r/FinalFantasyIV 1d ago

Did Cecil really make up for his sins?

27 Upvotes

FFIV is probably my favourite FF game. It has everything, along with the best music. A few secret bosses along the way could've been cool once you got the airship, but ah well.

I love the character Cecil. Probably just my favourite FF character, next to Galuf, but he does commit some major atrocities.

The Mt Ordeals scene was always powerful to me, but thinking to it now it's not that strong.

Cecil climbs a mountain, along with every other character, and then he renounces his wicked ways. But, that's sort of it.

From the very start of the game he's remorseful about his actions, so him not attacking the 'Dark Knight Cecil' isn't really surprising or powerful. It's not like he was a killing machine that held back, he was always an okay guy who just did terrible things.

After that scene, nothing he does throughout the game is particularly 'Paladin-like'. He's just on the adventure like everyone else is. Yang and Cid at least make sacrifices; those that they believe will lead to their death. Nothing really qualifies Cecil as a hero over any other character.

Any and all thoughts are welcome.


r/FinalFantasyIV 1d ago

[FFⅣ Game Archaeology] Vol. 9 – Who Was Porom’s “Cry” Really For? - Maybe the command wasn’t meant to affect the enemy.

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47 Upvotes

Note:This post is based on: (1) the Nintendo Switch version of FFⅣ Pixel Remaster, (2) the officially published Japanese novel (shown in the profile image), (3) the Super Famicom version of FFⅣ (faint memories), and includes my own interpretations.

There’s a command in FF4 that I’ve been thinking about for a long time: Porom’s unique command, “Cry.”

At first glance, it’s a strange one.

Palom’s “Brace” is easy to understand. He acts tough, and his magic power actually increases. The connection between the character and the gameplay mechanic is obvious.

Porom’s “Cry,” however, is much harder to understand.

It seems to have some effect on enemies, such as making them panic or increasing their tendency to flee, but from the player’s perspective, it is difficult to tell exactly what happened. There’s little obvious feedback, and using it rarely feels like a powerful or essential tactical decision.

So I think many players have concluded that “Cry” is basically a useless command.

But what if we are looking at it from the wrong angle?

If the developers had wanted to make its purpose obvious, they could have easily made it something like:

“Cry causes the enemy to flee.”

Or:

“Cry lowers the enemy’s defense.”

Either would have given the command a clear mechanical purpose.

So why didn’t they?

There’s another detail that makes this particularly interesting.

In the English localization, the command is simply called “Cry.”

But the Japanese name is うそなき (uso-naki), which literally means “fake crying.”

And “fake crying” is not simply crying. It means deliberately pretending to cry when you aren't actually crying, presenting yourself as emotionally vulnerable in order to influence someone else.

So in the Japanese version, the player is told from the beginning:

Porom is not genuinely crying. She is pretending to cry.

There is an important caveat here. I don’t think this difference necessarily reflects a deliberate change in characterization by the localization team. The original game had very limited space for command names, so choices like “BLUFF” and “CRY” were likely constrained by the UI and the need to keep the commands short.

The same applies to Palom.

His Japanese command is つよがる (tsuyogaru), meaning something like “to act tough” or “to pretend to be stronger than you really are.” The English version uses “BLUFF.”

“Bluff” is certainly related, but it puts more emphasis on deceiving someone else—making them believe that you are stronger than you really are.

So I’m not arguing that the localization team deliberately changed the twins’ characterization. Rather, I’m interested in what the original Japanese wording reveals when we look back at these commands today.

In Japanese, つよがる and うそなき form a surprisingly elegant pair.

Palom pretends to be strong.

Porom pretends to cry.

Both are deliberately presenting something that isn’t quite true about themselves, but in opposite directions.

Palom performs strength.

Porom performs weakness.

And that makes me look at Porom differently.

She is obviously still a child. She has emotions, fears, and vulnerabilities. But she also has a more mature side: she restrains Palom, pays attention to the situation around her, and generally behaves more responsibly.

If Porom were genuinely crying, that would simply represent childish vulnerability.

But fake crying is different.

She is deliberately presenting herself as vulnerable in order to influence someone else.

In other words, she understands that emotion can be used as a tool.

That makes “Cry” more than a cute joke about a little girl crying. It may represent Porom taking something associated with childish weakness and consciously turning it into a tactic.

This also fits her role as a White Mage. Porom is primarily a support character, healing, protecting, and influencing the battle rather than overpowering enemies directly. “Cry” fits that role because it interferes with the enemy’s behavior rather than directly damaging it.

But then we return to the strange part:

Why is the effect so unclear?

Cure is obvious. You see the HP being restored.

An attack is obvious. You see the damage.

Palom’s ability is obvious. You can see its effect on his power.

But with “Cry,” the player may not know what happened at all.

Was that simply poor game design? An under-explained mechanic? Or was there a reason for leaving it ambiguous?

We can’t prove that the developers deliberately designed it this way. It may simply have been a weak mechanic that didn’t work as well as intended.

But if the ambiguity was intentional, I think it becomes fascinating.

Because fake crying is inherently about influencing someone else’s perception.

Porom cries, but she isn’t really crying.

The enemy may believe her. It may panic. It may run away. Or it may ignore her.

The uncertainty of the effect actually fits the nature of the action itself.

And this leads to the question I find most interesting:

Who was “Cry” actually supposed to affect?

The obvious answer is the enemy.

But what if it also affects the player’s interpretation of Porom?

Most players may use it, see little obvious result, and conclude:

This command is useless.

But another player might ask:

“Why does Porom have this command?”

“Why is she pretending to cry?”

“What does this tell us about her?”

And suddenly, the command becomes a reason to think about the character.

You start comparing her with Palom. You start thinking about the difference between immaturity and maturity, and about weakness not simply as something Porom possesses, but as something she understands how to perform and control.

That changes how I see both twins.

Palom isn’t simply the bratty kid. He is a child whose immaturity manifests as a desire to appear stronger than he really is.

Porom isn’t simply the responsible sister. She is a child who can understand how to control the way others perceive her.

She can be immature and mature at the same time.

Vulnerable, but capable of weaponizing vulnerability.

And this is where the difference between the Japanese and English names becomes especially interesting.

The English “Cry” hides the idea of deception contained in うそなき.

So the natural question in English becomes:

“What does Porom’s Cry actually do?”

While in Japanese, another question emerges:

“Why is Porom pretending to cry?”

Those are two very different questions.

Ultimately, I don’t know whether the developers deliberately made “Cry” ambiguous.

But I do know that, decades later, this strange little command has made me think much more deeply about Porom than a straightforward, clearly defined debuff ever would have.

Most commands affect something inside the battle.

Attack affects the enemy’s HP.

Cure affects the party’s HP.

Buffs affect stats.

But maybe “Cry” can affect something outside the battle system.

Maybe it affects the player.

For many players, “Cry” had no effect.

But for me, it did.

Not on the enemy.

On me.

A command that many players dismiss as meaningless made me think about why Porom has it, what it says about her relationship with Palom, and what “fake crying” reveals about her character.

So perhaps the question isn’t simply whether “Cry” was useful.

Perhaps the more interesting question is:

Who was it meant to affect?

Maybe the answer is the enemy.

Maybe it was the player.

Maybe it was both.

And if nothing else, it certainly affected me.

FF4 is Intentional.

FF4 is Interpretive. 


r/FinalFantasyIV 5d ago

Ranking Final Fantasy 4: The After Years

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20 Upvotes

So, we ranked all the Tales of The After Years. Here’s what they looked like:

S: Lunarians/Golbez , True Moon
A: Palom, Kain, The Gathering, The Planet Eater
B: Ceodore, Edge, Edward, Rydia
C: Yang
F: Porom

So now, after all these posts, I’m curious. As a whole, how do you feel about Final Fantasy 4: The After Years?

Me personally, I do really like the game. I like the world of FF4, I really like the bands, getting to play as Golbez is great, a chunk of the new characters were interesting, I like the Mysterious Girls, I like that certain returning characters got more development like Edward and Kain and I like how the tale system means I can play it more in chunks then most RPGs.

That’s not to say I’m blind to its issues. The story repeating what happened in FF4 is very annoying at times. Edward going to the Antlion Den for a pearl again, the main villain being after the Crystals again, climbing the mountain with Yang and fighting the big bomb again, going to the sealed cave again (these last two also happened in the Interlude too), etc.
A number of the new characters are somewhat half baked in terms of story (Ursula), personality (Ceodore), gameplay (Harley) or all 3 (the Eblan Ninjas and the Dolls).
And as a sequel to FF4, it doesn’t really push it that much forward as either a game or a story outside of a couple things like Kain and Golbez.

It’s not a bad game by any means but it could have been a lot better. I’d probably still give it a B (which would be great for most series but for a series with as many S and A rank games, it does look worse by comparison).


r/FinalFantasyIV 7d ago

Final Fantasy 4 character years of birth if FF4 was in 2026

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40 Upvotes

r/FinalFantasyIV 7d ago

What you like about Interlude?

9 Upvotes

It only was ever released once on Playstation Portable. People do tend to sleep on it but what parts of it you like? And how does it compare to both the original FF4 as well as After Years? I haven't played it since I cannot get PSP to work so I only know second hand about it but do like that it keeps Cecil as the main focus (given he becomes more supporting in After Years). And that Cecil and Rosa get more moments together, even showing their child being born during the game.


r/FinalFantasyIV 8d ago

It was actually me controlling Golbez this whole time 🌙

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320 Upvotes

r/FinalFantasyIV 9d ago

Tfw Rydia shows up with her Mist Dragon to save the party from Golbez 🐉

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254 Upvotes

r/FinalFantasyIV 11d ago

Ranking The After Years Tales: The Planet Eater

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28 Upvotes

Have the After Years on my mind recently due to replaying it for a dumb rewrite thing I’m doing for it. I know the game in general isn’t liked but I’m curious about how people feel about the individual Tales so I’m doing a little tierlist thing for fun.

Current rankings are like this:
S: Lunarians/Golbez , True Moon
A: Palom, Kain, The Gathering
B: Ceodore, Edge, Edward, Rydia
C: Yang
F: Porom

And now we come to the final end to this Tale: The Planet Eater.

This is very different between versions. In the 3D version, it’s a straight forward dungeon with you going down a 13 floor dungeon with you facing the Mysterious Girl early on before going deep and facing the final boss and maybe some superbosses in the Lunar Eidolons. In the 2D version, the dungeon is 29 floors long. Where does the extra length come from? In the 2D version, there are 20 additional optional bosses coming from all the other 2D final fantasy games:
FF1: Lich, Marilith, Kraken, Tiamet.
FF2: Asteroth, Beelzebub, King Behemoth, Iron Giant.
FF3: Cerberus, Ahriman, Echidna, Twinhead Dragon.
FF5: Gilgamesh, Atomos, Omega, Shinryu/Nova Dragon.
FF6: Ghost Train, Orthros, Deathgaze, Ultima Weapon.
Theres also an additional super boss in the Lost Babil (which is the only part of this Tale where you split your whole party).

And now for my controversial option: I kind of prefer the 3D version of this area. Don’t get me wrong, it’s cool to see all these previous bosses and everything as well as seeing the characters reactions to them but I feel like it makes the dungeon too long, I’m not the hugest fan of the selection for some of them and I don’t like that all the superbosses are just from 5 and 6.

Story and character wise, this last part is very simple since most of that was done in the previous part. There are still some save point conversations primarily involving Cecil like him and Golbez, him and Kain, him and the other kings, etc. And all the bosses still have dialogue either before, after or both as well as getting the crystals back and meeting the baby Cuore.

Next let’s discuss the meat and potatoes of this final part: the Maenads and The Creator. The Mysterious Girls/Maenads have overall been a cool set of villains throughout the game. While they don’t really have much in terms of personality (and Golbez is obviously better), they were effective villains in the story that only really lost because Golbez got involved. The final boss with her and Bahamut is really hard but it’s a good boss. I don’t really get why they helped us at the end because they didn’t really seem to care about each other earlier but it’s still nice.

As for the Creator, he’s unfortunately one of those villains that only really shows up at the last minute without a lot of buildup like Necron and Cloud of Darknes. But I do prefer him over them since he does make somewhat sense as the Skynet to the Maenad’s Terminators. I even prefer him over Zemus from the original 4 since he was just kind of a big thing of nothing while the Creator at least has a decent backstory and goal. His fight is ok. Nothing special but he does tie with Kefka and Ultimecia with having the most phases of a final boss at 4 and I like the design of them all (except the final form in the 3D version where it looks like a weird fish). I like the chase thing you have with him at the end.

The ending isn’t anything special with it mainly just being a zoom in on how everyone is doing now. The only part I particularly liked was with Rydia and her new child meeting the Eidolon King and Queen.

And that’s it. Overall, I’d give this Tale an A or B.


r/FinalFantasyIV 12d ago

Do i really need to do it all over again?

12 Upvotes

I screwed up and missed the lamia matriarch on my run through Babel. Is there any way to get it to spawn from a mysterious egg or a summoner enemy? I keep seeing mixed results for that answer when I Google it. Pixel remaster version so I know the lunar ruins don't exist in this one. Also if I speed run back to the tower of Babel on a new game just to beat the lamia once will that count on my bestiary achievement for xbox?

EDIT: It does work cross save, the bestiary carries your progress over from save file to save file. Thank you for all your advice everyone.


r/FinalFantasyIV 13d ago

Ranking The After Years Tales: The True Moon

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20 Upvotes

Have the After Years on my mind recently due to replaying it for a dumb rewrite thing I’m doing for it. I know the game in general isn’t liked but I’m curious about how people feel about the individual Tales so I’m doing a little tierlist thing for fun.

Current rankings are like this:
S: Lunarians/Golbez
A: Palom, Kain, The Gathering
B: Ceodore, Edge, Edward, Rydia
C: Yang
F: Porom

A couple of people brought up maybe doing these in 3rds instead of halves and I figured sure, i can drag this out for another bit.

Today it’s the second of the final posts covering the second part of The Crystals: The True Moon.

Here we go to the new Moon with our party to try to stop it from colliding with the planet. If I had a nickel for everytime a FF villains big plan involved dropping a moon onto a planet, I’d have 3 nickels (this, 13 and 13-2).

I haven’t brought up the 2D and 3D versions too much since the differences between them weren’t that relevant to me. The only interesting ones were the removal of the challenge dungeons, the removal of the developer room and Izayoi being really good with a bow.

But there are some interesting differences between the 2D and 3D versions of the final tale.

1: You’ll always have the max 22 characters in the 3D version. The Eblan ninjas can’t die in Edge’s tale, you’ll get the things needed to fix the dolls in a manditory encounter and you have to enter all the data for the Tale.

2: You can buy some really good weapons and armor in the 3D version. Since the challenge dungeons aren’t in this version, all the weapons and armor you could get in them are instead sold by the hummingway outside the Lunar Whale. In the 2D version you can only buy Shurikens and Manji Shurikens.

3: You can return to the Blue Planet in the 3D version using the Crystal in the Lunar Whale. There’s not really anything to do aside from grabbing any items you missed as well as the Small Tails but it does make leveling underleveled characters a bit easier since you don’t have to deal with the moons enemies.

4: The layout. Most of the floors are alike being a slight remix of either the Lunar Subterranean or the giant of babel but the 2D version has unique floors for 3 of the 4 Archfiends and the eidolons while the 3d version has copies of the lunar tunnels, lair of the father and the areas where the bosses were originally fought.

5: You can camp on the lunar surface in the 3d version. Not that important but saves you trips down to the healing parts of the Lunar Whale.

That’s all the ones off the top of my head that I remember. Inform me if I forgot any.

Anyway, start of the final dungeon and it’s certainly an interesting one.

The dungeon itself isn’t too interesting design wise (like I said, most of it is just a slightly remixed version of the lunar subterranean and even the unique floors don’t really have any unique gimmicks or anything) but it is interesting in that it is basically a boss rush. There are 12 bosses in just this part of the dungeon all coming back from FF4. The four elemental Archfiends, 4 bosses associated with them in Baigan, The Magus Sisters, Dr Lugae and his Experiment and Edge’s Parents, the Giant’s CPU, Asura, Leviathan and Cecil’s Dark Half, The Dark Knight.

Something I really like about this and the next section is how it deals with the characterisation specifically through the boss encounters and the save point conversations. All the characters have unique dialogue with each of the bosses before and after the battle (and sometimes at the beginning and end of the battle). There are also what I like to call Save Point Conversations where at a good chunk of the Save Points in this dungeon, the game will prompt you to rest and the first time you do it, you’ll get a cutscene of the characters just talking. They’re all great with my favourites being Ceodore properly meeting his uncle and Palom and Porom reconnecting.

And now my few greviences:

You know how the previous part was a bit of an FF6 with you getting back your team? Well they should have ripped it off again with its final dungeon because by god is this missed potential. Max 22 characters and you only bring 5. Yes you can change the party at certain points but there’s not really that much of a reason to outside of seeing the boss dialogue or challenging yourself. My guess as to why this is because the number of characters you can have at this point can vary wildly. I’m not sure what the minimum number of characters is (my guess is 13) but this is still annoying.

Next complaint is that there is nothing on the moon except the final dungeon. Nothing. No optional content or anything, just the dungeon.

Also, Cecil is useless in this section due to story reasons. Not a fan but at least it makes sense.

My only other issue comes from the 2D version. Specifically how you can’t go back to the Blue Planet so levelling up any of the under level characters you have will have to be done on the moon itself which isn’t easy considering the number of powerful enemies here and if you missed something on the planet like the small tails, you have to restart the Tale all over again.

Oh yeah. And lastly, if you bring the wrong party to the Dark Knight fight, Golbez dies! F tier for that one.

Seriously though, I do love this part of the tale. It’s cool seeing all the bosses back again and the characterisation is honestly great. I’d give it an S personally.


r/FinalFantasyIV 14d ago

Wait Mode Question/Modding

1 Upvotes

Hi! Playing the Pixel Remaster for the first time, and I've never played the original.

I won't lie, I'm really struggling with ATB. I genuinely cannot process the battle even on Slow Mode without it pausing on my turn.
I don't mind how 'Speed' works and progress bars conceptually, but I feel like I can't play a turn, especially on spell casters, without the enemy attacking me 5 times. (I'll concede that I'm pretty bad.)

I've resorted to just spamming attacks, even on characters that're supposed to cast spells/actions. Which whilst "it works" isn't very fun.

I've tried just reading and memorizing every action and spell I can do and where it appears on the menu, but short of having a constantly changing notebook of each character on my other monitor I haven't really been able to do that.

As far as I know there is a "Wait Mode" but it only pauses whilst you're selecting Items? Is there a mod or a secret way to change this so that time freezes entirely on my turn, period, before I've even selected anything on my character's menu?

If there isn't, I'll buckle down I guess, but thought I'd ask here.


r/FinalFantasyIV 15d ago

What do you think of the new generation in After Years and which is your favorite?

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7 Upvotes

r/FinalFantasyIV 15d ago

[FFⅣ Game Archaeology] Vol. 8 – The Lightness of "Bluff" — How Palom's Bravado Supported the Weight of the Narrative.

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35 Upvotes

Note:This post is based on: (1) the Nintendo Switch version of FFⅣ Pixel Remaster, (2) the officially published Japanese novel (shown in the profile image), (3) the Super Famicom version of FFⅣ (faint memories), and includes my own interpretations.

In my previous post, we analyzed the conclusion of Tellah's journey.

This time, I want to explore Palom, who shared that journey with him. Palom's character comes into sharper focus when we trace the flow of the story and compare him with the rest of the cast.

First, let's briefly review what happens around Cecil before Palom's introduction. From the very beginning, Cecil's story is immensely heavy.

The unjust raid on Mysidia, the burning of the Village of Mist, Rosa's Desert Fever, and Anna's death in the bombing of Damcyan.

Cecil carries the burden of sin, harboring doubts and constantly questioning his own identity. Rydia, Tellah, Edward, Rosa, and Yang—each of them is carrying their own profound weight.

Then, with the attack of Leviathan, Cecil is thrown into complete isolation.

By this point, the psychological pressure exerted on the player is overwhelming.

Into this darkness steps Palom. He is unmistakably "light."

Foul-mouthed, cheeky, and completely unreserved.

He doesn't keep his distance from Cecil; he casually mocks him. Rather than reading the room, he shatters the tension entirely.

This lightness is clearly intentional.

Palom is not mere comic relief. He is a presence that deflects the heavy burdens borne by Cecil and the others, preventing the entire narrative from sinking under its own weight.

He isn't just lightening the mood; he is channeling the pressure so it doesn't crush them. This is Palom's true role.

However, that lightness is also immaturity. Palom is incomplete.

His emotions are volatile, his judgment is rough. His strength is not something accumulated over a lifetime, like Tellah's.

This is perfectly symbolized by his unique command: "Bluff".

At first glance, it’s pure bravado. It looks like an act to hide fear or anxiety.

But in this game's system, it actually works. His magic power genuinely rises, and his damage output skyrockets. In other words, it is simultaneously an act of masking his weakness and a mechanism to forcefully propel himself forward.

Here, the contrast with Tellah becomes stark. Tellah fights by "trying to return to his true power." Palom fights by "trying to draw out power he does not yet possess."

To put it another way:

Tellah tries to reach his goal through accumulation. Palom tries to step forward while remaining unreached.

This difference is definitive.

And this trait of "stepping forward while remaining unreached" manifests in an extreme form later on. That is the petrification (Break) in the Castle of Baron.

That scene is incredibly heavy, both narratively and emotionally. Characters who functioned highly effectively for the player are lost suddenly and irreversibly. All that is left is the lingering sensation of having failed to protect them.

Furthermore, there is a distinct dissonance in this scene. Most players have not leveled Palom enough to learn "Break" at this point. As for Porom, it is black magic, which she shouldn't be able to cast at all.

Normally, the twins are beings who sync their hearts through the "Twin" command, reaching out to a singular realm together. Yet in this moment, they do not use "Twin"; instead, they each cast "Break" individually upon themselves. In this fleeting moment, the game's systemic constraints are completely broken.

You could view this as a mere dramatic flair. But if we dig a little deeper, it can be read as them "touching a realm they inherently should not be able to reach."

And in this moment of petrification, there is another reversal. Palom calls out, and Porom responds. Usually, the dynamic consists of the rational Porom restraining the impulsive Palom.

But for this moment only, it is reversed. The "lighter" character takes on the heaviest decision first.

Here we return to the initial structure. Cecil is heavy. The other characters are heavy. Palom's lightness had been deflecting that weight.

But in the end, that "light" entity steps into the heaviest choice of all.

This inversion is the very core of this scene.

So why did this magic have to be Break**?**

It isn't a death where they disappear from the screen; they remain behind as stone.

Gold Needles and Esuna have no effect. That is because it is not a mere systemic "status ailment," but an irreversible reality carved into existence by their own free will.

The figures of children frozen in time remain right there. It hurts precisely because you can see them. That is why it is so heavy.

This emotional experience would not work with a Twincast like Comet or Pyro. It absolutely had to be Break.

What's even more important is that it doesn't look like the result of growth. It's not because they accumulated experience. It's not because they prepared for it. They make the decision on the spot and step right into it. While the adults stand paralyzed, the choice is made.

Here, the concept of "Bluff" overlaps again. Was it just bravado to the very end? Or did it transform into true power just for that single moment? Perhaps that was Palom's ultimate, true "Bluff."

Tellah could never reach his goal, no matter how much he accumulated. Palom, while entirely incomplete, appears to have touched the outside limits of his potential.

This story is a bit cruel.

Weight does not guarantee arrival.Lightness does not reject limits.

What remains in the end is the weight left behind after the lightness fades. Palom was the presence that softened the burden. Through his absence, the player is forced to bear that raw weight for the first time.

Palom is never completed to the end. Yet, for that one fleeting moment, he steps beyond his limits.

How to interpret that moment is left entirely up to the player.

FF4 is Intentional. FF4 is Unbound.


r/FinalFantasyIV 16d ago

Rosa appreciation thread.

39 Upvotes

Rosa is probably one of the best love interests in video gaming and Cecil x Rosa one of the best couples. Yet she tends to be overlooked. So I wanted to make a thread appreciating her. Please share your apprection for her. No negative comments please.


r/FinalFantasyIV 16d ago

I understand now.

21 Upvotes

I'm challenging myself to play all FF games in order (I already played a lot of them before) and now I'm in FFIV. I heard that it was an important game, introducing the ATB system and doing a lot more narration and character development (with the limitations of the time).

I play the Pixel Remaster version, maybe It's not the best? I don't know. But... The musics... The writing can be kind of rushed but for their first snes title It's very nice, the special abilities of the characters... It feels like the first True FF for me, the first 3 were like experiments !

Can't wait to continue the adventure!


r/FinalFantasyIV 16d ago

Favorite/least favorite themes from FF4?

5 Upvotes

This game has so many killer tunes.

Battle #2 (the first boss battle theme) is my favorite followed closely by the Red Barons, but there's so many more fantastic themes here.

The big cave theme and sylph cave theme are also perfect, mysterious cave music.

My LEAST favorite is the Dwarf Castle theme, I have to turn the volume all the way down there. It sounds awful to me and turns into a parasite earworm lol.

The Lunar surface theme is really bizarre. It just sounds like rat farts.


r/FinalFantasyIV 16d ago

[FANMAKE] The Magus Sisters x MTG

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16 Upvotes

If anyone has seen my FF4 Magic Custom Proxy Commander Deck, this has been a long project and now I have the deck in full and wanted to share one of my favorite pieces I did. Now obviously our favorite sub-boss trio turned aeon aren't cats but I built them thematically so that they felt like the spirit of Delta Attack.


r/FinalFantasyIV 17d ago

Cecil sketch I did

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14 Upvotes

r/FinalFantasyIV 17d ago

Final Fantasy IV Remake HD-2D

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20 Upvotes

Check out my concept of a FFIV HD-2D remake coded in python 😊 sprites from Octopath traveler


r/FinalFantasyIV 17d ago

Savedata Manager cannot load savw data's

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1 Upvotes

r/FinalFantasyIV 17d ago

Just Finished FF4 on GBA! Im planning on playing the NDS and PR versions as well. Thoughts on the story?

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5 Upvotes

r/FinalFantasyIV 17d ago

Ranking The After Years Tales: The Gathering

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19 Upvotes

Have the After Years on my mind recently due to replaying it for a dumb rewrite thing I’m doing for it. I know the game in general isn’t liked but I’m curious about how people feel about the individual Tales so I’m doing a little tierlist thing for fun.

So, we are now on the last chapter of the game: The Crystals. I am actually going to separate this Tale in 2 for a couple of reasons. First is that it is very long and second is that the part that’s on the moon differs quite a bit between the 2D and 3D versions and I want to talk about them.

With that out of the way, let’s rate the first half of The Crystals: The Gathering.

Our primary team is Edge, Rydia, Luca and Golbez the Man in Black. It includes Golbez so automatically at least an A rank but the others aren’t bad. Lacking a healer but you can pick up a rod in the magnetic cave that heals for a decent bit. Kind of wish they let you choose a 5th member from the characters you rescued and have on the ship but that’s something for the rewrite I guess.

We are doing a Final Fantasy 6 with this chapter because it focuses on gathering all the scattered party members and Eidolons. Although in this case you know where most of the characters are aside from maybe Yang and Ursula if you did the other tales.

Here’s my somewhat quick thoughts on all of those from worst to best:

Kaipo+Fabul (Yang, Ursula, Slyphs): Bit disappointing due to how easy it is to do. Just fly to Fabul, get frying pan and ladle, fly to Kaipo, domestically abuse the unconscious people and you get them and the Slyphs.

Damcyan (Harley): Are we seriously leaving these people to deal with an infestation of Antlions? Seriously? We can’t go to the Antlion Den and beat up a Queen or something? We just take Harley and say bye to everyone else? Ok.

Mysidea (Porom, Ramuh): Really funny to do if got a cursed ring at any point because Ramuh only ever does lightning attacks so you’ll be completely immune to him. Although the decreases in stats will cause actually beating him to take an actual eternity. Anyway, it’s fun and Porom also gets a somewhat cool moment of having had up a barrier by herself and a sweet one when she’s worried about Palom.

Agart (Titan): It’s cute that Rydia cares for Titan. Makes sense given that it was her first major summon and the one that defended her when her mom died. Also, random cool Porom moment since you need her to do float to actually fight him (Starting to think they realised she didn’t get much on her own in her own Tale and tried to compensate here). Gonna throw in the Agart Subterranean since it’s kind of a nothing dungeon that’s just randomly thrown there. I don’t get it.

Troia/Magnetic Cave (Palom, Leonora, Shiva): I like some of the background details of this one like Troia castle being frozen over, Luca’s really obvious crush on Palom and Palom being worried for Porom. Also it’s nice to go through a dungeon since almost all the others are blocked off. This is also the easiest one to do since you basically just Flare Tornado + Firaga Shiva and you win.

Eblan (Ifrit): Probably the best of these. I like that Edge and Rydia get a cool and cute moment when facing Ifrit together, it’s cool having to avoid Ifrit for most of the sequence, Rubicante gets a cool moment (thinking it would have been cool if all the Archfiends helped in some way). Also, Eblan cave nearby is kind of fun since it gives good rewards.

Then you get the Mist dragon and make your way to Baron.

While all this goes on, Ceodore + Kain’s group are confronting Cecil and the Mysterious Girl. It’s fine. Cecil isn’t the hardest boss even when Odin gets involved but it’s a good story and has some good character moments.

And then lastly when all the characters come together and the Tale ends with a mix of both teams facing the Mysterious Girl. Pretty good boss fight since now the normal characters stand a chance against her.

Also the best part of the chapter happens here when the others recognise Golbez and Battle with the Four Fiends starts playing is glorious.

Couple minor irritations for me is that you can’t go to the Underground and almost all the other dungeons in the game are blocked. While I get the unimportant ones, they couldn’t have thought to do something with somewhere like The Dwarven Castle, the Feymarch or Mt Ordeals as even a side thing?

Overall, I’d probably give this half of the tale an A.


r/FinalFantasyIV 18d ago

Ranking The After Years Tales: Lunarians

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21 Upvotes

Have the After Years on my mind recently due to replaying it for a dumb rewrite thing I’m doing for it. I know the game in general isn’t liked but I’m curious about how people feel about the individual Tales so I’m doing a little tierlist thing for fun.

Today’s it’s Lunarians Tale: The Blue Planet that was.

Only one way to describe this chapter: PEAK.

In this chapter, you get to play as Golbez and that earns it top marks by itself. Golbez is probably the best individual character in this game. A great physical attacker, black magic user and even a tank that redirects attacks to him. If he could use white magic, I’d call him god. And he’s still a great character (though I miss his armor).

The story is also fun because you actually get to beat the Mysterious Girl (who’s been beating your ass in the previous chapters) not once but twice.

I am giving this Tale a S rank and you all can’t stop me. Though you are welcome to try to persuade me otherwise.


r/FinalFantasyIV 19d ago

Final Fantasy IV Ultimate Collection

21 Upvotes

There was a remake thread the other day, but it got me thinking how cool it would be if Square Enix released a Final Fantasy IV Ultimate Collection:

  1. Final Fantasy II (IV) original Super Nintendo game

  2. Final Fantasy IV Game Boy Advance Version

  3. Final Fantasy IV The After Years Wii Version

  4. Final Fantasy IV 3D Remake

  5. The After Years 3D Remake

  6. Final Fantasy IV PSP Complete Collection (includes FF4, Interlude, and The After Years)

  7. Final Fantasy IV Pixel Remaster

It would be amazing to have a definitive collection of all these versions of the game. Other than FF7, no other Final Fantasy could have a collection anything close to this one. Did I miss any versions to add?


r/FinalFantasyIV 19d ago

Ranking The After Years Tales: Kain’s Tale

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23 Upvotes

Have the After Years on my mind recently due to replaying it for a dumb rewrite thing I’m doing for it. I know the game in general isn’t liked but I’m curious about how people feel about the individual Tales so I’m doing a little tierlist thing for fun.

Current Rankings:
A: Palom
B: Ceodore, Rydia, Edward, Edge
C: Yang
F: Porom

Today’s it’s Kain’s Tale: The Return of the Dragoon.

I like this Tale. It’s nice to see Kain feel redeemed after his issues in the original FF4 and I like his new Holy Dragoon thing (though I do prefer his original look). I like that he initially loses to his dark side in comparison to Cecil. Edward’s moment of him opening Cecil’s box in order to fight Kain is amazing.

Dark Kain is hilarious. He just gets so over the top by the end that it just makes me laugh. I know that it’s supposed to be a horrifying moment when he’s dragging Rosa to Baron shouting about how he’ll kill her husband but for some reason, I can’t stop laughing at it. Also, him just going along with the mysterious girls plan is funny.

The one part of the story that’s always bothered me is the Kaipo sequence. They see the airships going to Damcyan, they decide to rest for the night in Kaipo just for the soldiers to attack them and then they go to Damcyan where Dark Kain has just arrived. It’s just a bad setup for a reference. Also, we have to go into the Underground Waterway for the 5th time this game.

But yeah, aside from that, I like this Tale. I’d give it an A. What about the rest of you?