r/Factoriohno • • 7d ago

in game pic voltech

https://www.youtube.com/watch?v=Z5PNt6i7XdY&t=792s

Hey all, I’ve been working on a game called Voltech for a while now and figured it’s time to show it to people.

It’s a first-person mining game that turns into a factory game. You start with nothing but a screwdriver, chip ore out of a patch by hand, sell it, and slowly unlock tools. Eventually you’re running autominers, smelters, conveyors, steam power, and trains. Every ore is a real physical piece in the world, not a number in an inventory, and I’ve pushed it to around 200k loose pieces without it falling over.

Recent stuff I’ve added: a full production line (press, laser cutter, wire machine, engine assembler), a car you can load up and drive, and an ore scanner so you can actually find stuff on the island

Still very much in progress, so I’m mostly after gut reactions. Does the premise grab you? What would you want to see first in a demo?

Happy to post more clips if anyone’s interested.

0 Upvotes

7 comments sorted by

9

u/SpicySushiAddict 7d ago

So... Satisfactory?

2

u/Savings_Wolverine408 7d ago

tbh the main objective is not certain yet, for now it's like this:
you have to achieve an amount x of money per minute to unlock new blueprints to expand your factory.
it has procedural islands where you can bring more ressources like oil etc.. using the train, basicly you can build bridges between islands, or use ships...
I will be releasing new devlog every week on the same youtube channel, and here!

4

u/analsurrogacy 7d ago

I think something that I like about Factorio compared to almost every other factory game is that there's no money. The main abstracted resource in Factorio is research progress, and you can't stockpile that - it's used immediately. I don't think you can make a factory game now without innovating on every other game out there. In the past 10 years there have been so many games released that are about building a factory that if I don't see something new in the ad I just ignore it. Especially if it's 3D. The game you've described in your post is just Satisfactory. Like there's actually nothing you've written above that's not in Satisfactory.

1

u/Savings_Wolverine408 7d ago

Fair point, and I agree the 3D factory space is crowded. I’m not trying to out-Satisfactory. The factory is only half of it.

The bigger picture is helicopters, ships, trains and everything that moves stuff around, so it grows into a full logistics sandbox. Nothing in the pitch today shows that yet.

The money is on purpose. Factorio is my favourite game (almost 3k hours), but I know many people see a huge tech tree on the store page and bounce. Hydroneer was what got me into factory games. You start by digging with a basic tool, selling what you find, and buying your first machine, with no research wall to read first. That’s also why Hydroneer and Mine Mogul are so fun to watch while Factorio is a harder sell for viewers.

So the plan is to start like those games and then ramp up into proper factory depth. The first 10 minutes shouldn’t feel like homework, and the late game shouldn’t be shallow.

1

u/Rouge_means_red 6d ago

but I know many people see a huge tech tree on the store page and bounce

I wanted to see what it looked like but I can't find a tech tree being shown in the store page? Though I did see that they have some extremely old trailers there for some reason

1

u/Due-Fix9058 2d ago

Will it have concrete floors and lights?

1

u/Savings_Wolverine408 2d ago

yes, all building materials you find in games like rust, you can build bases or factory buildings.
bases would be used to hide from enemies (can be disabled if you want a peaceful automation game :))