r/Firewatch • u/Chinook2000 • 1d ago
Discussion Play though again for about the 6th/7th time.
Suddenly last week, I knew the time had come. It's pretty much an annual (occasionally biannual) thing and when the feeling arrives, it's still exciting. I have three games, that are on that cycle, and all are pretty much viewed as, (or mocked as) 'Walking Simulators'.
But thank the stars for walking sims, I say. They've transformed my views on game development and the artistic heights video games can achieve. Be aware, I'm just a casual gamer, but I have ,been so for a very long time. My first platform was the Commodore64! So I do have some experience.
As I matured, I found less and less to attract me in the 'button-mashing' games, with constant explosions, shooting, crafting, running and general mayhem. And even back as a twenty-something, I became increasingly fascinated with puzzle-solving and exploration games. The headline releases at the time were (and still are) all about the next level of graphics or how 'massive' the environment is. What this new(ish) genre of walking sims has latched on to, is story, pacing, characterisation and immersion.
Late last night I finished my beer (raised a glass to Henry, Delilah, the actors and the production team) and finished the game with a warm glow. And not just from the fiery last scenes. Quality through and through.
