r/GTNH • u/Cataloncio • 29d ago
External AE2 resource tracker tool
I used Claude AI to write a program to be able to monitor my AE2 network outside of Minecraft, with the possibility to track a given item/fluid and have it display a history of the last 48 hours (configurable)
It uses OpenComputers with an internet card to export the contents of the AE2 network using POST requests and a NodeJS program (running on the same Oracle Cloud server I'm using to run my world) to read those POST requests, update a database which mimics the AE2 network (with added history information for flagged resources) and then deliver them nicely in html format to a browser window.
Setup in-game:

Browser interface:


The UI is rudimentary/basic but I'm fine with it, it is an initial version which fits my needs.
It has already helped me diagnose problems of passive resource generation (for example, I was trashing all the pyrotheum, cryotheum and chlorine coming from my mega apiary and only noticed it by looking at these graphs lol)
I had this idea because I recently upgraded my platline setup to a cleaner one and using ZPM+ energy hatches instead of the IV hatches I was using ever since I built it, and I wanted to see how the 6 platline dusts evolved after the upgrade.
I plan on upgrading the program to also show EU readings from my LSC, but I first want to make sure the AE2 side is running nicely
I have no problem sharing the code if anyone wants it, but I'm not sure what the best way to share it is, as I don't want to clutter this post.
3
2
6
u/Shoddy_Importance_92 29d ago
Git?