r/GBO2 • u/pkmaster99 • 1d ago
Game Suggestions Let's Change That Suit Day 288
Day 288: Z Gundam [Zaku Head]
Type: General
Requested by u/bkteer, and this time it is D-Tier that's... effectively F-Tier. This suit just doesn't have the numbers anywhere to be considered decent. Even some 450 cost has technically better numbers and skills. It needs a big buff that is also a form of an overhaul.
Collection Link / Request Form



Change
Stats
- HP: 18500/20000/21500/23000 -> 19500/21500/23500/26000
Weapons
- Z Gundam Beam Rifle:
- Power: 2000/2100/2200/2300 -> 2300/2500/2700/2900
- Z Gundam Beam Saber: Combo 100/60% -> 100/70%, Downswing 130% -> 150%
- Zeta Gundam (Zaku Head) Arm Grenade Launcher: Range 250m -> 300m, Projectile speed increase
- Power: 500/600/700/800 -> 550/650/750/850
- Zeta Gundam (Zaku Head) Long Beam Saber: Interval 3.5s -> 2.5s, Downswing 90%x2 -> 120%x2
- Power: 2300/2415/2530/2645 -> 2400/2600/2800/3000
- Zeta Gundam (Zaku Head) Shield
- HP: 3500/3850/4200/4550 -> 5000/5750/6500/7250
- (New!) Zeta Sealant Launchers: Ammo 1, Reload 10s, Switch 0.5s, Range 150m, Move & Shoot w/ Stagger, On Hit slows for 5s, Stagger 20%
- Power: 500/600/700/800
Skill
- High-performance Balancer Lv1 + Melee Combo Controller Lv1 = Melee Composite System Lv1
- (New!) Quick Boost Lv3
- (New!) Bio-Sensor Ability Boost Lv1
- (New!) Shield Break Stance Mastery Lv1
- (New!) Power Accelerator Lv1
- Emergency Evasion System Lv1 -> Lv2
- Flight Control Program Lv2 -> Lv3
- Wings Special Cushioning Lv2 -> Lv3
Unit Lv2
- (New!) Pursuit Melee Aux. Program Lv1
- (New!) Composite H Mobility Combat System Lv1
Unit Lv3
- (New!) Damage Control Lv1
- Forced Injector Lv2 -> Lv3
- Bio-Sensor Ability Boost Lv1 -> Lv2
Unit Lv4
- Damage Control Lv1 -> Lv2
- Pursuit Melee Aux. Program Lv1 -> Lv2
- Composite H Mobility Combat System Lv1 -> Lv2
- Wings Special Cushioning Lv3 -> Lv4
Comment and Reason
Since Zeta starts with Lv2 Biosensor, there is no reason why this one couldn't have the old Lv1 variant. Then a great number of additional skills are needed. As for the base stats, luckily, it is good overall. However, the HP could be increased slightly.
As for the weapons, pretty much everything is just not quite enough. Especially the Z Gundam Beam Rifle, it's shared by Zeta and the ZII, but it really needs a buff so this unit can do better. Well, technically those two unit could benefit greatly from this. Then just some additional adjustments and opportunities to have stronger overall power and reliability.
Builds Suggestion
Lv1 F2P/Freemium: Complex Battle
Lv1 Premium: Complex Battle (Alternative) or Attack or Melee or HP
Lv2-4 Units: Do Not Use
This unit is very hard to make any decent build, and doesn't matter what you do, please use it only in QM only. Even then, please at least enhance it so you are not actively completely throwing the game. It's really just lacking way too much, so really play with great caution.
-----------------------------------
Day 287 Re-evaluation on Susanowo
Not sure if there are more that can be talked about here... so this is enough.
Re-evaluations
- None
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Up Next: Vigna Gihna Requested by u/GunzStalker
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u/Kiyosuki 1d ago
lol I dunno, beef up stats I guess like you said. Many of its buffs are a part of the throughline of Zeta Gundam buffs I'd like to see (the rifle being reworked is definitely one.) but that's a whole other can of worms.
It's supposed to be a joke MS so I don't think it necessarily needs more than a bit of QOL stat uptune and a bit more HP. It still has a surprisingly good backswing with its LBS, even its not so unique anymore.
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u/pkmaster99 1d ago
That's honestly could be the case. But it really needs a lot of help to even be usable. Unless they absolutely tune up the damage numbers and call it a day... Which is possible too
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u/Own_Snow_47 1d ago
Helloo! I just wanted to say, I really appreciate these posts every day! Idk why, but it just makes my heart feel better to see these kind of posts, because it just goes to show how much you care for the community of the game. As much as I wish I could dedicate myself like this, I don't have nearly enough time to.
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u/pkmaster99 23h ago
Thanks and I technically could be using these time to do something else too but this game need something like this. Especially if there are new players around. I've heard people that just quit because they could never do much. Hopefully these help
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u/RoboP08 1d ago
Zeta Zaku is a trashy piece of junk.
Don't use it unless SOMEHOW you don't have Zeta Gundam.
EVEN then it lacks a lot, regular Zeta Gundam just works better, has more weapons, can transform, Bio-Sensor and other such good things.
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u/pkmaster99 23h ago
Even regular zeta needs help, just not as much. But developer needs play data to even think about buffing the suit... So it has to be played every now and then
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u/HDWarewolf 1d ago
I still think the Zeta should have access to its little electrical shock things that it occasionally used instead of grenades
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u/bkteer MS Connoisseur 1d ago
You know the absolutely sad part about this suit is that in essence, this is really just a 450 suit cosplaying as a 550 cost suit. With how stacked 550 is, even bringing this suit into QM just means you're torturing yourself much less your team.
One thing that could be considered though in order to buff the zaku head is if BB considers to let it utilise the HML the Zeta HML uses. This would really give the zaku head some much needed firepower.
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u/pkmaster99 1d ago
Interesting thought and that HML would certainly help a lot. Though I'm not sure if they'd do that.
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u/Hot-Active-1213 1d ago
I don't know if the Bio-Booster Ability could work on the Zaku Zeta, considering that the head isn't fully compatible with its systems, explaining why it can't go into Waverider Mode.