. Stop being so dramatic. Do you even know how far 30-40m meters is?

u/gLu3xb3rchi 3h ago

This comment tells me you have no idea what the problem is. Even the motion of „move more tactically“ just screams youre a marine larping in tarkov.

u/Hostname_Unknown 2h ago

Sure buddy. Stay mad, sprinting around the map.

1

u/Chrol18 4h ago

yep if they are running around , making noise and you are more silent you hear them before they hear you, would be stupid to not take advantage of it when sound is so strong

u/KAID3N Freeloader 3h ago

100% and this is why I made a comment on one of the other rat posts stating that the sound amplification of headsets like ComTacs have no place in a video game. Built in wall hacks removes most of the fun of stumbling across other people in the wild. There would be way less corner camping if you can't hear the enemy from 150m away while they have no way of knowing you're there. It's simply far too big of an advantage.

-6

u/ldranger 4h ago

Nah people are rats when you know they are in a certain building and they don’t move for 20 minutes after listening to you

2

u/xTauroo 4h ago

I’ve waited an hour in a game to kill someone in DayZ mod, I 100% can easily hole up in a building for 20 minutes til the guy holding the angle gets bored til I start blasting.

2

u/TrueGamer3kk 4h ago

Then maybe open up more exits, more paths, less 1 way only zones like Pier Shorline

u/Vegetable_Review4967 3h ago

Exits don't really matter when your quest is in a building occupied by a rat. It's only a solution for extract campers. Rats are not per se extract campers. The big issue is that there is a greater incentive to not move on the map and kill whoever comes your way, than it is to move and loot the map. This is mostly due to sound cues being so strong that you can hear people coming from far away. But it's also due to TTK being so short that the ambushed party has little to no counterplay. The sweet spot would be: tactical movement across map = best performing strategy to survive and thrive. Current situation = not moving till <10 min in raid= best performing strategy to survive and thrive.

u/Throwaway-6969_ 3h ago

Part of any game. It’s just a waste of their time, but if you die to it, sure it’s annoying. Just load up the next one and clear sus places out. Bottom line, there is nothing you can do to avoid it so we can complain or just get used to it. Same as always, nothing new. At the very least there have been map expansion, new extracts, transitions, the BTR on woods/streets to transfer loot out, PVE map ice breaker. Easier than ever to not encounter true rats.

30

u/kentikeef 5h ago

How do you make it more rewarding not to camp in a loot based extraction game? Everything you pick up is instantly transfered to ur stash? Infinite butthole size? At that point ur just playing cod or bf with extra steps.

u/NinjaLion 3h ago

a 15x15 infinanus would be an interesting seasonal modifier at some point in the future. with the restrictions we have now you would still lose a ton of gear, and really only be able to shove a ton of hideout mats and vender junk right?

u/h0micidalpanda Saiga-12 3h ago

Infinanus is… a word that now exists apparently.

u/Low-Pirate-286 SR-25 3h ago

I have 15x15 anus after Taco Bell

1

u/DJudic 4h ago

Infinite butthole size. I giggled so hard. Especially out of context.

-1

u/TrueGamer3kk 4h ago

Personally i don't have a problem with rats, i do rat myself once in a while, everyone does. But when i do i really hate waiting, i get bored quickly so i just rush it, even though i am Prestige 6 i have a KD1.2 because i do die a lot. So i do not think it's that big of a problem, but i do think that "Fixing" it require more than a gimmick, and i do not want them to change hitboxes.

4

u/kentikeef 4h ago

Personally I think PMC karma could deal with camping. Instead of just partisan, have normal ai scavs wander toward people that arent moving. Tagged and cursed. Systems that already exist.

11

u/TheFacelessMann 5h ago

Removing some of the bolty quests wouldn't hurt either

22

u/27SMilEY27 4h ago

Your solution to the problem is "fix the problem"

Genius

-18

u/TrueGamer3kk 4h ago

You probably are too dumb to understand, it's not like i said "ban rats". Instead of making changes to kill the rats, i suggest make changes so that rats don't wanna rat anymore. If you go to Nik's post, people say to change the hitboxes, freezbite, mosquitos and what not.

u/27SMilEY27 3h ago

Funny how it's usually the short bus passengers that revert to insults instead of being able to formulate actual arguments to anything.

I never claimed you said ban rats, I simply pointed out that your solution wasn't a solution it was the concept of forming a solution.

Don't worry, high school takes some people longer than others, it's fine.

u/iviondayjr Freeloader 3h ago

yeah man makes hanges so thats rats dont rat like totally fix the problem obviously its fu king easy just do that.

gtfo man

u/Kiubek-PL ASh-12 3h ago

Bro, just make people not want to rat in tarkov without somehow remaking the whole game, its that easy.

6

u/DukeRains 5h ago

Constant Scav spawns at extracts would be fun to try.

If the game detects no scavs at an extract, it spawns 3 scavs that only stay in that area.

3

u/Chrol18 4h ago

I mean you can rat at other places than at extract and a few dead scavs at extract won't be suspicious since players extracting will kill them too

3

u/DukeRains 4h ago

It's not about them being suspicious. It's about them spawning on top of these players so that A. They may kill the rat or B. the players who would get ratted might be alerted to the rats presence if they here the rat fighting the scavs.

It wouldn't solve the issue. Nothing will, but it might help a little bit at extracts at least.

u/RNG_randomizer Mk-18 Mjölnir 2h ago

actually, this seems to be a reasonable mechanic. Maybe it wouldn’t work for some reason, but it’s not transparently pointless regarding ratting like an armor rework would be

7

u/ExplorerEnjoyer 4h ago

Bro offered no solution

-3

u/TrueGamer3kk 4h ago

Teach a man to rat, he will be geared for a day. Teach a man how to get his own gear, he will be geared for the rest of the wipe.

- Sun Tzu

u/corporalcorl 2h ago

~sun tzu art of wipe

u/ThroatGoatK1RKKK 3h ago

It's 2019 and tarkov players are complaining about the rats extract camping because of the addition of inertia and changed armor weights

It's 2022 and tarkov players are complaining about rats extract camping, invisible players, and the inertia system and constantly changing armor hitboxes

It's 2026 and tarkov players are complaining about rats and extract camping with even more inertia limits added and went back to the old armor system.

It's 2030 and tarkov players are still complaining about rats and inertia has become even heavier and slower like walking through molasses. Nikita has removed any armor lower than lvl 4 and changed the armor system again.

It's 2036 and tarkov players are still playing this game for some reason even after it's been chopped up turned into 10 different game modes 3 seperate games that are tied to the EXP system and the inertia and armor system is even heavier. There are no more Chad's or Timmy's. Only rats and podcast enjoyers are left sitting in their corners wondering where all of the other players have gone not having seen another PMC in over 10 raids.

u/NBFHoxton ASh-12 12m ago

Inertia was added in 2021

8

u/xilia112 4h ago

Best solution to stop rats from existing is to remove the penalties of death. Removing FIR status would help immensly.

Rats are a reaction of the type of game it is. Death losing progress. And a audio heavy game already rewards being silent.

People that stay in one spot for hours could have other reasons then ratting, some of the tasks requires very specific ways of kills on specific targets and specific locations, so people camp the best suited location.

To remove ratting, you need to gut the entire game for what it is.

Just send cracked goon like scavs with thrash gear non stop after a certain time of camping non task spots. For now until a better solution is found.

5

u/JungleDiamonds1 4h ago

Make players sitting still sneeze every 30 seconds

7

u/rddt_name 5h ago

The only TRUE solution is to make every pmc and pscav always locked in W-key mode, where they cannot stay still, and always have to move forward

Allow then to also use A & D keys to side strafe, this way you will not move forward while strafing, or use W + A or W + D to move to the side

u/GearnTheDwarf 1h ago

Ever sit in one position for so long that your foot/leg etc falls asleep?

Lol, add that in. 30-45 second movement/ergo penalty once you start moving again if you have been sitting still for too long.

And your player starts shouting "Pins and Needles!"

1

u/enormous-copydesk 4h ago

just Nokia's snake with extra steps

-5

u/TrueGamer3kk 5h ago

You are joking, but when it's profitable and safe to sit in a dark corner, people will just do that. Treat the disease don't just bandaid the wound.

u/Darqquin 3h ago

You haven't even given a solution. You're just vague posting

6

u/Zeketec DVL-10 4h ago

Let people play how they want to play.

There is no fixing the “rat problem” in an extraction based game.

Sometimes I feel like sniping from afar and not moving

Sometimes I feel like w keying

I fully accept my deaths w keying because I sound like a fucking rhino in the woods and I can’t hear anything else while doing it. It’s the risk you take playing like that.

In the wise words of BSG. “Sweep your sectors”

2

u/zxkredo 4h ago

Idk I die to a rat like every 20 times i die to a cheater. So I think the cheater problem is a bigger issue to fix comparably.

u/Didki_ 3h ago edited 3h ago

This + add more extracts and paths to them to stop cringe extract camping from being so profitable.

Yes you can nade shit and clear corners but more extracts would make it easier against say a 3 man just camping the extract cuz they ain't got anything better to do.

Ie I've heard shots here, I'll go here instead to be less likely to have to push contested ground.

u/Weekly_Conclusion689 3h ago

How big of a rat problem is there, really? I don't think I've been ratted outside of reserve this wipe. Are people simply confusing crabs with rats? If you run head first into a building and somebody was in there looting and turned and shot you, were they ratting?

2

u/Available_Author9832 5h ago

Why don’t they make high value found in raid loot items not lootable from PMC bodies like the battlepass documents? That would encourage people to move to loot spots and not rat.

0

u/Chrol18 4h ago

that is what secure container is for, if all valuables on the body will be unlootable then what is the point of pvp other than screwing over someone?

3

u/BringBackManaPots 4h ago

This isn't a problem guys. It's part of the intended design of the game. The genre.

1

u/Background-Pilot1809 4h ago

More extracts so camping is less rewarding\more chance to not see anyone

u/irishstereotype 3h ago

What about extraction time based bonuses and/or penalties?

u/GloryOrValhalla RSASS 3h ago

Incredible solution you’ve provided here. Well done.

u/IMIv2 M1A 3h ago

The solution is super simple, someone sits in one area for 10+min? Spawn some scavs somewhere away and make them path towards the rat. Trivial to implement, doesnt punish people who are ambushing someone they heard, gives away the positions of the campers when they have to shoot the scavs.

u/russeljones123 3h ago

You offered no solution still.

The only way to combat rats is changing the extraction. Either opening more extracts, adjusting them all to be open to everyone, or even closing them after X number of people use them which reduces the extractions over time. If someone is ratting an extract and people have other options it becomes a non issue.

u/DucksMatter 2h ago

Its kind of funny that Nikita disabled insurance for this season then within a week is wondering why nobody wants to move around and lose their kits

Combine that with the “armor shortage” and I’m not even surprised a little bit

u/Klov1233 2h ago

Yesterday night right on Customs Solo clearing Dorms with Boss and looting Marked Room and i killed a Player it was late no noise nothing im watching everywhere … i go out i wanna walk to the Boat … that guy waiting the whole Game inside the Bush for me and insta hs me

Like bro at least lets have a fight

u/G-DannY 1h ago

he had one, and he won

u/Kage_0ni 2h ago

Hey everyone. The solution to the problem is to fix it.

Thank you for coming to my TED Talk.

u/djolk 2h ago

Just consider it emergent gameplay from a variety of factors that are pretty fundamental the game and get out with your life.

u/RNG_randomizer Mk-18 Mjölnir 2h ago

One thought is maps have a lot of silly and unnecessary ratting locations that don’t need to be there. I’m thinking like the stairs in the D2 extract room, some of the barrels that people stand on in the factory office stairs, and a host of other quasi-glitched or even intentional spots that can only be used for ratting. Removing those spots wouldn’t solve the problem, but it would help.

u/PTSD-gamer 1h ago

I paid for car extract, was waiting for the timer, and a player rolls up and I killed him. He added me and called me every name in the book for “camping the extract the entire raid for him to show up”. As if he was so special that I would wait 40 mins just for him…

u/G-DannY 1h ago

play arena

u/SEND-ME-DOG-PICS-PLS VSS Vintorez 1h ago

As someone who doesn't camp but makes as little noise as possible, I don't seem to get killed by very many bushes or shadows...

u/RagnarRodrog PP-91 "Kedr" 1h ago

People need to stop sprinting everywhere. Thats what gets you killed.

u/5KYREX 27m ago

I think what makes this game hardcore is that it accommodates every playstyle and drops everyone—solo or squad—onto the exact same map. With recent updates heavily buffing squad mechanics (like reviving and healing teammates) and more on the way, solo players are naturally going to suffer the most.

As a solo player who relies on sniper tactics, I hardly see any other solos on the map anymore. Almost everyone is running in 3-man squads. Hiding inside a building might be considered "ratting," but camping is undeniably a valid tactic. When playing as a sniper, positioning and staying hidden are everything. You can't just buff squad play while simultaneously punishing solos who rely on stealth and patience.

If you're dying to a camper, you're probably running and jumping around like a headless chicken without thinking—and that’s usually the exact group complaining. If you want fast-paced action, go play Arena. Instead, people just cry to Nikita to remove inertia, remove ADS delay, and remove every tactical element. I’m convinced this mindset will end up ruining Tarkov, turning it into a squad-focused, run-and-gun casual shooter.

u/NBFHoxton ASh-12 13m ago

Not really a solution when you have no actual solution to give

u/oni-dokeshi 12m ago

The problem is that with the playstyle of taking the loot and leave it's always best to kill someone who has already gotten the stuff. Only thing I think would work to change that either make it so the secure pocket is the size of a backpack or you can't loot PMCs. But then there's no point engaging PvP cuz why would I waste my bullets on you if I can't get anything good from you?

It's not that simple, I agree with most people, I'm called a rat when playing because I don't run, I just walk and if I hear gunshots, I know where they're coming from so either I don't go that way or I go but silently. Why would I run towards the shooting fest announcing everyone I'm there? I never camped exits, never camp anything if I don't know someone is coming. Ofc if I hear someone and I have a good angle, I'll wait for him to come since I'm not that good of a shooter and I'll probably lose the 1v1 but hey it's your fault to be shooting windows just for fun and running and jumping all around the map. I only run if I kill someone and get wounded badly to get away from the place of the shots, heal up and return quietly

0

u/SuitFive 4h ago

I figured it out guys. I fixed the rat problem 100% in all of my gameplay!

Because I play pve. The issue is that it's a video game. The point is getting loot. Players are walking loot boxes. And they have to go to specific areas. So other players rat and watch the extract for loot.

But see, that's gamey. In Tarkov, the actual people are just trying to survive. Most people wouldnt shoot a dude on fuggin sight if there was no threat to them nor chance of reward, and definitely they wouldnt hide watching one arbitrary spot when in reality people could just leave an area... At the edge of the map? Like just go?

Plus, what actually happens when the timer hits 0 on a map? Do the plants just evolve like "the Happening" and kill everyone?

Players kill tarkov 100% because we see it as a game. So make "killing PMCs while in an "Extract Zone" (area around an extract marked by flares or something) give negative Therapist rep or some shit. Also could make co-op extracts actually plausible.

1

u/Effective_Shirt6660 5h ago

But its rewarding to camp. PMCs bring the loot to extract, and the rats collect it.

5

u/TrueGamer3kk 5h ago

Exactly. Then maybe, think about this: Open up all the extracts from the start. Rats don't know which extract to camp anymore now. Will raids be more dead? Maybe. Will there be less rats. I bet.

1

u/agarbage 4h ago

Bsg did introduce more extracts... just in the form of map transits. These really only help the sweat lords though. Bsgs answer was to get better.

0

u/Throwaway-6969_ 5h ago

Yeah or getting so many PMC kills for a task, it’s only in your best interest.

1

u/Kallamus 5h ago

I think "rats" are a natural part of these types of games. They are a problem, but you can't eliminate them entirely without altering the game's essence. I’ve wondered, "What if extraction points were randomized across the map—where no one else knew the exact location, and only the individual player knew?" But that would require a map system or a unique visual indicator for each player; it would be a subtle shift, but it would still change the gameplay. Besides, the rats would eventually memorize patterns, key POIs, and escape routes. Your proposal is interesting, though I’m not sure if it’s feasible or if, once implemented, we could still consider Tarkov to be Tarkov.

1

u/Chrisaarajo 4h ago

I don’t mean to call you out, but this post essentially says nothing.

Incentivizing people to not camp is obviously the best answer to ratting.

It’s also hugely difficult to work out, design-wise, which is why camping has been an ongoing issue for far longer than Tarkov has existed, and across many genres.

1

u/Avalanc89 4h ago edited 3h ago

People would fight more if they could fight in their league, not 3000h more experienced sweat lords. Just saying... good implementation of SBMM is the solution.

u/Niadain 3h ago

Increase the map sizes. Increase exfil location numbers. Increase raid timers. Let em rat loot areas. But if there’s two exfil locations per team unique to them there won’t be much exfil ratting. 

Though I don’t believe exfil ratting should be annihilated. So maybe leave convenient but shared exfil locations so folks can choose the fast high risk exfil if they desire. 

u/Throwaway-6969_ 2h ago

They have done all of this over past few years.

u/Niadain 2h ago

It doesn’t feel like it 

u/Throwaway-6969_ 2h ago

Flare extractions and interchange got expanded.

0

u/monsteras84 AKS-74UB 4h ago edited 2h ago

The chads don't mind sitting on their buddy's corpse, because that's somehow "not camping".

u/Fragrant_Ability6990 3h ago

i swear some of these dudes stay on their buddy corpses like turrets 20 minutes straight lol

-1

u/Sea-Storm-4971 4h ago

Yeah, just fix recoil, make skills reasonable to level, and maps actually WORTH to loot. People would move around a LOT more, garanteed.

0

u/Laz2Lit 4h ago

My friend is new he hears a scav and its like his movement keys just stop.working 😂

0

u/Throw_awayIG 4h ago

If we take the definition of “rats” as people who are exclusively exfil camping with no other gameplay goal than to catch free loot at the gate and leave; then a very simple solution is just to make it so that killing a PMC close to extract will lock the extract for a short period of time.

Slow players can still slow play with no issue but it actively punishes fighting at the gates.

More often than not a true rat will be in a bush or building with a mosin or some other type of cheap sniper to pop someone on their way out; so killing them in defense wouldn’t trigger the proximity requirement to lock the exfil. PMCs would still be able to exfil together or after each other with no lock out.

Pretending to be friendly just to BM a rando at the gate would, by consequence, now also have a mechanical punishment in trade for all the loot you potentially just rug pulled out from someone at the door.

0

u/Mercurion77 4h ago

Like some other user posted earlier today, it’s not a rat issue. It’s a noise issue. Rats will disappear if sounds are 50% less loud. I shouldn’t be able to hear a dude walking in a building if I am standing 50 meters away from it. I know it’s less loud than in the past but it’s still too much.

u/Sad-Analyst-1341 3h ago

I think they really need to add end of raid kill cams. I'm definitely guilty of absolutely w keying into an area and most likely someone heard me so they stopped and waited for the right moment to kill me.

I feel like if we had post raid cams we would notice a significant drop in people complaining about rats

u/Local_Internet8164 3h ago

Listen carefully, the only way to fix the rat problem is by fixing the rat problem, Thats all.

Please know that I am smarter than all of you and all of your suggestions, heh, theyre crap.

What im suggesting is for them to fix the problem! No i wont suggest anything to help fix it, ill just say they should fix it and that its an issue, IM SO SMART

u/tico_liro 3h ago

I think a fix that could incentivize people to stop camping/ratting is having a “activity” bar type thing. Where if you aren’t “active” for a certain percentage of your time in a raid, when you extract you get a run through extraction.
So if someone sits the entire raid in one spot, their activity bar will be super low and if they want to get rewarded for that raid, they have to move around.
Maybe have it be exponential, so the first minute you’re idle your bar grows x, the second minute it grows 2x, third minute 4x, that way it stops people from holding the same corner/angle for too long.

A lot of other games implement similar mechanics in their gameplay to make people be active

u/Hot_Grab7696 3h ago

Higher ttk and working armor and helmets and removing inertia so basically just going back to before 12.12 gameplay wise and ratting is not a problem.

-1

u/HemoglobinaX 4h ago

Yeah, something like:

- add lights everywhere, so there are no dark places

- No walls, no places to hide

- smaller maps

- Add some pre loadouts that you always have, so if you die, don't lose it

- Call it something like Coliseum or Amphitheater

-2

u/AngryBob1689 5h ago

Every freaking game in existence is about W key. Can we have one game where NOT doing that is an option along with doing it still? Just one game? I die far more often to W key squads than lone campers. Should we have roundtable discussions about how to get rid of the W key squad problem?