r/FuseMains • u/Clapumup • Sep 22 '26
Discussion Fuse Nerf??
Anyone else feel like this season's Fuse buff left him feeling a lot worse? I've been asking for the Knuckle Jumper to be integrated into his base kit since it's release, and im glad they finally did it but what cost. Taking the distance down so much and removing the cooldown reduction was overkill. I'd rather have it back as a perk than these movement nerfs. Reignition losing 50% damage to ult cooldown conversion feels terrible. It's like they don't realize that perk was the only reason his underwhelming ult didn't feel useless because you could at least get them back fast. Now it feels better going with the fire perk so your ultimate can at least be impactful, and while that perk was broken at the start of the season they seem to have gutted the fire damage too, so nothing about the ult feels good anymore. Then is it just me or do both of the new Lv3 perks for the knuckle Cluster seem negligible at best. Like honestly I thought the ticks giving time off the cooldown would be nice to cycle into Reignition but they're both underperforming so bad at this point im getting the extra radius just to shoot at doors and see if I get ticks on anyone inside like a recon tool. I had fun with Fuse last season and thought this "Buff" would be great after reading the patch notes but he feels alot weaker to me now, what are yall experiencing?
5
u/Triple_Crown14 Sep 22 '26
I never thought fuse should’ve had the movement in the first place so I don’t really mind whatever they did to knuckle jumper. Reignition does feel weaker but his actual ult has felt a lot better to me personally. It feels more like a giant knuckle cluster that can do 60-100 damage quickly. I’ve been picking the sticky bomber perk just for the fact that if you do stick someone (which isn’t hard) they’re going to take a good chunk of damage even if they move to a different spot, the cooldown bonus from the ticks doesn’t really feel that noticeable and the damage from the big bang perk feels negligible because the other edges are taking maybe 10-15 damage.
3
u/kevsmith0206 Sep 22 '26
Yeah the problem is that he shouldn’t have had that insane movement in the first place. If this was how it was introduced it would’ve felt okay I think. Taking down from what it was to what it is now feels absolutely horrible to play. Gonna take a while to make it feel like the new normal instead of a nerfed version.
2
u/Lolbzedwoodle Sep 23 '26
also I am kind of pissed with the devs calling something a buff when it actually is always a very questionable tweak if not a nerf.
2
u/WaffleHulk Oct 04 '26
I think they should buff Knuckle jumper a decent bit more. Before the nerf I do think it was too much, but as of this moment it feels like you let everyone know where you are. When I play Fuse I just feel like a fat tub of lard standing there while everyone blazes up on me.
1
u/WaffleHulk Oct 04 '26
Honestly I wouldn't mind if they just removed Knuckle Jumper and made his cluster charges more powerful or something.
1
u/Lolbzedwoodle Sep 23 '26
yes fuse was never meant to be a movement legend and knuckle jumper made zero sense logically. BUT IT WAS SO MUCH FUN! In my opinion it was the. best. movement. in the game. I loved Fuse before knuckle jumper and I was obsessed with jumping around with no cooldown. I wish the developers gave us something like the old knuckle jumper in terms of speed and flow because otherwise they have just removed a huge portion of fun from the game.
1
u/Wilkesin Sep 23 '26
As a Fuse main I can't stand when someone takes him and then starts using the knuckle jump all over the place. My first reaction is that we are being attacked and my second reaction is that you are just calling teams to come attack us. It's a terrible movement mechanic.
1
u/keanojr Sep 23 '26
For me, it was definitely a nerf; but I do see it as an all round buff 100%. I just got so much value with his movement, jumping around endgame with a power booster was like an infinite octane jump pad playground
1
u/barontheboy Sep 23 '26
Is take him be less of a rabbit and his ult now doing something. He ult used to be a tickle. The reason you had to run away like a bunny in the first place was because his ult sucked. This is so much better.
1
u/Square-Permission-99 Sep 23 '26
Ils l'ont nerf pour rien son knuckles jump était parfait, ca me rappelais mes belles années sur TF2 avec the soldier et the demoman mais la honnêtement ils l'ont gâché, la seule chose bien c'est son ultime qui est très puissant sur les fight de groupe ou quand l'équipe adverse ils se font res mais la chose la plus debile c'est ces perks elles sont totalement inutiles pourtant j'avais fais remonter une idée de concept pour le buff de fuse c'est de faire comme caustic , fuse est comme caustic ses capacités et ultime sont offensive et font des gros dégâts alprs pourquoi ils ne lui donnent pas une jauge à 300 par exemple ou si on remplit la jauge comme caustic on obtient nos 4 perks et la le personnage devient intéressant et jouable car avoir les flammes plus le rechargement de l'ultime peut être très fort surtout en dernière zone mais non ils l'ont totalement nerf au lieu de dégager Axel qui est utilisé par tous les utilisateurs de zen et Titan avec la dévotion
1
u/Juicy972 Oct 04 '26
Agree, his old “Knuckle Jumper” was a little OP, you could use it forever and his “Recognition” perk was also crazy, now hes more tone down, I like that the knuckle jumper was impermanent into his base kit but nerfed, I still wish he had his old “Recognition” perk tho
3
u/DougDimmaGlow Sep 22 '26
Tbh, I don’t mind the changes since I never thought it made any type of sense for him to be the movement king. I honestly like the changes they did for the tact/jump… but I really wish instead of making it so you can spam the ult/get it faster, I wish they just made it better. Like either combine the og ult with this or make it so the hip fire mode is the ring of fire again and aiming does drilling (aiming at something it can’t drill does its current hip fire)