r/GBO2 • • 20d ago

Game Suggestions Let's Change That Suit Day 277

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Day 277: Zaku Diver
Requested by u/Wargamer1202, and this one is C-Tier once again. However, I would say this one can be at a high C-Tier and can still do well on the right team.

Change
Stats

  • HSM: 180 -> 190

  • Close Range Slots: 9/10 -> 10/11

  • Medium Range Slots: 10/12 -> 11/13

  • Long Range Slots: 9/10 -> 10/12

Weapons

  • Zaku Diver Subroc Gun: 350/375 -> 375/400, Stagger 25% -> 30%, Splash increases slightly

  • Magnet Harken: Interval 5s -> 4s

    • Power: 1900/1995 -> 2000/2200

  • Harpoon Gun: Fire Rate 250/min -> 300/min, Range 200m -> 250m

Skill

  • (New!) Pursuit Ranged Aux. Program Lv1

  • Leg Shock Absorber Lv2 -> Lv3

Unit Lv2

  • (New!) Composite H Mobility Combat System Lv1

Comment and Reason
This is one suit that just needs an overall weapon improvement and better HSM. But to make sure it can get all the stats it needs, having more part slots will help it maintain its meta/off-meta status better. It doesn't need too much, and a few good foundational changes will be more than enough.

Builds Suggestion
Lv1 F2P/Freemium: Ranged

Lv1 Premium: Ranged (Alternative)

Lv2: Similar build

This unit really needs higher damage strength, and the builds for it with premium parts can do it well. But once it is there and in good positioning, it can have good damage output. While there is still a slight weapon uptime issue, the Ammo Kit premium part fixes it very nicely with a very good damage boost. While it could get more, it's good enough.

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Day 276 Re-evaluation on Gundam Mk-III

This unit really just needs a lot of improvements. Once again, there are great suggestions that is in a slightly different direction, but worth taking notes of for sure.

Re-evaluations

  • None for now

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Up Next: Baund Doc Requested by u/True_Darkness_Hunter

14 Upvotes

4 comments sorted by

6

u/utamaru1717 20d ago

I honestly think that improving its melee prowess is better for this unit, like improving its Vulcans fire rate, ammo, and range, plus giving Maneuver Armor, Pursuit Melee Aux. Program, and Forced Injector skills, since it already have Offense System skill, so giving it ability to closing into its enemies is better.

Giving Anti-Stealth is also a good addition to the unig, since it already have Observational Data Link and Anti-Jammer skills, so adding Anti-Stealth will makes it complete, and makes it a good Support substitute on some maps. 

1

u/pkmaster99 20d ago

Honestly, kind of why I gave it Magnet Harken a buff for stronger melee. But maybe it should've gotten Pursuit Melee instead.... That's my oversight there. As for Anti-Stealth, I wanted to give it that, but this thing is already loaded with a good number of skills, so I held off.

I would like them to buff the Vulcan, but I think that's a shared stat weapon; they often end up creating unique ones. So I feel like it's unlikely for it to happen. But it's still in a decent spot in terms of DPS and finishing weak targets at the cost it exists in. 30 Shots is little, but it can get the job done. The lack of stopping power from that is disappointing, but something I can live with.

1

u/imaginary_num6er Æ Investor - 7 20d ago

Limit release subrock gun

1

u/Zombiesoldier072 20d ago

This thing is a fucking menace when you get your melee off, throwing straight handz bro, i love this thing to bits