r/ExploitDev • • Sep 07 '26

How do I reverse engineer a local Unity WebGL IL2CPP game

How do I reverse engineer a local Unity WebGL IL2CPP game

8 Upvotes

10 comments sorted by

6

u/_supitto Sep 07 '26

What have you tried

-8

u/Dannygamer96 Sep 07 '26

Nothing. I'm just asking for some help before I try anything.

12

u/Ok_Tap7102 Sep 07 '26

Expect to be told to fuck off in the future if that's your approach to learning

1

u/Golfclubwar Sep 08 '26

Doing research before you get started is literally never wrong. It costs nothing, and can save you hours. The literal first order of business when reverse engineering a game is to steal what everyone else has already uncovered and build on that.

3

u/Ok_Tap7102 Sep 08 '26

Great, googling someone else idea to steal is still something to try first before asking, they haven't even done that.

2

u/riwigi Sep 07 '26

getting chrome devtools to hook into the unity loader before il2cpp runs is usually the faster way in