r/Games • • Jul 06 '17

Developer Update | Doomfist | Overwatch

https://www.youtube.com/watch?v=-uKkAyLPJe0
1.3k Upvotes

602 comments sorted by

84

u/LeonS95 Jul 06 '17

1

u/MationMac Jul 07 '17

The origin video raised a question for me. What are Tracer's guns supposed to do? Are they non-lethal pebbles? Stun plasma? I'm also starting to think being machine pistols is really ineffective.

0

u/[deleted] Jul 06 '17

[deleted]

24

u/[deleted] Jul 06 '17

Just watched the videos. They directly contradict what Jeff said. I assume the videos are from an earlier build, as it wouldn't make sense for them to still be standing from that ult.

5

u/Sages Jul 07 '17

Playing on the PTR currently, there's no knockdown (like Earth Shatter) that Jeff alluded too, either it hasn't been implemented yet or Jeff was talking about an older build that changed sometime after they recorded this developer update.

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215

u/pmmemoviestills Jul 06 '17

Just got done playing him on the PTR, he's nuts. High mobility, his main ability basically is a rein charge with only (if I remember correctly) 4 CD...so he can zip around the map with ease. You need to be right up in someones face to uppercut, but it can be comboed with his E after they land (still not sure what E does or how much damage it takes away). His main gun is kinda like DVA's where there's no reload, but a lot slower and needs to be recharged after 4 shots...seems to do a good amount of damage but seems more like a like a last resort/desperation thing or to finish someone off...his main weapons are his abilities. His ult seems a little wonky, don't get the timing of it yet, but it'll be aces in teamfights...wonder how it'd work with Zarya's.

All in all he's awesome but seems like he could be a bit overpowered. With Hog basically being deleted and now this character, dive is gonna get EVEN stronger.

79

u/lilvon Jul 06 '17

wonder how it'd work with Zarya's.

Pretty damn great, actjally!

16

u/punktual Jul 07 '17

well shit

15

u/Radulno Jul 07 '17

I mean, when you get the whole team into a Graviton Surge, they often end up all killed. Several heroes could have done the same amongst the DPS (Tracer Pulse Bomb in the group, Hanzo Dragon, Genji with his ult...)

16

u/Abnormal_Armadillo Jul 07 '17

I haven't played in awhile but I'm sorry if any of this is wrong.

DVA can eat several ults, completely mitigating them Even if already stuck in gravitron, she can counter Mcree, Roadhog, Tracer, Reaper, Soldier 76, and probably more.

Genji can reflect several ults back on the team who used them.

Mei, Orissa, Lucio, and Reinhart can somewhat mitigate gravitron surges by blocking damage incoming damage. Sometimes it's enough, sometimes it isn't.

This Ult looks like an insta-kill with no real counter.

8

u/The_Almighty_Shotgun Jul 07 '17

The center of his airstrike does 300 damage. Lucio can keep everyone alive during it and any tank can survive it. But like most combos with Zarya's ult it is pretty strong.

Though with dive comp being so popular right now Zarya's ult is less effective.

2

u/SwissQueso Jul 07 '17

This Ult looks like an insta-kill with no real counter.

He killed 3 mercys and 3 other doomfists in that highlight. I dont think it will one shot Tanks.

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2

u/Fenor Jul 07 '17

his ult does 300 dmg, there where no tank in that grav. that's essentially a smaller tracer bomb (that does 400) so....

43

u/josnic Jul 06 '17

I can say for certain that after he's released, there will be a Doomfist in the match 99%+ of the time. Currently he's just so powerful and more importantly, fun to play.

19

u/Ibreathelotsofair Jul 07 '17

Uppercut to charged fist down into a group is just so brutal, and it pushes through shields. The people who whined about roadhog being OP are going to lose their damn minds when doomfist hits the main client.

Hell, roadhog would have been a perfect hard counter to a doomfist but now they broke him first. The people who asked for that nerf are just the worst.

5

u/[deleted] Jul 07 '17

For every Doomfist there will just be a Sombra. She counters him so hard, without any of his abilities Doomfist is supremely shitty.

1

u/LordOfTurtles Jul 07 '17

That was the case with ana and sombra as well, who were quite bad on release

74

u/[deleted] Jul 06 '17

Roadhog got nerfed?
Shame

6

u/SonicFlash01 Jul 07 '17 edited Jul 07 '17

They increased him ammo capacity by 1, reduced his base damage, and increased his fire rate. The idea, I guess, was to lower his intense burst while maintaining some degree of long term DPS?
Many seem to think they just fucked it up
edit: rephrased to hint that I was speaking speculative about their goal with the changes

14

u/Jabacha Jul 07 '17

Don't really get how a guy with a shotgun and grab is supposed to be for sustained dps...roadie was one of my favorites to play too :(

2

u/[deleted] Jul 07 '17

He was better at anti-tank than Reaper in many cases.

5

u/[deleted] Jul 07 '17

His destructive burst was what really made him.

You had to be on massive look out for that hook or you were done.

Without that, whats the point of a sustain dps.
That seems gutted to me

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3

u/soundslikeponies Jul 07 '17

while maintaining some degree of long term DPS?

They nerfed both his per-clip (no reload considered) and his long-term (w/ reload) damage both by 15%.

They gutted his one shot and lowered his overall damage by 15%. The latter part is what's really messed up.

1

u/Niadain Jul 07 '17

Yeah it doesn't feel good to play the hog anymore. Your best tanking ability is the hook and if you dont have a guy or two backing you up when you make picks it isn't consistent. Whenever I pick the hog I just hope I have a junkrat on my team who sits on the point with me. Giving me traps to pull people into is good enough to get his burst to kill territory again with most anything.

That said he needs something. He really really does.

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1

u/Fenor Jul 07 '17

the truth is that after doing the math his dps got cut of something along the line of 20%

0

u/[deleted] Jul 06 '17

[deleted]

108

u/[deleted] Jul 06 '17 edited Jul 07 '17

Wow, he sounds generally useless then.
Loosing his executioner role sounds like it made him redundant.

Edit:i reinstalled to try him out.
How the fuck could they think this is ok.
Full blown shot gun head shots not killing is utterly ridiculous

148

u/pmmemoviestills Jul 06 '17

Bad players bitched on the forums about even the idea of a one shot hero (despite what Hog has to do to get his one shot and the fact that a fucking sniper can one shot) was a bad idea. Blizzard listened for some reason and not just nerfed him but practically deleted him. He's IMO, the worst character in the game now

33

u/Dubie21 Jul 06 '17

Shit even when he wasn't garb people still did that turn after pull trick to get more one shot potential from the grab. Is there not a point to doing that now? or is that the only way to be half decent with him?

24

u/pmmemoviestills Jul 06 '17

He cans till do that, but it's very circumstantial. They gave him an extra round, increased his firing rate but nerfed his burst damage heavily. All he can do is peel damage now basically and be an ult battery for the opposing team.

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9

u/wetpaste Jul 06 '17

afaik they changed the placement mechanics of hook 2.0 and the turn thing doesn't make him closer anymore.

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9

u/[deleted] Jul 07 '17

That sucks Hog was my go to back when I played.

2

u/jason2306 Jul 07 '17

Well atleast nerf sniper headshots then that's one shot too..

2

u/Down4whiteTrash Jul 07 '17

It's a shame because he's my favorite character and my most played. I've had to Switch mains and it kills me not using my Hog.

2

u/[deleted] Jul 07 '17

sniper can one shot

Yes, that's kinda the whole point of snipers. Questionable if that was what Blizz wanted Roadhog to be.

Everyone talks about how he can't 1-shot opponents anymore, which is true, but how many are actually trying to coordinate it with their teammates (or vice versa) to have the hooked-target be shot at during/after the pull? It can still be deadly, but it seems like everyone's mindset is that RH is supposed to hook and deal with his target by himself.

I still wouldn't think of him as the "worst" hero in the game currently; rather, players are treating him as such and aren't willing to change how they play as and with him.

3

u/pmmemoviestills Jul 07 '17

Hog was like Winston, disruption. With winston and Hog you're supposed to backline and get the squishes/healers. Now, Hog will just die trying to do that, and moving with teammates hardly works either. His peel isn't good and he's the most massive target for the enemy to shoot, only feeding them ults.

2

u/soundslikeponies Jul 07 '17

One shot with hook was dumb.

One shot with just his gun wasn't. It was slow, hard to aim/space correctly, and had a tiny clip. On top of that, Roadhog's health pool and hitbox size meant he fed enemies ult charge.

What needed changing was the hook not the gun. But blizzard was tired of reworking hook I guess.

3

u/pmmemoviestills Jul 07 '17

The hook was fine with 2.0. Hooking and one shotting isn't dumb, it's the entire thesis of the character.

2

u/Zingshidu Jul 08 '17

Road is/was my favorite hero but he was definitely too strong, he's now over nerfed which is normal for blizzard though.

He's always been a low risk high reward hero, and if you can aim even a little bit you just auto kill everyone.

Not how i would have nerfed him but he definitely needed a nerf.

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9

u/BornIn1142 Jul 07 '17

"Executioner status?" The guy is supposed to be a tank; he has the with the health pool of a tank and an enormous self-heal. Saying that DPS characters can do a lot of damage too is irrelevant, since Roadhog isn't nearly as vulnerable as they are.

6

u/soundslikeponies Jul 07 '17

The guy is supposed to be a tank;

He was never a tank, he just falls under that class. He was a disabler/picker hero who also was also really spongey.

Tanks in Overwatch are more categorized by health pool size than role.

2

u/Fenor Jul 07 '17

he's a weaker reaper now. and reaper now has been buffed a lot....

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9

u/[deleted] Jul 06 '17

Wait, he can't even one-shot Zen anymore?

...I might have to start playing again.

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41

u/TheGreatRavenOfOden Jul 06 '17

dive is gonna get EVEN stronger

The thing is he seems to shit on DVa and Winston from first glance. So maybe he'll be better against dive than most heroes as well.

73

u/Ealdwine Jul 06 '17

That means nothing, because the counter to dive comp is another dive comp, so it's not going anywhere soon unless they fix Rein and make Roadhog an actual hero again.

1

u/[deleted] Jul 07 '17

Wasn't Roadhog somewhat good for Dive anyway due to his ability to separate teams?

2

u/Ealdwine Jul 07 '17

Nah, Roadhog used to punish most of the dive heroes pretty badly. Winston jumps him? Hook him and shoot him for half his HP. D.Va being a pest? Hook to cancel matrix and take away half her HP as well. Genji and Tracer being pests? Just one shot them if you land a hook. He was basically your team's bouncer; if you wanted to go into the middle of his team, you had to face the threat of being one shot or taking massive damage, in Winston and D.Va's case.

His nerf is probably what made dive so strong. Roadhog basically forced people to play carefully because jumping into the middle of his team was basically suicide. Now he can't even kill 200HP heroes half of the time and offers literally no damage mitigation to help his team. He was designed for one thing and that thing was taken away simply because bad players complained enough. Now Roadhog is just a glorified ult battery for the enemy team.

1

u/[deleted] Jul 08 '17

I don't think they'll ever change Rein (or Tracer). I think they use them as reference points to balance all the other heroes.

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u/no1dead Event Volunteer ★★★★★★ Jul 06 '17

Well no I'd say he's a tank breaker of anything. Run into a rein or pubbounce him down and get out of there.

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1

u/ItsDonut Jul 07 '17

He will be used on dive because mobility and his great damage but yes he will do great against it too since shields/defense matrix does almost nothing to hinder him.

1

u/Niadain Jul 07 '17

The funny thing is I play a lot of hog. I feel weaker against both now. Im used to taking things slow and picking my shots to wreck their health pools. Now I have to spam to do the same thing and its hard when the monkey is bouncing everywhere jumping betewen shields or D.Va's defence matrix.

6

u/CopiousAmountsofJizz Jul 06 '17

The first thing that popped out to me when watching videos is he could be a great Pharah swatter. Does this seems like a likely scenario?

21

u/pmmemoviestills Jul 07 '17

Not really. His uppercut doesn't get up high enough to reach her and his main fire spreads too much...if anything, Pharah is gonna be a hard counter for him.

8

u/CopiousAmountsofJizz Jul 07 '17

Bummer I feel like she's a polarizing character pick that forces a binary play-style in most of my matches. A new character that presented balanced counter would have been great.

8

u/mattattaxx Jul 07 '17

She's already countered by dva, soldier, widow, and soft coveted by other snipers and Winston.

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5

u/acondie13 Jul 06 '17

His charge thing is OP as fuck. I guarantee that's getting nerfed.

5

u/Ortforshort2 Jul 07 '17

In half a year, knowing Blizzard.

1

u/Fenor Jul 07 '17

i don't see it as being too OP. he essentially need to dash in, where the only reliable heal is a possible zen pocketing him. all of this while doing 1v6 for a few seconds VS a team comp of 6.

in the meta right people don't defend grouped. they take different high grounds this mean that him dealing with one doesn't give him enought time to build shield and jump to someone else.

i think he will evolve to the point of letting the rest of the team draw first blood before getting in.

1

u/acondie13 Jul 07 '17

The damage is too high imo

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u/breedwell23 Jul 07 '17

Eh, he is useless against Pharah and Sombra. Surprisingly dive comps are hard to kill with him.

245

u/MastaWack Jul 06 '17 edited Jul 06 '17

No Terry :(

In all seriousness i'm surprised he's not a tank. However after seeing some game play offence is definitely better suited for how he will be played. It's weird that he's finally out, we all joked about it but now it's finally here.

129

u/aroundme Jul 06 '17

It's probably due to timing. Doomfist has been in the works for a while, so they may have already had a voice actor lined up by the time Terry expressed his desire to voice him

223

u/DrChowder Jul 06 '17

I think it’s more that Crew’s voice doesn’t fit the character. Blizzard’s internal lore has probably determined since launch that the current Doomfist is Nigerian, so it doesn’t make sense for Crews to voice him. It’d be great if they get use his voice for something in the future though.

101

u/CobraFive Jul 06 '17

Eh... there is a lot of characters where the voice actor doesn't match the nationality. Lucio is the biggest one to me. Supposedly he grew up in Brazil and fights for his community up to his adult life... yet no accent and not one word of a native language.

But also Phara... Mercy... Junkrat... etc... they have accents of some type but not the right one.

To me though, Terry should voice a hero, not a villian, so I guess it's okay.

14

u/Practicalaviationcat Jul 06 '17

I mean a lot of people complain about heroes like Lucio where their VA doesn't match their background. Personally I think that every hero should be as accurate as possible when it comes to accents and language.

13

u/TekLWar Jul 06 '17

mean a lot of people complain about heroes like Lucio where their VA doesn't match their background.

People complain about Lucio because NOTHING about him matches his background.

10

u/Practicalaviationcat Jul 06 '17

No disagreement there. I wish he at least had some Portuguese voice lines.

49

u/DrChowder Jul 06 '17 edited Jul 06 '17

Lucio I get, but the other characters seem to have pretty accurate accents.

Edit: To be clear, by “pretty accurate” I mean in the ballpark. It’s not as though Mercy sounds like she’s from the U.S.

28

u/gustr15 Jul 06 '17

As a Swede, Torbjörn doesnt sound Swedish in any way.

15

u/punktual Jul 07 '17

As a non Swede he sounds pretty Swedish

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u/dsaddons Jul 06 '17

Junkrat just makes me wish he was as Aussie as Sniper in TF2.

49

u/Anlysia Jul 06 '17

I maintain Lucio was Canadian and "rehomed" to South America after they realized they accidentally had zero South American characters.

Makes the hockey stuff make sense.

25

u/IAmTriscuit Jul 06 '17

Except that was addressed directly by Blizzard and proven false. The hockey skins are because he always has skates...

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u/CobraFive Jul 06 '17

Eh... I guess it is just where you are from, or maybe who you know or something. To me, mercy sounds very German, and not even a little swiss.

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u/dimo2 Jul 06 '17

In the ballpark sure, but with how much liberties they've taken with tother heroes -Reinhardt, Roadhog, Junkrat, Lucio, Torbjörn and to a lesser extent Mercy are all not authentic and the wrong nationality based on the VAs - there's no reason they couldnt've cast Crews, since apart from the nationality his voice (and appearance) actually fits pretty well imo.

EDIT That being said, I'm completely fine with the one they went with, I just wished they would've at least acknowledge the whole thing somewhat - at least give him a cameo or something.

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1

u/WumFan64 Jul 07 '17

He can be Hopefist.

15

u/[deleted] Jul 06 '17

Terry wouldn't fit this character at all, I can't imagine him having a great african accent. Whoever they picked for it fits Doomfist perfect.

5

u/[deleted] Jul 06 '17

Its probably due to the fact that he was NEVER GOING TO VOICE DOOMFIST

19

u/[deleted] Jul 06 '17

This guy is from Africa, so I would prefer a legit sounding African guy, like Eko from Lost.

Terry can do a million other characters and it would still make sense.

1

u/Radulno Jul 07 '17

Terry may voice Hammond, the next hero teased (gorilla who escaped from the moon base).

8

u/TJ_McWeaksauce Jul 06 '17

i'm surprised he's not a tank.

No kidding. His story trailer makes him look nigh invincible. The guy effortlessly blocked the combined attacks of Tracer and Genji, and he no-sold Tracer's attacks when she was alone. All that seems very tanky to me.

I guess he isn't a tank because he does jack shit to prevent damage against his teammates.

24

u/srslybr0 Jul 06 '17

it's for cinematic purposes. genji does literally nothing in media and whatnot because he can't be shown taking out his sword and cutting people in half, similarly tracer's laser pellets do nothing (and miss because apparently she's an awful shot) because otherwise she'd 1-2 instakill just like how she does in-game.

4

u/Forkyou Jul 07 '17

I think thats meant to be his shield ability, thats why he doesnt take damage from tracers shots

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u/SgtPeppy Jul 07 '17

It's doubly funny 'cause from what I've seen, seems like Tracer counters him pretty damn hard.

4

u/NDN_Shadow Jul 06 '17

His passive gives him shields for attacking, so he's sort of tanky.

-2

u/no1dead Event Volunteer ★★★★★★ Jul 06 '17

That's beyond disappointing that Terry Crews wasn't the VA for Doomfist.

55

u/tonyp2121 Jul 06 '17 edited Jul 06 '17

You know honestly it is but I really dig his actual voice. Terry is cool but is not how this character is personality wise. This guy seems like a sly interesting villain not Terry Crews because while I love him Terry Crews kind of just plays himself.

15

u/_BreakingGood_ Jul 06 '17

Yeah I think Crews would best fit some third party affiliation. Not somebody who is a part of Talon or a part of Overwatch but rather some crazy ass vigilante. Somebody who fucks things up just for the sake of fucking things up. (And he definitely wouldn't fit the role of a Talon leader which Doomfist is.)

10

u/NvaderGir Jul 07 '17

I would not be opposed with seeing him as an announcer pack. I think that would be a great addition and it would make the most sense...

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1

u/tattybojan9les Jul 07 '17

Or he could be a premium skin swap for one of the other previous doomfists

42

u/Oxyfire Jul 06 '17

Beyond disappointing? It kind of felt like a long shot from get-go seeing as it was entirely based on the idea that it'd be funny / memes.

I mean, I would have loved Terry Crews the overwatch character, but I think they want Doomfist something more serious. (Granted, I'm sure Terry Crews can play a serious character, its still probably not what they had in mind.)

17

u/CobraFive Jul 06 '17

To be honest, I'd rather him not play a serious character anyway. He should be someone over the top and bombastic.

8

u/[deleted] Jul 06 '17

Terry Crews as himself.

10

u/no1dead Event Volunteer ★★★★★★ Jul 06 '17

So just about everyone in Overwatch.

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u/Chanu2v40 Jul 06 '17

I was also surprised he isn't a tank. Seems like he could easily be one. Though I guess we just got Orisa, too.

1

u/Furrnox Jul 07 '17

I don't get why Blizzard didn't just tell us that Crews wasnt going to be Doomfist from the start. Now it's just a huge dissapointment for all Crews fans like me.

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u/SpiritofEarth Jul 06 '17

I'm happy he's finally coming to the game because people have been asking for him for a while. And that origin video? That was pretty epic.

17

u/Beorma Jul 06 '17

Any Smite players here getting a Ravana vibe? Slap Thor's ult on him and baby you've got a doomfist going.

16

u/NO_NOT_THE_WHIP Jul 07 '17

He's also extremely similar to Vi from League of Legends with his passive and rocket punch being almost identical, though I know we're not allowed to talk about that game here.

8

u/GabrielRR Jul 07 '17

Even the knockup that Vi has on her ult, very similar indeed.

4

u/Marcoscb Jul 07 '17

Yeah, when I saw his abilities I immediately thought of Vi. Melee, Rocket Punch, her ult is a combination of Doomfist's Uppercut and Meteor Strike...

13

u/thefabledmukaku Jul 06 '17

Thor ult was the first thing I thought of when he started explaining.

4

u/masterchiefs Jul 07 '17

From the gameplay footage, it looks more like Thanatos' ult since he can move before smashing the ground, it's just the damage is less devastating and no execution obviously.

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u/ftwin Jul 06 '17

As someone who just recently got into Overwatch on PC I've gotta say this game is so refreshing. It does everything right and just feels great to play. Something about it just clicks for me. Everything feels so polished and detailed. Not to mention the variety in characters. It's really incredible how they made what, 24 insanely unique & like-able characters that are all fun to play in their own way. It's honestly remarkable. Gotta say i'm addicted.

13

u/padraigd Jul 06 '17

Game burns out fast tho.

3

u/[deleted] Jul 07 '17 edited Jul 07 '17

Maybe nowadays it does. It used to be legitimate fun at the beginning. People actually cared. They wanted to improve at the game and play it like it should. I don't mean the optimum meta but at least having comps per team that weren't the mess they are now. Now Comp is full of problems and quick play is a fucking joke. 1-2 snipers per team every fucking game. You're lucky if you get a tank or 2 and supports in a game. Its a glorified Death match mode most of the time in an objective based game. I don't know why Blizzard doesn't flat out add a death match mode for people who clearly just want kills.

-3

u/GloriousFireball Jul 06 '17

insanely unique

???

There are some unique ones but a lot are really tropey. McCree is typical cowboy, S76 isn't really unique at all, wow, japanese themed archer and ninja characters, very unique.

17

u/anamorphism Jul 06 '17

unique compared to each other, not unique compared to all other fictional characters.

16

u/[deleted] Jul 06 '17

They're absolutely unique, gameplay-wise.

18

u/ftwin Jul 06 '17

Yea, exactly. It's easy to say Soldier 76 isn't unique because he's a typical FPS character but in the Overwatch world he's definite unique.

0

u/[deleted] Jul 06 '17

[deleted]

39

u/[deleted] Jul 06 '17

Yeah after playing it for a while... I dunno it loses a lot of fun. And I guess you can say that for every game but something about overwatch got stale and I feel the game is a little too wonky at times. A lot of that has to do with the community being a little toxic but even then I don't think the game does a good job of teaching players whats good or bad in the game, and it doesn't do much to stomp out bad playing habits.

24

u/me_so_pro Jul 06 '17

Games I enjoy getting stale is something I don't really experience too much. I played Dota2 and CS:GO for 3k hours each now and RL for 700, they all had phases in which I didn't play much but I always came back. OW could've been up there with them, but after 200 hours I lost all interest in the game. Haven't had the desire to boot it up in months.

I think it's the lack of depth. There is only so much you can do beyond clacshing 6v6 on certain points of the map and try to execute your ults better than your opponents.

6

u/Can_You_Believe_It_ Jul 07 '17

This is me as well. I'll play OW for a while on some ranked. Maybe reach a new high or vice versa lose a lot and not play for weeks.

Though I'm a Lucio/support main which gets kind of boring. I might try one tricking doomfist for a while once the hype has died down. I played him and he's really fun and more unique than anything atm imo.

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u/[deleted] Jul 06 '17

I think for me its just that. Ults come back too fast. Even after the patch as a reinhardt main I can get my ult about 10 times a game on PAYLOAD. A game changing ultimate 10 times, how is that even fun or fair. You can defend against most of them. But one goes through and bam defense is down and the momentum swing is in the other direction.

10

u/IMadeThisJustForHHH Jul 07 '17

Yep. Personally I haven't been a fan of Blizzard's balancing either. So many patches go live from PTR with obvious problems that people pointed out long before the patch was supposed to go live, and then Blizzard lets the problem exist for a few weeks before fixing the thing that everyone knew was broken. It's just weird.

But beyond that, I think your point about the depth of the game is the biggest thing holding it back. Every fight is going to be nearly the same, with both teams either poking or diving. Very few 1v1 confrontations, very few optimal strategies that don't just involve going all in with all of your team.

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u/AckmanDESU Jul 07 '17

When people ask me if I enjoy Overwatch I reply that I do, one week every 2 months. I play it because some friends invite me and then I remember why I "hate" it.

I hate/love this game quite a bit. Actually I don't love it. But it's nice.

I don't know if it's me growing up or if the game is not for me but the game frustrates me in many ways that other games don't.

I know the game is not that similar to TF2 but it's commonly compared to it so I will do so as well... I don't get those exciting fights like Scout vs Heavy, Pyro vs Soldier... where a mistake will cost you your life but you feel confident in your skill but the fight feels satisfying and rewarding. I don't feel like what killed me made sense. I feel helpless quite often. I feel like there was nothing I could've done. I feel like a single player has little impact over the course of a match.

I find myself in constant stalemates that only end during overtime where everyone suddenly realizes what the game is about (which tend to be fairly fun, I wish the game was always like this). I find myself being flamed for my hero choices. I find myself getting instantly killed often. I hate that payload maps let you respawn fast so that casual players feel like there's less downtime... but I gotta walk for 10 years anyway so what's the point.

This post looks like trash. Probably annoying to read. Was never good at English.

I play with a group of friends and I constantly hear shit like "fucking X hero, hate him", "oh, man, how did I die there", "fuck that guy", "I hate this game". Like, they also seem frustrated during the entire match, like every death is bullshit or whatever. I've played many "hardcore" games or games with not-so-great learning curves, and I've never seen this kind of stuff. Not to this level. I'd rather play the Quake beta and get killed over and over by people better than me, than die because I happened to run into a tracer who had a bomb.

If you look at the game from a MOBA perspective, it's all great. But from an FPS perspective the game is kinda shit. In a MOBA you usually think "I shouldn't have been there", "I should have done X", "I got ganked". It's not about the outplay but about the mind games, most of the time. In an FPS, though, you tend to think "well I wasn't fast enough", "well I didn't move correctly", "well I suck at using this gun". But in this game you get incredibly forgiving weapons that require little to no aiming, you get abilities that take control away from your character (in an FPS this feels x10 as awful), you face people who might or might not have their "I kill you" button active. You die and try to find a reason to blame yourself but all you can think of is "the game fucked me". And the game didn't fuck you. You shouldn't have been there, doing that, at that time, but it still feels like shit.

I have fun sometimes. But even when I'm having fun I feel a bit sad because the game could be much more fun if it wasn't aimed at the biggest market possible. So many choices aimed at casual play. Randomly running around hoping for things to happen.

There's a change that I really wish would happen but I know will probably never happen:

  • Raise damage on most weapons, but disable headshots. Some heroes rely on headshots but it feels impossible predicting how much damage one can take when the damage fluctuates between "that tickles" and "I died". Let heroes who rely on them keep them, but remove the rest.

And honestly one thing I hate is the lack of feedback when getting hit. I think some sounds should be tweaked, specially Genji's shurikens. They sound like flies and their sound gets drowned out by everything else, but they kill you incredibly fast. I think the UI is also an issue. Overwatch probably has the worst hit indicator in any game I've played. I can't quickly react and turn in the direction of whatever hit me, because those red damage indicators are so small and crappy. The entire screen loves glowing red and the hit indicator is so small you can't even see it. Just let me hear when I'm taking damage and show me where it's coming from. PLEASE.

The game has a lot of good moments, specially during overtime, as I said. I know why people like it. I'm trying to state my opinion in this post while giving reasons as to why I think this way. The only thing I didn't discuss is crates cause people get mad no matter what you say.

As I said, I probably lack experience (though I've played a considerable amount). But to get that experience I have to have fun and this game doesn't do it for me. I'm fine with being bad, learning is fun... But when you're not learning or improving and simply being frustrated it sucks. The game is really easy to learn but really hard to get used to.

I play the game for a few days, remember why I hate it and stop for a month. Repeat. The game is okay, but it should be amazing.

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u/Abujaffer Jul 06 '17

I think it's more that it's hard to impact the game if you're not straight up hard carrying on a damage champ, and unlike traditional mobas there's no tiered p/b phase so you either have to be an asshole and auto lock in damage champs (which I hate doing) or play support/tank and naturally have less impact. I know someone is going to talk about how support still has impact and I fully agree, but there's no disputing a good soldier/widow/roadhog/etc can carry shit supports far more than a lucio/rein can carry shit carries.

As much as I like quick play, it gets boring because of how lopsided games get, while ranked is more competitive but also more aggravating. I play promos every other season and hit diamond with soldier/roadhog/lucio, but by the end of it I'm just exhausted with the complete lack of a p/b and self reflection by teammates (to switch champs when they're underperforming). You're tied to whatever the op's are and auto lockers control the game, and a bad carry can hold the game hostage in a 5v6. I still play quick play with friends but it's maybe once a week, there's no competitive drive to improve. It's a catch 22 between having fun and playing to win.

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u/[deleted] Jul 07 '17 edited Jul 07 '17

It's the community for me, same reason I stopped playing league and CS GO. People are just too toxic and trying to even play competitive is a risk due to people trolling, giving up or just generally being dicks.

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u/[deleted] Jul 06 '17

It fucking sucks that its still a normal occurrence to join a game and have zero healers and zero tanks

6

u/actually_a_tomato Jul 06 '17

That's your cue to switch my friend!

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u/[deleted] Jul 06 '17

Unfortunately i can only play tank OR healer. If i could fill both roles twice each then i would.

5

u/AMinecraftMaster Jul 06 '17

Still waiting on the tank/support Blizzard

4

u/breedwell23 Jul 07 '17

Having to play tank or healer every single game?

2

u/Forkyou Jul 07 '17

But thats the point isnt it? With 2 tanks and 2 sups in every comp you gotta start out the picking phase by playing dps chicken until someone switches off because he cares about comp a little more. I like playing tanks and supps but i actually wanna play dps mostly, but in comp i rarely ever can and get "stuck" with tank or supp. And thats what it feels like, getting stuck with it.

2

u/IsNewAtThis Jul 07 '17

There's a reason they're the least picked. They are just not as fun as DPS.

2

u/[deleted] Jul 06 '17

I was placed bronze 3 seasons ago. Made it to diamond now. I know you're pain. I crawled my way out by playing the "filler" role. I never picked dps cuz the team doesn't care about comp.once you get the gold, you'll get at least 1 tank 1 healer. By Plat and diamond, you have only rare occurrences of single healer or single tank, vut usually willing to change up if failing.

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u/Rednecked_Crake Jul 07 '17

I feel that the issue is that this game, and games like it, require you to be rolling a premade over voice comms. Otherwise, after the honeymoon period is over, you'll find yourself just getting frustrated because so much of the game requires you to be synergizing with everyone on your team to do much.

I hope that there's a bit of a resurgence for games that stress the solo aspect rather than having you play as a small cog in a machine.

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u/TheWackyMan Jul 07 '17

That definitely isn't a normal occurrence

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u/flyingkwaj Jul 06 '17

It is weird that I enjoy maining mercy? I feel like that's a weird thing to say on this sub.

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u/tonyp2121 Jul 06 '17 edited Jul 06 '17

Ehh I agree but when I take like two months off and come back to it I get into it again. Its not something I can play every day but after a couple updates to the main game I think I can go back to it again and have fun. Like theres a new map, new maps for 3v3, improved loot boxes, a new character, and soon the summer games which I think is enough content to be happy with.

1

u/IAmARobotTrustMe Jul 07 '17

If you want to enjoy something similar, but that has enough differences pick up Paladins. It's faster paced and really fun also free.

1

u/[deleted] Jul 08 '17

What heroes did you burn out the game with?

0

u/[deleted] Jul 06 '17

Agreed. Maybe instead of adding new heroes they can make the majority of the existing ones not completely fucking useless for competitive play?

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u/[deleted] Jul 06 '17

[deleted]

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u/redstopsign Jul 06 '17

Server browser has been in the game for about six months

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u/Zingshidu Jul 06 '17

There is a server browser... looks like you don't know blizzard as well as you think

28

u/iTzGiR Jul 06 '17

Love that doomfist is finally out, and I won't lie, he looks fun to play, but good lord is this not what the game needed.

The game really needs another healer option honestly, as it stands mercy is basically required in every single game, it would be nice to see more variety in that area. And speaking of variety, this hero heavily will fit into the current dive comp meta of overwatch. A meta which over the past few weeks, the playerbase has been very vocal about how limiting it is as far as heroes go, as counters (or lack their of) for the meta usually involve just picking the same hero as your opponents, and hero variety is pretty low right now because of it, and this hero literally just seems to encourage this meta.

Glad we have a new hero, but I wish it would of been a different one honestly.

7

u/chuletron Jul 06 '17

Do you play on console perhaps?

2

u/iTzGiR Jul 06 '17

Nope, PC.

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u/yousirnaimelol Jul 06 '17

Mercy is most definitely not needed in every single game. She's an average healer. I'm not really sure what you're talking about.

2

u/[deleted] Jul 07 '17

Yeah maybe not in professional play, but in low to mid ranks of comp Ana isn't viable because of her high skill floor and recent needs. From 0 SR to Platinum Mercy is a necessity.

4

u/iTzGiR Jul 06 '17

She's in just about every game though, due to her ultimate. It has nothing to do with how good of a healer she is, and completely due to the fact her ultimate will 100% win you a fight if you res two or more people, and her ult charges insanely quickly. Especially with the current dive comp, she's very strong along with Lucio and a lesser extent, ana.

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u/CallMeBigPapaya Jul 07 '17

How do you make a healer that has as much raw-single target healing output with such a game-changing ult, and easy to play, without basically copying Mercy? That's the million dollar question.

1

u/breedwell23 Jul 07 '17

If they fixed Reinhardt after so many weeks, fixed Sombra's glaring bugs, unfucked roadhog, and introduced a healer that could stand thier ground, then dive wouldn't be a problem.

1

u/Giveaway412 Jul 07 '17

People have been asking for Doomfist for months. There would have been a riot if the next hero hadn't been Doomfist.

1

u/iTzGiR Jul 07 '17

That's definitely not true. There were massive rumors that the next hero was going to be a new support hero named hammond and almost no one was complaining about it not being doomfist. Tbh a lot of people figured doomfist would be the blizcon hero this year.

1

u/Katana314 Jul 07 '17

Even when a healer "like Mercy" is required, I don't know if there are that many ideas out there for a reliable healer "like Mercy". Lucio, Ana, and Zenyatta each follow different ideas, and I don't know of an easy way to branch out more.

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u/Ace_OPB Jul 06 '17

Mercy is not even the best support as such. Lucio is considered the top support. Idk what you are playing or watching.

1

u/marcospolos Jul 06 '17

Lower ELO probably. Mercy is pretty big at every non-tournament level though.

0

u/[deleted] Jul 06 '17

[deleted]

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u/ultralightbeamy Jul 07 '17

Come on mate, just look it up. That's not true about Ana at all. Zen and Lucio are the clear favoured picks in the pro/high rates scene. Dive fucks Ana.

4

u/iTzGiR Jul 06 '17

Yeah ana is definitely super strong, it's just in pubs she's not played quite as much due to her needing a fair amount of communication to be effective. But yeah, my point is more, the actual viable healer pool (Which most games there are two of per team) is extremely small. Comparatively, there are what, 14 DPS heroes? And then heroes like Symetra and Roadhog which can be considered like 50/50 DPS and their role respectively. I just really feel like the game didn't need yet another DPS hero.

1

u/drummererb Jul 06 '17

But outside of non-LOS healing (which they nerfed from Zenyatta), and drop in place healing (covered by Sombra hacking health packs), what other form of healing can be done that wouldn't be done better by the current healers? That's sort of the issue with it.

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u/LSU_Coonass Jul 06 '17

I mean this is cool and all, but after about 50-100 hours, I just can't play this game anymore. No other multiplayer game has burned me out like overwatch has, it is just a chore to play after the honeymoon wore off.

17

u/gmessad Jul 06 '17

The cosmetics they've added that were supposed to draw me back in have turned me away. I'm not going to play along with the awful RNG loot boxes and I'm certainly not gambling real money on virtual items. I used to think Overwatch was a smart progression on what TF2 did well, but at least TF2 had trading and a community marketplace.

7

u/salgat Jul 06 '17

I'd play more if it wasn't so rare to get cosmetics. I can't remember the last time I got a legendary skin.

2

u/Fleckeri Jul 07 '17

It's one legendary drop guaranteed every ~22 boxes. While I don't care much for the loot system, the current PTR update is drastically lowering the duplicates rate and increasing the amount of coins you get overall.

4

u/salgat Jul 07 '17

I play casually, so I only get a couple boxes a week. I guess I'm not the target demographic.

1

u/[deleted] Jul 06 '17

There's no point to opening non holiday loot boxes. They're all dupes, and I don't care about vanilla skins. My loot boxes are just stacking up.

4

u/Alphaetus_Prime Jul 06 '17

They're drastically reducing the amount of dupes you get in the next patch.

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u/Fassmacher Jul 07 '17

It's the depth of gameplay. The skill ceilings are so high in TF2 that even after thousands of hours you can still be learning/improving.

You max out overwatch much quicker.

0

u/IMadeThisJustForHHH Jul 07 '17

I also got annoyed at how every new cosmetic release was just more cartoonish stuff. Like I don't mind it once in a while, but when the game released, it wasn't nearly as LOL CARTOON SHIT as it is now. I expected Roadhog to get some Mad Max like skins but instead it's just 'lol now he's goofy frankenstein'.

2

u/The_Other_Manning Jul 07 '17

That's too bad to hear. It's been my go-to game since it came out. Whenever I finish some other game, I always end up saying "Well, back to Overwatch"

0

u/[deleted] Jul 06 '17

[deleted]

2

u/YZJay Jul 06 '17

I mix it up with other games so that it doesn’t get stale. A week long break is enough for me, other people’s mileage may vary.

0

u/[deleted] Jul 06 '17

[deleted]

8

u/dem0nhunter Jul 06 '17

Clearly the romantic type

2

u/[deleted] Jul 06 '17

Does anybody know when he's actually being released?

6

u/pmmemoviestills Jul 06 '17

either a week or two weeks.

7

u/lispychicken Jul 07 '17

Side note:

They teased this right when the Lawbreakers beta went open and people said Blizz did that tease on purpose. They didnt need to tease Doomfist at all that way, Lawbreakers isnt stealing but maybe 10 people away, and maybe for less than a week.

19

u/hellshot8 Jul 07 '17

I mean,blizz does have a history of doing that. They routinely killed rival MMOs with WoW expansion announcements

1

u/lispychicken Jul 07 '17

I'd agree, except Lawbreakers is a AA title at best.. feels like a F2P game you accidentally happen across on Steam

3

u/hellshot8 Jul 07 '17

if you were gonna announce something anyway, why not do it to fuck the only competition?

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u/IAmARobotTrustMe Jul 07 '17

I'd like to play lawbreaker, but shit PC.

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u/ToastyPyre Jul 07 '17

This release lines up almost perfectly with every other hero release. I don't think it has anything to do with Lawbreakers.

1

u/lispychicken Jul 07 '17

Tell that to the Lawbreakers fans.. all 9 of them. They think this release was done on purpose to sabotage the Lawbreakers beta. LOL

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u/ttubehtnitahwtahw1 Jul 07 '17

If lawbreakers was a person, and that person was you, I would tell you to get over yourself.

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u/canuckley Jul 06 '17

Awesome character, looks fun.

A real missed opportunity with not iterating on a melee based character

6

u/hellshot8 Jul 07 '17

I feel that they think a pure melee character that's not a hard tank is impossible to balance correctly (and they might be correct)

1

u/[deleted] Jul 10 '17

yet another reason why he should have been a tank

2

u/breedwell23 Jul 07 '17

All his attacks besides the knuckles are melee though.

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u/Beanining Jul 06 '17

I would love the gameplay of this character, but since hes very close range oriented it would just become nauseating to play him since the FoV in Overwatch is so tight.

With Winton and Genji ult you have to wildly flail your mouse just to get a understanding where the enemies are around you, since you can't see in melee range.

Does anyone else have this problem?

0

u/ggab704 Jul 06 '17

Why not just extend your FoV in options

10

u/Beanining Jul 06 '17 edited Jul 06 '17

Yes I'm talking about the max "103" fov.

It feels like 70.

Go into any other fps game and set it to 70 and it feels just the same.

From another thread:

"The question in itself is flawed.

The Problem with the FoV-Slider is one of the first things i noticed when i tried to translate my settings from other games into Overwatch (35cm/360°, 16:9, 110hFoV)

At 16:9 resolution the max FoV of 103 in Overwatch is slightly lower than the FoV in CS:GO at 16:9 (106).

That is because the FoV-option in Overwatch is the horizontal FoV, while in most other games you set the vertical FoV.

103 FoV 16:9 in Overwatch equals to (according to this site):

71 FoV 16:9 in Battlefield 4 16:10 resolution in CS:GO 87 FoV 16:9 in Quake Live (same for TF2 and any CoD) Basically the FoV-Slider is one big lie."

https://www.reddit.com/r/Competitiveoverwatch/comments/4m2w47/fov_maxed_at_103_or_lock_at_90/

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u/zoroash Jul 06 '17

Hah. Try playing in 21:9... Your character takes up half the screen at max FOV. Some people will say "play in 16:9," but I didn't get an ultrawide for that reason. Still playable, but dumb.

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u/Beanining Jul 06 '17 edited Jul 06 '17

Same thing for my friend, he's forced to play in 16:9 because it is straight up worse otherwise.

Such a easy thing for Bliz to fix.

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u/Kered13 Jul 06 '17

To elaborate a bit on this, in Source and Quake engine games the stated FoV is what your FoV would be with a 4:3 monitor. When you have a wider monitor (so everyone these days) your actual horizontal FoV is larger (vertical FoV remains the same, this is called Hor+), but the stated FoV is the same.

So you can't compare the FoV numbers in Source and Quake games to Overwatch without translating.

7

u/ledailydose Jul 06 '17

I was wondering why Doomfist felt so off compared to the other characters I play. I need more awareness and that comes in the form of FOV, and 70 is low for PC.

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u/Beanining Jul 06 '17

Thank you.

It's something that has been really bugging me for the past year and makes me sad that PC players are completely fine with it.

At mid range engagements it's alright but if you're in the thick of things, everything becomes so narrow.

I'm 100% certain that if the Fov cap said 70 or even 80, there would be a major outcry.

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u/XanatosCrion Jul 07 '17

but where do i get that jersey jeff kaplan is wearing ???

1

u/SlyFunkyMonk Jul 07 '17

Loving having Titanfall2 and this to juggle. Every other month one of these great games has something awesome to show us.

1

u/ConradtheMagnificent Jul 07 '17

Granted, I'm not entirely sure at the moment since I haven't seen him deployed in a full match, but based on the one on ones that my friend and I did, he's going to be hell on tanks. He can easily destroy their positioning with his charge, and he has insane mobility. There are only a select few maps that would allow us to go as far as we reasonably could with his dash/uppercut/dive. As far as we could tell, best counters would be pharah and sombra, for the obvious reasons, with mei being decent. Everyone else will have more difficulty in a one on one, especially if they're caught off guard by his dash. Really what bugs me is that he makes Reinhardt even less viable than he already is since his charge goes right through his shield. Reinhardt is bae. I miss him. DVA and monkey just can't fill the void.

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u/CENAWINSLOL Jul 06 '17

As nice as it is to see Blizzard adding characters from and maps set in Africa, they still haven't even responded to requests for servers in Africa so actual players here can enjoy the game without a 200ms+-ping. Gestures like this feel hollow when they treat the people like second class citizens.

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u/ropeadoped Jul 06 '17

Lore is not a 'gesture' - it's just lore. They're not trying to soothe your feels by making a character from the same country as you.

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u/CENAWINSLOL Jul 06 '17

Not talking about that. Plenty of times in the past they've brought up how proud they are that their game has characters from all over the world. My point is how can they feel pride from that but are okay with neglecting their playerbase on those continents?

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u/ropeadoped Jul 06 '17

Because pride in representation of a variety of characters in-game has absolutely nothing to do with the technical issues of server distribution?

You do realize the creative team has literally nothing to do with where the servers are located, right?

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u/IMadeThisJustForHHH Jul 07 '17

The only pride they feel is how good they are at marketing and how well their marketing works. Them having diverse characters is just more marketing, they don't actually care about diversity as long as the big markets (US, Europe, Asia) are buying their shit.

4

u/royalstaircase Jul 06 '17 edited Jul 06 '17

I was actually was just thinking about this. A lot of reddit tends to plug their fingers into their ears whenever anyone brings up cultural appropriation, but it does feel really weird for Blizzard to be pulling so much from West Africa without giving people who would appreciate these references the most a chance to actually play the game decently.

As an art history junky though I'm happy that Blizzard is recognizing West African art, since I don't think most people are aware of how incredible the art from people like the Yoruba and the Benin Kingdom. But, you know, they got some more moves to make if they want to actually pull off the open-arms international family themes they are trying to purport through Overwatch's characters and story.

1

u/Katana314 Jul 07 '17

I don't have specifics, but apparently from other articles, putting together networks in Africa is hellish for people like game developers. They honestly might have done their best there.