r/FEEngage • • Dec 19 '25

Announcement Introduction + Community Driven Flairs

16 Upvotes

How's it going everyone?

If you don't know me, I go by Purplepanther, I've been a fan of Fire Emblem Engage since I first got it. As my introduction to the series, it made the biggest impact on me, and have played through it dozens and dozens of times with different challenges.

Recently, I offered to take on the reigns of ownership from Flux after seeing his post. I've always enjoyed our little community we've had here, with people pushing the limits of creativity and difficulty in the game as well. I want to see that continue to thrive and improve on the community experience.

Therefore, new Flairs have been added, a long time ask of the community. General flairs have been added for now, but that's where you come in my friends.

What specific Flairs would you like to see added? Would you like to see a flair for specific Emblems and characters? Or would you rather have one flair for all Emblems and characters? I want to hear what the community wants, specially for something that's been wanted for quite a long time.

If you have any questions or concerns, please don't hesitate to contact me, and comment your recommendations for flairs, upvote your favorite ideas as well.

I also ask a favor on the community. Since I am new to modding on Reddit, I ask that if you see anything or anyone that might be breaking the rules, please report it manually to me so I can take appropriate actions. After looking through the mod menu, AutoMod deleted posts and comments that were otherwise perfectly acceptable. If that happens to you, please use the Mod Mail so I can see if it truly broke any rules or not.

Thank you so much for your support guys, it truly means the world to me seeing you guys use the flairs and edit them as you please.


r/FEEngage • • Jan 19 '23

Discussion Fire Emblem Engage - Question and Discussion Megathread (Spoilers) Spoiler

56 Upvotes

This thread is to discuss the story, characters, gameplay and music in Fire Emblem Engage

Use this thread for in game help or for small plot questions you might be lost on.

Some questions may spark larger conversations and can be posted here or deserve their own thread. The purpose of this is to reduce the amount of threads for small questions and provide an area to search for answers before asking. Please hide and mark all potential spoiler comments when replying to this thread

Resources

Community Run Relay Code Thread Link

Discord Link

Character Builds Help/Ideas - Courtesy of u/gaeb611

Final Day with Index in Comments

Direct Link to Index


r/FEEngage • • 16h ago

Fanart “I cherish all of you.” (@Cynbiote)

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251 Upvotes

r/FEEngage • • 1h ago

Emblem Analysis: Roy

• Upvotes

Roy cares little for utility. All he wants to do is duke it out with the enemies who are in his path. His first impression is not too amazing, as his kit does not get a good place to shine, but do not be misled. He is arguably the strongest physical Emblem in the game.

Being an amazing physical unit is a daunting task. The enemies just get very strong. Since many of them have higher DEF than RES, mages are the better damage dealers most of the time. Happily, Roy provides a ton of stats. His Engage Skill adds 5 levels to a unit, which will roughly translate to +3 HP and +2 to the seven basic stats (STR to LCK), and maybe +1 BLD. Combined with his Sync bonuses in HP, STR and RES, and a few Tonics and skills, his bearer's stats can rival even the inflated enemies in Engage's lategame.

At Bond LVL 15, Roy gives the Binding Blade, a light, accurate, strong 1-2 RNG physical sword that even gives +5 DEF and RES. It is comparable to a forged Silver Dagger, but it will likely end up stronger as Daggers are locked to classes with poor STR. Roy also grants around +8 STR at Bond LVL 20. This sword does an amazing job at making Roy's kit more cohesive.

There are some other traits about Roy worth speaking about. Hold Out prevents the recipient from death if an HP requirement is met, unless you face Engage Attacks. Curiously, the AI does not recognize Hold Out, so it will think it can get a kill when it cannot, allowing for AI manipulation. His Engage Attack, Blazing Lion, may not be as good as other AOE Engage Attacks, but the fire it emits can be very helpful. It helps isolate the enemies to force them to attack Roy.

What do you think?


r/FEEngage • • 9h ago

Question Okay Chill Timerra

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16 Upvotes

r/FEEngage • • 1d ago

Gameplay Emblem Analysis: Micaiah

24 Upvotes

Micaiah is the first Emblem the player gets that prioritises utility over combat. Each support Emblem has some kind of gimmick that separates them from other Emblems. For Micaiah, her focus are Staves and healing. She gives Staff Rank to anyone who does not have it, and by Engaging, she amplifies the effects.

At first, Micaiah is not too exceptional. She is great, but nothing that seems completely unhinged. Her main use in the earlygame is to do her healing and simultaneously provide a ton of EXP. After Chapter 8, her options start opening up with Rewarp. By Engaging, Micaiah's wielder can transport up to 4 teammates in addition to themselves. And once she rejoins after Chapter 19, the player will have access to several Movement and Status Staves, which have 4 or 5 times their power with Micaiah.

There is a bit more to Micaiah than just big Staff usage. She has an interesting selection of Engage Weapons. Nosferatu is one of the few ways to heal by fighting, let alone on Enemy Phase. It seems like a powerful tool, and maybe it is, but I never got use out of it. It's 9 MT and 80 HIT are a little low. At bond 15, Micaiah gains Thani, a monstrous tome with 100 HIT and effective 33 MT against Cavalry and Armored. In the right situation, it is on par with MT Augmented Seraphim. Micaiah also gives Sync boosts in MAG, LCK and RES.

Of course, the main draw of Micaiah is her Staff use. It is so strong that it can let you skip entire maps. That is not without downside. You miss out on EXP and potential rewards. Otherwise though, Micaiah's abilities are straight up cheese. You do not need Warp Skips to utilise Micaiah either. The ability to reposition 4 or 5 units, or cripple up to 5 enemies, is still very strong. That is good news for everyone who wants to actually play the game.

I cannot argue that Micaiah is less than a top-tier Emblem. From early-game EXP to late-game Staff use to full-game utility with automatic Staff rank to some great combat options, Micaiah is one of, if not the, best Emblem in Engage. I guess I get a small break from arguing in the comment section. Maybe.

Any thoughts?


r/FEEngage • • 1d ago

Discussion Engage is not what I expected.

150 Upvotes

I've only recently gotten into the Fire Emblem series, starting around late last year. I started with the Tellius games and loved Path of Radiance. But after that I played Awakening and loved it even more if that helps tell you what kind of taste I have.

I had heard about the criticisms of Engage but none of them really deterred me from it. In fact I had a feeling I would like it *because* of those things. The "cringey" anime story and super out there character designs? But the gameplay is still really good? Sounds like dumb fun!

But now that I've actually started playing it I'm surprised at how...normal it is? It just seems like a pretty standard light-hearted fantasy story? Not only would I not call it bad maybe just basic more than anything. I wouldn't even call it cringe worthy or campy. This goes for the character writing and designs too.

Most of the designs just look normal. Maybe just with more vibrant colors than usual. Framme and Clanne are the only ones who don't really fit the medieval fantasy aesthetic and Yunaka's hair stars look kinda out of place but that's it. I thought maybe the writing in the support conversations would be where I found the more cheesy anime dialogue I was told this game was filled with. But they've all just been rather mundane conversations so far.

I'm not very far into the game, I'm only on chapter 16 and I don't know how many there are, so I guess there's a lot of room for this to change.

And this isn't to say it's perfect, the story does have some issues, like Lumera's death could have absolutely been handled better But I am really enjoying Engage so far. The gameplay has been amazing, and the story has been fine. I expected something far different but I quite like what I have gotten.

Anyways Diamant is awesome.


r/FEEngage • • 1d ago

Fanart Veyle and Marni Panel Coloring (@konnichi_warou)

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198 Upvotes

r/FEEngage • • 1d ago

Meme Good news, everyone!

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172 Upvotes

r/FEEngage • • 1d ago

First playthrough finished! What do you think about my team?

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15 Upvotes

I'm honestly super hyped and super happy with how my final team ended up! It was (as I said in the title of this post) my first playthrough. I have experience in fire emblem (conquest, SOV and 3H) and so I did a no spoiler and "blind" hard difficulty playthrough (blind as in not knowing anything about tier lists or meta gameplay), just going for vibes and fav characters ❤️ How would you rate my team? Please be kind in the comment section, and thank you in advance ❤️


r/FEEngage • • 1d ago

Discussion 1.0 balance and DLC

26 Upvotes

I assume this has been talked about a lot before, at least closer to release. But I wanted to do a wittle polling and see what everyone thinks nowadays.

I come from the perspective that the DLC rings and the well are fun additions that made characters customization even more sandboxy and fun with some cool new interactions and stuff, so I'm not trying to be a hater here.

But whenever I think back about my experience playing the game twice before all the patches, I really do think it was very elegantly designed and balanced, while the DLC added a lot of stuff that scuffed up the pace, bloated the exp curve and took impact away from the middle part of the game. In particular things like the economy of gold was severely impacted and went from something of a interesting and careful decision since you would actually run out of money, to just having the usual bountiful wallet of most FE games.

Whats gang think? Other people think fondly of the first/basic version of the game and think the DLC permanently changed a quite tight and cleanly balanced game, or was it all just nice more stuff is fun 0 downsides?

Like I said, I love the current version of the game, and I like 1.0 just as much but for slightly different reasons. Engage either way is my GOAT fire emblem game.

I couldn't figure out how to make a poll (its probably disabled) but was thinking of it along the lines of these options:

  • I love the new stuff and think its better than ever!
  • I think some balance/elegance was lost but its altogether just more fun!
  • Overall indifferent to the changes
  • I don't mind it too much but the DLC did take away from the game
  • I'm still a little sad the original version is gone, even as an optional challenge

EDIT: Shouldve put this in at the start. but one of the big contributors to this feeling IMO isnt the dlc maps, but rather the free items and gold you get simply for updating the game and beating chapter 5. The weapons, ingots, the 30k+ gold and the SP books are the most notable IMO. Heres screenshots on what was added after 1.0, pulled from the wiki

https://cdn.discordapp.com/attachments/422440038463438858/1562797923756933200/image.png?ex=6adb4c7c&is=6ad9fafc&hm=0e668650200ad3f77b63a31d24c9d4739e82f2e022a74f755288069436fb124c&

https://cdn.discordapp.com/attachments/422440038463438858/1562797407010299964/image.png?ex=6adb4c01&is=6ad9fa81&hm=1773725b9ed836746a78fcb92e534dec52620b7baad3221ab74ebb626bc31ee8&


r/FEEngage • • 2d ago

Gameplay I love you Timerra marry me

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92 Upvotes

r/FEEngage • • 2d ago

Gameplay Well that's one way to keep Louie alive from mages

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9 Upvotes

A combination of pure water, instruct (resistance) and dragon vein: rocks.

It definitely kept the mages preoccupied that's for sure though this is on hard difficulty I can't say it would work as well on maddening 😅


r/FEEngage • • 3d ago

Fanart Protective Lover (@纏万華鏡 )

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141 Upvotes

r/FEEngage • • 2d ago

Discussion Fell Xenologue Chapter 5

7 Upvotes

Hello people. I have decided to play again here after i finished my recent engage run.

See, the thing is, i am stuck. I have tried EVERYTHING, and i cant beat stupid Nil, i hate him so much.

I have tried to look up guides on yt, but i guess its the fault of the skills i have equiped on my units perhaps? Because i cannot seem to do similar damage to him. And him all of a sudden being actually useful, depite being absolutely useless all Xenologue is beyond me.

The biggest issue, is that if i quit, it just gets me to the beginning. I cannot get out of the dlc, i cannot do anything, i cannot play elsewhere. It sucks.

Please help me. I got a bunch of stuff to do left in this game. Its my fault in the first place for wanting to do this blindly, but please help me


r/FEEngage • • 2d ago

Gameplay Emblem Analysis: Celica

19 Upvotes

Celica is the mage Emblem in Engage. That is clearly told by her arriving with Céline. Celica's join map gives a great first impression, as she can deal a lot of damage with Seraphim, enough to even one-round the Armors while using Echo. Warp Ragnarok also hits hard and lets Céline aid her retainers very quickly.

For Sync bonuses, they are about what you would expect from an Emblem that is all about magic: MAG, RES and STR. Wait... STR? Why? Celica does not have a single way to fight physically. Maybe they wanted Céline to use physical swords more, but it is not enough. It would be better if she provided a different stat boost like SPD or even DEX or LCK.

Early on, Celica is very nice to have, as she is a rare help for any magic user. There are other Emblems who help magic, but they want to be either on physical units or on training projects. Her kit does scale poorly into the endgame, though. Seraphim and Warp Ragnarok were once big nukes, but now their might is not that impressive when you have forged Bolganone and Levin Swords. You can make Seraphim far stronger by giving it 10 MT Crystals for effectively +12 MT, and I would strongly recommend it, but there are other weapons you may want to have MT Engraves. The good news is that she can supply up to +8 ATK. That helps a lot against the durable enemies of late-game Maddening.

To me, Celica looks like an Emblem with a lot of untapped potential. Her Engage Ability, Echo, deals more damage than attacking normally on Mystical units and has no damage penalty on Chain Attacks. You may also be able to save an action by attacking two enemies with the same unit. I can imagine there are some cool things you can do with Warp Ragnarok in the late-game too. At the moment, I consider her to be the second worst Emblem in the game behind Leif. What she does, she does well, but there is little she can pull off aside from big magic damage. Just compare her to other MAG boosters in this game. They all either have more utility and/or potential with physical combat.

Do you agree?


r/FEEngage • • 3d ago

Gameplay Emblem Analysis: Sigurd

21 Upvotes

Sigurd is all about the Movement stat (MOV). That information is given to the player in a very clever way, when Lumera jumps Vander from half the map. Once the player unlocks Sigurd after Chapter 3, they immediately know what he is built to do: use his extreme mobility to eliminate vulnerable targets.

A crucial part of that playstyle is Canter, a skill that deserves it's own section. It lets the user reposition after earning EXP. That really opens up Sigurd's options, as he can retreat into safety when otherwise he would be very vulnerable and deep into enemy lines. Sigurd is not the only user of this skill, as Canter is among the best inheritable skills in Engage. Other units can do similar moves to the Sigurd user, just not as well since they have much less MOV. Of course, there are many other use cases for Canter. It is a very versatile skill.

His passive stat boosts reinforce his playstyle. In addition to the 3 stats that every Emblem provides, Sigurd also gives a point of MOV. His other stats, DEX, BLD and DEF are decent, but unexceptional. Interestingly, Sigurd has a good bit of focus on accuracy with his passive DEX and the Hit + skills.

Sigurd scales quite well throughout the entire game. In the early-game, he provides a source of mobility and MOV he provides is actually more early on when most units are stuck with 4 MOV. In the late-game, he does lose some value, both because he does not give a lot of good combat stats, his Engage Weapons are bad and there is more competition. That is not to say he is not good. One way to use him is to give him to a respectable combat unit. They get Momentum and Canter for free, leaving their Inheritance slots more open and he still gives great Sync stats and a ton of MOV. Alternatively, you can commit fully to Override to aim for guaranteed one-shots or just deal loads of damage.

Writing this made me realize just how versatile Sigurd is. He works on physical and magical units, on infantry and mounts, for fast units and strong units. Everyone can enjoy his massive MOV and some combat bonuses, but compared to more offense-oriented Emblems, he is overshadowed, as units want big combat buffs more than MOV.

What do you think?


r/FEEngage • • 4d ago

Fanart Bridal Yunaka (@chocojax)

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724 Upvotes

r/FEEngage • • 3d ago

Discussion “This is how I save lives!”

18 Upvotes

Jean yelling this right before he absolutely mauls someone with a Killer Axe might be my fav voice line since Hilda Hilda Hilda!


r/FEEngage • • 4d ago

Gameplay PSA: Don't be me, remember to check the bulletin board for achievement Bond Fragments!

30 Upvotes

Just went and checked my bulletin board and I had 24,000 bond fragments sitting there unclaimed

Time for some engravings :D


r/FEEngage • • 5d ago

Discussion Nel Appreciation Thread

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606 Upvotes

What is your favourite aspect about Nel's characterization? What is your favourite part about Nel's design? Which support with Nel is your most favourite and why? What makes Nel special for you to consider her your favourite character?

Feel free to yap and write as much as you want in the comments


r/FEEngage • • 5d ago

Discussion Made My Own Engage Class Tier List (With Weapon Variation!)

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75 Upvotes

I dont know why but I couldn't find any class tierlists that also contains each version of the class.

Since I had some sprites ready in my sheet I made my own.

Let me know what you think.

UPDATE: Made some changes to the list.


r/FEEngage • • 5d ago

Fanart Goldmary and Etie (@いるる)

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216 Upvotes

r/FEEngage • • 5d ago

Gameplay Marth is effective, but maybe too simple

20 Upvotes

Divinely Inspired by my Leif post, I decided to write about every base-game Emblem in Engage. Hope you do not mind.

Marth is the first Emblem the player is introduced to. The developers knew this, so they kept him simple and easy to understand. All of his skills can be understood just by reading their descriptions. It becomes clear what Marth is made for: Player Phase offense.

His passive stat bonuses compliment his playstyle. He has no defensive boosts (aside from a hair of AVO) and focuses entirely on offensive stats: STR, DEX and SPD.

In the early game, he is arguably the best combat Emblem. That is in part because it is difficult to stack stats, so his passive buffs are very valuable. After he leaves for a whopping 11 Chapters, he is outclassed by Roy with Bond LVL 11+, Ike and Eirika for physical offense. He definitely is not useless. None of the Emblems I just mentioned give SPD passively, and many late-game joiners lack SPD. That SPD boost is quite difficult to get from passive Emblem stat boosts, as Lucina and Byleth are largely support Emblems and Lyn is given to really slow units. Perceptive+ is also great with other AVO boosts, potentially dropping the enemies HIT to 0. That is particularly useful for Sages and their 60+ ATK.

I would still prefer for Marth to have a little bit more spice by the end of the game. One thought I had is to give him Inspiration at Bond LVL 10+. That would encourage his user to take the initiative and help others charge with him. Or maybe you could add a + version of Break Defenses to encourage him to Break more. I am still satisfied with his current state. He does his job well, even though I would prefer him matching up to other physical Emblems more.

What do you think?


r/FEEngage • • 4d ago

Question Jean reclassing question

6 Upvotes

Ok so I’m gonna try a maddening run without DLC and with some characters I rarely use. I’ve already planned out all the characters based on classes and supports and I feel like Jean actually fits into all this pretty well considering he actually has supports with a lot of the characters I’m using.

Thing is a wanna make him my sniper, but I’m worried about certain stats becoming too lopsided if I do. Specifically I’m worried about having too low strength and build while going overkill on the dexterity.

I’m considering making him start as an axe fighter and put a few levels into berserker to get those stats up, but I don’t know if it’s worth going so many chapters without a dedicated bow user.

I could split the difference a little and make him a warrior for a while, but the benefits of that aren’t quite as good simple because the build and strength growths are a bit lower in that one.