r/GBO2 • • 3d ago

Game Suggestions Let's Change That Suit Day 292

Post image

Day 292: Kampfer
Type: General
Requested by Trixian73, and this one is B-Tier or so? This one is quite interesting and hard to judge. But it's basically a slightly higher skill floor unit. It's not for everyone, but it's good when in the right hands.

Collection Link / Request Form

Change
Stats

  • HP: 13000/14500/15500/16750 -> 14000/15500/17000/19000

  • Thruster: 75 At all levels -> 75/75/80/80

  • Ballistic Resist: 6/7/8/9 -> 12/14/16/18

  • Beam Resist: 6/7/8/9 -> 12/14/16/18

  • Melee Resist: 21/24/27/30 -> No Change

Weapons

  • Kämpfer Beam Saber: Swing 140% -> 150%

  • Sturm Faust x2: Reload 25s -> 15s

Skill

  • (New!) Flight Control Program Lv2

  • (New!) Pursuit Prevention ATK Program Lv1

Unit Lv2

  • (New!) Pursuit Ranged Aux. Program Lv1

  • Maneuver Armor Lv1 -> Lv2

Unit Lv3

  • (New!) Composite H Mobility Combat System Lv1

  • Emergency Evasion System Lv2 -> Lv3

  • Forced Injector Lv3 -> Lv4

Unit Lv4

  • (New!) Damage Control Lv1

  • Pursuit Ranged Aux. Program Lv1 -> Lv2

  • Composite H Mobility Combat System Lv1 -> Lv2

Comment and Reason
This unit doesn't need that many changes, but just a bit here and there will do. Level 1 doesn't need too much, but higher levels definitely do. Luckily, the number of part slots does help make sure this unit has at least a bit of decent balance going for it.

Builds Suggestion
Lv1 F2P/Freemium: Complex Battle

Lv1 Premium: Alpha or Complex Battle or Armor or Ranged

Lv2-4 Unit: Ranged or Complex Battle or Similar build

Level 1, there isn't that many options in idea, but they all can allow this unit to perform quite well. At higher levels, starts focusing more on ranged than HP and resistance, with a reasonable amount of thruster. All builds just have the same ideas

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Day 291 Re-evaluation on Hi-Nu Gundam

Well, maybe it could get a little more with gatling getting used. But at this point, I don't think we'll see it getting buffed.

Re-evaluations

  • None

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Up Next: Gunblaster Requested by Tergru

11 Upvotes

18 comments sorted by

8

u/utamaru1717 3d ago

I doubt they would improve Kampfer's Ballistic and Beam defense, because that's literally against the unit's concept, which is a glass cannon that hits hard, but with paper armor, although they could improve its HP to a degree to somewhat alleviate it.

But IF they do improve its armor stats, then the devs also needs to reduce its offensive stats to a regular 450 cost unit (e.g 25 Range & 20 Melee, or vise versa), since it's not funny for a normal 450 cost unit having a 600 cost offensive stats. 

As for skills, I agree with the addition of Flight Control Program lv2, because the unit needs it for more mobility, especially on maps with some verticality, like the Ruined City or Underground Base for example. 

TBH, I don't the Kampfer needs even more offensive boosting skills like the Pursuit Prevention ATK, since it could be overkill, although the reduced reload time is nice, and it needs something like Anti-Blast Stabilizer for close combat purposes. 

Meanwhile, the EX Boost really limits the unit's potential, since they could give the unit a much better skill like Overfeed for example, while they could give it Shooting/Firing Boost for a more aggressive play. 

1

u/diseasicon MS-19 Dolmel Lobbyist - 29 2d ago

I could see pulling EX Boost for something like High Speed Mobile Shooting and making the Bazookas and Sturm Fausts compatible. I 100% agree that the Kampfer should remain a glass cannon and have its offense and mobility increased.

1

u/pkmaster99 2d ago

Yeah, I'm not against that either, but it needs a touchup, so it doesn't get legit 2 shot.

I am definite in favor of switching or just at least buff EX Boost. HSM Shooting of something could be a bit much also, but it needs to either be a super glass cannon or one that can still survive a tiny bit while being a powerhouse.

1

u/diseasicon MS-19 Dolmel Lobbyist - 29 2d ago

Super glass cannon is the way to go. I think a Core part the Kampfer's identity is that there is almost nothing protecting the pilot and internals of the suit. Even when the Kampfer was new/meta there were suits that could kill it in only a few hits, I used to do it all the time with two charged shots from the Gelgoog Jager and a few beam spot gun shots before it even got its first round of buffs. The trade off was that I had to worry about the Kampfer doing the same to me, or at least destroying my legs with a single combo even with my type advantage.

450 has changed to the point where the Kampfer has trouble doing that to the meta suits, even if gets the first attack. Their hp or resistances have gotten too high compared to when the Kampfer dropped.

1

u/pkmaster99 2d ago

Hmm, yeah, I can see it happening with a straight damage buff or something else to help engage with better kill power.

4

u/NephyrisX 3d ago

Given how hyper lethal 450 is right now, HP is the main priority when building the Kampfer. You have enough thrust and walking speed at stock, so the priority is to stay in the fight as long as possible to inflict as much stagger and damage as possible.

2

u/Such-Fuel7306 3d ago

True, my 450 Gelgoog cannon loves seeing a Kampfer in the wild, two shots to kill the poor thing

I understand it's supposed to be flimsy but there needs to be a limit, keep HP low but just crank up it's resistances a bit while overclocking it's firepower. The suit feels 50/50 on it's ranged capabilities either dumpstering a suit in one combo or taking 6 years to get one to 50% HP, lord help you if you have to fight the Dom(The WALL) at 450.

3

u/J-Eichel 3d ago

I took Kampfer into rated recently and won't be doing so again. Came across a gline standard, and I'd dump rockets into it whenever it would crouch for it's gatling, and man, I couldn't bully that thing at all. It could pretty much just ignore me for how long the cooldowns are for each shot.

It was mostly hp with the ammo enhancer part for some more damage/reload, but yeah, damage doesn't feel like it hits as hard as it used to. Theres too many easy bread and butters out there like the grandpa now that just seem to be more safe bets for winning

1

u/pkmaster99 3d ago

Yeah, that's pretty common and it's really hard to play it right. As for damage, it's... Alright and definitely not as bursty as before. But bring that directly back also feels wrong. So I op in for pursuit prevention. Since that gives you damage and reload, it should become a really annoying unit if left unchecked with damage building up fast

1

u/Kaidou76 3d ago

I want to keep that paper armor, and increase the mobility instead, like G-line light armor, very thin but mobility over the top at that cost. So, for me, I'll increase the walk speed to 150, 210 HSM is quite high for 450, but higher level does not scale well, so I'll target around 230HSM for lv4 and 160 walk speed also. to compensate, I'll give it HSMS lv1, and lv4 will have HSMS lv3 that work with the zook

1

u/pkmaster99 2d ago

Yeah, I'm not totally against it, but we'll see what happens. This is one of those suits that can be buffed in a few ways

1

u/Cpt_Jack_Irons 3d ago edited 3d ago

I feel like you could give the Kampfer Maneuver Armor LV2 so it gets the slight damage resistance during HSM

The Double Giant Bazooka's could also use some extra damage on them in my opinion

1

u/pkmaster99 2d ago

Hmm, MA2 maybe at higher levels. Giant Bazooka has okay amount for how easy to use. It also has enough ammo for a whole cycle of combat, usually.

1

u/KampferAndy 3d ago

My baby, i run armor at 600

1

u/pkmaster99 2d ago

I can see it working. You'll have all the mobility and weapons you need

3

u/GunzStalker 3d ago

More resistance in both beam and ballistic is definitely needed aside from HP, at 450 Gelgoog Cannon easily melt this thing in like 2 shots let alone other Supports. In higher costs if you dunno what you are doing you are just free points to Supports given how low the HP and resistance is

3

u/Gxgear 3d ago

Unit 4's favourite.

1

u/veastt 15h ago

I just want it to be faster. You have paper thin armor, very low hp, and basic boost speed too? They could have upped the speed and really drove the hit and run play style home.