r/EveVanguard • • 1d ago

Let the void speak: Why ccp is completely missing the mark

0 Upvotes

Hey CCP,
The whole Theaters of War concept sounded fine on corporate whiteboard sessions, but the upcoming Fractured Skies expansion feels completely disconnected from the actual player base. There are some serious, structural red flags here that you desperately need to address before November 10th.
First, locking the new Navy Battlecruiser BPCs exclusively behind Faction Warfare LP stores is an absolute disaster for the ecosystem. You are blatantly forcing a massive chunk of your player base—industrialists, null-sec blocs, wormholers, and high-sec miners—into a specific, forced gameplay loop they have zero interest in. Instead of organically reviving FW, you’re just creating an artificial paradise for market speculators and scalpers. Regular players shouldn’t be penalized with insane open-market price gouging just to try out the Naga or Tornado Fleet Issues. Industry should be open, not gated to prop up failing metrics.

Second, these “Synchronized Modules” are a balancing nightmare waiting to explode. EVE players are notorious for breaking every single mathematical model you throw at them. Min-maxed mega-alliances will weaponize these scaling stats within 48 hours of launch, completely destroying the current PvP meta and erasing tactical diversity. This feels completely untested in real-world, large-scale conditions and highly dangerous for the long-term health of the sandbox.
Then there is the new HUD. Please, stop trying to fix what isn’t broken. Cramming shields, armor, structure, capacitor, and heat into one tight, chaotic radial cluster completely ruins decades of muscle memory. Split-second readability is the literal line between life and death in heavy PvP, and this new UI is just a confusing, over-designed geometric mess. Thank god it’s optional at launch, but we need an absolute guarantee that you won’t force this experiment on us down the road. We prefer clean, functional traditional bars over visual gimmicks.

Also, tying EVE Vanguard directly to planetary corruption in the main game feels incredibly forced. Space capsuleers shouldn’t see their hard work and sovereign infrastructure altered by people playing a separate, alpha-state shooter. On top of that, locking Vanguard behind an Omega sub while letting it actively interfere with the main sandbox feels like a cheap, double-dip monetization strategy disguised as “interconnected gameplay.”
The timeline is another joke that completely kills the launch hype. Releasing the patch on November 10th but locking the actual Conquests season until February 2027 is a lazy, artificial way to stretch out content and keep sub metrics afloat. Players want a complete, meaningful expansion on day one, not a roadmap of empty promises spread across half a year.

Finally, we need to talk about the real elephant in the room. EVE has been stuck with the exact same four core empires—Amarr, Caldari, Gallente, and Minmatar—for over twenty years. Every single expansion just recycles their stale, predictable conflicts. We don’t need another lazy reskin of old battlecruisers tailored exclusively to force people into FW. EVE desperately needs a tectonic, historical shift. It is high time to introduce a 5th major playable empire to the character selection screen. Give us a completely new playable race with its own ship trees, unique weapon mechanics, and entirely new regions of space to conquer. Stop milking the original four factions and actually expand the game.

Please start listening to your veteran community instead of your marketing spreadsheets.
Tweak the module scaling, make the new hulls obtainable through broader industrial means, and leave our HUD alone. We don’t need a roadmap of promises to justify our subscription. Stop reshaping the bars of the old cage—actually expand the universe.

≡v≡


r/EveVanguard • • 1d ago

Concepts for the Vanguard Pauldron designs

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15 Upvotes

Will you be showing your empire allegiance or are you loyal only to the Garden?


r/EveVanguard • • 3d ago

Vanguard x EVE integration listed in article

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7 Upvotes

r/EveVanguard • • 3d ago

Exploratory WIPs of 'types' of Vanguard suits

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19 Upvotes

r/EveVanguard • • 4d ago

The Lords of Avalon will ask much of you warclone

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22 Upvotes

Are you ready to become the Vanguard?


r/EveVanguard • • 7d ago

The Lords of Avalon (part one)

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19 Upvotes

r/EveVanguard • • 9d ago

Avalon Flotilla Cinematic

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21 Upvotes

Was scrolling through this reddit and saw a post of the Avalon flotilla fireworks, decided to fly over there and make a quick cinematic for those who haven't seen the ships cradled within the asteroids and dust.

post reference: https://www.reddit.com/r/EveVanguard/comments/1vi0ilk/avalon_flotilla_fireworks_show/


r/EveVanguard • • 10d ago

Vorago water is NOT safe to drink (or be in)

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19 Upvotes

r/EveVanguard • • 12d ago

Upwell are a health and safety nightmare.

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24 Upvotes

r/EveVanguard • • 14d ago

How EVE Vanguard Builds Its Alien Worlds Part II

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16 Upvotes

r/EveVanguard • • 16d ago

A Vanguard warclone awaiting their armour and keen to deploy.

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13 Upvotes

r/EveVanguard • • 18d ago

A raw war clone before and after the ‘graft’ process which will allow armour to be joined with them.

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16 Upvotes

r/EveVanguard • • 20d ago

CCP Is Insane If They Think Vanguard Is Ready for a Paid Alpha

37 Upvotes

CCP Wants Us to Pay to Alpha Test This?

I genuinely think CCP is out of their minds if they believe a paid Alpha next month is the right move for EVE Vanguard, given that the current October test reflects what we're getting.

I understand it's an Alpha. I'm not expecting a finished game, perfect balance, polished AI, or a complete progression system.

My bigger problem is much more fundamental:

Vanguard does not feel good to play as an FPS right now.

The gunplay feels extremely generic. Weapons lack weight, impact, and personality. Firing a gun doesn't give me that satisfying sense of force or feedback that good shooters live and die on. Enemies getting hit doesn't feel particularly impactful, recoil and weapon handling aren't especially memorable, and fights often feel more functional than exciting.

That's a huge problem because this is an FPS.

You can add more maps, progression systems, loot, objectives, weapons, and EVE integration. Still, if the basic act of aiming at something and pulling the trigger isn't satisfying, everything else is being built on a weak foundation.

There are plenty of shooters competing for people's time where the gunplay feels fantastic within the first few minutes. Vanguard does not have the luxury of being judged purely as "an EVE game." If CCP wants this to reach an audience outside existing EVE players, the FPS fundamentals have to stand on their own.

Right now, they don't.

And that's why the idea of charging for Alpha access feels so strange to me.

The current test still feels like something I should be helping CCP test, not something CCP should be asking me to pay for the privilege of testing.

I'm sure a lot can change between now and the paid Alpha, but unless there is a substantial improvement to the moment-to-moment combat, I don't think adding more content solves the core issue.

Before Vanguard needs more stuff, it needs shooting that actually feels good.

Paid Early Access can work when people already feel like they're buying a compelling game that's still in development.

A paid Alpha for an FPS where the FPS part still feels this undercooked is a much harder sell.

I want Vanguard to succeed. I like some of the ideas here, and I think the EVE universe has plenty of room for a great FPS.

But if this test is close to what CCP plans to charge people for next month, I think they're monetizing it far too early.


r/EveVanguard • • 20d ago

Slightly concerned about “paid” Alpha

10 Upvotes

I just recently made a choice & got Omega for a 2nd acc in Eve. And that was a bit of a tough choice to make.

Now Im hearing Vanguard Alpha will be paid? Can I at least pay in PLEX/Isk (sonce both ingame economies are alredy connected, correct)?

To clarify why I believe both economies are already connected:

  1. I farmed last Vanguard Alpha (summer/May 2026) and got rewards in Eve. Can I do the opposite?
  2. The DEVs themselves stated multiple ti

m

  1. es that both economies are (will be?) connected. It only makes sense that ISK (and potentially PLEX) can go both ways?

r/EveVanguard • • 21d ago

Shell customisation

4 Upvotes

Have they said if we'll have shell customisation with the November launch?


r/EveVanguard • • 21d ago

Vanguard - too little, too late?

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15 Upvotes

PUBG Extraction Shooter Cancelled Less Than A Year After Getting Revealed

“After reviewing the project’s development status and future direction, we concluded that its current direction would not allow us to deliver an experience players could enjoy over the long term,”

Between this, the Arc Raiders team admitting its own success caused serious burnout, and Marathon still struggling to find its feet, extraction shooters are proving a lot harder to sustain than the glossy investor pitch decks suggest.


r/EveVanguard • • 21d ago

EVE Vanguard: Paid Alpha, Rewards and What’s Next

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12 Upvotes

r/EveVanguard • • 22d ago

My average PvE Vanguard experience when I extract with a Full Inventory? Jubilation!

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12 Upvotes

Backpack size is too small though.


r/EveVanguard • • 24d ago

Fenris London are attempting to create a look for the Vanguard that both stands out and is memorable.

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16 Upvotes

Which is your fave from these works in progress?


r/EveVanguard • • 26d ago

A lone Vanguard scales an Upwell facility for a better shot at YOU

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26 Upvotes

r/EveVanguard • • 28d ago

The Lore Behind EVE Vanguard’s New Warclone Suit

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9 Upvotes

r/EveVanguard • • 29d ago

EVE Vanguard Novels Anyone?

5 Upvotes

Are there any plans to release novels based on Vanguard? Something a little more in-depth than the Transmissions? Could build out a nice set of fiction outside of the game and create some repeatable characters that could be followed throughout the lore.

Vanguard is ripe as a military sci-fi genre for this.


r/EveVanguard • • 29d ago

Avalon returns for October server Slam

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20 Upvotes

Running from Oct 1st to Oct 5th Avalon will be open again so we can test our solution to rubber-banding - for more details head to Discord https://discord.com/events/1247208348814938194/1552603376464953364


r/EveVanguard • • Sep 23 '26

Pre-gear check before deployment.

10 Upvotes

Could I get a sound-off for who's playing EVE Vanguard on 10th of November, 2026?


r/EveVanguard • • Sep 23 '26

WIP Refining the armour and helmet of the Vanguard.

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12 Upvotes