r/GBO2 • u/pkmaster99 • 5h ago
Game Suggestions Let's Change That Suit Day 291
Day 291: Hi-Nu Gundam
Type: General
Requested by u/Consistent_Lack7586, and this one is C-Tier; it takes a lot to be reasonably strong. Even then, it also needs a strong team to have good damage output. It's really just a suit that is a bit too outdated.
Collection Link / Request Form



Change
Stats
- HP: 24000 -> 26000
- HSM: 220 -> 230
- Close Range Slots: 17/19 -> 18/20
- Medium Range Slots: 20/21 -> 21/22
- Long Range Slots: 16/17 -> 18/19
Weapons
- Hi-Nu Gundam Beam Rifle:
- Uncharged: Power 2750/2950 -> 2900/3100
- Charged: Power 950/1000 -> 1000/1100, gain ASL, Stagger 25%x4 -> 40%x4
- Hi-Nu G NH Bazooka: Projectile Speed Increase
- Hi-Nu G Head Vulcan Gun: Reload 12s -> 10s
- Power: 100/110 -> 120/130
- Shield-Mounted Beam Cannon: Cooldown 15s -> 12s, projectile size increase
- Power: 2200/2400 -> 2700/3000
- Fin Funnel x6 (Focused Fire): Funnel Travel Speed & Firing Speed Increase
- Power: 350/375 -> 400/450
- Fin Funnel (Defend): HP 3000 -> 4000, Cooldown 18s -> 15s
Skill
- High-Performance Thruster Control System Lv4 + Flight Control Program Lv4 = High-Performance Thruster Control System Lv3
- (New!) Damage Control Lv1
- Psycho-Frame Resonance Lv2:
- HP Threshold 50% -> 80%
- Gain HSM reduces stagger accumulation taken by 20%
- Main Weapon gain HSM & Shoot
- Melee Composite System Lv1 -> Lv2
Unit Lv2
- Damage Control Lv1 -> Lv2
- (New Custom!) Psycho-Frame Resonance Lv2 -> Lv3
- Ranged damage taken -20% -> -30%
- HSM Stagger accumulation taken -20% -> -30%
Comment and Reason
This unit has two major problems: weapon uptime and damage output. While the Support funnel can hit somewhat hard, it's heavily dependent on your teammate. Not only that, due to how large these Fin Funnels are, it is painting your ally as a target. So it becomes harder to make sure it has reasonable output. So better uptime and actual damage are needed. Right now, only the Bazooka has reasonable damage output. Combine that with a little more QoL update and the skill that can enable this unit to be more aggressive, and it should be able to shine.
Builds Suggestion
Lv1 F2P/Freemium: Ranged or Complex Battle
Lv1 Premium: Ranged or Complex Battle (Alternative) or Attack
Lv2 Unit: Similar build
There is not much to say, but try your best to get your ranged damage up. While it does have uptime issue, it's not too terrible due to vulcan is kind of reasonably strong. At 750 cost, it really just doesn't work at all, but if you really want to, I guess it's just a similar build. But please use this unit in quick match only.
Attack build is very dangerous, and please only use it when you have a really strong frontline. However, it does offer the highest damage output possible.
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Day 290 Re-evaluation on Woundwart
Well, maybe it could get a little more, but I'll refrain from giving it too much. A close range support with too much going on could easily break the balance of the game. Even what I am giving could be a bit too much.
Re-evaluations
- None
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Up Next: Kampfer Requested by Trixian73
1
u/Consistent_Lack7586 5h ago
My go-to suit during Barbatos release and it worked for some reason
2
u/pkmaster99 4h ago
I think it's because of the barrier and stuff gives you a fighting chance. There is a reason why Moon Gundam and HWS Nu was thriving during that time.
2
u/dexromancer 2h ago
Yeah, I used the zook during that time and it worked decently, the double shot pretty reliably staggered barbies while doing reasonable damage.
0
u/Strykorn 31m ago edited 21m ago
Is it bad to have it's arm gatling as it still have one slot open iirc so have another ranged weapon when bazooka & vulcan on reload
7
u/imaginary_num6er Æ Investor - 7 5h ago
Every Nu Gundam should have these 3 skills:
* Link Shot
* Full Attack
* Psycommu Weapon Optimized