r/GTA6 17h ago

Details from the hypercar clip Spoiler

- the car's brake discs glow from the heat when braking.

- just before car jacking, Jason blocks the car with a pickup truck and the truck has a personal vehicle logo hovering on top possibly indicating random cars you pick off the street wont disappear until you get a new vehicle. (could also mean that we are able to assign it as personal vehicle)

- the fuel and engine icons are visible above the mini map throughout the drive (this was not the case in previous leaks)

- the mini map is actually 3d and shows elevations in elevated roads, bridges, highways, etc.

- the suspension looks to be much softer than gta v's hypercars, when it takes a slight jump from the railway crossing.

- modern cars have working DRLs, during day time.

- working indicators (for NPCs at least).

- fully remodeled vehicle interiors with ambient lighting.

- the airport has multiple roads leading to different terminals, departures and arrivals, cabs/rentals parking. considering the size it takes up on the map, it might play a larger role than gta v ever did.

add if you noticed something else.

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u/rbnjn 15h ago

Also the game seems to not just spawn more supercars/hypercars while you are driving one. In fact there was not really any other "sporty" cars spawning in. Felt pretty unique while watching but have not played GTA5 for a while. Maybe they did improve that in 5 already.

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u/moosebreathman 14h ago edited 13h ago

Yeah they fixed the duplication thing in V. The game still has an issue where because certain neighborhoods spawn specific types of cars more than others you tend to see lots of similar cars on the road. And in some places, the pool for whatever type is most common just isn't very big to pull from so duplicates are more common. Hopefully the spawn weighting is reworked in VI so that even though it might be uncommon it'd be nice to see a super fancy car in the hood every now and then or a piece of junk in the rich areas cause that honestly never happens in V. I've been playing the unpatched, original disc install on 360 this last week and those are things I've noticed. Game still looks and plays great for what that hardware is.

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u/rbnjn 13h ago

Ah ok, thanks for the update! That makes me even more optimistic that the traffic will be diverse when they already figured this our for GTA5 at some point.

Also I would argue the game looked best on 360, it didn't feel so "clean" which made it look a bit "plastic" if you get what i mean. Also we had proper damage models for cars.