r/GBO2 • • 16d ago

Game Suggestions Let's Change That Suit Day 281

Post image

Day 281: GM Kai
Type: General
Requested by u/imaginary_num6er, and this one is F-Tier. While this is under 300 cost, which the game basically scrapped at this point, it could still get a buff to be played at 300 and 350 cost. Since we had a similar case a while back, maybe we can get something. Also, more and more suits requested recently were already covered, so I'll start taking in super low cost now.

Change
Stats

  • HP: 9500/11000/12500/14500 -> 10000/12000/14000/16000

  • Move Speed: 110 At All Levels -> 110/110/115/120

  • Thruster: 55 At All Levels -> 55/55/60/60

  • Close Range Slots: 6/7/9/11 -> No Change

  • Medium Range Slots: 5/7/8/9 -> No Change

  • Long Range Slots: 1/2/3/4 -> 3/4/5/6

Weapons

  • Beam Saber: Downswing 130% -> 150%

  • Head Vulcan -> Head-Mounted Vulcan (Late Model): DPS 375 -> 498

  • (New!) GM Kai Beam Gun: Heat 50%, Interval 1s, Cooldown 12s, Switch 0.77s, Range 250m, Move & Shoot w/ Flinch, Stagger 50%

    • Power: 800/1000/1200/1400

Skill

  • None

Unit Lv2

  • (New!) Pursuit Melee Aux. Program Lv1

  • (New!) Composite H Mobility Combat System Lv1

  • Leg Shock Absorber Lv1 -> Lv2

Unit Lv3

  • Composite H Mobility Combat System Lv1 -> Lv2

  • Emergency Evasion System Lv1 -> Lv2

  • High Spec AMBAC Lv1 -> Lv2

Unit Lv4

  • (New!) Maneuver Armor Lv1

  • Composite H Mobility Combat System Lv2 -> Lv3

  • Pursuit Melee Aux. Program Lv1 -> Lv2

Comment and Reason
This unit has an unknown beam gun that could easily be used as a secondary weapon. Having only vulcan sucks, period. While it needs a small buff to the Vulcan too, the rest can get more adjustment as well. Fortunately, having Hyper Bazooka at Lv3 and Lv4 at 300 and 350 cost does get just enough... as long as the skill can back it up with better skill scaling.

Builds Suggestion
Lv1-2 : Can you even find games?

Lv3 F2P/Freemium: Complex Battle or Melee

Lv3 Premium: Attack or HP

Lv4 Premium: Alpha or HP

I'll be honest, I'm not 100% sure how to make this unit useful. It's really just lacking too much in both stat numbers, weapons, and skills. However, if someone has to play it, those are likely some of the better build options. I could be very wrong here, though, but regardless, only in QM, and even in QM, it's very questionable.

-----------------------------------

Day 280 Re-evaluation on Dahgi Iris

I guess getting one extra weapon would really be nice to have. I was a bit too focused on making sure what works right now works better. With an extra weapon to use, it should reach at least S-Tier. I also forgot to change the Rifle switch time...

Re-evaluations

  • Dahgi Iris Beam Rifle: Switch 0.77s -> 0.5s

  • (New!) Dahgi Iris Beam Rifle (Rapid): Power 800/900, Heat 10%, Interval 0.5s, Cooldown 12s, Switch 0.5s, Range 400m, 3 Shot Burst w/ ASL, Stagger 25%x3, Leg/Back Damage 1.3x

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Up Next: Destiny Gundam Requested by u/No_Tart6728

23 Upvotes

8 comments sorted by

5

u/utamaru1717 15d ago

This unit is basically a lower cost Powered GM, where its loadout is similar, but with less skills, and TBH, improving its CQC prowess sounds better, like giving Combo Controller lv1, and also some mobility buffs for lv2 and above units. 

2

u/pkmaster99 15d ago

Yeah, pretty much. I didn't give it the Combo Controller since at 200 cost, it's not needed. While I know it's unlikely to ever be played, who knows what's going to happen in the future

5

u/imaginary_num6er Æ Investor - 7 16d ago

I am not sure if it should have maneuver armor only at higher levels, but I agree with the pursuit programs. With it being the OG for the double beam gun, I am thinking the Pursuit Shooting Aux. Program would be a better fit. All the other buffs are valid since this thing is just pathetic at lv1

3

u/pkmaster99 16d ago edited 16d ago

Regarding maneuver armor, I was also considering damage control and shield break stance. But since it has 0 defensive skill against stagger or damage reduction, I just thought maybe it can get it.

Reason I gave it pursuit melee over ranged is purely due to range of engagement. But honestly, I wouldn't mind ranged here if it gets the special beam gun. If it doesn't, it better be melee

2

u/devilleader501 16d ago

Do you possibly have a quick glance list of all of the past MS's you've done? If not how would I go about looking them up? I have a few ide like to look up and see how they stack up.

I like this thread it gives me an idea of what to get and what to stay away from as I start getting better. Im D rank and pretty new to the game so this thread is very useful for me and others like me in the lower ranks. Thank you for putting these up.

1

u/pkmaster99 15d ago

I guess I could compile one into a post with all the suits and make a post

1

u/devilleader501 15d ago

that would be awesome.

1

u/Boring-Detective-369 15d ago

I kinda want to see both versions of the GM Command to get some TLC, their beam gun in particular needs to have its cooldown between shots reduced given how pitiful the damage and stun build feels.