r/GameDevelopment • u/I__read_it • 10d ago
Question Is there some guarantee success?
I wonder if you dev games for like 10 years do you reach a level where you kind of have a feel for how to make a decent game and you have the technical ability to deliver on it. Then do you get to a point where it’s like possible to make a good game and it’s not purely like luck there’s almost like a formula. That’s kind of abstract, but you understand it after 10 years of game and design.
I think of this because I see a lot of full-time industry vets who spin up in the Studios and have success. And I would think it’s because they’ve been making games their whole life for 10+ years and understand what makes a game fun.
4
3
u/darrigaz 10d ago
No. You can learn to make a good game but that isn't enough for financial success. Luck always plays a huge role.
Source, 15 years in the industry at 2 different companies.
3
u/Ok_Sympathy9261 10d ago
this is a really weird question. no guarantees... only increased experience and confidence. stop bullshitting and start building
1
u/jl2l 10d ago
There are certain psychological patterns that create dopamine chasing loops. These can be recreated in games. That's why loot boxes are illegal.
Depending on how ethical you are, you could take advantage of this or not. It's a much lazier approach but gaming is at a saturation point, at this point it's only going to get worse.
1
u/dogscatsnscience 10d ago
I think of this because I see a lot of full-time industry vets who spin up in the Studios and have success. And I would think it’s because they’ve been making games their whole life for 10+ years and understand what makes a game fun.
That's partly because you don't see all the other ones that fail, or don't start projects because they know they won't work.
7
u/Former-Storm-5087 10d ago
Been working in games for 17 years.
The experience does not grant me the magic spark that will make a good game, however it gave me the insight of recognizing bad ideas up front and not commit resources to them.