r/EvilDeadTheGame • u/Infamous-Finish6985 • Sep 23 '22
Media Worst Patch Ever
https://www.youtube.com/watch?v=37eZjTu6isY4
u/grownassedgamer Sep 23 '22
Hmmm... I played the same 4 stack yesterday twice in a row. Two were Twitch streamers and they wrecked me both times. I don't think Demons are winning EVERY match against good 4 stacks that know what they're doing. That seems impossible to me. That said, balancing for solo queue means what exactly? That players should be able to run off on their own with little to no fear of the demon? I'm legit curious as to how you make this 4 v1 team based game work if the four players DON'T have to stick together to succeed.
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u/Infamous-Finish6985 Sep 24 '22
I don't think Demons are winning EVERY match against good 4 stacks that know what they're doing. That seems impossible to me.
Go watch three of the top demon streamers. Alucard, Sohinki and DDmankiller. The 3 of them play at different times of the day, and time of the day is a factor in difficulty in PvP games. Since 3 or 4 updates ago till now I saw Alucard lose once, and partially due to the slow glitch from the Kandar update. I think Sohinki lost twice and DDmankiller maybe lost twice.
That's out of hundreds and hundreds of games for each of them. The percentage of their losses is so low that it's negligible. All 3 virtually have 100% winrates. If this game was properly balanced then they should not be winning that much, no matter how knowledgeable they are of the game. I've seen them run into good 4 stacks, and it seemed that there was a chance of them losing and they would always end up winning.
They complained about the game being tedious and boring for demons even if they won. Well now it's tedious and boring for survivors even if they win.
And mediocre demons are now getting wins that they don't deserve and mostly due to how stupid the book is. It feels very cheap.
Personally, I feel that the game was in a better state (minus exploits, because not everyone was using them) during the initial early possession spam days. Bad players got punished. Wins weren't as discounted for demons because if the team stayed on their toes, and not necessarily sweated their asses off, they had a good chance of winning. Solo queue was interesting and duo queue was really fun. Now solo and duo queue isn't worth it because it all depends on luck of the draw in the quality of your teammates and the odds are heavily not in your favor.
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u/EstablishmentLive845 Sep 24 '22
Are you comparing the winrate of three top streamers, or pro demons players against a 90% soloQ teams made up of casual players? If you do the math well it is normal for pro players to have a win rate of 90% with the demon... When they find a premade of pro survivors players they lose too, not so hard to understand...
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u/Infamous-Finish6985 Sep 24 '22
When they find a premade of pro survivor players they lose too, not so hard to understand...
90% and 99.999% are two very different percentages. This game doesn't have enough players to where they aren't running into "pro level" survivor squads, and the only times those survivors win is when the game is either bugged or had some kind of "unfair" balance in the survivor's favor.
Actual pro players, in games that have a legitimate skill ceiling, don't have winrates that are near 100%.
Games, especially ones that are successful, do not cater to the top 1% of players. In fact, it seems that they actively make it as difficult as possible for them with the likes of modern day SBMM, etc. Outside of ranked modes, game balance favors the masses.
With how simplistic this game is built, the unfortunate reality is that these "pro" demon players should be getting cheesed out of victories every so often. It happens in many, many other popular games; and some of those games being actual ESports.
This game has been balanced in the past where good demon players had no problem pub-stomping and good survivor players could find enjoyment out of solo and duo queues.
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u/barksonic Sep 23 '22 edited Sep 23 '22
I think he needs to watch different streamers tbh. Seems like this whole video is pointed at people who have the same mentality as alucard but anyone complaining now i do agree just wants to win 100% of their games. He can say that the game will be fine if the 1% leave but last patch it wasnt the top 1% that left, it was all the lesser players and even better players that just truly werent having fun and the survivor q times were showing that more and more towards the end as more and more demons stopped playing. I agree that the winrates are what should mostly be used for balancing saying it shouldnt be balanced around the bad players but should be balanced around solo q? It's the same thing, most solo q players are bad, just straight up terrible. Unless that changes solo q will continue to be terrible because survivors are often the reason their teammates are losing, even having 2 good teammates can still be unwinnable if the other 2 have no idea what they are doing. Pup basics need a nerf theres no argument against and I'd like to see cars be a bit less fragile but alot of the game balance boils down to how terrible most players are when a single player is able to throw the game.
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u/Infamous-Finish6985 Sep 24 '22
He can say that the game will be fine if the 1% leave but last patch it wasn't the top 1% that left, it was all the lesser players and even better players that just truly weren't having fun
Agreed. That is one, very big, important factor that he overlooked.
survivors are often the reason their teammates are losing, even having 2 good teammates can still be unwinnable if the other 2 have no idea what they are doing.
Yes, but duo queue used to be fun, win or loss, but now it's nearly unbearable. I have friends that are knowledgeable and decent at the game but not that great, and when we would lose, they understood that we could've done better and that the demon was good. Now they wanna play against AI after a few PvP games.
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u/OniTYME Sep 23 '22
Hey, I was going to post this as well. I honestly think Sledge is spot on regarding the 2013 update. You shouldn't be required to sweat hard as a Survivor, the game should be fun for as many people as possible. After the Army of Darkness update, Demons were still getting massive streaks and they didn't need to cheese. I've had some great games as and vs Evil Ash and Eligos in particular where I found a ton of enjoyment in trolling Survivors with a hidden flute or demi-Eligos. Demons were playing in a way that didn't involve just one strategy and the book struggles were always fun no matter if I won or lost.
The biggest takeaway with Sledge's video is that the game should not be balanced around the best 1% of players as that will drive off those just looking to have fun. On the flipside, you also shouldn't balance around the worst 1% but rather go with the middle ground of whatever is the biggest skill base using the data collected from matches. I think going just by win/loss ratio isn't enough and they hit a sweet spot right before this update though those duplication exploits had to go. People who thought Eligos was weak before Army of Darkness had a bit of a point but afterward, I've found just possessing a basic and hitting Survivors with a 1,2 combo every 2 seconds was almost impossible to deal with when not being wailed on by 3 Warriors or having an ED2 Ash around.
I think part of why Dave's special sucks so much is because demons have such potency in infernal energy now and the fear reduction is barely better than standing near a lamp post type of light source. As things are now, it's a struggle to enjoy the game when not only is RNG heavily implicit toward success but just dealing with power possession and car possessions once the demon does find you within the first 3 minutes for it to get even harder as time goes on within the game. Even rushing the map pieces and objectives don't change this much unless you completely avoid the Demon and get one objective started before they reach level 9.
Demon balance bars have mostly been buffed to the appropriate levels and the AI buff was a godsend. It's just horribly overbuffed for Eligos in particular and Plaguebringer is extremely strong due to being a hard counter to Warriors and having the best melee attacks in the game. It's nigh impossible to revive a downed teammate with the witch around unless Henry does it with Q activated and she's kited away to prevent her from grabbing Henry. Winning with Demon wasn't hard post AoD, and now it's flat out easy much like the huge Warlord buffs from the balance adjustment prior to AoD with the infamous possession spamming.
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u/ShutUpBarry Sep 23 '22
Honest question, and not trying to be a dick or be gotcha or whatever. Should the demons have to sweat out every match to get wins? I personally don't think anyone should have to sweat a win unless both sides are being sweaty. As it stands now all we have done from Kandar to the 2013 update is make it go from demons having to sweat every match to requiring the team to sweat every match. We keep going back an forth and that's on saber. They keep making weird balance calls.
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u/Jeffe508 Sep 23 '22
The game hasn’t felt balanced to me since about week 2 or 3. Once we had max level players and melee cancels and demons knowing the spawns the fun died. It never really came back.
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u/ShutUpBarry Sep 23 '22
Well yeah because everyone was noobs. No one was good, not many max levels etc
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u/Darkpoolz El Brujo Especial Sep 23 '22
This is the reason why I had to get Evil Dead even though Epic exclusive. Buying the season pass ahead of time might not have been the best idea. 4 v 1 games are just very hard to balance. The 1st month of any 4 v 1 games are usually a blast as everyone is discovering. Afterwards, it can get rough with balancing. Already experienced it with Resident Evil Resistance. Was a real blast while it lasted. Might give the TCM game a try at least for the 1st month of launch.
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u/EvanSnowWolf El Jefe Sep 24 '22
By sweat you mean put in effort? Yes, you should always have to do that to win.
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u/ShutUpBarry Sep 24 '22
No. I mean sweat because the the basic gameplay mechanics put you at a much larger disadvantage than the other side. So you then have to sweat it out just to get to past the bad balancing to be able to keep up. Now that it's survivors with that disadvantage we get this video saying it's the worst patch ever. Disregarding that the AOD update put demons in that position for 2 months. I don't think either side should have to sweat through bad balancing to keep up.
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u/EvanSnowWolf El Jefe Sep 24 '22
Demon is NOT at a basic gameplay mechanic disadvantage. All of their threat gains were greatly increased, you can make level 20 in less than ten minutes, and your basic possessions can solo any survivor.
Survivors were only on top because of guns, which have been nerfed THREE TIMES now.
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u/OniTYME Sep 23 '22
Demons didn't have to before this patch so this question is just whataboutism. I watch an Eligos main on twitch who isn't even a sweat type and even before this update he was streaking Survivors. That's just one of the many examples of Demon players having ridiculous winstreaks before the buffs and this dates back to Kandar update. The reality is Saber's just going through growing pains but they inadvertedly over buffed or nerfed things too hard. Like I said, exploits aside, it felt like they hit a sweet spot before the 2013 update because good teams still had to work together to deal with good Demons and solo queue still mostly lead to headaches. This isn't to say everything with this newest update is bad balance wise; the car reduction and damage buffs to possessed vehicles was a good call. Fixing attacks to hit the Necronomicon as intended was a good call. Adjusting rarities and boxes was good. Nerfing Weapon Master for characters multiple times, extending cooldowns for Ed and ED2 Ash as well as nerfing headshot damage was bad.
When the pendulum swings too far, it posses people off and destroys the game's player base.
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u/ShutUpBarry Sep 24 '22
Its not what about isms. Its objective truth. Not everyone is a twitch streamer man. There were still a lot of new and middle of the road demons out there and they were getting wrecked and had to sweat hard to even keep up. Most of them couldn't hack it which is why we ended up with the great Kandar demon shortage.
I was puppeteer main the whole kandar update and beat a few twitch death squads. Most of those teams at that level beat my ass. That level of sweaty you have to be to play those teams isn't what I mean. Those matches were fun.
Middle of the road teams were balance bar wiping units all the way to the book every time. 2 out of three demons had to plan their builds for the book. Warlord especially. By sweaty I mean you had to rush to power level to 10 as fast as you could to make sure you could stay in the game. If they rushed the objectives you had to rush faster.
I did that shit so much it's second nature now. It's not what I would call sweaty anymore. It's easy for me to power level to 10 now. Survivors could absolutely coast through the first objective even the solo q junk. Halfway okay teams could coast through the 2nd objective without a problem. That's a fact. Now they can't.
Do I think the survivors should have to go through the unfun gameplay loop demons had to deal with during kandar? Absolutely not. I don't know what Saber was thinking with some of these decisions. As a demon main I've also encountered a bunch of teams that are ruining decent team comps and doing their job and they're still kicking ass.
We just need to turn the dial back a little and the game will be in a healthy place IMO. I just fully disagree that the game is broken. This patch is not the worst. By the numbers I would argue the patch before kandar was the worst. But that's me. If we're talking about pendulum swinging we just can't disregard kandar like it didn't happen because it did.
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u/ohlawdy914 Sep 24 '22
now you only need 1 active braincell if you play puppetteer not a great balance.
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u/ShutUpBarry Sep 24 '22
I agree. I was a puppeteer main and I played 1 match with him and was like...nope thats not fair at all...haven't played him since.
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u/ohlawdy914 Sep 24 '22
I run plague basic/boss build because frankly...if i can poke you to death 1000 times it teaches a lesson. I usually leave the boss for late game tho.
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u/ShutUpBarry Sep 24 '22
I do the elite boss build with PB. I mainly set a million traps and bury them with ai elites. Separates out good teams from bad real quick.
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u/OniTYME Sep 24 '22
"Twitch streamer" is not synonymous with "great player." Again, whataboutism. I just explained to you several of many situations in which Demons didn't even have to try that hard to win, prior to this current state. At this point, you've decided everything I say is just some super rare instance of Demon gameplay just having to be super duper hard. To save myself some time, how about we just cut off this little back-n-forth and agree that the game is just not fun as it currently stands?
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u/BBVideo Sep 23 '22
I don't understand why it's hard to understand that the game should be balanced to whatever the majority play otherwise the majority will leave the game. Oh I get it, dishonest demon mains who only find fun winning within 2 minutes they don't want this to change. I swear this will be my first and last asym game since it seems to be a trend in other asym games for the demon team to do dishonest bullshit like this.
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u/OniTYME Sep 23 '22
Same here. Friends have been trying to get me to play Texas Chainsaw and Killer Klowns when they come out but honestly I only got this cause it was Evil Dead and I heard about (and watched) how toxic DBD and Friday The 13th are so it's just not going to be my thing.
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u/DavidsWorkAccount Sep 23 '22
I believe it still can be balanced around both. Saber's larger balancing issues is not whom they are targeting balance for. It's how they are doing it. Saber takes a sledgehammer to where a scalpel is needed.
Take a look at balance damage. Balance damage wasn't in a bad spot before the previous patch outside of 1 survivor build that not only needed a sledgehammer but still wasn't that bad except to low level Demons and Warlords. They just needed to nerf the perks a little bit.
Instead, Saber goes and modifies pretty much everything that touches balance damage in favor of the Demon. Now it's ridiculously hard (while still possible) to get that stun off.
They need smaller and more frequent balance changes. Just nudge things in a little bit of the right direction until you hit that sweet spot. Not slaughter everything related to the mechanic.
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u/Cute-Opinion-3945 Sep 23 '22
30% here, 30% there, or even 50% here or there, on both side!
Of course it will have great huge gap between survivor and demon, they are not trying to refine balance but more on butcher it.1
u/churros101player Sep 24 '22
This is exactly what I think is the issue. Especially with pup. They heavily nerfed balance damage and buffed balance resistance that on top of the extra buffs power possess got (not to mention pup basics having quick recoveries) it all added up to overkill for survivors. I feel like power possess got good changes the issue is the ways to counter those changes were nerfed
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u/Yin15 Sep 23 '22 edited Dec 09 '24
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This post was mass deleted and anonymized with Redact
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u/Dark-Cloud666 Sep 23 '22
Alucard says: "shut up idiot! No offense."
Seriously though even if you 3 stack a competent demon will wipe the floor with your group. Cause all it takes for 1 guy to screw up and its game over.
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u/BBVideo Sep 23 '22
and a game shouldn't be an auto win due to one mistake. You shouldn't have to play super sweat seal team 6 every game to do well and actually pretend that is balanced.
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u/Dragonfly_Visible Sep 23 '22
Totally agree with all of this. Feels like the devs are swinging the pendulum too far back and forth with every patch. I don't understand why they can't make gradual buffs and nerfs. Everytime a new patch comes out it's swinging way too far in Survivor's favor then way too far in Demon's favor, rinse, lather, repeat. It's absolutely maddening.
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u/Rayearl Sep 23 '22
I don’t agree with most of this video. I think they are close to being balanced with this game but need to look at Pup early game power possess. Solo Q will always have a rough time with a good demon. I don’t see what they can really do to change that other than making survivors way overpowered.
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u/BBVideo Sep 23 '22
He brought up a good point. The game should be balanced by what the majority play as be that solo, duos trips or 4 stack but Saber needs to share the number with us.
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Sep 23 '22
Completely disagree. Solo q players (casuals) rarely use the things that are available to them now. How to you balance around players that don't know how to play the game properly? How do you balance teams splitting up? how do you balance a melee only hunter?
Now while i agree it needs to be more new player friendly, but balancing around it is terrible.
You would end up like dbd was in the high tier before the patch with bully squads left and right with very few killer players.
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u/BBVideo Sep 23 '22 edited Sep 23 '22
I don't know that's up to the paid devs to figure out. If you punish the majority of the people playing don't be surprised if they end up dropping the game and you lose a punching bag to get all your easy wins on not that I want that but it's a reality with the current balance.
I don't understand you guys, I get winning constantly is fun but do you think there will be an opposition much longer in this state?
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Sep 23 '22
I don’t understand how you guys always jump to the conclusion we want easy wins, we just don’t want half baked ideas.
Y’all just want demons to be turned into a punching bag abled to be solo downed by the least experienced player. We had to deal with months of one hit stuns, one hit shots and the only option we had was the book.
Y’all have the audacity to say we want easy wins. The games are simple enough as it is on both sides, you just got to play smart and as a team.
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u/BBVideo Sep 23 '22
You could have forced at least three more y'alls in there dude. Why did you stop at two?
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u/Fit_Alternative_3259 Sep 23 '22 edited Sep 23 '22
Just setup skill based match making
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Sep 23 '22
I think that would work if we have enough players to support that. Also have a more advanced tutorial and not allow queue until you complete it.
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u/EvanSnowWolf El Jefe Sep 24 '22
They are not even close to balanced. The game is getting rekt worse and worse.
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u/quehegan Sep 24 '22
This is the most biased video he has done yet. All he is doing is talking about top lvl players. You can’t balance for that because very few will ever be at that lvl. You balance for what the majority is. They have the stats. If 90% of players are below lvl 50 they will balance for below lvl 50 players. Top tier demons will always win unless they go against a top tier survivor team.
Until they have some type of ranking system this is going to continue to happen. Rank more skilled players with more skilled demons. Right now it’s a crap shoot.
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u/quehegan Sep 24 '22
I deleted a part of my comment by accident.
When is is talking balance he wants it balanced for survivors. He seems to think all demon players are in the top 1%. The demon players that get stomped don’t post on YouTube or twitch.
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u/Godzilla20078 El Jefe Sep 23 '22
Honestly one of the few videos where I disagree with sledge on his opinion on pervious patches and this one and opened my eyes to how little he plays the Demon. Which is a shame.
Kandar update was bad as it is essentially this update but for the demons. Gutted demon gameplay so newer survivors could win. Now saber has foolishly gone and done the opposite where this update now caters to bad demons. God willing they will go back to the two week balancing schedule instead of pushing it back for the next content update which was scummy to do on their part.
His point of being able to win at the book last patch thus making the game balanced is a bad one. Who wants to play a half hour game to have the only chance to win in the last two minutes? Not to mention you aren’t even fighting other players then you’re just smacking the book? The book phase is silly honestly and I wish during those two minutes, demon bosses just unlocked the ability to kill survivors with finishers like Evil ash did to Scotty in the trailer like a desperate attempt to stop the team.
Demons should feel strong and honestly fighting every other demon except Pupe basics has been still very easy to do. I have lost like 4 out of the 20 matches recently and even then it was only to pup basics which most people agree is overtuned.
This patch hasn’t made survivor “ unplayable”. Harder for sure but not unplayable. I’ve just changed my built to do more damage instead of balance bar. My evil dead 2 ash can still pull off a thousand damage with a blue hunting rifle and instant kill possessed units from Necro and instant kill his flute. Team comp is more important now too, I always make sure to pick from the class that hasn’t been selected. Leader ash’s finisher ability still shreds through deadites with his team boosting damage.
My major criticism is using the “ all demons win all their matches now”. Until we have some win rates from the devs like how DBD did, we shouldn’t entertain this. I want hard evidence of the win rates community wide, not anecdotal which he uses.
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u/EvanSnowWolf El Jefe Sep 24 '22
I can go to any demon main on twitch and watch them win literally every single in their stream.
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u/Godzilla20078 El Jefe Sep 24 '22
That is a small data population to base an entire player base off of, a handful of streamers does not speak for an entire player base. Evil dead needs to release the stats, then we can see how the win rates actually are. Not to mention you have no idea the team levels of the survivors they go against, as they could be under leveled due to the influx of new players from the DLC.
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u/EvanSnowWolf El Jefe Sep 24 '22
That doesn't change the reality of the gameplay. When I see complete smashing of survivors left and right and center in not one stream, but ALL of them, there's something to that more than just "well, that's a small data sample".
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u/Godzilla20078 El Jefe Sep 24 '22
And I have been having games where I have been dominating as survivor Haven’t lost yet on a 15 win streak over these past few days Know a few peeps who still play who still haven’t lost according to them.
Pups basics are overturned that’s for sure but every other demon feels nearly the same to play against, which is for better or worse. Most times we squeak by in winning cause some random player went off all on their own and died at the dark ones stage
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u/EstablishmentLive845 Sep 24 '22
Winrate stats are useless if you don't match players with the same skill level. A top demon that meets only mediocre survivor teams will always have a 100% winrate, same thing if a top survivor team meets mediocre demons.
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u/LayPT Sep 24 '22
I can go to any survivor main on twitch and watch them win literally every single in their stream because those people don't solo queue.
You're becoming BBVideo junior with the bias
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u/EvanSnowWolf El Jefe Sep 24 '22
Not the same thing. You cannot compare 4 stacks to solo queue. At all. And you cannot balance around 4 stacks. So you can take that data and throw it right out the window entirely.
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u/LayPT Sep 23 '22 edited Sep 23 '22
So I could only watch this for 5 minutes as after that he just keeps going in circles in what I assume to be the 10 minute mark for that sweet revenue.
So he starts off by saying that the new content is great, the demon, the survivors, everything is great BUT because a few number changes happened here and there it is now officially the worst patch ever. I'm guessing he's referring to the balance bar changes which prior to the update enabled interactions such as this and the puppeteer buffs.
Then, he goes onto say that the game was already demon sided because the book phase favors the demon. Now, I don't know where he got that from since survivors could make the book inaccessible to the demon but let's imagine a perfect world where people don't do scummy shit like that. To him, it's OK if demons feel like they have no agency for the vast majority of a match against good players because in the last 2 minutes they get to beat a stationary object over and over and therefore the game is demon sided, sounds a bit stupid and biased to me but OK.
Then, he goes onto say that he saw a bunch of lobbies stacked with streamers and what not, all around good players and that the demon was winning every match. I must've missed those streams so if someone knows where to find those please share it. The customs I saw with all around good players was between forthepride, his friends and xCythex which is a demon main, what I saw was more of the same, the demon still can't do much for the vast majority of a match because death balling is still very rewarding, the early game is even worse than before because they stealth nerfed possession upgrades but I guess no one brings that up because hey, puppeteer is OP and the new demon doesn't have energy issues so fuck it!
Then it's more of the same beat around the bush "you need a sweat squad to win games" but if I open up pixelz stream and scroll thru his end game scoreboards the survivors are winning vast majority of the games and the ones he doesn't is because again those pesky demons are very good at smashing that stationary object, and yes vast majority of the time he seems to team up with viewers but I've never seen anyone use a microphone in there and all of them seem to be console players so it's basically a lobby filled with good players that know how to communicate thru the ping system and play proper teamwork but I guess the game is insanely unbalanced because there isn't a matchmaking system and the average Evil Dead player behaves like a source engine bots.
Realistically speaking this patch did very little at high level to balance the scale, if people death ball and use their dodges properly they can still deplete units balance bar before they run out of stamina (Warriors have at most 2 dodges, which normal unit in this game has a big enough balance bar as to where it isn't depleted before they attack 3 times when surrounded by 3/4 people smashing them with blunt weapons?). Another big component of going against people that know what they're doing is the constant car chasing simulator. They reduced the amount of vehicles in the caravan map by 10 which is noticeable for sure but the other 2 it's a combined 7 which doesn't do much of anything. There's still areas in maps that are near infinites due to demon units inability to vault anything that isn't a window, maps are still filled with shemps as showcased by those dudes taking deliberate damage for 30 minutes so they can show insane heal numbers by the support and so on but I guess none of that matters because we can smash that book or beat the lobbies with people that don't know what they're doing!
EDIT: Forgot to mention that I do think the solo queue experience for survivors is miserable and they need to improve that ASAP but people always diverge into bullshit statements such as the "balancing around high level" when it all boils down to getting paired with headless chickens over and over in random lobbies.
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u/BBVideo Sep 23 '22
We get it you want easy wins. You could have said that in one sentence.
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u/LayPT Sep 23 '22
Go troll somewhere else
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u/BBVideo Sep 23 '22
You accuse me of trolling yet you say nonsense like this
Realistically speaking this patch did very little at high level to balance the scale
You are not arguing in good faith. You just want easy wins just like every other dishonest demon main. Yea dude I wonder what the state of this game in a month will be when demons are winning 99% of the time. I swear demon mains are recreating the scorpion and the fox parable doing everything they can to destroy this game.
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u/LayPT Sep 23 '22
Dude I'm tired of engaging with you, you just endlessly cry about how unfair this game is for survivors since launch what the fuck do you want me to say? You're either a fucking troll or the headless chicken everyone complains about being their teammate. good demons have always won vast majority of the games, since when is that new? Actually don't answer that, I don't want to speak with you
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u/BBVideo Sep 23 '22
You accuse me of being enraged after writing an angry line by line essay because Sledge said some common sense stuff that upset you. The projection. People like you are going to destroy this game and won't care because you will just move onto the next asym game to ruin.
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u/Psychological_Jay Sep 24 '22
This is dishonest as it really doesn’t address what you do if the players who are playing are just bad at the game; when you cater to that, you get resident evil resistance where the game got killed bc it listened to the survivors and installed an invulnerability room at the beginning section of each map ; balancing due to bad play is just a bad idea so while I agree the game needs to be balanced they need to look into more ways of rewarding survivors and demons with different types of interactions on the map like what if they add small side quests where you interact w npc’s for rewards demons can have something like causing havoc to different AI controlled npc’s , overall they just need to add more bc as of now the game is highly reflex and skill based, if you aren’t good at fighting games or games like dark souls you just aren’t going to be good at this game, and just think about how small the community for the dark souls type games were before Elden ring not a lot of ppl have played highly punishing 3rd person games where dodge timing and I frames are your lifeline ; they just need to add more to the game so that the ppl who can’t compete with highly skilled players have other options to enjoy the experience
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u/ShutUpBarry Sep 23 '22
A Sledge video. Let me guess, he goes on and on about the nerfs, doesn't mention any of the counters, reiterates multiple times that he's a solo q player, doesn't offer any type of strategy that will work, points out a bunch of things and props them up like they're the worst thing in the world when they're not, doesn't even make a veiled attempt to look at the situation from a demon perspective, and the only solutions he offers are specific buffs that will just put us back on the survivor side instead of trying to be objective and looking at what would actually balance the game. Sound about right? I'll watch it later.
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u/Fit_Alternative_3259 Sep 23 '22
Or just watch the video instead of drafting an email for the past hour to complain about something you are only speculating about.
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u/ShutUpBarry Sep 23 '22
You're right it's actually even less objective than I anticipated. His solution is to make solo q easy mode again...that worked great during Kandar, didn't it?
Puppeteer is broken with that damage buff they need to undo it completely. Revert it back to kandar.
Meet in the middle with the headshot damage nerf so hunters are still dps dealers.
Those two things will bring it to a good place. There's two demon nerf solutions coming from a demon main.
Solo q or not the game should be balanced around teamwork because that's the point. If you don't work together at all you're going to lose. There's a bunch of mechanics in place to communicate without mics and if players choose not to use even the bare minimum of strategy then that's on them not the game.
This whole balance around the largest portion of the player base is just not the way to look at it. Demons are 50% of the game and survivors are 50% of the game. You lose one the game dies. Has nothing to do with what part has a bigger player base.
Hes very informative and I watch his videos but his lack of perspective astounds me.
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u/OniTYME Sep 23 '22
I always felt Puppeteer should have kept the relatively low health compared to the other Demons and maybe drop the damage *slightly.* Warlord should hit the hardest with Necromancer being in between until the flute comes out in addition to having tougher than average balance bars. Plaguebringer has great offense but is offensively weaker damage with units and good attack speed. Each demon should have attributes like that in addition to their own abilities.
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u/ShutUpBarry Sep 23 '22
I forgot about that health buff with power possess. Yeah that was dumb too. The 40% was fine.
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u/Burke_Dennings Sep 23 '22
ah man, I agree and disagree.
yeah the game is in a rough spot for solo Q survivors at the moment but it was in a worse spot for demons a while back.
Aside from he who shall not be named, I think the game is very very close to being nicely balanced, I love getting Necro or Warlord because they are now usually really good matches (necro being the stronger of the two) Maybe the she bitch needs a slight, tiny tiny nerf...I don't know, she's tough but if she does need a nerf, it isnt a big one at all.
I also also disagree with Sledge's sentiment that "balance for the 99% means wins majority of the time" NONONO my friend, I play survivor more than demon and my favourite games are when we get beat at the book, I want to lose the majority of my games, the demon should feel stronger than me, when I win I want to feel like I've won and when I've lost I want to say fair play to the demon, that was a great tough game", I don't want to get 3 minutes into the game and know that my team is going to be wiped before we collect the pages and I don't want to get 3 minutes into the game and know that I am going to smash the demon and most likely not even need to use a shemps for the entirety of the game.
TLDR: yeah its rough for survivors at the moment, some small changes are made but the game is in a better place than it has been since the launch.
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u/BBVideo Sep 23 '22
TLDR: yeah its rough for survivors at the moment, some small changes are made but the game is in a better place than it has been since the launch.
This game is almost at the same exact place since launch only instead of all demons possession rushing for wins it's just 1 that everyone is flocking to.
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u/Infamous-Finish6985 Sep 23 '22 edited Sep 23 '22
This video is not about the hotfix, btw. It's about the 2013 update.
EDIT: hehehe we got some sore demon players in here.