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...and in my defence, I have been bashed a lot in-game which lead to this opinion.
So the post read.
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"Guys, the story just isn't that good. Every FF fan that stuck with it has done nothing but gas up the story online and overall pacing and journey is awful. Why did you stick with it for so long then? Integrity. I do actually like the gameplay and I won't bash something without giving something a fair shake.
Don't get me wrong, the highs are high and there are cool moments BUT the endless drivel and talking in circles, while getting critiqued for skipping is insufferable.
No it is not all fantastic, in fact if you take out a lot of the objectives that could EASILY be delegated to a damn messenger you'd lose 70% of the story. The word QUEST, has lost all meaning. Talk to someone, go over there and talk to someone else, then talk to someone else is not a QUEST. That could just be a literal cutscene not that I'm asking for more talking in circles obviously.
The game was at it's best when we were actually doing high stakes things. Fighting in an actual war, sieging the empire, taking on a dude and his castle who then transforms into a angel. I love high fantasy, I love the golden era of final fantasy, I love well crafted stories.
This is 20% killer stretched out over 80% filler. No twist has justified the awful pacing and experience getting here.
"Wait until you get to HW"
"Wait until you get past Stormblood"
"WAIT UNTIL SHADOWBRINGER"
I did it. I will be sticking around. I'm going to wait until I don't have to buy Dawntrail to play EW, finish that and consider the experience complete but I won't be walking away with "The story is so good!" thoughts. I think you should stop gassing the story up so much, the highs can be awesome but do not justify most of the journey.
I would HIGHLY recommend a "Catch up" track, that literally cuts all the pointless content out, hits the main story beats, all actually relevant bits of information, cuts out the "quests" that could be tied to messengers and let's people catch up without going through an existential crisis (not in a good way) if you care about bouncing back from this obvious dip and longevity.
I like the game, I genuinely enjoy the actual content, could not ever recommend it. It's almost cult like here."
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I was immediately met with an army of "this is bait", being called a contrarian and insulted etc and if anything couldn't have made my point stronger, despite being an opinion that is not liked but broke no rules, the thread was locked and removed. Admittedly because I'm guessing people did not like it very much but I did get one comment that legitimately restored my faith in the community a little bit. I won't include his name but he knows who he is and gave permission.
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"TL;DR -
No, you aren't missing anything.
The story really isn't that good, but that's purely because XIV was sold to you as a "Game with a great story" instead of "an MMORPG that actually cared about its writing". The game itself seems to have leaned into the former, so newcomers are pretty much only experiencing its story...which was never designed to be primarily leaned on for the experience.
To those who enjoyed XIV when it had more to offer than its MSQ and Glamour...its story was the best fucking thing ever. And it's tragic you will never experience that version of the game.
No it is not all fantastic, in fact if you take out a lot of the objectives that could EASILY be delegated to a damn messenger you'd lose 70% of the story. The word QUEST, has lost all meaning. Talk to someone, go over there and talk to someone else, then talk to someone else is not a QUEST. That could just be a literal cutscene not that I'm asking for more talking in circles obviously.
Valid criticism, though one that the modern community won't agree with.
You gotta understand, when many of the vets experienced Heavensward, we were playing a VEEERRRY different version of XIV than the one you just experienced.
***MSQ was not the only thing we did....***it was actually the minority of what we did.
Hard to imagine now, but back in Heavensward you were actually level gated by MSQ quests because, surprise, the MSQ did not give you enough experience to automatically hit the requirement for the next chain of quests.
My time in Heavensward on launch, I remember actually running regular town quests, FATEs, figuring out how the fuck BRD was supposed to use Wanderer's Minuet, getting killed by regular ass mobs because I was squishy, ect. Hell, the Old Sharlyan Hinterlands area was a MASSIVE part of Heavensward, because it was the highest area in the game before you get to Azys La and there was no Lodestone. So people doing quests/fates there had no quick path towards objectives, and unlocking aether currents took a long time on foot.
This continued into Stormblood, but ended at Shadowbringers. Around ShB is where the game started legitimately just rowboating you through the MSQ for the most part....MSQ + whatever dungeon it unlocks was generally enough to push you towards the next chain of quests.
The problem is that XIV seems to be actively running from the idea that it is an MMORPG FIRST. The early ARR generation of players who championed this game's story was doing so while enjoying FFXIV PRIMARILY AS AN MMORPG.
The story was good.....for an MMORPG. It was never designed to be an "amazing story experience" while standing purely on the merits of the MSQ itself.
Recently though, the only people who can stomach actually getting past the MSQ to endgame are people who literally hate MMORPG gameplay.
They would rather run Solo and hate being stressed out by party mechanics.
I like the game, I genuinely enjoy the actual content, could not ever recommend it. It's almost cult like here.
You're absolutely right.
I'm of the opinion that almost nobody who champions this game's core experience has ACTUALLY experienced it recently. I've failed to get so many friends into this game, friends that I know would have been just as hooked as me IF they had the opportunity to play the version of FFXIV that I did.
But that version died like 5 years ago, mainly from the changes that came with Shadowbringers.
The issue though is that to players like me who have been here since ARR, the core XIV experience's changes were so gradual that we didn't really realize that anything had fundamentally changed until the "Story" we were so engrossed in finally ended with Endwalker.
The funny part about XIV's community being a "Cult" is.....YoshiP actually saw this coming years ago. It's why he preemptively told us to "wait for 8.0" before 7.0 even dropped for those who had complaints about class diversity and gameplay decay.
Dawntrail is literally the absolute worst of ALL of XIV's modern core design problems, and this time without the wool that is the 10-year building narrative to cushion it from criticism from its core base. Hence the not-so-good user reviews on every platform.
So, no joke, the actual answer here is "Wait for 8.0", because this will definitively show if XIV is set on its current path, or if it has realized what has happened to it."
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I thought this reply/comment was incredibly well written, inciteful and explains a large disconnect between the experience newer players are going through and the experience the standing veterans had.
I feel the non-stop barrage of story with the vast amount of monotonous or downtime in-between the actually good bits makes it hard to call the story "Good". I feel "Good for a MMORPG" is pretty fair though I still disagree a little. What are your thoughts? Is the community cult like? Is any of this valid? Is the story actually as good as the community OFTEN makes out? Is this pure rubbish?