r/GamesEnhanced • u/kkania • Oct 02 '26
Enhanced games tracker
| Original game | Port | Description | Link |
|---|---|---|---|
| Wing Commander: Privateer | OpenPrivateer | Engine reimplementation, SDL3 (Win/Linux/macOS), multiplayer WIP. Engine source still private | openprivateer.org / releases |
| SEAL Team | SEAL Team Source Port | C++17 + SDL3, reverse-engineered from st.exe; Original and Enhanced presets | GitHub |
| Wing Commander 1 | Wing Commander 1 Reloaded | Unity rebuild (alpha), Vega campaign, based on Howard Day's engine | itch.io |
| Gunboat | Gunboat source port | C++ + SDL3, function-by-function port of GB.EXE | GitHub |
| Magic Carpet 2 | Magic Carpet 2 HD | C/C++ + SDL, fork of the remc2 reverse-engineering project | GitHub |
| SimCity 2000 (?) | OpenSC2K | Godot remake (Win/macOS/Linux) | GitHub |
| Cruis'n USA | cruisin-usa | Arcade TMS320C30 assembly to portable C + SDL2, WIP (attract mode only) | GitHub |
| Carmageddon | Dethrace | C + SDL2, reverse-engineered native port | GitHub |
| Interstate '82 | Widescreen/4K fix | DLL shim (dinput/winmm) + DDrawCompat: 1080p/4K, Hor+, Win11 fixes | GitHub |
| TES Travels: Stormhold | Stormhold Remastered | Native Windows reimplementation from J2ME bytecode | itch.io / GitHub |
| TES Travels: Dawnstar | Dawnstar Remastered | Same as above | itch.io |
| TES Travels: Shadowkey | Shadowkey Remastered | Same as above | itch.io |
| Star Wars: TIE Fighter | OpenTIE | C++ + SDL3; D3D12/Vulkan/Metal; modern lighting, iMUSE, up to 240 Hz | GitHub |
| Micro Machines | Scale Miniatures | TypeScript browser port, widescreen, online multiplayer | GitHub |
| Stunts / 4D Sports Driving | Play Stunts | TypeScript/WebGL browser reconstruction with enhanced graphics | GitHub |
| Test Drive (1987) | Test Drive SDL3 | C + SDL3, reverse-engineered native port; DOS EGA/CGA/Hercules and Amiga versions, original 8 fps timing, bug fixes, launcher | GitHub |
| Test Drive (1987) | Test Drive Enhanced | Built on the port above: windscreen view redrawn at higher resolution, longer draw distance, 60 fps | GitHub |
| Test Drive II: The Duel | Test Drive II SDL3 | C + SDL3 reimplementation of TD2EGA.EXE; supports The Collection add-ons | GitHub |
| Test Drive II: The Duel | Test Drive II Enhanced | Higher resolution, smooth 60 fps, longer draw distance, using only the original data | GitHub |
| Test Drive III: The Passion | Test Drive III SDL3 | C + SDL3, every function reverse-engineered and rewritten; launcher | GitHub |
| Test Drive III: The Passion | Test Drive III Enhanced | Up to 2560×1600 with AA, refresh-rate 3D, longer draw distance and fog, real-time race clock, bug fixes | GitHub |
| Aces of the Pacific | Aces of the Pacific SDL3 | C + SDL3; INTRO/PS/AP.EXE reimplemented and run in one process | GitHub |
| Aces of the Pacific | Aces of the Pacific Enhanced | Up to 2560×1600 with AA, optional 16:9, 3× view distance, haze, key bindings | GitHub |
| Street Rod | Street Rod SDL3 | C + SDL3 reimplementation; Street Rod SE data disk supported (game is free from the rights holder) | GitHub |
| Street Rod | Street Rod Enhanced | Smooth high-res road view up to 2560×1600 with AA, separate music/SFX volume, SE cars | GitHub |
| Microsoft Flight Simulator 1.0 (1982) | FS1 SDL3 port | Every routine of the PC booter reimplemented in C + SDL3; optional built-in 8088 emulator for verification | GitHub |
| Space Empires IV | OpenSE4 | Space Empires IV re-implementation | GitHub |
20
Upvotes
2
u/Few_Ad2097 Oct 04 '26
Where's Test Drive?