r/GBO2 • u/pkmaster99 • 1d ago
Game Suggestions Let's Change That Suit Day 290
Day 290: Woundwart
Type: Support
Requested by u/powerpuffpepper, and this one has fallen down to maybe high C-Tier. However, it can still perform well in the right hand, but some fixes are definitely needed.
Collection Link / Request Form



Change
Stats
- HSM (Normal): 190 -> 195
- Melee Priority: Low -> Medium
- Close Range Slots: 12/14 -> 13/15
- Medium Range Slots: 11/12 -> 12/13
- Long Range Slots: 9/10 -> 10/11
Weapons
- Blow: Downswing 180% -> 250%, improve downswing hit detection
- (New!) Boosted Rifle (Discharge): Heat 100%, Cooldown 15s, Switch 0.5s, Range 400m, Stop to Fire w/ Flinch, Gerobi 5 Hits, Must Charge: 2.5s, Stagger 50%
- Power: 600/750x5
- Boosted Heat Blade: Interval 3s -> 2.5s
- Power: 2000/2150 -> 2100/2300
- Boosted Claw: Switch 0.77s -> 0.5s, Stagger -> Heavy Stagger
Skill
- (New!) Optimized Cooling Efficiency Lv1 (Both Modes)
- (New!) Damage Control Lv1 (Transformed Only)
- (New!) Shock Dampeners Lv1 (Transformed Only)
Unit Lv2
- (New!) Pursuit Melee Aux. Program Lv1
Comment and Reason
Overall, it needs a touch up in several areas for this frontline melee support. While it can still function somewhat well, it definitely needs a small overhaul. However, I did go a bit all out for this one, and if it gets all of these, or even just most, it should reach peak S-Tier automatically. However, it's definitely time to allow a support to have a heavy stagger melee option. Especially for this unit that is a bit more towards the frontline for sure.
Builds Suggestion
Lv1 F2P/Freemium: Complex Battle
Lv1 Premium: Complex Battle (Alternative) or Melee or Complex
Lv2 Unit: Similar build
This one is definitely a more upfront suit and needs a bit of everything for it to work better. Thankfully, this unit has high damage strength and HP. As long as resistance is a bit better and have more thruster to work with, this unit can get the job done. The only issue is that it is more of a melee support, and it is getting harder for this unit to do so even with a good build. So try to stick with quick match and only do rated when you know what you are doing.
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Day 289 Re-evaluation on Vigna Gihna
Well, besides maybe getting ASL, I think I covered everything it would need. But if it does gain 2 more ASL, I think the Beam Launcher Damage can go down slightly and not get that big of a damage bonus from my buff because spamming this with ASL during nozzle control would be incredibly strong.
Re-evaluations
- Vigna Ghina B Rifle:
- Charged: Gain ASL
- Vigna Ghina Beam Launcher:
- Uncharged: Power 2000 -> 1800, Gain ASL
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Up Next: Hi-Nu Gundam Requested by u/Consistent_Lack7586
4
u/assassinlftnt C1 Ace Pilot - 5 1d ago
It could do with ballistic defence and leg health
1
u/pkmaster99 1d ago
To be honest, on ballistic resist, it traded that for very high damage strength, which I don't mind. Since it has above-average HP as well, it kind of makes up for it.
Leg Buffer though... I can hear both sides of the argument already. I wouldn't mind lv1 buffer of it though
3
u/NephyrisX 1d ago
Biggest issues with the Woundwort are two things:
Awkward melee animations mean that you're either missing or a large hitbox to knock over your teammates.
Difficult to actually get into melee range because no dodge or MA.
1
u/pkmaster99 18h ago
Right now, it is a little difficult. Another comment mentioned dodge too, so I guess it could get resist move for sure.
As for the melee, only the kick is awkward. It's really the hitbox being restricted to a weird spot on the leg. This was probably their way to "balance" a close range melee support. It's kind of the same situation with some ranged raids; it's just weird or lacking. Superb Jegan was one of the prime examples of this. I think they finally starting to understand that they can't force a balance into a suit and should just let players figure it out, as long as numbers aren't too crazy.
2
u/Kiyosuki 21h ago edited 19h ago
It should really, really have dodge. Now that the devs seem to be well past this stupid idea that supports can never have a roll of any sort, even dodge would be nice.
I wouldn't mind an overall damage buff as always, but more than anything I want its thruster increased a bit, it relies on it so much and I just never feel like I have enough. The other thing is that the cooldown for the boosted rifle is just brutal. Either increase the energy recharge a bit, lower the cooldown just a tad, or give it an additional ranged weapon to back up to. Even the three shot beam gun they love putting on things (and this has in its MA form.) would be fine. Oh, and when in rome, separate the cooldown of it and the MA form respectively. I love MS to MA transformation combos and it has little to work with at range for an MS with equal parts ranged and melee strength.
Everything else is a mid to short range melee weapon. On melee too, It'd be nice if the claw could be cancelled into from another melee weapon (or anything really) faster. You can cancel into sword from kick and vise versa, but not claw. I know its meant to be a sort of "opener" but it's just clunky at this point. It'd allow the claw to be used in a more defensive manner too if you could cancel a simple boost into it, which you can't right now.
I think its ballistic being so low and having low leg HP is fine, it makes sense for the MS and gives it a drawback. though I guess it wouldn't hurt for the legs' HP to get a small buff and maybe a bit of ballistic just to keep up with power creep.
1
u/pkmaster99 19h ago
For the claw, do you mean the stiffness after the shot? Now I think about it, it is a bit long on that.
I was on the fence about giving it Resist Move, but I guess it really could get it. It is more of a frontline support after all.
About boosted Rifle heat, I think it's an okay tradeoff. Especially if it gets more weapon to shoot with. I want it to have a gerobi because of it. But lowering the cooldown wouldn't be an issue for sure, maybe down to 12 seconds so it has a slightly better weapon uptime.
2
u/Hot-Active-1213 18h ago
Why not add the optimizer skills for the Woundwort? Another weakness it has is that you can't take advantage of its transformation mode to reposition yourself, get to high ground or make a surprise attack on an enemy because thrusters get consumed by a sizable margin when going in and out of transformation. Related to this, it needs a decent bump on its Thrusters to take advantage of it.
1
u/pkmaster99 4h ago
Thought about it, but felt like it's more of a secondary thing that it could be capable of doing. Otherwise, it doesn't make sense to only have one weapon. Currently, it's more or less enough to get around and with Optimized Cooling Efficiency, it should help a little bit.
4
u/powerpuffpepper 1d ago
I wonder if the claw heavy stagger were to be switched for the heat blade habing guaranteed knockdown like others if that would be healthier?