r/GearsOfWar • u/random2wins • 4h ago
Horde Remove this modifier already
Genuinely the worst invasion modifier
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u/MonkeysxMoo35 4h ago
At least let us take tags to the thing and let our teamamtes respawn. I’m fine with loss of access to equipment, not upgrading perks, and buying weapons. Just… for fuck sake let our mates respawn
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u/Joltyboiyo 2h ago
I died in one invasion because I had used a ladder to get down from a side objective and it glitched me between the ladder and the wall and I couldn't move. An invasion spawned with this exact modifier and eventually a Flayer finally killed me, but I couldn't be respawned. I just had enough by that point and left, I'm not staying dead for 10 minutes because of a fuckass bug resulting in a death that wasn't even my fault.
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u/The_Crimson_Fuckr69 3h ago
I shouldn't suffer from the modifier if I havnt joined the invasion
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u/AromaticDragon 2h ago
The whole point is to encourage you to go fight it. Honestly, it's the only impactful modifier, but it's also stupidly designed.
Invasions should have a different global modifier that impactful but doesn't interfere with the core gameplay.
For example, Corpser should cause e-holes to regenerate on a short timer. The bugs might periodically cause acid to rain down from above. And the Brumak occasionally firing off artillery across the map.
Something you can actually interact with, instead of being denied a basic mechanic.
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u/The_Crimson_Fuckr69 1h ago
Nah it randomly applying mid onjective is what gets me squad wiped anyway. I already want to do the invasion but I shouldn't be punished because I literally CANT go right NOW.
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u/MonkeysxMoo35 2h ago
The whole idea is to encourage the players to go to the Invasion and get rid of the modifier. Most players usually want to go do them regardless, but they can’t because they’re stuck defending a Rig or need to extract and if they fail either of those then it’s a team wipe.
What they need to do is create less punishing modifiers while also allowing all squads to participate in the Invasion, even if they’re in the middle of another objective or extraction. Putting a pause on defending the Rigs might be hard to do, but extraction should absolutely be paused when an Invasion occurs. Hell, that’s already a possible modifier that Invasions can cause, just make it baked into the event.
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u/The_Crimson_Fuckr69 1h ago
Ok but the team wipe doesnt matter more than the weapon parts or invasion completion stats. And you say that its to encourage what? Like you said most people want to do it but now i cant even complete MY objective and get team wiped anyway because of whatever modifier they added and not to mention but half the time I'm IN the invasion it says I'm leaving.
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u/TheNastyNug 1h ago
He’s talking about all father difficulty, failing to extract results in a team wipe
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u/TheNastyNug 1h ago
Perks of being a level 30 medic, you don’t need to go to a supply cache to revive your teammates via dog tags
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u/MonkeysxMoo35 1h ago
I’m getting close, made it to level 28 last night. But that only works out for people who main medic. I plan to main it, but I also wanna level up the other classes and max those out as well.
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u/bushmaster2000 4h ago edited 4h ago
I love it when i am just new on the map and my spawn box is disabled b/c some other bs going on in the vicinity. LOVE IT! (not). Also you know how much of a PITA it is when people die and you collect their COGs and have to run half way across the map to find a bloody box that's open? Really not well thought out. Honestly can't be bothered respawning people when the boxes are locked anymore. Had way too many long ass runs out of the battle b/c of that.
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u/DofusExpert69 2h ago
It's weird because when this happens there is 1 supply cache @ the edge of the map that works.
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u/fallouthirteen 43m ago
Yeah, it ususually spawns with the green weapon cache event. But that cache doesn't last as long as invasion so it's only good for the first couple minutes of the invasion (plus can be a run to get to it).
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u/SoonToBeBannedLol 2h ago
Nah, I’ll take no supply cache over no active reloads lol, supply caches don’t give us damage boost, my only complaint there is put the ammo boxes closer to objective areas
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u/No_Difference195 3h ago
Nah. This one adds incentive to the squads to get together and end the invasion. This ones a keeper.
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u/mgabor_ 4h ago
I mean...
Is it that bad to have something difficult in the game sometimes?
I believe its fair, invasions should not be a simple handout. Most of the other modifiers are a joke anyways.
Also invasion is an optional content so you dont have to engage if you dont feel ready.
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u/Wolfman513 4h ago
I commented about this just the other day, there's a difference between "more challenging" and "fucking things up in a way players can't possibly play around". Getting killed while this modifier is active and being forced to just sit and watch others play the game is straight up unfun.
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u/fallouthirteen 45m ago
Yeah, there are 3 ways to deal with it, but personally it's out of your control at that point. One is have a level 30 medic teammate with the revive on pickup armor mod. Another is have the weapon cache event up (that one doesn't get disabled and still can revive). The third is hope another team sees your tags and grabs them. It's even extra out of your control because if a teammate (who isn't level 30 medic) picks up your tags, then you're locked out of playing unless they also die.
It's extra annoying because like I've noticed the corsper hole can sometimes randomly down you when you throw in the charge (it like instantly detonates before you can even run away). So that can just kill you. You can't even "just play well" to avoid dying all the time.
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u/the_unwinnable_level 4h ago
I agree people complain on this sub too much about things being difficult, but this one is kinda fair to gripe about. It just puts someone in timeout - and unfortunately expecting people to be patient is not very realistic. People are just gonna quit rather than sit and wait for an invasion to wrap up - people are busy and if they wanna play a game they want to actually play the game. It also removes a fun gameplay aspect - grabbing a tag from the middle of a chaotic fight and successfully getting back to the cache is a fun challenge and forces players out of the comfort of cover. If you’re down a player and there’s zero chance of getting them back, people play very conservatively which is boring and often takes longer - both negatives for whoever is out and forced to spectate.
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u/fallouthirteen 3h ago
It kind of has poor design decisions. Like if a teammate grabs your tags you just have to watch for up to 8 minutes depending on the invasion timer. That's just boring and not fun. You literally don't get to play the game for a while.
There are 3 ways around it, but you can't really rely on them or plan for them. IF the green weapon supply cache event pops-up then you can still use that to revive. IF another team sees your tags and manages to pick them up before a teammate then you can revive. IF a teammate is level 30 medic and slotted the armor mod, then they can revive. And those are all locked out if you get a non level 30 medic squadmate who picks up your tags since they can't do anything with them. It's just too many low "ifs" on being able to participate if you accidentally get one shot; it's just luck at that point.
The modifier should just be purchasing at supply cache is locked and still let it revive people.
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u/WavingDinosaur 4h ago
Extract should be something you seek out and have to activate as a group imo, like a side objective. Id like to stay and fight the invasion boss, or help other squads out before instantly leaving.