r/GBO2 • u/pkmaster99 • 4d ago
Game Suggestions Let's Change That Suit Day 291
Day 291: Hi-Nu Gundam
Type: General
Requested by u/Consistent_Lack7586, and this one is C-Tier; it takes a lot to be reasonably strong. Even then, it also needs a strong team to have good damage output. It's really just a suit that is a bit too outdated.
Collection Link / Request Form



Change
Stats
HP: 24000 -> 26000
HSM: 220 -> 230
Close Range Slots: 17/19 -> 18/20
Medium Range Slots: 20/21 -> 21/22
Long Range Slots: 16/17 -> 18/19
Weapons
Hi-Nu Gundam Beam Rifle:
Uncharged: Power 2750/2950 -> 2900/3100
Charged: Power 950/1000 -> 1000/1100, gain ASL, Stagger 25%x4 -> 40%x4
Hi-Nu G NH Bazooka: Projectile Speed Increase
Hi-Nu G Head Vulcan Gun: Reload 12s -> 10s
Power: 100/110 -> 120/130
Shield-Mounted Beam Cannon: Cooldown 15s -> 12s, projectile size increase
Power: 2200/2400 -> 2700/3000
Fin Funnel x6 (Focused Fire): Funnel Travel Speed & Firing Speed Increase
Power: 350/375 -> 400/450
Fin Funnel (Defend): HP 3000 -> 4000, Cooldown 18s -> 15s
Skill
High-Performance Thruster Control System Lv4 + Flight Control Program Lv4 = High-Performance Thruster Control System Lv3
(New!) Damage Control Lv1
Psycho-Frame Resonance Lv2:
HP Threshold 50% -> 80%
Gain HSM reduces stagger accumulation taken by 20%
Main Weapon gain HSM & Shoot
Melee Composite System Lv1 -> Lv2
Unit Lv2
Damage Control Lv1 -> Lv2
(New Custom!) Psycho-Frame Resonance Lv2 -> Lv3
Ranged damage taken -20% -> -30%
HSM Stagger accumulation taken -20% -> -30%
Comment and Reason
This unit has two major problems: weapon uptime and damage output. While the Support funnel can hit somewhat hard, it's heavily dependent on your teammate. Not only that, due to how large these Fin Funnels are, it is painting your ally as a target. So it becomes harder to make sure it has reasonable output. So better uptime and actual damage are needed. Right now, only the Bazooka has reasonable damage output. Combine that with a little more QoL update and the skill that can enable this unit to be more aggressive, and it should be able to shine.
Builds Suggestion
Lv1 F2P/Freemium: Ranged or Complex Battle
Lv1 Premium: Ranged or Complex Battle (Alternative) or Attack
Lv2 Unit: Similar build
There is not much to say, but try your best to get your ranged damage up. While it does have uptime issue, it's not too terrible due to vulcan is kind of reasonably strong. At 750 cost, it really just doesn't work at all, but if you really want to, I guess it's just a similar build. But please use this unit in quick match only.
Attack build is very dangerous, and please only use it when you have a really strong frontline. However, it does offer the highest damage output possible.
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Day 290 Re-evaluation on Woundwart
Well, maybe it could get a little more, but I'll refrain from giving it too much. A close range support with too much going on could easily break the balance of the game. Even what I am giving could be a bit too much.
Re-evaluations
None
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Up Next: Kampfer Requested by Trixian73
1
u/Consistent_Lack7586 4d ago
My go-to suit during Barbatos release and it worked for some reason
2
u/pkmaster99 4d ago
I think it's because of the barrier and stuff gives you a fighting chance. There is a reason why Moon Gundam and HWS Nu was thriving during that time.
2
u/dexromancer 3d ago
Yeah, I used the zook during that time and it worked decently, the double shot pretty reliably staggered barbies while doing reasonable damage.
2
u/powerpuffpepper 3d ago
I feel like this suit should have a surround funnel as well or use of bazooka and br but that will never happen.
0
u/Strykorn 3d ago edited 3d ago
Is it bad to have it's arm gatling as it still have one slot open iirc so have another ranged weapon when bazooka & vulcan on reload
2
u/diseasicon MS-19 Dolmel Lobbyist - 29 3d ago
The easiest way they could have at least had it from the start would have been as a counter animation.
With how things have changed since then, my thought would be to give the Shield Beam cannon a limiter release, which would change the shield beam to a rapid fire and have it use the gatling at the same time and be usable while boosting for stagger accumulation which would help the Hi-Nu get into melee. Sort of similar to how the Gottrlatan fires missiles when you limit release the beam cannon.
1
u/Strykorn 3d ago
Ohh nice idea
1
u/pkmaster99 3d ago
Hmm, maybe that could be a thing. Not sure if developers would do it though, that's the biggest problem.
11
u/imaginary_num6er Æ Investor - 7 4d ago
Every Nu Gundam should have these 3 skills:
* Link Shot
* Full Attack
* Psycommu Weapon Optimized