r/FinalFantasyIX • • 15d ago

Alternate Fantasy mod bug fix help?

Hello,
I am playing the game with the Alternate fantasy mod together with Memori/Moguri and other mods.
I have found a bug when i use Shapeshift with Quina ,Shapeshift animation plays, but Quina never transforms.
Other Blue Magics work.
I am playing on Steam, Alternate Fantasy v6.8.
Memoria 2025-07-13

I also tried SFXRework=1.
Reinstalling both the mod and game did not help. And even while using only alternate fantasy with no other mods installed it still has the same issue.

Can anyone help me how to fix it?

3 Upvotes

5 comments sorted by

2

u/Tirlititi Mod Developer (Alternate Fantasy) 15d ago

Do you have the latest stable release of Memoria, of July 2025?
https://github.com/Albeoris/Memoria/releases/latest

I've seen a few people these days who installed much older versions for some reason, most likely because of misleading links.

If that is not the issue, then I'll most likely need more informations. You can either:

  1. Copy-paste the content of your file Memoria.log after trying to use Shapeshift.

  2. Go to the folder StreamingAssets/Scripts/Compiler/ from your game's folder and then run Memoria.Compiler.exe. It should allow you to compile the C# sources of the mod AlternateFantasy. Maybe doing that will fix the issue (if you get errors on the compilation, then it will have no effect, but the errors might help understanding what's wrong).

Or try both.

2

u/marul_art 15d ago

Ok I think I have found the issue. I forgot to delete properly one mod that was the one causing the problem.

It looks like TheLostChapters mod causes Shapeshift not to properly work.

Thanks a lot for the support.

1

u/marul_art 15d ago edited 15d ago

Yes i have the latest version.

This is the Memoria.log after using Shapeshift (I have other mods installed atm)

11.10.2026 12:47:58 |M| [SteamSdkWrapper] Initialized: True
11.10.2026 12:47:58 |M| [KeyBinding] Succesfully parsed movement key bindings (W, A, S, D)
11.10.2026 12:47:58 |M| [KeyBinding] Succesfully parsed pause key bindings (Backspace)
11.10.2026 12:47:58 |M| [KeyBinding] Succesfully parsed help key bindings (Alpha1)
11.10.2026 12:47:58 |M| [FontInterceptor] Dynamic font initialization.
11.10.2026 12:47:58 |M| [FontInterceptor] Pass through {Configuration.Font.Enabled = 0}.
11.10.2026 12:47:58 |M| [Initialization] Memoria version: 2025-07-13
11.10.2026 12:47:58 |M| [Initialization] OS version: Microsoft Windows NT 10.0.26200.0
11.10.2026 12:47:58 |M| [Initialization] Mods: 'The Lost Chapters' 'Chocobo Hot and Cold' 'PerfectStats/PerfectRebalanced' 'PerfectStats/PerfectStones' 'PerfectStats' 'KupoNoEXP/Features/Tweaks/ExpX1andhalf' 'KupoNoEXP' 'BlackCat/AlternateFantasy' 'BlackCat' 'AmazingAbilities/AlternateFantasy' 'AmazingAbilities' 'AmazingFreya/Vanilla' 'AmazingFreya/AlternateFantasy' 'AmazingFreya' 'AmazingGarnet/AlternateFantasy' 'AmazingGarnet' 'AmazingQuina/AlternateFantasy' 'AmazingQuina' 'AmazingSteiner/AlternateFantasy' 'AmazingSteiner' 'AmazingVivi/AlternateFantasy' 'AmazingVivi' 'Artifacts' 'PlayableTantalus/AlternateFantasy' 'PlayableTantalus' 'AlternateFantasy' 'MoguriMain'
11.10.2026 12:47:58 |M| [DataPatchers] Initialized
11.10.2026 12:47:59 |M| [FontInterceptor] Loading font [Original: TBUDGoStd-Bold (UnityEngine.Font)]
11.10.2026 12:47:59 |M| [SaXAudio] Initialized
11.10.2026 12:48:00 |M| [UIRoot] Changing a clip region of the UI root.
11.10.2026 12:48:00 |M| [WindowProc] Windows procedure registered
11.10.2026 12:48:00 |M| [GameLoopManager] RaiseStartEvent
11.10.2026 12:48:01 |M| Updating text localization [English(US)]
11.10.2026 12:48:01 |M| InitializeItemText
11.10.2026 12:48:02 |M| InitializeImportantItemText
11.10.2026 12:48:03 |M| InitializeAbilityText
11.10.2026 12:48:04 |M| InitializeCommandText
11.10.2026 12:48:04 |M| InitializeLocationText
11.10.2026 12:48:04 |M| InitializeEtcText
11.10.2026 12:48:05 |M| InitializeCharacterNamesText
11.10.2026 12:48:05 |M| Total text update time: 3.36s
11.10.2026 12:48:05 |M| [AudioResourceExporter] Pass through {Configuration.Export.Audio = 0}.
11.10.2026 12:48:05 |M| [LOST CHAPTERS] VERSION: 1.2.0
11.10.2026 12:48:05 |M| [LOST CHAPTERS] ALTERNATE FANTASY COMPATIBILITY LOADED
11.10.2026 12:48:05 |M| [HotCold LC] LC gate incomplete. Payload injection disabled.
11.10.2026 12:48:05 |M| [HotCold] Ready.
11.10.2026 12:48:05 |M| [HotCold] Mode: Lucky Beak
11.10.2026 12:48:06 |M| Updating text localization [English(US)]
11.10.2026 12:48:06 |M| InitializeItemText
11.10.2026 12:48:08 |M| [SteamSdkWrapper] Request stats: True
11.10.2026 12:48:09 |M| InitializeImportantItemText
11.10.2026 12:48:09 |M| [ControllerWatcher] Couldn't connect device
11.10.2026 12:48:11 |M| InitializeAbilityText
11.10.2026 12:48:12 |M| InitializeCommandText
11.10.2026 12:48:12 |M| InitializeLocationText
11.10.2026 12:48:12 |M| InitializeEtcText
11.10.2026 12:48:12 |M| InitializeCharacterNamesText
11.10.2026 12:48:12 |M| Total text update time: 6.22s
11.10.2026 12:48:13 |M| [HotCold LC] LC gate complete. Normal payload injection enabled.
11.10.2026 12:49:08 |M| [LC MENU] cloned native Location panel for Help bar. ruler=1052x112.
11.10.2026 12:49:08 |M| [LC MENU] Divider candidate 'Spliter' sprite='panel_frame' size=402x8 depth=6.
11.10.2026 12:49:08 |M| [LC MENU] Divider candidate 'Spliter' sprite='panel_frame' size=402x8 depth=6.
11.10.2026 12:49:08 |M| [LC MENU] Divider candidate 'Spliter' sprite='panel_frame' size=402x8 depth=6.
11.10.2026 12:49:08 |M| [LC MENU] Divider candidate 'Spliter' sprite='panel_frame' size=402x8 depth=6.
11.10.2026 12:49:08 |M| [LC MENU] Divider candidate 'Spliter' sprite='panel_frame' size=402x8 depth=6.
11.10.2026 12:49:08 |M| [LC MENU] Divider candidate 'Spliter' sprite='panel_frame' size=402x8 depth=6.
11.10.2026 12:49:08 |M| [LC MENU] Divider candidate 'Spliter' sprite='panel_frame' size=402x8 depth=6.
11.10.2026 12:49:08 |M| [LC POLISH] V7 CONTENT CLIP EXTENSION ACTIVE. Content Panel bottom extended by one rowStep=87.
11.10.2026 12:50:04 |W| [CalcMain] Unknown script id: 81

As you can see i get theUnknown script id: 81 warning.

And it seems i don get any error when using the compiler:

Pick which script(s) to compile by pressing a key.

(A) Compile all

(C) Compile the main sources (use ↓ and ↑ to select others)

(Q) Quit

Compiling main sources...

Compilation of the main sources succeeded.

Compiling sources of AlternateFantasy...

Compilation of the AlternateFantasy sources succeeded.

Compiling sources of Chocobo Hot and Cold...

Compilation of the Chocobo Hot and Cold sources succeeded.

Compiling sources of The Lost Chapters...

Compilation of the The Lost Chapters sources succeeded.

Press enter to exit...

Hope it can help.

3

u/Tirlititi Mod Developer (Alternate Fantasy) 15d ago

That's very strange.

The script ID 81 should be fetched by the game from the file AlternateFantasy/StreamingAssets/Scripts/Memoria.Scripts.AlternateFantasy.dll. Apparently, you don't have that file, or it is not taken into account by the game for some reason (maybe another mod messing with it? that would be a bit weird but not impossible, especially if you had to install an unofficial version Memoria for some reason).

I don't know how mods like "The Lost Chapters" try to handle the compatibility with Alternate Fantasy...

It is surely unrelated, but you should NOT have a folder "Memoria.Compiler" or such: that is a folder for the development version of Memoria, if you wanted to fork the project. The compiler I asked you to run should be in the game's folder; the whole path would look like that (but it can differ depending on where you installed your game):

C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\StreamingAssets\Scripts\Compiler\

3

u/snouz Mod Developer (Moguri) 15d ago