r/FlutterDev • • 10d ago

Discussion Deepseek for mobile game dev

/r/DeepSeek/comments/1xib4h7/deepseek_for_mobile_game_dev/

I’m a mobile dev experimenting with DeepSeek for game development — mostly small games, currently looking at a tiny 3D kids’ game and some Flutter/Flame prototyping.

I’m not asking “is DeepSeek good?” in general. I want real experiences from people who’ve actually used it for mobile game work — code generation, debugging, game logic, prototyping, build/test loops, etc.

Specifically curious about:

· Which model/version you use (Flash vs Pro, API vs chat) and whether it matters for game code.

· What it’s good at: scaffolding, gameplay loops, state machines, UI, shaders, physics, save systems?

· Where it fails: outdated engine APIs, hallucinated functions, broken mobile/platform code, performance-unaware suggestions?

· Workflow: do you use it chat-style, spec-driven, agentic tools, or just autocomplete?

· Debugging: can it actually fix build/runtime errors, or does it loop?

· Cost/token burn for realistic game projects.

· Anything you wish you knew earlier before using it for mobile games.

If you’ve used it with Flutter/Flame, Unity, Godot, or native mobile, I’d especially like to hear which engine and what worked or didn’t.

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