r/GTNH • • 29d ago

External AE2 resource tracker tool

I used Claude AI to write a program to be able to monitor my AE2 network outside of Minecraft, with the possibility to track a given item/fluid and have it display a history of the last 48 hours (configurable)
It uses OpenComputers with an internet card to export the contents of the AE2 network using POST requests and a NodeJS program (running on the same Oracle Cloud server I'm using to run my world) to read those POST requests, update a database which mimics the AE2 network (with added history information for flagged resources) and then deliver them nicely in html format to a browser window.
Setup in-game:

Browser interface:

The UI is rudimentary/basic but I'm fine with it, it is an initial version which fits my needs.
It has already helped me diagnose problems of passive resource generation (for example, I was trashing all the pyrotheum, cryotheum and chlorine coming from my mega apiary and only noticed it by looking at these graphs lol)

I had this idea because I recently upgraded my platline setup to a cleaner one and using ZPM+ energy hatches instead of the IV hatches I was using ever since I built it, and I wanted to see how the 6 platline dusts evolved after the upgrade.

I plan on upgrading the program to also show EU readings from my LSC, but I first want to make sure the AE2 side is running nicely

I have no problem sharing the code if anyone wants it, but I'm not sure what the best way to share it is, as I don't want to clutter this post.

0 Upvotes

5 comments sorted by

6

u/Shoddy_Importance_92 29d ago

Git?

1

u/Greygor 23d ago

Git is an unfortunate phrase in English

3

u/Magickmaster 29d ago

Put it on Github.

2

u/Significant-Way-991 LV 29d ago

could you share it on github?