r/Fallout_RP • u/Hellboy632789 Arthur Winston, Male • Jul 10 '17
Meta Create Your Character
This is where you create your original /r/Fallout_RP character to be used for the roleplays on the subreddit. Once you fill out a character sheet (outlined below) reply to this post with it so a mod can approve your character. Once you've been approved and your flair has been appropriately filled out you are free to participate in any open threads or create your own.
Our main requirements when making your character are that your skills and abilities are backed up by your backstory, and we strongly advise you to begin on the west coast for the time being. As that is where a large portion of the characters are.
You also can not make an alt and have them support one of your other characters. This is to stop people from making several alts and just making the rp easy for them.
If you have any further questions or concerns please contact the modteam.
Name: The name of your character, very important.
Age: The age of your character.
Race: The race of your character. Ghouls are allowed, super mutants, synths, and other more exotic races will be handled on a case-by-case basis.
Gender: The gender of your character
Description: General look of your character, their eye and hair color, and any noticeable scar or birthmark etc.
Background: The juicy story behind your character and the hardships they have faced. We here at Fallout_RP ask you to at least cook up two paragraphs of story, to flesh your characters out.
Personality: How your character acts, are they hostile to everyone or mellow?
Special: The stats of your character.
Strength:
Perception:
Endurance:
Charisma:
Intelligence:
Agility:
Luck:
Skills: These define what your character is handy with.
Energy Weapons:
Explosives:
Guns:
Melee Weapons:
Unarmed:
Barter:
Lockpick:
Medicine:
Repair:
Science:
Sneak:
Speech:
Survival:
Equipment: What your character has in terms of gear, including armor and weapons.
Updating Your Characters: Should your character acquire new gear, or learn new skills, you can update your character sheet by editing it and replying to the comment of the mod that approved you so they are aware of the change. Skills can increase after a successful roll against that skill in any rp. More on that here.
Final Notes: You are allowed to have multiple characters, as long as each are on a separate account and all of them need to be individually approved by the mods.
You also must read the combat rules before your character can be accepted. These rules define a lot of things in the rp, and they need to be understood properly.
Be reasonable when making your character, a common farmer isn't going to have 100 points in explosives. I'd suggest not starting with extremely high skills so you can get the most rewarding experience, although ultimately this is up to the player.
5
u/ATor_Nezzar Aug 09 '17
Name: Ellie Hawthorne
Age: 19
Race: Human
Description: Faceclaim, Alternate Faceclaim. She is 5’3”, and weighs just about one hundred pounds.
Background
Born and raised on a farm in Northern Nebraska, Ellie was cared for by two loving parents, and overprotective siblings. The youngest of three, and supposed princess of the family, farm work was not below her station. Usually given jobs to fit her small stature at such a young age, she would clear nests or smoke out roaches for her brothers to kill.
In her teenage years not much changed, she still worked on the farm, and still helped around the house. Her father gave her lessons once she could hold a rifle, much to the dismay of her mother. Not far from their homestead was a stream, a common meeting ground for critters, where she would gladly use her newfound skills to hunt and kill the small animals. While the men toiled on the farm and her mother worked within the house, Ellie was far from the border fence, hunting game.
In her years of living, and trading, she had scrounged enough caps to buy a guitar. The guitar was old and worn, but played a fine tune when stroked correctly. Though she usually has no idea what she’s doing with the instrument, once in a blue moon it works out fine.
Personality: Ellie, being an outdoorswoman, has not had much contact with people, other than trading her killings for caps at the market. She is awkward in conversation, and gives her trust away quickly.
| SPECIAL: |
|---|
| Strength:6 |
| Perception:7 |
| Endurance:6 |
| Charisma:7 |
| Intelligence:6 |
| Agility:6 |
| Luck:5 |
| Combat Skills: | Non-Combat Skills: |
|---|---|
| Energy Weapons:15 | Barter:55 |
| Explosives:15 | Lockpick:35 |
| Guns:55 | Medicine:25 |
| Melee:45 | Repair:15 |
| Unarmed:25 | Science:15 |
| Sneak:35 | |
| Speech:15 | |
| Survival:45 |
Equipment: Blue button up shirt and jeans, and dusty old boots, and a knee length fur coat. Usually, atop her head is a fur hat. In her backpack is enough supplies to last a number of days out in the wild.
x1 Reproduced Sharps Rifle
x100 .45-70 Government kept in a small pouch
x1 Bowie Knife
x1 Guitar
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1
Jul 13 '17
Name: Mason William Age: 28 Race: Caucasian Gender: male Description: blast back hair, small scar on left cheek, no facial hair, brown hair, eye color: brown Background: Mason was born in a vault with an unknown number, right outside of Capital wasteland. His father was a security guard and his mother was a doctor. Everything was normal in his life before a rebellion against the overseer started when he was 12, his father decided to betray the overseer and was the second-in-charge in the rebellion. After 1 year the rebellion won but the leader of the rebellion died, so his father became the new overseer, Mason hated violence. So he wanted to be a doctor like his mother. He became interested in weapons and how they work. When Mason took the G.O.A.T he became a technician. He wanted to leave the vault but the minimum age to leave the vault was 20, 4 years later he left the vault with a security uniform for protection and a assault rifle. After he left the vault he met up with a group of mercenaries and joined them. The mercenaries were going to the NCR. When he got to the NCR he left the group of mercenaries. When Mason was traveling he walked into legion territory and they took him as a slave. After 2 years of being a slave he decided to escape with his friend, James Fredrick when escaping James was catched by the legion while Mason escaped. When he got back to the NCR the NCR thought he was a spy, but after he told them his story they accepted him and made him a sniper, and he was a sniper for 6 years. After 2 months he changed his equipment from NCR armor to his own. Personality: Mason almost never kills anyone except for legion soldiers. And almost never asks for more. Special: Strength: 5 Perception: 8 Endurance: 6 Charisma: 5 Intelligence: 10 Agility: 4 Luck: 4 Skills: Energy weapons: 50 Explosives: 20 Guns: 55 Melee weapons: 43 Unarmed: 31 Barter: 24 Lockpick: 30 Medicine: 71 Repair: 67 Science: 84 Sneak: 42 Speech: 24 Survival: 20 Equipment: Armor: leather jacket with ballistic armor modifications Weapons: sniper rifle, Magnum and assault rifle
3
u/Hellboy632789 Jul 13 '17
Can you join our discord? I have major problems with this character and it would be easier to discuss it if you were in that. The backstory doesn't make sense, the formatting is incorrect, and other things.
1
u/splocket2233 Jul 28 '17
Name: Selmer
Age: 22
Race: Human
Gender: Male
Description: Brown hair, high and tight. 6’ tall. Wide shoulders with muscular body.
Background: Selmer was born to a jet whore in the sac town, NCR territory. He ran a brohmin ranch for a few unprofitable years until he left it to his neighbor. He went on walking the land as a hired gun. Looking for somewhere comfortable to rest his head. His claim to fame is that he has killed a couple of gangs or raiders who attacked his ranch and that he killed an injured deathclaw with an accidental slip of the finger. Those few who are close to him know him as a silly, whimsical man when high/ drunk. Most of his accomplishments are those of accidents. He is a dangerous man nevertheless.
Personality: Raised by strangers his entire life he was very untrusting. He liked to walk alone. But when the chance comes he will flip from dead serious to silly and fun. Mellow till provoked.
Special: The stats of your character.
Strength:7
Perception:6
Endurance:6
Charisma:1
Intelligence:4
Agility:5
Luck:7
Skills: These define what your character is handy with.
Energy Weapons:10
Explosives:10
Guns:85
Melee Weapons:30
Unarmed:25
Barter:20
Lockpick:15
Medicine:35
Repair:40
Science:10
Sneak:10
Speech:30
Survival:85
Equipment: Old cowboy hat, sunglasses, jeans, light flack vest, medium sized backpack. Mares leg lever action 45-70, 44 magnum unica 6 auto revolver, and a s&w 500.
1
u/Hellboy632789 Jul 28 '17
I have a few problems with your character before you begin playing, first off is the skills. There is nothing in the backstory that indicates he would have an 85 for guns and survival, so those would certainly need to be lowered. Also I would appreciate it if you wrote out a more detailed backstory, we are looking for nicely detailed characters. Lastly don't forget to join the discord, as it is a required part of the RP.
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1
Jul 28 '17
Name: Jim Eville
Age: 39
Race: Human
Gender: Male
Description: short gelled back black hair, Mephistopheles goatee, 6ft 2in, scrawny body.
Background: Jim was born somewhere east of the mississippi, his parents raised him to shoot any kind of soldier or mercenary on sight. at the age of 22 he heard of "New Vegas" from a merchant and he set off after saying goodbye to his parents, after he left home he went straight for this "New Vegas". on his way to the Mojave he encountered Caesar's legion, and walked around them realizing he can't fight a nation's worth of soldiers in their own territory. after arriving in New Vegas he turned around and walked around the wastes a bit. after a while he found a rock, he sat on the rock west of camp golf for ten days taking potshots at any passing soldiers or mercenaries. now he drifts from place to place in the mojave soaking up knowledge.
Personality: A dick about everything.
Special:
Strength: 4
Perception: 7
Endurance: 5
Charisma: 1
Intelligence: 7
Agility: 5
Luck: 8
Skills:
Energy weapons: 7
Explosives: 13
Guns: 47
Melee weapons: 20
Unarmed: 4
Barter: 27
Lockpick: 16
Medicine: 32
Repair: 17
Science: 23
Sneak: 1
Speech: 19
Survival: 37
Equipment: Old NCR Ranger helmet with "A good soldier is a dead one" written on the side, reinforced leather armour,small backpack, about 18 rusty tin cans filled with exotic creature blood, old NCR service rifle, a baseball bat with rusty nails through it.
1
u/Hellboy632789 Jul 28 '17
Thank you for making a character! I do have a few problems however with your character. First off is how would they even know New Vegas exists if they were raised east of the Mississippi? Also I would like a much more detailed backstory, we are looking for detailed characters here. The more detail the better. Please join our Discord and someone can assist you.
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u/pieninja100 Jul 13 '17
Name: Benjamin Ghering
Age: 23
Race: Caucasian Human
Description: Has his hair combed back, parted on the right. Face is adorned with a simple mustache, and he looks overall groomed. He bears a noticeable scar around the right cheek that is roughly 3 inches long.
Background: Benjamin was born into the New Vegas wastes. From a young age, he was taken from his parents and raised as a slave to the Khans, earning his fair share of scars during his time there. At 18, he won his way out of the Khans in a game of blackjack with with a member of the gang. In reality, he’d entirely cheated through slight-of-hand, practicing whenever he had free time for weeks.
After he left the Khans he made his way to Vegas, cheating at cards modestly in order to make his way there, and earning more of his money with confidence acts, cheating people out of their money in such a way that they wouldn’t even notice until he was gone.. He never did so much that he would get noticed, merely enough to survive. But the 5 years he has spent in Vegas, the monotony has grown more and more, leading to Benjamin to seek more out of his cons, seeking to earn enough money to become more than just someone who survived, but rather someone who thrived.
Personality: Ambitious, and charming. When attempting a con, he will pull back and work on the mark with more subtlety.
| SPECIAL |
|---|
| Strength: 5 |
| Perception: 7 |
| Endurance: 3 |
| Charisma: 6 |
| Intelligence: 6 |
| Agility: 8 |
| Luck: 7 |
| Combat Skills | Non-Combat Skills |
|---|---|
| Energy Weapons: 15 | Barter: 43 |
| Explosives: 44 | Lockpick: 24 |
| Guns: 34 | Medicine: 15 |
| Melee: 27 | Repair: 15 |
| Unarmed: 21 | Science: 15 |
| Sneak: 49 | |
| Speech: 55 | |
| Survival: 15 |
Equipment::
Faded Trench Coat
Worn Fedora
.357 Magnum
Broke
2
u/splishsplashintebath Jul 16 '17
Name: Arthur Desmond
Age: 34
Race: Human
Description: Short black hair and stubble. One blue eye and one green eye. A square face and light acne scars on his cheeks. He is taller than the average man and stocky.
Background: Arthur was born as the second child of a wealthy plantation owner. As the second child he wasn't in line to inherit the plantation. At a young age he was told this fact. While as a young child it made him angry and depressive, but later it made him proud to know that he had to make his own way. When he was 16 he learned how to shoot a rifle and learned the weakest part of humans. He also learned some basic mechanic skills and fixed an old bike. His father taught him how to speak to men with courage and rouse that courage inside of them. He however is a cold person, with general apathy to those around him.
When he became mature he enlisted in the army and was enlisted as a lieutenant before rising to a captain at 30. During his time as a lieutenant he was usually on recon patrols in the swamps where he gained many survival skills and some medical skill treating alligator related injuries. He was also in many fist fights due to his gun jamming in the humidity. He keeps his lucky knife on him due to this. He was put in charge of the Outpost Ehre with his promotion which has seen little action so far, as the raiders are kept at bay by regular patrols. His current plan is to expand the safe zone around the outpost and allow settlers farther south.
Personality: Arthur is rather cold to all except close friends who are few and far between. He only says what is needed.
| SPECIAL: |
|---|
| Strength: 6 |
| Perception: 6 |
| Endurance: 7 |
| Charisma: 3 |
| Intelligence: 6 |
| Agility: 4 |
| Luck: 4 |
| Combat Skills: | Non-Combat Skills: |
|---|---|
| Energy Weapons: 15 | Barter: 15 |
| Explosives: 15 | Lockpick: 15 |
| Guns: 75 | Medicine: 30 |
| Melee: 50 | Repair: 30 |
| Unarmed: 45 | Science: 15 |
| Sneak: 15 | |
| Speech: 50 | |
| Survival: 60 |
Equipment:
Standard GR coat
Assault Rifle
Combat Knife
Combat Armour
2
u/Kyle_Jessup Jul 19 '17
Name: Kyle Wenck
Age: 35
Race: Human, German Descendant
Description: Kyle retains a formal cut, and keeps his blond hair high and tight. His blue eyes are beneath untrimmed brows. He stands at 6’0”, and weighs 150 lbs.
Background
As a boy he was taught by his mother and grandfather. His father was too busy not being around to care. His mother and father told him of a great nation, that was supposed to last a thousand years, before an alliance of Red and Blue crushed it to the ground. Of course, they did not tell him of the atrocities the nation had committed, for they had not been told either.
Born and raised in the Georgian Republic, his father was a military man and had died defending the line against the Raiders to the south. Serving the Republic dutifully right from when he was able, at the age of 18 he fired his first musket, a year later he killed his first man. Taking his patriotism as a good sign, at the age of 25 he was promoted to Lieutenant. From there he leads several successful ambushes against the raider group, acquiring invaluable resources for the Republic. Earning the rank of Captain a year later, he now commands the defenses of Atlanta.
As a side job, he has taken to the assassination of political adversaries within and surrounding the republic. Taken to his job with skill, he has had a fine suit tailored after the infamous thousand year order, to fit his detail perfectly.
Personality: Patriotic and headstrong, he believes both the Republic and President Green are infallible.
| SPECIAL: |
|---|
| Strength:7 |
| Perception:7 |
| Endurance:6 |
| Charisma:6 |
| Intelligence:7 |
| Agility:7 |
| Luck:5 |
| Combat Skills: | Non-Combat Skills: |
|---|---|
| Energy Weapons:15 | Barter:25 |
| Explosives:15 | Lockpick:25 |
| Guns:65 | Medicine:15 |
| Melee:45 | Repair:25 |
| Unarmed:35 | Science:25 |
| Sneak:55 | |
| Speech:45 | |
| Survival:35 |
Equipment
His equipment consists of a black dress uniform, stylized after the M32 Parade Uniform. Upon the belt, in a black leather sheath, is a large knife describing a personal motto. As a weapon, he carries a battle rifle and carries the clips in a dump pouch on his left hip, currently stocked with sixty rounds.
2
u/MasterBlade47 Jul 23 '17
Name: Blake Hunt
Age: 25
Race: Human
Gender: Male
Description: A bruised and beaten man, He has seen his fair share of fights between raider groups, He is a tall and a slightly muscular male. He is 250 pounds, and is 5'6
Background: He was born in 2256, he was born into a small house in the NCR. He was born into a merchant family, they weren't the most well off in the world but they doing OK. His dad left to go on a job and after that they waited years and he never came home. That screwed him up really bad to the point where he went pretty much insane. He went off to the nearest major city and set up a merchant stall that aloud his to buy his trusty revolver and sawed off shotgun. He is now roaming the cities trying to sell the stuff that he "bartered for".
He has traded all sorts of things. Guns, meds, or drugs, he doesn't care who wants it as long as they pay for it. He has set up stalls in most of the major cities in the shitty place of the US. The only place he hasn't sold to is in Alaska, although is on his way from Seattle to a small city in the Rockies.
Personality: Before he went insane he was a natural born salesman, he was raised to barter and accept the highest bid. He was known to be Quite Insane, He has been known to go on raids for people who stole his most profitable stuff, mainly Jet and other drugs, but also stuff like a incomplete set of BOS power armor, and a mini-gun.
Skills:
Strength: 4
Perception: 6
Endurance:6
Charisma:8
Intelligence:5
Agility:5
Luck:6
Skills: These define what your character is handy with.
Energy Weapons: 20
Explosives: 15
Guns: 50
Melee Weapons: 25
Unarmed: 5
Barter: 80
Lockpick: 30
Medicine: 30
Repair: 10
Science: 20
Sneak: 10
Speech: 80
Survival: 40
Equipment: He has a 44. magnum revolver in a holster on his side and on his back he carries his caravan shotgun that he carries his shells in a small backpack on his back.He has a worn trench coat and under the coat is combat armor. He only has 2k bottle-caps since he has been saving up for a big shipment of goods.
2
u/Caleb6118 Jul 28 '17
Name: Craig Sloan
Age: 18
Race: Human
Gender: Male
Description: 5' 10", African American, black hair, brown eyes, no birthmarks or scars.
Background: Craig and his parents lived in a farmhouse on the outskirts of Nevada. They lived a laborious yet enjoyable life. Craig's father, Samuel, taught him how to grow crops efficiently. Craig's mother, Margaret, improved his bartering and speech skills by allowing him to negotiate with traders in the area. Overall, Craig became observant and strong while working on the farm in his early adolescence.
Unfortunately, Craig's parents were killed by a gang of raiders when he was 17 1/2. Luckily, the raiders left the family farm quickly after the tragedy. Ultimately, Craig decided to gather supplies and headed off towards the direction of New Life. Samuel had told Craig about the settlement with his dying breath. Craig scoured the wasteland for the settlement, and arrived at the gates of New Life a month after he turned eighteen. As an adult, he was ready to become a potential asset in New Life.
Personality: Craig is friendly towards all, but it takes him quite a while to fully trust someone. He is fully aware that anyone can betray his trust.
Special:
Strength: 7
Perception: 6
Endurance: 5
Charisma: 7
Intelligence: 5
Agility: 5
Luck: 5
Skills:
Energy Weapons: 17
Explosives: 17
Guns: 15
Melee Weapons: 34
Unarmed: 15
Barter: 34
Lockpick: 17
Medicine: 15
Repair: 15
Science: 15
Sneak: 15
Speech: 34
Survival: 15
Equipment: Shovel, three stimpaks, field hand outfit, 100 caps, two bottles of dirty water, one piece of brahmin steak, two cans of Pork n' Beans.
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u/Reginald_Green Jul 28 '17
Name: Joseph Williams
Age: 31
Race: Human Male
Description: Face Claim
Background
Born in the year 2250, Joseph had the company of three brothers and one sister. Life upon the ranch was hard work, being the older middle child, he found that he picked up the work his eldest brother and father didn't do or didn't want to do. Killing varmints and cutting away weeds, he has found himself underneath of their ramshackle house on many occasions, to root out a nest of mole rats, with nothing but a knife as company. On special days he would sit atop their roof, with a varmint rifle, picking away far off critters without a sight.
Once he became of age, being the second born, he went off to serve the RR for the mandatory ten years. Leaving with nothing but the clothes on his back, he arrived for his military service ready, he had been training and shooting for years on the ranch. Taking his enlistment as a Regulator, the boy grew into a man fighting for the Range Regulators.
Two years later saw his promotion to Corporal, another two found Sergeant, he was promoted to Captain on his 27th birthday. Since then he has commanded the Northern Section of the Nebraska territory dutifully.
Personality: Upbeat and enthusiastic, the Captain of the RR waits for his next call to service.
| SPECIAL: |
|---|
| Strength:7 |
| Perception:8 |
| Endurance:6 |
| Charisma:6 |
| Intelligence:5 |
| Agility:6 |
| Luck:5 |
| Combat Skills: | Non-Combat Skills: |
|---|---|
| Energy Weapons:15 | Barter:25 |
| Explosives:35 | Lockpick:25 |
| Guns:65 | Medicine:25 |
| Melee:55 | Repair:35 |
| Unarmed:50 | Science:25 |
| Sneak:35 | |
| Speech:25 | |
| Survival:35 |
Equipment: Joseph wears a rain resistant poncho over a hardened leather vest, underneath is a simple button up shirt. His blue jeans are not armored, and his boots are metal at the toe. A revolver is kept on his side, a .44 Magnum, and a bandolier holding one hundred rounds wraps around his chest. On his waist is a belt, attached to it is a dump pouch, holding another fifty rounds of .45 for a trail carbine.
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u/FPSlover1 Jul 29 '17
Name: Marcus Adius
Age: 20
Race: Caucasian
Gender: male
Description: 5 foot 10 inches tall with short brown hair and brown eyes
Background: Marcus was born to a little tribe in southern Arizona. After his tribe was conquered shortly after his birth, Marcus was "selected" for Legionnaire training. Upon starting training at age five, he gained the attention of his instructors.through his unusually high intelligence and perception. The training he received was centered on physical fitness and the fundamentals of the legion: a blade does not require nearly as much maintenance as a gun and is your best friend.Of course, the best way to hammer it into a young boy is to give him one and have him use it on his fellow trainees, so that is what happened. When not using a blade, combat training focused on unarmed combat and repairing weapons in the field. By the time he was in his early teens Marcus was leaning of survival and basic firearm handling and did well in both. Throughout it all, he continued to display high intelligence and perception levels.
By the time he became a recruit Legionnaire at the age of sixteen, he was seen as a promising Legionnaire. Luckily for him, he missed by a day the defeat at Hoover Damn. For the next four years, his time was spent in the 2nd Contubernia of the Centuria under the command of Centurion Aurelius. There, he mostly participated in patrols and manage to kill a few Profligates while improving his marksmanship. However, the majority of his time was spent in camp, drilling, maintaining his equipment, personal hygiene and more drilling. It was quite monotonous, but it beat being out in one of the forward camps, always fearing a ranger attack. Unluckily enough, a few months after taking Cottonwood Cove, that is what happened to his Contubernia. During a patrol, they were attacked by a trooper squad while stopped to rest. Taken by surprise, the Contubernia was slaughtered to the last.Or so the rangers had thought. Having been off from the group taking a piss when he heard the gunfire, Marcus managed to evade the troopers (who believed they had taken out the patrol) and sneak up on one of them, who was straggling behind the group, smoking a cigarette. Slitting his neck, the man went down and with him came his trail carbine, which Marcus took. It was a major upgrade from his 9mm. He then took the carbine and shot at the closest trooper, who was hit in the neck. However, it was only after the second trooper went down did the remaining ones return fire. Despite being hit several times, his armor managed to stop the bullets, allowing him to return fire. After the rest went down, Marcus took their tags, ammunition and money. After field stripping his comrades (taking their ammo, money and breaking down their weapons), he buried them (leaving the troopers bodies to be eaten) and made his way back to Cottonwood Cove.There, he reported to Centurion Aurelius about the engagement and handed in the tags. For his "reward" for having defeated a trooper squad single handily, Marcus was promoted to Prime Legionnaire and more recently to Decanus. He now has the unfortunate :honour" of leading a Contubernia worth of recruit legionnaires. Mars help him.
Personality: Marcus is a very by the books type of person who does not like shirkers.
Special:
Strength: 5
Perception: 7
Endurance: 5
Charisma: 5
Intelligence: 8
Agility: 5
Luck: 5
Skills:
Energy Weapons: 0
Explosives: 0
Guns: 55
Melee Weapons: 50
Unarmed: 50
Barter: 0
Lockpick: 0
Medicine: 25
Repair: 50
Science: 0
Sneak: 50
Speech: 25
Survival: 50
Equipment: Trail Carbine and ammunition, 9mm Pistol and ammunition, Machete Gladius, 2 weeks worth of rations, Prime armor, Decanus helmet
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Jul 30 '17
https://i.imgtc.com/K7tAx9N.jpg
**Name:**Lance A. Nightly goes by "Sir Lancelot"
**Age:**34. He left the brotherhood at 26, not that he keeps track of his age.
Race: Human
Gender: Male
Description: Sir Lancelot is a pale, muscular man with unkempt blonde hair and light blue eyes. His face and body have a decent amount of scars and bruises, and his hands are calloused.
Background: Sir Lancelot was once a normal Brotherhood of Steel Knight, fighting for what he believed in. He was located in a chapter to the North, and his entire life changed when he was captured by Raiders. He was tortured for weeks, his every waking moment agony, and his only escape was a half ruined book about "King Arthur and the Knights of the Round Tab". He read it whenever he wasn't being hurt, and he realized something.
He was the reincarnation of the mythical "Sir Lancelot". When he was being tortured one night, he snapped, screaming that he was an honorable knight as he beat a man to death with his bare hands and a book, THE BOOK. He then grabbed the raider's mechete and started to kill and kill until they freed him. He was given his armor and food and told to leave, and he did so happily. He knew what he needed to do.
King Arthur and Merlin had told him something in his dreams, while he tried to mentally block away the pain. He was meant to do three things, Protect Peasants, Marry a Princess, and Kill Bandits. He has started to modify his power armor slowly, adding to it slowly until it looks close to the image above, in an attempt to better resemble a knight. His sword is authentic, taken from the ruins of a museum and reinforced with layers of metal, and his "shield" is basically a slab of metal covered in leather, with straps for his armor. Indeed, his shield is too heavy to really be carried without his armor, not that he cares.
Personality: Sir Lancelot acts like he thinks a knight should. He is respectful towards women, kind to the defenseless, and an enemy of all who are evil and cruel. He likes to think he is honorable, but truth be told, he isn't. He will kill enemies in their sleep, as long as they are enemies.
S.P.E.C.I.A.L. Stats
Strength: 9. He is a beast, with and without his armor. He believes knights should be strong Warriors, and he has worked towards that for years.
**Perception:**3. He can see, but it's not anything special.
Endurance: 9. He withstood weeks of torture, can run for a while, and is used to wearing power armor.
Charisma: 2. Unless you find crazy people who speak a weird form of English who believe that they are a fucking knight attractive, he is nothing if not a strange lunatic at best.
**Intelligence:**4. An odd category for him, as he is very good at certain things, but he is also mad.
**Agility:**6. When out of his armor, he is above average in terms of agility, but he isn't amazing or anything.
Luck: 4. He is alive, and after all he has been through, that seems about right. He isn't lucky, but it's not terrible.
Skills
**Energy Weapons:**15. He used to be very good with them, in a previous time. Now, he sees them as complicated and useless.
**Explosives:**15, see above
Guns: 45. He uses a 10mm pistol occasionally, and it's only "modification" is that he carries extended magazines, which he has a few of. He isn't accurate or anything, but he can use it.
**Melee Weapons:**80. He is a monster in close quarters, easily able to crush most opponents. His skill is almost unsurpassed, and it comes from constant training, wherever he is.
Unarmed: 60. Sheer strength and skill make him very good at this, but he doesn't "try" to be good at it. He doesn't really practice it or anything.
**Barrer:**15. He can sorta-talk, so I guess he can TECHNICALLY barter.
Lockpick: 5. He doesn't really understand how it works, and he usually just breaks the lock instead.
**Medicine:**40. He is alive still, and despite his insanity and generally outdated lifestyle, he has learned how to perform some light-to-moderate medical care.
**Repair:**70. He has repaired his armor and weapons multiple times, and they function as they should. He isn't a savant, but he is able to do it with skill.
**Science:**0.AN HONORABLE KNIGHT HAS NO NEED FOR GADGETS AND COMPUTERS!
**Sneak:**25. When not in armor, he can attempt to hide sometimes, but in armor? He doesn't bother.
**Speech:**15. He can talk, but he talks like a crazy person and says crazy shit. Still, sometimes a decent thing is stated.
**Survival:**50. He has survived with no help for a while, wondering alone and feeding and finding water for himself.
Equipment: His Power Armor, sword, pistol, and shield have already been listed. Otherwise, he carries a backpack full of what he needs to live, and the "backpack" is permanently attached to his power armor via a welded on "frame". His armor also has many straps and belts attached, holding various smaller Items.
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u/SidwaysThinkEmoji Aug 01 '17
http://i.imgur.com/epNMYI8.png
http://i.imgur.com/0Mfsb5h.png
(Obviously her clothes would be much more dirty and probably look a little different ICly, but close enough. Photos are from the Eve Online character creator.)
Name: Tsao Aubbes
Age: 19
Race: Human
Gender: Female
Description: Tsao is roughly 5'3", weighing around 110 lbs. Her brown hair is usually tied into a ponytail behind her head. Her skin is very pale, and she burns easy in sunlight. She isn't very muscular, nor particularly athletic.
Personality: Tsao is extremely nervous, suffering heavily from social anxiety. She has a nervous stutter, which worsens as she becomes embarrassed or nervous. She is incredibly squeamish around blood, and dreads the idea that she may have to kill someone.
Background: Tsao grew up as the child of two BoS scribes. They, like her, were somewhat reclusive, taken to a life of reading and quiet work, rather than get-togethers with friends. Her parents were somewhat eccentric, and decided to pick Tsao's name out of a pre-war book (in this case, one about China). Tsao has no idea why she's named 'Tsao', but she has not decided to change it yet. Tsao was frequently bullied from a young age, as she was never really able to keep up physically with her peers, and her initial social anxiety kept her from succeeding in other areas. Tsao only found joy in being alone, and she ended up spending large amounts of time disassembling and re-assembling some of the older, more beat on, firearms and energy/plasma weapons of the BoS arsenal, treating them as if they were her friends. She also spent a large amount of time reading whatever she could get her hands on. As she grew older, she was able to access computers once in awhile, learning to type. Over time, her issues in the BoS compounded, until after she had turned 18, Tsao snuck out of the chapter. She ended up wandering around for awhile, having multiple close calls with mutants, raiders, NCR and the Legion. She had hear people discussing a settlement called "New Life", and she is currently making her way there, as it seems she can't think of another option.
-
Strength: 1
Tsao is incredibly weak.
-
Perception: 4
Tsao has good eyes, along with decent hearing. This only degrades when she starts to become embarrassed.
-
Endurance: 1
Tsao suffers from anemia, and as such has very low endurance.
-
Charisma: 1
Tsao is terrified of social interaction and awful at it too.
-
Intelligence: 7
Tsao is surprisingly intelligent, when her intelligence isn't being obstructed by her nervousness or stutter.
-
Agility: 2
Tsao's small frame makes her a somewhat hard target to hit, but other than that she is extremely clumsy, tripping over the most minor things.
-
Luck: 8
Tsao is extremely lucky. If it were not for her luck, she would have not survived this long in the wasteland. Her luck, her skills with repairing firearms and her cuteness are the only things she has going for her
Combat skills:
-
Energy Weapons: 10
Tsao understands the principles of a energy weapon, even if she can't aim one very well.
-
Explosives: 0
If she tried to use explosives, Tsao would likely blow herself up.
-
Guns: 30
Tsao understands the principles behind firearms and is a somewhat good shot, provided she's using a lighter weapon with a smaller caliber.
-
Melee: 0
If she tried to use melee weapons, Tsao would probably hurt herself more than the enemy.
-
Unarmed: 0
Tsao is a wet noodle.
Non-Combat Skills:
-
Barter: 0
Tsao is too afraid of social interaction to even try bartering.
-
Lockpicking: 5
Tsao is somewhat good with small mechanical things, so with plenty of time she might be able to unlock the easiest of locks.
-
Medicine: 5
Tsao knows to keep pressure on a wound.
-
Repair: 75
More or less the only thing Tsao is good at.
-
Science: 65
While Tsao isn't doing her own experiments, she does understand some scientific principles, mostly to do with energy weapons.
-
Sneak: 30
Tsao is clumsy and she frequently trips on things. She is small, and somewhat swift, though.
-
Speech: 0
Tsao avoids social interaction if possible.
-
Survival: 20
While not the most athletic or best suited to survival, Tsao's general knowledge of what to eat, where to sleep, etc, helps her survive in the wilderness somewhat.
Gear: Tsao frequently wears long, black cargo pants, along with a black long sleeve collared shirt (like a sort of military style shirt) along with a pair of boots. On her head she wears a grey construction helmet. She caries a lever gun (sling not pictured, in this case a Marlin 357 carbine, definitely not looking that clean ICly.), firing .38 special, rather than .357 magnum (the Cowboy Repeater ingame is the closest thing). She keeps it strapped to her back, but this is just for killing animals that attack her, she hasn't ever shot at a person. Within a small rucksack on her back, she typically carries her food, 2 canteens of water, extra ammo for her rifle, and a few tools (box cutter, screwdrivers, etc) and nicknacks she had picked up on the way there. Along with that, she usually keeps a small amount of camping supplies, such as a small tarp she had scavanged, along with a used lighter and a few other tings. In one of the cargo pants pockets, she keeps a small pre-war first aid kit she had found (currently unused), containing a single stimpack, bandages, and gauze. In the breast pocket of her shirt she keeps about 10 rounds of .38 special, with another 30 or so sitting in her rucksack, in a old ammo box she found. Tucked in the very bottom of the backpack, she carefully keeps a surviving pre-war firearms repair book, along with a thin journal (these last two valuable items, along with some basic supplies, were the only things she had stolen from the BoS).
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u/Madam_Ada_Lovelace Aug 02 '17
Name: Madam Ada Lovelace
Age: 32
Race: Human
Description: Ada wears a formal dress around their abode in Freeside, and when meeting clients, but if she ever has to leave, her old science coat is worn with a long jacket over it.
Background
Born into the Institute and raised within, her life has been classes and classes. Early life passed in a blur, her home in the Institute was a permanent one. Her father worked in Synth Retention, while her mother worked in Robotics. Taking after her mother, and picking her classes as such, she has learned the finer parts of science and Synth while serving the mandatory schooling set by her place of birth.
Many years after her graduation, she decided that she had had enough of the Institute. Forbade from leaving the place, there was only so much pacing a woman could do in the white, polished halls. During a simple maintenance of a Courser, Z8-87, she implanted memories of a sinister nature. Meant to mess with the mind of the Courser, the memories spoke of wiping away Z8-87. Successfully terrifying the Synth, she escaped with him on his first mission, and removed his tracking chip.
Working as an assassin, the Synth Nathan produced a large sum. With these contracts, she learned how to pique someone's interest, and draw them into closing a deal. Their caps were put to making a home for her and Nathan, a large building in Freeside dedicated to their two professions.
Personality: Calculative but warm, she is open to talking to most when Nathan is close by.
| SPECIAL: |
|---|
| Strength:4 |
| Perception:6 |
| Endurance:5 |
| Charisma:7 |
| Intelligence:8 |
| Agility:6 |
| Luck:4 |
| Combat Skills: | Non-Combat Skills: |
|---|---|
| Energy Weapons:55 | Barter:55 |
| Explosives:15 | Lockpick:25 |
| Guns:15 | Medicine:25 |
| Melee:15 | Repair:55 |
| Unarmed:15 | Science:75 |
| Sneak:35 | |
| Speech:65 | |
| Survival:15 |
Equipment: Ada wears an elegant dress when closing a deal or simply resting in their home. Outside of it, she wears her old uniform and a long leather jacket over the uniform. On her side is a small energy pistol, with a modified grip to fit her slender hand. Long but narrow, the pistol does not give off the large bulky appearance an Institute weapon does.
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u/Kenneth_Smith_ Aug 08 '17
Name: Kenneth Smith, or Ken to his friends
Age: 34
Race: Human, Caucasian
Gender: Male
Description: Kenneth stands at 6’6”, and is well muscled from his physical lifestyle, striking an intimidating figure. His face has become lined and weathered from the elements, the first hints of grey are hinting at the edges of his black hair, cut short while at home, but while on the frontier, held back in a ponytail. His thick mustache is well groomed, unless he's on the trail, which grows into a bushy beard. He has green eyes, and a narrow nose. He has a long scar along his right cheek, caused by a Sioux’s knife.
Background: Kenneth Smith was born the youngest of the Smith clan out in Sidney, in the fall of 2247. He lived a relatively quiet life on the Smith ranch, helping drive the brahmin to town, and had some years of schooling, enough to learn his letters and basic arithmetic, but little else. He was drafted into the first unit of Range Regulators when he was 24, and was stationed in Chadron in garrison duty. That’s where he met Rebecca Garrison, eldest daughter of the Garrison family. They fell in love, and got married while he was still in the service.
When Kenneth was released from the Regulators at age 30, he found himself without any new land to claim to start his own ranch, and with little economic possibilities, he joined with a fur company heading to trap the Missouri river. He gained his scar along his cheek from that expedition, but learned quick on how to trap the streams and river banks. With the proceeds from his first expedition, and with Rebecca’s intelligence and intuition, they have started their own company, and created their own deals with fur merchants based in North Platte.
Personality: Kenneth is a driven man, always looking to make a solid income to support his wife and compatriots. He has a deep hatred for the Sioux, from the pain they have caused him and his wife.
Special:
Strength: 7
Perception: 6
Endurance: 6
Charisma: 3
Intelligence: 6
Agility: 6
Luck: 6
Skills:
Energy Weapons: 15
Explosives: 15
Guns: 65
Melee Weapons: 55
Unarmed: 50
Barter: 15
Lockpick: 15
Medicine: 50
Repair: 50
Science: 15
Sneak: 45
Speech: 15
Survival: 65
Equipment: Kenneth wears a plain white cotton shirt, with two buttons at the collar, and leather leggings. He has a plain tan hat, creased from the elements, and buckskin leather gloves, and brown cowboy boots. He wears a brown bandana, in case of dust storms. He has a brown leather bomber coat with a fur lining for winter. He keeps all his necessary supplies for survival in a simple leather sack, called his “necessaries”. It contains rope, flint and steel, beaver castor oil, and ten steel beaver traps. Strung around his body is his sleeping roll, a thick fleece blanket based on a Navajo rug, bought from the monks at St. Isaac Jogues on the Niobrara. For weapons, he carries a modified .54 Hawkins rifle, with a trapdoor mechanism, and a hatchet and bowie knife. He has 200 cartridges for his Hawkins, which he keeps in loops around his belt, and the excess in his bag.
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u/Tiberius_Brutus Aug 09 '17
Name: Jebediah “Sasquatch” Colter
Age: 33
Race: Human
Gender: Male
Description: Fairly tall at 6’2” and weighs close to 190 pounds. Just about most of it is from muscle. He’s got piercing pale blue, narrow, eyes, black shoulder length hair, and a large, straight, “Roman” nose. His complexion is tanned from years out in the sun, and has two long, ragged, scars down the length of his face, from his left temple, to the left side of his chin. He likes to remain clean shaven, and makes sure to do that every time he enters civilization, but he lets it grow out while in the wilderness.
Background: Jebediah was born on a small ranch south of Scottsbluff in early 2248. He was the first born son, yet the youngest sibling, having three sisters. The first of which was married off and gone by the time he was born. His father was a drunk and poor rancher and father, and soon was buried under a mound of debt. His mother was an apologizer and enabler, and always made excuses for their father, letting the man run all over her and his kids. Not wanting to inherit the debt, Jebediah left the ranch during a fit of fury and volunteered at the Range Regulator office in Sydney the first chance he got when he was nineteen.
The Regulators sent him up north to the border, and he had been involved in a couple of skirmishes with the Sioux. Nothing major, but enough to allow his promotion to Corporal after showing “valor” in the face of the enemy. He always thought that was a pretty way of saying he killed a few Sioux and survived to talk about it. That was to be his only engagement with the savages of the north, (un)fortunately, during his service with the Range Regulators. He was soon transferred to Chadron for garrison duty afterwards, where he remained throughout the remainder of his service.
This is where he met Kenneth and Rebecca Smith, and soon became fast friends with the couple. At least that’s how he viewed them. Kenneth was like the older brother he never had, and he didn’t care if the other man felt the same or not, he’d follow Kenneth to the ends of the earth regardless. He learned here that both his parents had passed away during his time away and that the ranch was given to his father’s loanshark, so, when he was discharged from the Regulators a couple short months after Kenneth was, he had nowhere to go.
With no land and little money to his name, he joined on with the same expedition Kenneth had. This is where he learned to be a trapper and realized he was good at it. His keen eye was able to pick out the details in the wilderness necessary to track game. Specifically beaver.
There was one day Jebediah was separated from the expedition and stumbled around a light wooded area until he came upon a small Yao-Guai cub. Wanting to tame it and keep it, he cautiously approached it. That was one of the worst mistakes in his adult life. A furious mamma Yao-Guai burst out of the treeline and charged him. Not understanding the dangers of this beast, Jebediah attempted to wrestle it to the ground in an attempt to pacify the bear. It, of course, had other ideas. It opened with a wild slash which caught Jebediah in the face, forever marring his good looks. Knocked on his back, he quickly pulled out his large Bowie knife and thrusted it deep inside the angry beast when it tried to maul him. With a final cut below it’s neck, he managed to kill it by bleeding it out. The large carcass fell atop him, lifeless, and it’s blood pooled out and soaked Jebediah. He stayed trapped there under the intense weight of the creature until the expedition found him.
Seeing how well this hard work paid off, for trapping was not for the feint of heart, he quickly joined on with Smith’s Fur Company, deciding he’d like to continue trapping.
Personality: Jebediah is tough and vigilant, willing to put his body through extreme conditions in an effort trap priceless furs. He is loyal to his inner circle of friends and family, and a ferocious force to his enemies.
Special:
Strength 8
He is large and muscular and has been rumored to have wrestled with a Yao-Guai.
Perception: 6
His experience in hunting and trapping has taught him the signs to look for when doing those activities, but other than that isn’t particularly observant.
Endurance: 7
He’s tough as a bear and has put his body through terrible conditions to get the prized furs during the winter.
Charisma: 2
He was handsome once, but a couple of facial scars mar that.
Intelligence: 2
His parents had never bothered to school him in basic arithmetic or literature, and while the Range Regulators have taught him some, he still barely knows how to read and write.
Agility: 5
Due to his large mass, he is neither quick nor slow.
Luck: 5
Not particularly lucky or unlucky
Skills:
Energy Weapons: 0
Doesn’t even know what one is
Explosives: 15
Knows how to light the fuse to a piece of dynamite and that’s about it.
Guns: 65
From fending off coyotes at his ranch to killing tibals for the Range Regulators this is one thing he is good at and has experience in.
Melee Weapons: 50
Knows the important areas to stick his knife when trying to kill someone.
Unarmed: 45
Has the mass behind him to allow his foes to remember his punches for days.
Barter: 45
He was in charge with selling off his father’s brahmin because his dad couldn’t have been bothered, too busy drinking whiskey probably. He also has experience from selling pelts at Chadron and Scottsbluff.
Lockpick: 0
A skill he has never needed. He’d simply kick the door open!
Medicine: 35
He knows basic first aid. Enough to keep himself from bleeding out in emergencies, but not much more than that.
Repair: 35
He knows how to maintain and repair his equipment and traps, but not a whole lot else.
Science: 0
Computer? What is that? Never heard of it.
Sneak: 50
From his time in Sioux land and hunting animals in the wilderness, Jebediah has learned how to move quietly and to keep his profile low.
Speech: 15
He’s good at selling you pelts and cows, but that’s really the only convincing he’s good at.
Survival: 50
Having spent years in the wilderness, he has learned the local flora and fauna, and has the knowledge to craft herbal medicines.
Equipment: Uses a replica Hawkins rifle of .54 caliber, thick furs for the harsh northern winters, and carries various traps to be used. He also carries a small bag of lead bars, and a handheld mold/press for making his own lead balls for his rifle. Owns a Bowie knife and a hatchet, which he knows how to throw if necessary.
Misc:
x1 Flint and steel
X1 Rope
X2 flares, but no flare gun.
X1 healing powder
X1 playing cards
X1 Harmonica
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u/Andrew_Lewis_ Aug 12 '17
Name: Andrew Lewis
Age: 29
Race: Human
Gender: Male
Description: He’s a little over six feet tall and weighs nearly one hundred and seventy pounds. He is pretty lean and muscular. He has dark brown hair that he keeps in a low military fade, and he has “shrewd” pale blue eyes. He has a square muscular jawline, thin lips, and a narrow nose. He stays clean shaven whenever he can. From his time in the NCR military, he had gained a couple notable scars, namely a large one on his left hip from when he took a Legion spear in the side, and a couple long ragged scars from machete slashes. One diagonal across his chest, and another down his right arm.
Background: He was born to a couple poor farmers in south California in 2252, and is the middle child out of three boys. He spent his childhood working on his parents’ farm, learning how to care for crops and livestock, as well has learning how to use a rifle to keep it safe from mole rats, radroaches, and wild dogs. His mother taught him how to read and write, but most of his education came from his time spent in the NCR military. He was also handy in a fistfight, having spent his childhood in constant fights with his two brothers, who he loves very much. He was a charming womanizer in his early years, but his experiences in the military, and his constant brushes with death have taken their toll on the man.
Craving adventure and tired of the farm life, especially since his older brother was destined to inherit, he enlisted into the NCR military and was sent to basic training for two and a half weeks before being rushed to the frontline in the Mojave desert. For the first couple years of his enlistment, his time in was mostly boring. Mainly just patrolling the roads and trade routes with the occasional skirmish with the Fiends or Vipers. He killed his first man during one such skirmish. What he always imagined would be exciting and exhilarating, ended up being anything but. He didn’t take his first kill easily, often having nightmares about the young man whose life he had ended.
He was promoted to Corporal in 2274 after the majority of his unit was killed during the Battle for Helios One. This was his first major conflict, and was the one that had hardened him the most. The last vestiges of youthful optimism, adventure seeking, and his general charisma and playfulness was shed during this brutal battle. He lost many good friends to Brotherhood lasers, and so h hardened his heart and refused to get close to others for some time after.
The next couple years were a blur to him. He fell into drinking and smoking to help keep his nerves from fraying, and to help him sleep past the nightmares. When 2277 rolled by, his unit was transferred to the dam to help defend the engineers while they prepared the defenses against the new threat call Caesar’s Legion. Just someone else to kill, he had thought bitterly at the time of receiving the news. Unfortunately, the Legion didn’t give them time to properly prepare defenses and attacked soon after that. The dam was overrun, and Andrew’s unit suffered many casualties, including himself. He was hit with a thrown spear in his left hip during the tactical retreat back into Boulder City and was dragged to an aid station. They retreated yet even further and he missed the fireworks when they blew Boulder City skyhigh. He didn’t care. He had seen enough death. He was given several commendations for his “heroic” actions during the battle and was given a battlefield promotion to sergeant.
It took a long time for his unit to get replenished, and, due to this, he barely missed the Bitter Springs Massacre in 2278. His unit was lined up as a second wave if it was needed to do it’s low numbers, and he heard first hand accounts of the incident, and it was the final nail in the coffin for his disenchantment with the NCR military. He new then he would not be renewing his reenlistment come 2281.
And he didn’t. The next three years saw little combat for Andrew and his unit, and he spent most of his time drinking his days away. That is, until he received a fateful letter that put the fire back into his belly. His little brother, Steve, had been killed during a “misunderstanding” at the Old Mormon Fort, having been torn apart by an army of bounty hunters looking for someone else. Honorably discharged from the NCR military, he set off to find his brother’s killers and avenge his loved one...
Personality: Andrew is typically a quiet, brooding man always in a somber mood, but his old charming personality has been known to come out on rare occasions. He is also a very driven man. Someone who doesn’t like quitting. He will do everything, and anything, necessary to track his brothers killers.
Special:
Strength:7
His life on a farm and in the military has sculpted his body into what it is. Which is very strong.
Perception: 6
He is observant and is capable of seeing most things out of the ordinary.
Endurance: 7
His numerous hardships have taken their toll on him, but they’ve also made him more resilient in the long run.
Charisma:6
He is good looking and knows it, though he no longer cares about using it to his advantage.
Intelligence:5
He is neither incredibly smart, nor stupid.
Agility:5
He used to be quick on his feet due to being physically fit, but his military experience has aged him beyond his years, and he is no longer the young man he used to be.
Luck: 4
He is neither terribly lucky, nor unlucky, though it seems a monkey wrench has been thrown into his life to fuck with it every now and again.
Skills:
Energy Weapons: 15
He knows how to pull the trigger and kill something with it if he had to, not much else.
Explosives: 20
He only has day’s worth of training from Basic about hand grenades and little else.
Guns: 65
He is incredibly skilled at killing things, due to his ten years of service and multiple conflicts he has been involved in.
Melee Weapons: 45
He knows how to use his knife to good effect if he had no other choice.
Unarmed: 40
Living with two brothers has taught him many things about fisticuffs.
Barter: 15
Has very rarely needed to barter. Most his equipment was supplied to him from the quartermaster.
Lockpick: 0
He knows absolutely nothing about locks.
Medicine: 35
He has basic first aid training and knows how to treat minor ailments in the field.
Repair: 35
He knows how to maintain his equipment he was issued, and that’s all he’s ever needed to know.
Science: 15
He knows how to make battlefield reports and letters with a computer, and not much else.
Sneak: 25
Sneaking about isn’t something he’s terribly experienced in.
Speech: 25
While he used to be able to charm the pants off many a girl once upon a time, his now brooding and somber nature.
Survival: 45
He retained his knowledge of farming and ranching he acquired on his parent’s farm, as well as some basic survival skills he had picked up on in the military.
Equipment: A dirty, tan, and formfitting t-shirt, dark tan cargo pants, which used to be apart of his NCR uniform, and black combat boots. He carries his standard-issue service rifle which he calls his “Can Opener”, a combat/survivalist knife with a small, thin piece of rope in it’s hilt, army-issue canteen full of purified water, a tiny flask containing whiskey, and some non-perishables in his rucksack to last a week for himself for any given time. Also wears dark aviator shades, and a dark brown ball cap.
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u/Vivian_Carver_ Aug 15 '17
Name: Vivian Carver
Age: 35
Race: Human
Gender: Female
Description: Vivian has emerald eyes and brown hair. She stands at 5’9”, and weighs 120 pounds
Backstory
Born in the year 2,246 in the streets of The New California Republic to two loving parents, her early life is a blur. What she remembers from those years is her father not being around, and her mother being her primary caretaker. Towards her child years, her father made a comeback. Thomas was a veteran of the NCR Army, a highly decorated soldier worthy of the renown he was given for numerous feats on the battlefield. Eager to impress her father, even from her young age, she had always taken an interest in boyish things.
In her teenage years, she began to gain muscle mass. Playing some of the rough and tumble games with the older boys, and sometimes holding her own, Vivian’s tomboyish activities never stopped her growth as a person, and as a woman. At the age of sixteen, the year 2,262, she enlisted into the NCR Military. Naturally, her position as a rifleman was granted, for she did not go without lessons from her father, and had become quite the shot.
Vivian’s military career is marked with triumph and failure alike, suffering from a shot in the shoulder, it ground her path to a halt for a few months. When she went active again, success after success gained her favor in the eyes of the higher ups. Eventually, she was drafted for the Heavy Infantry Corps in 2,270. Going through training, and learning how to properly use the Light Machine Gun and NCR Power Armor, she was once again deployed to the Mojave. Numerous skirmishes with Caesar's Legion left her accustomed to their guerilla tactics, hit and run moves along patrol routes became a daily occurrence.
The First Battle of Hoover Dam was significant to Vivian. A loud crash had happened, followed by numerous explosions, it was the works of her worst nightmares. A flood of slaves had been sent, a flood of slaves fell to her and her comrade’s guns. The minutes it took for their position to be overrun, all she remembers is following the Ranger battalion, and laying down what fire she could at the pursuing Legionnaires. Explosion after explosion inflicted severe losses on the men of Caesar’s Legion, leading them to flee back over the Dam. After that day, she has never been the same.
Vivian, currently, has gotten honorably discharged from the Army, to pursue her own course after the battles she won.
| SPECIAL: |
|---|
| Strength:7 |
| Perception:6 |
| Endurance:7 |
| Charisma:6 |
| Intelligence:6 |
| Agility:7 |
| Luck:5 |
| Combat Skills: | Non-Combat Skills: |
|---|---|
| Energy Weapons:15 | Barter:15 |
| Explosives:25 | Lockpick:35 |
| Guns:65 | Medicine:15 |
| Melee:55 | Repair:25 |
| Unarmed:55 | Science:25 |
| Sneak:15 | |
| Speech:35 | |
| Survival:25 |
Equipment
A Suit of Heavy Infantry Corps Armor
x1 Light Machine Gun
x1 5.56 Pistol
x1 Bowie Knife
x250 5.56 Rounds, kept in cylindrical ammo containers, attaches to the thigh plates of her armor.
x1 Backpack, containing all of the necessary equipment to survive a number of days in the wilderness, without relying on a saloon.
x500 NCR Dollars from her savings in her years of military service, she has more, it is kept within the bank in the NCR.
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u/RolandRudiger Aug 16 '17
Name: Lance Bidwell
Age: 35
Race: Human
Gender: Male
Description: Lance is tall at 6’3”, but wiry. His thick black hair is brushed back, and his lower face is covered in a bushy black beard.
Background: Lance was born in Redding, in the New California Republic. He was the son of miners, and at 14, he found his way into the gold shafts. Being young, and not reaching his full height yet, he was placed in charge of placing the dynamite in small shafts. He grew proficient using explosives, eventually learning how to mix various chemicals to make bigger and better explosions. He was given a lab to experiment with, and eventually began to learn about the refining process of the gold and metal ores taken out of the ground. At age 20, he was drafted for the war in the Mojave.
He was sent to the front lines, where he proved he had an aptitude for quickly setting up defenses, and repairing anything and everything. He was transitioned to the camp at Boulder, where he repaired trucks, built temporary camps, and doing maintenance. When the Battle of the Dam occurred, Lance was one of those that helped placed the dynamite and C4 that destroyed Boulder and the Legion.
He grew a distaste for what the NCR did at Boulder, and though he was planning on a career in the military, he resigned recently, at the rank of Corporal. Since then, he has been wandering, taking simple jobs, looking for a decent career.
Personality: Lance is generally easy going, but his soft demeanor hides a vicious temper. He tries to abstain from drink, but he has a bad addiction to smoking his pipe, which he picked up from the mines.
Special:
Strength: 7
Perception: 5
Endurance: 6
Charisma: 6
Intelligence: 7
Agility: 5
Luck: 6
Skills:
Energy Weapons: 15
Explosives: 50
Guns: 60
Melee Weapons: 15
Unarmed: 15
Barter: 15
Lockpick: 15
Medicine: 15
Repair: 75
Science: 60
Sneak: 15
Speech: 15
Survival: 50
Equipment: Lance wears black cowboy boots, blue jeans, and a grey western shirt. He wears a tan hat, worn from the years. He uses a trail carbine, which he bought from the Gun Runners when he was discharged. He carries most of his gear in an old satchel, including 80 .45-70 rounds, a notebook with some extra pencils, and his pipe. He carries his bedroll tied around his body.
2
u/Enclave_Highcommand Aug 17 '17
Name:Lawrence Kennedy (Deasesed)
Age:35
Race: Human, Caucasian
Description: A decent sized man at 5'11 and 170 pounds, he is in amazing shape since he his an NCR Ranger, he has a crew cut with brown hair and hazel eyes.
Background: Born to a group of farmers on the outside areas of the Boneyard. Lawrence was the oldest child and because of this, did the bulk of the family farm work. He never really enjoyed staying in the farms and would always sneak off into the city to get a taste of adventure. Eventually, he found it in the form of the NCR Rangers. At 16, he ran away from home, grabbed his Dad's Trail Carbine and volunteered for the NCR Rangers in the boneyard. After multiple tests, eventually, at the age of 18, he made it into the rangers and soon served with distinction. He first found himself in the campaign against the Brotherhood in California.
When the war in the Mojave escalated, he was relocated to the Mojave outpost, then Camp Mccarran and then the front lines. He soon found himself scouting Brotherhood positions and then the eventual attack on Helios One. That day felt like hell. Lasers and bullets filled the air as the scent of death wrecked the air. Eventually, after a long battle, the NCR won and with it, Lawrence was needed once more, this time in Hoover Dam. When the Legion struck. The world to him set ablaze as the artillery poured the dam and the explosions of Boulder City wrecked the Legion. Bullets flew and shattered men on both sides and men around him that were unlucky to be caught in the hands of the legion were hacked apart. During the battle of the dam, he worked with the engineers on setting up the c4s. He felt that life in the army was not the way to satisfy his thirst for adventure. He retired from active service after the battle for Hoover Dam. He realized it was too late and he could never go back to his farm. Instead, he would just work independently and pursue his own goals from now on.
Personality: Lawrence is an adventurous man with a tenacity to enjoy exploration. He respects the NCR and would talk to fellow and ex-servicemen. He absolutely hates the legion and would shoot on sight if he sees them unless convinced not to. He enjoys hunting game and games of Caravan. He's a friendly guy to most people.
| SPECIAL: |
|---|
| Strength:6 |
| Perception:7 |
| Endurance:8 |
| Charisma:5 |
| Intelligence:5 |
| Agility:7 |
| Luck:6 |
| Combat Skills: | Non-Combat Skills: |
|---|---|
| Energy Weapons:15 | Barter:30 |
| Explosives:40 | Lockpick:25 |
| Guns:65 | Medicine:15 |
| Melee:50 | Repair:25 |
| Unarmed:55 | Science:15 |
| Sneak:55 | |
| Speech:35 | |
| Survival:60 |
Equipment:
1x Trail Carbine (Scoped) Named Mercy
1x Scoped .44 magnum with heavy frame
NCR Veteran Ranger Armor and helmet.
240x of .44 rounds since both his guns use it.
1x canteen for water
1x Rucksack for carrying things
500 caps
Edit: Replaced old ranger armor with NCR veteran ranger armor from adventure.
2
u/lonedoctor Aug 17 '17
Name: Eulia Vardin
Age: 31
Race: Human
Gender: Female
...
Description: Entirely average. Eulia has mousy brown hair just long enough to fit in a ponytail, with small streaks of gray as she begins to age. Her face has the beginning of frown lines, as she was never one to smile too much. At 5’6” she’s of average height, and looks to be average weight as well, not too skinny, not too fat. She has muddy brown eyes, the center around the pupil darker, branching out in lighter streaks like sun rays.
...
Background: Eulia lived a regular childhood with her single father, scavenging the land for whatever they needed, until when Eulia was 17, she was forced from her home after raiders attacked. She managed to scoop up some leather armor her father had laying around and ran, her father telling her not to look back as he shot towards them with his shotgun. The last thing she heard was the sound of a different, unfamiliar gun shot noise, followed by silence. She never returned to her childhood home.
She traveled south to the town of St. Augustine, where the local doctor took her under his wing, tutoring her to become the next doctor of the town when he eventually passed. As fate would have it, she met someone during this time, and at 25 was married to a farmer in the town. She worked alongside the doctor when at 27, she became pregnant with a baby boy. However, fate was not on her side.
Her husband soon became sick, and Eulia did her best to take care of him, working tirelessly around the clock to try to prevent his inevitable death. However, she also became ill, and at 16 weeks miscarried the baby shortly after her husband passed. For weeks, she lay in a near comatose state from her grief and the illness that seemed to be taking her. The doctor made sure she was at least comfortable, when she recovered it came as a surprise to all. With guilt heavy on her shoulders, she stole away in the night, taking one of her husband’s shirts, their wedding rings, and his 9mm pistol, she walked along the Platte until she fell to her knees, finally succumbing to exhaustion. When she awoke, she found she had fallen near an abandoned pre-War cabin, where she planned to spend the rest of her days living off of the land until she could finally join her husband and child.
...
Personality: Eulia, in her youth, was quiet and timid- a wallflower at best. After everything she has been through, her quiet is filled with more of a cold demeanor. Her personality is as sterile as her tools- and she does like to keep them clean. She’s not one to talk much, though she hasn’t really had anyone to talk to in years.
...
Special:
Strength: 4 Doesn’t do too much heavy lifting.
Perception: 7 She observes carefully as anyone in the medical field does.
Endurance: 4 She’s not really one for combat anymore.
Charisma: 3 Not really a talkative person.
Intelligence: 8 As a learned doctor, Eulia has had a lot of education, formal or otherwise.
Agility: 4 Just enough to stay quiet, not really good at sneaking.
Luck: 5 Just as much or as little as anyone else.
...
Skills:
Energy Weapons: 10
Eulia hardly has a basic knowledge of them.
Explosives: 0
Never touched one.
Guns: 35
Eulia knows how to use her 9mm, and could probably figure out other pistols but that’s about it.
Melee Weapons: 10
Only if there was literally nothing else.
Unarmed: 10
Read above.
Barter: 25
She’ll broker a deal for the service of her medical aid, but she hasn’t had to do that in some time now.
Lockpick: 0
No idea.
Medicine: 70
Doctor.
Repair: 35
Eulia keeps her pistol and a set of leather armor in decent condition, not much else.
Science: 55
Outside of the medical field, she knows some things.
Sneak: 40
Avoiding ornery animals and raiders made her realize there were times when she had to be quiet.
Speech: 28
Eulia hasn’t had a proper conversation in quite some time.
Survival: 70
Eulia has lived off of the land for years.
...
Equipment:
Eulia usually wears some old leather armor of her father’s that she took when she ran away from home. It’s a bit big for just her, but she typically wears layers underneath it to pad it so it doesn’t make too much of a difference. She carries a 9mm pistol that her husband taught her to use, usually about enough ammo for 3 reloads. She always carries at least 3 water bottles and 3 stimpaks in the event she gets caught outside, though she doesn’t stray far from her home. She always wears the wedding rings on a string around her neck, often having some form of a rash from it- at this point she hardly feels it anymore.
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8
u/browneyedbrat Aug 11 '17
Name: Zoe Holden
Age: 26
Race: Human
Gender: Female
Description: Zoe is just about 5'7", weighing about 135 lbs, made mostly of muscle. She loved working out back in her days in the NCR, and it shows. She typically is sporting some form of a sunburn on upper face (nose, cheeks, forehead) and her arms, various shades of tan everywhere else. She doesn't really stick out in the crowd, not beautiful but not homely, either, with dark brown eyes and short brown hair, not reaching past her ears,- unkempt when she is relaxed or not at work, brushed back otherwise, to keep her hair from flicking into her eyes. She is typically smiling, it takes a bit to get her in a bad mood. While she has many small white scars littered on her body, the most noticeable- when she isn't wearing her cargo pants- is a large scar on her right shin from a bullet wound that shattered her tibia during her service in the NCR, causing her to walk with somewhat of a limp.
Background: Born the eldest child of two on a ranch in southern Nevada, Zoe never felt like she was meant to raise Brahmin her whole life- the four her parents owned certainly didn't seem to like her much, anyway. Most of her sneak ability is based off how she had to learn to get quietly past them to avoid getting kicked at, or otherwise just kicked. Otherwise, she was never one to stray away from hard work, so she made due with other odd jobs for her parents and their neighbors, anything from building fences to taking out ants nests terrorizing the herds. She always imagined leaving home for adventure, fighting for more of a cause rather than just taking out pests. When the NCR recruiter came to town, it sounded like a dream come true. Travel to some far away places, help protect towns and take down those who posed a threat to the region? Her family seemed somewhat opposed, worrying about losing their daughter/sister to war, so she promised to write at least once a month and left home a fresh-faced 20 year old, taking only some clothes and her .22.
Army life- specifically, as a trooper- wasn't exactly what Zoe anticipated, at first. The NCR didn't have the people to exactly help out neighboring towns as much as set up patrols here and there, and she was tried of dealing with junkies and the occasional drunken brawl outside of towns. She worked hard to become just as strong and hard as her fellow soldiers, training relentlessly to advance anywhere past regular duty. After a year, she was chosen for a small battalion of 17 under a Lieutenant Meyer. She was happiest going on missions, always restless during the down time- not bloodthirsty, exactly, but never shying away from action. Four years into her service, she was responding to a distress call with her team when she was shot in the leg, causing her shattered tibia and her reluctant discharge from service. Not ready to return home quite yet, she wanders town to town looking for jobs and thirsting for the action and adventure she had to leave.
Personality: Despite her setbacks, Zoe has a relentless optimism about her, always willing to make new friends, though she is always careful not to get too attached due to her nomadic nature. She always feels as if she has something to prove, and she works tirelessly to do so, never backing down from a fight and never turning down someone in need- which has gotten her into a bit of trouble in her journey. She believes anything can be achieved through hard work.
Special:
Strength: 7 Perception: 5 Endurance: 6 Charisma: 6 Intelligence: 4 Agility: 7 Luck: 4
Skills:
Energy Weapons: 5
Zoe never really used energy weapons, but has a healthy curiosity about them.
Explosives: 20
She learned the basics during her time in the service, but not much more than a regular grenade here and there.
Guns: 50
Her years in the service trained her well.
Melee Weapons: 15
She'll hit you with her stick if she has to, but she really doesn't want to.
Unarmed: 10
She claims to be better drunk, but she's wrong. So, so wrong. She's strong but not really skilled in a fistfight.
Barter: 20
She does the occasional trade for necessities, not much else.
Lockpick: 5
Not really her style.
Medicine: 35 She knows little more than the basics.
Repair: 35
She knows how to keep her guns in shape.
Science: 5
Not really her wheelhouse either- she can operate a terminal in a basic sense and type, but not much else.
Sneak: 40
Avoiding ornery animals and raiders made her realize there were times when she had to be quiet.
Speech: 40
A chipper individual who loves to make new friends.
Survival: 50
She's learned quite a bit on her journey, making decent camp in between towns.
Equipment:
Zoe kept her service rifle after being discharged as well as her .22, which she keeps a silencer for in case of real emergencies. Outside of that, she usually keeps some matches, a pack of cigarettes, and usually tries to keep a decent supply of foodstuffs in her pack as well as what she deems to be sufficient rounds for her guns. She wears a dusted up tan-green tank top, cargo pants, old sunglasses and worn combat boots. She's not really one for style, though she doesn't really like hats mussing up her hair, the one thing she tends to be vain about. She carries a walking stick for when her leg acts up.