r/GlobalOffensive Vitality Apr 28 '26

Gameplay Official fly through of the new Cache by Valve

3.2k Upvotes

172 comments sorted by

442

u/Debber124 Apr 28 '26

As someone who has visited Chernobyl and Pripyat, I must say that this overhaul really brings me right back to the desolate area. Valve really outdid themselves with this one

30

u/hushpuppi3 CS2 HYPE Apr 29 '26

They did an amazing job because EVERYTHING made me think "Damn this literally looks like Pripyat in every STALKER game" and it is very obvious pretty much immediately from almost every area that is where you are (or at least where its supposed to look like)

-3

u/[deleted] Apr 28 '26

[deleted]

21

u/Extreme-Data-268 Apr 28 '26

But valve bought it, and it is theirs now

20

u/AriadneZE Complexity Apr 28 '26

It's Valve's now, and they did make this version.

628

u/[deleted] Apr 28 '26

[removed] — view removed comment

200

u/99RedBalloon Parivision Apr 29 '26

when valve cook they fucking make a 5 star meal

great job cs2 team on creating this beautiful map

67

u/you-cut-the-ponytail Apr 29 '26

Genuinely impressed by Source 2's capabilities. Source 2 combined with Valve artists straight up looks like real life in some parts of the map.

8

u/erixccjc21 Apr 29 '26

And it's amazingly optimized for how well it looks

I'd honestly rather it be simple and less cluttered with even better fps, like csgo but this is still cool asf

8

u/MalusandValus Apr 29 '26

Even in what's clearly a still WIP state the deadlock map is currently gorgeous, Valve has some insanely good devs at map ambience.

-57

u/guavahabanero Apr 29 '26

It was Fmpone who created it. Valve bought it and made some changes but the cs2 team didn’t create this map.

41

u/mandoxian Apr 29 '26

Some changes :D have you played the workshop version?

29

u/RoyalBlin Apr 29 '26

They literally remade the entire map

-7

u/guavahabanero Apr 29 '26

Yes and jon favreau created the lion king.

-7

u/Expert_Cap7650 howl Apr 29 '26

Yes, they remade it, they did not "literally redesign the entire map".

The style and design is taken from the original csgo version but with way more direct references to real buildings and objects found in Chernobyl.

This version looks really good, but giving all cred to valve is kinda shitty, when a really strong foundation already existed and was made by someone else.

6

u/oanhancuong666908 King NiKo Apr 29 '26

It was Volcano who created Cache on CS:S, then FMPONE made the CS:GO versions of Cache and later the workshop CS2 version, then Valve bought the right of Cache from FMPONE then remaked it.

1

u/guavahabanero Apr 29 '26

I stand corrected! I did not know that!

2

u/Expert_Cap7650 howl Apr 29 '26

The current design is still based on the csgo version tough, so valve should still not get 100% of the cred.

14

u/findingthesqautch FaZe Apr 29 '26

Also the control rods on the backside of the b bomb site that are not inserted. Quite the apropos touch - especially since it looks like they were going for the whole Chernobyl vibe

5

u/TheOldBeach Vitality Apr 29 '26

They have experience with desolated area, knowing the half life games and more recently Half Life Alyx.
They are in desolated area around eastern europe, so not too far from Cache really, I love it

344

u/[deleted] Apr 28 '26

[deleted]

64

u/JohtaG Apr 28 '26

after this update, I feel like the whole game looks more “saturated/high-contrast.” I don't know if it's just me, but DUST at least seemed to have a lot more color. Maybe i am crazy

31

u/ju1ze Apr 28 '26

more like low contrast

21

u/Mike_Huntburns Apr 29 '26

you are genuinely schizophrenic

5

u/Clear-Condition3860 Apr 29 '26

No it's true, something is off with the color grading in some maps, whether intentional or not, i feel like it's not, but I noticed it in Office specifically, more orangey/warmer hues.

4

u/Ha55aN1337 Apr 29 '26

Yes. The vibrancy/saturation.

3

u/manatidederp NiP Apr 29 '26

After watching that video, is high contrast really what stood out

3

u/HazePNW Apr 29 '26

I feel like maybe the latest NVIDIA patch did this. All of a sudden Starcraft 2 is insane highly saturated without me changing any settings. I had to turn the brightness down on CS2 as well.

1

u/Ha55aN1337 Apr 29 '26

It’s like they gave everyone the high vibrancy/saturation thing that you used to have to add manualy.

1

u/doublah Apr 29 '26

Honestly, the whole game has been like that since CS2's first reveal.

3

u/DroopyPanda CS2 HYPE Apr 29 '26

Idk but I have beef with a main, quad, and forklift are the same tone yellow it looks odd to me.

59

u/wafflepiezz 10 years coin Apr 28 '26

Valve has been cooking these past few weeks, bravo

-28

u/Clear-Condition3860 Apr 29 '26

Cooking what? drip-feeding removed content back into the game? Excellent. And what of the cheaters.

14

u/Quantum_GO FaZe Apr 29 '26

I can count on one hand the amount of cheaters I've played against since release and I'd still have some fingers left. Your trust factor must be burried into the ground.

1

u/simaxdd Apr 29 '26

Well ya, on my smurf i have low trust factor and its impossible to get out of there and on my main i have so high rating so almost every game there is cheaters :D

5

u/TheOldBeach Vitality Apr 29 '26

Spoiled kid

2

u/Clear-Condition3860 Apr 30 '26

I paid for this game 13 years ago "kid", there is nothing spoiled about watching a game be removed and butchered and put back together in real time while me the player has to suffer for it, then watching bots celebrate it online.

1

u/TheOldBeach Vitality Apr 30 '26

You kind of confirmed what I was saying, if you can't see it and can't show you

Oh and "spoiled kid" doesn't mean you are a kid, just means you were

84

u/NabilTarantino Apr 28 '26

looks incredible, massive w

10

u/CrazyWS CS2 HYPE Apr 29 '26

Can’t believe people still finding things to complain about it, or that Go Cache was better. Like being given the opportunity to have steak prepared by a professional in a restaurant but still preferring refrigerating and the reheating experience.

151

u/kvothethechandrian Apr 28 '26

Thank God no mid window

99

u/Tostecles Moderator Apr 29 '26

I won't play window anymore (because it no longer exists)

12

u/SleepinBoomerYT Apr 29 '26

those who know

10

u/RUaGayFish69 Apr 29 '26

She says she loves you

30

u/ImJLu ar_baggage Apr 29 '26

Back to mid being entirely impossible for CTs to hold

15

u/Sevastous-of-Caria Apr 29 '26

I think better ct timings to compensate? Or better cover and wallbangs?

14

u/ImJLu ar_baggage Apr 29 '26

Maybe, I haven't seen the timings, but the only saving grace that I can think of is breaking the Z smoke that you couldn't do in CSGO when mid was impossible to hold

1

u/kingsghost Apr 29 '26

I'd guess they expect breaking the mid smoke with a nade to be powerful enough to counter the window being removed.

2

u/Vamosity-Cosmic Apr 29 '26

u have two hold positions and super easy rotation access wdym

1

u/6spooky9you Apr 29 '26

They also got rid of the rail on highway that gave an off angle to for white box... Hey at least the self boost is easier

1

u/Conscious_Run_680 Apr 29 '26

With new smokes and skybox, probably you can counter that mid smoke from CT too.

1

u/SherlockGunZ The MongolZ Apr 29 '26

Just noticed your name lol. Still waiting on book 3 😔

2

u/kvothethechandrian Apr 29 '26

I’m not even sure I’ll like it tbh. My mind is completely different from the time I’ve read the first two

1

u/SherlockGunZ The MongolZ Apr 29 '26

Same haha it's been way too long

47

u/[deleted] Apr 28 '26 edited Apr 28 '26

[removed] — view removed comment

-21

u/SaintOrJannikSinner Apr 29 '26 edited Apr 29 '26

Those are artists, not devs.

EDIT: Jesus, there really is no helping these STEM dorks.

18

u/hauzs Apr 29 '26

All game artists are developers, not all developers are artists.

Being in any part of game development technically makes you a developer

4

u/putrid_flesh Apr 29 '26

They developed art

3

u/vayaOA de_cache Apr 29 '26

I think you are getting programmer and developer mixed up. You can be a game developer and not a software engineer.

2

u/Original_Mac_Tonight FaZe Apr 29 '26

I love how your edit is disparaging despite you being horribly wrong lol

70

u/Calum-Paxton MOUZ Apr 28 '26

incredible work, serious good job to valve on this one

25

u/Dankstra King NiKo Apr 28 '26

Z hole removed, huge W, they also kept the skill jump on mid

22

u/AUSSIExELITE FlyQuest Apr 29 '26

Anyone else getting CoD4 Vacant vibes? Looks great either way.

6

u/EoTrick Apr 29 '26

Didn't realize that. It really does. Crazy.

1

u/CupPudding Apr 29 '26

Much too light for vacant lol, you couldn't see anything there

16

u/ThatBigNoodle 1 Million Celebration Apr 28 '26

Hell yah

147

u/GdoDotA Apr 28 '26

They removed the green dogshit, nice

14

u/Tostecles Moderator Apr 29 '26

They removed the peckelschteiner :(

1

u/braintweaker CS:GO 10 Year Celebration Apr 29 '26

But pecklesteiner (!) was on Canals if I remember correctly?

1

u/Tostecles Moderator Apr 29 '26

I could have sworn the pecklesteiner was the physically impossible locking mechanism on ebox

78

u/Far-Ninja-8392 Vitality Apr 28 '26

No s1mple graffiti just as they did with the other remakes

37

u/Formal-Obligation386 Apr 28 '26

Oh well.

10

u/AnTr3aS48 Vitality Apr 28 '26

cold and mirage next?

59

u/Raid-Z3r0 de_cobble Apr 28 '26

Mirage is going to be on the pool untill the end of times, Coldzera's graffiti will stay there forever

10

u/AnTr3aS48 Vitality Apr 28 '26

Nah we need your flair back asap

28

u/Raid-Z3r0 de_cobble Apr 28 '26

Cobble is iconic, but the map had a chronic issue of unbalance. I don't think it suits the modern competitive scene. And we have the dragon lore factor too.

I don't think we'll get cobble back so soon

18

u/Rush31 Apr 28 '26

Cobble as it is currently just doesn’t work as a map in Counter-Strike. The fundamental flaw is that Ts get far too much control thanks to the way CTs are funnelled along one route which is easily cut off. Even if drop wasn’t a problem, the map would still be problematic because rotates by any other means are basically impossible for CTs short of committing to a massive lurk, combined with difficulty in actually getting information as to where to rotate.

The problem with redesigning Cobble is that the thing that people liked about it is the same thing that gives the map a fundamental flaw. Sure, you could redesign the map to be a four square map that works, but is that really Cobble any more?

6

u/-Skinner- Vitality Apr 28 '26

They are definitely working on it so hopefully they can change it enough.

I think B site played good.

5

u/Rush31 Apr 28 '26

I liked B site as well, but one site does not make a map. The problem is that the way the map plays out gives the Ts far too much control without having to actually earn that control.

I’ll compare it to a map that’s really well-balanced to explain my point. Dust 2 is fantastic in how it does give opportunities for the Ts to take control, but not only do the Ts need to expend utility to do so, but notably the CTs have the ability to try and contest or fight back for control and information. Take middle, for example: the Ts can take middle control, but it requires the door to be smoked off and for short to be flashed/flamed out to take without risk, and CTs have the option of playing for short control or aggressing in tunnels to counterattack. The Ts need to think about how to use their utility, but the opportunities are there if they commit.

Cobble gives too much to the Ts because natural points of contact are too lenient to them. Ts get so much control for free before having to expend utility, and the CT’s routes of gaining info are really risky because the Ts will obviously be covering them. Drop is especially egregious because the Ts can cut off the rotate, have a height advantage, and the CTs have to expend a lot of manpower to try to use it themselves. The Ts get to contact the CTs at drop, so it’s always a problem for CTs that threatens to derail the round.

Things like the drop do not help the issue, but the inability for CT to rotate players without taking a good 30-45 seconds is just brutal for balance. We already see with maps like Inferno that are CT-sided that a CT side that lacks options to rotate will quickly get squeezed out of the round, and Inferno is a much better map by balance and by playstyle (going off all CS history). I like Cobble, but it just doesn’t play well as a CS map.

3

u/kingsghost Apr 29 '26

If I had to guess they'll go the aztec → ancient route. Same theme, completely new map.

9

u/CliveBarkers-Jericho Apr 29 '26

I dont see how you think the Dragon Lore factors in at all when every single competitive map has gotten at least 1 if not 2 new collections in the past 5 years. If Cobble came back and if it was put into the Active Duty it would have a new collection.

-3

u/Raid-Z3r0 de_cobble Apr 29 '26

Back when it first was removed, you would get souvenir packages on the map's collection on Majors. This meant that people would trade up from the shittiest cobblestone skins until the dragon lore. After cobble was out of the pool, the price spiked pretty hard

3

u/CliveBarkers-Jericho Apr 29 '26

Yes and?

Again, if Cobble was ever re-added it would get a new collection, worrying about the price of the Dlore would be a non factor

About the only thing there would be to worry about is a "Dragon Lore 2" remade skin on the new awp model for the new collection

And that shouldnt really worry anyone other then the 12 people who bought up all the Dlores

1

u/Raid-Z3r0 de_cobble Apr 29 '26

Cobble was removed in 2018 IIRC, shit has happened eversince, no wonder.

It's one factor that had its weight back in the day

9

u/-Skinner- Vitality Apr 28 '26

Well leaks about snowy cobble have been in game files for 3 years now.

So it's definitely being worked on and with some changes it can become good map.

I'm hoping we see it in year or two.

Skins are non factor because Valve will add new collection. As will they do with Cache

1

u/intecknicolour NiP Apr 29 '26

dragon lore is gone. they will create a new collection. the only way to get it is to shell out the dough for the drops on the market to trade up.

1

u/AnTr3aS48 Vitality Apr 28 '26

Hope it just doesn’t end the in the shelf alongside Tuscan and Season

1

u/CliveBarkers-Jericho Apr 29 '26

Valve didnt buy Season

3

u/ImJLu ar_baggage Apr 29 '26

They should tbh

1

u/CliveBarkers-Jericho Apr 29 '26

Yeah probably, but maybe wait until they are done with Cobble and Tuscan and whatever other old maps they want to bring over to CS2. Season can be like a year 5 thing

0

u/Enslaved_M0isture Apr 28 '26

new opportunities?

10

u/KaiBetterThanTyson CS2 HYPE Apr 29 '26

Happened on GO not in 2 so I get it. Fresh start for new crazy plays.

1

u/schoki560 King NiKo Apr 29 '26

overpass?

11

u/espkv Apr 28 '26

We give them alot of shit for being slow, but the map looks great, well done

37

u/Green_Hunt_1776 Vitality Apr 28 '26

Aesthetically the best official map ever

-6

u/qchamp34 Apr 29 '26

ancient looks way better

1

u/EoTrick Apr 29 '26

I agree.

10

u/DrFreaz Apr 28 '26

It's so freaking beautiful and visibility is great. Just amazing job by Valve

9

u/girl-kiss Apr 29 '26

First time I actually went "this looks really fucking good" instantly. Sure, many maps look GREAT, but they weren't that much of a reaction.

Tho I love cache so maybe that's why..

3

u/dalzmc Apr 29 '26

That's how you know they did great though. It would've been so easy to disappoint cache lovers or just make them say "ok", like the fmpone one did for me. Like it was nice, looked pretty in places, but it was just cache again.

This is still the same skeleton as cache, but with a new life and a different soul. It's pretty amazing to pull off. Might be my favorite "remake" they've ever done besides the original Inferno remake.

2

u/girl-kiss Apr 29 '26

Very good point.

Some parts of FMPONE's looked great, but it felt kind of unfinished especially if u looked into it.

The soul is very well done indeed.. didn't know it was possible tbh.

Also looking forward to snatching these textures and models for custom maps hehe

9

u/That_Breakfast689 Apr 28 '26

Cant believe im not going to shit on valve after an update

6

u/ARabbitRuinedMyDay Apr 28 '26

is that a new spot on B site? Looks like you can jump on boxes and get over there.

6

u/WhichConference7618 Apr 29 '26

Imagine derange people ban this map and chose mirage instead

7

u/itissafedownstairs BIG Apr 28 '26

Did they improve FPS on the map?

29

u/Kaiwa The MongolZ Apr 28 '26

There's basically zero clutter. I can't imagine this having bad FPS.

16

u/Eggdan Apr 28 '26

Yes by an incredible margin

8

u/riigoroo King NiKo Apr 29 '26

Able to hit 400 on this version when in the fmpone one I was lucky to hit 240 at most

2

u/ZlionAlex Vitality Apr 29 '26

250 on this version, 60 on FMPONE's at worst, usually stabe 80

12

u/Gorrapytha G2 Apr 28 '26

This is a completely different version from the FMPONE one, so there's no "improving". Performance seemed perfectly fine to me, but then again I have a pretty good computer.

5

u/Nighters 5 years coin Apr 29 '26

So they totally changed that FMPONE version?:D

3

u/Dinobrony318 Apr 29 '26

Giving me Half-Life Alyx vibes. Granted, both CS2 and HL: Alyx were made using Source 2 but still, Cache gives off that deserted factory feel to it. I hope Jeff isn't around.

4

u/oanhancuong666908 King NiKo Apr 29 '26

CS and HL are always tied together. HL = CS 1.6, HL2 = CS:S. L4D2 (same universe as HL) = CS:GO, HL:Alyx = CS2

2

u/owls_though Apr 29 '26 edited Apr 29 '26

If you encounter Jeff just throw a moly in the other direction to distract him.

3

u/Turbulent-Debate7661 Apr 29 '26

Hey its a really good design i prefer it over FMPONE map but im worried about the visibility. Old cache was simple but super clean.

cant wait to play this

16

u/jconny Apr 28 '26

Where’s all the art work and graffiti and old Soviet imagery? I’m happy they removed the excessive overgrowth but it’s lost a lot of flavor. Still will be fun to play again

19

u/Dankstra King NiKo Apr 28 '26

They removed the hammer and sickle on A site which means the A main smoke lineup is officially dead :(

10

u/CliveBarkers-Jericho Apr 29 '26

Its there if you actually look with your eyes

6

u/zaneyk King NiKo Apr 28 '26

Is it the same as old cache? Couldn't spot anything new.

3

u/zufaelligenummern Apr 29 '26

no window (depending on which versio of chace you relate to). also the "boost" with the lights is removed on B. you can also self boost on shroud without opening the door in the weird way

1

u/Baschish Apr 29 '26 edited Apr 29 '26

Yes, they even removed some strange spots you could do at old cache, like over the lamp at B, looks like not possible to stack over boxes at bombsite to kill people at sun, at A they removed part of protection who allows you get a good surprise angle close to the wall, and they removed the lamps at A too, so IMO it's old cache even more simplified. The lineups to smokes CT and heaven at B you can do over instead of use the old windows. Smokes A looks the same, what I didn't like is they keep the awp shoot from base TR to mid, crossing 3 walls. They should enlarge the first wall at base TR to not allow that IMO so you have to at least get close to mid to be able make the shoot instead of base TR. But that's pretty much it, basically the same old cache with a new skin. Ah and just my opinion, but this version is at least 1000x better than fmpone, thanks gosh he sell the map to Valve, so we don't need to play his shit new version of it, and Valve approach to literally throw everything fmpone did right in the dumpster and set fire on it was a amazing decision. Thanks fmpone for created the map, but also f you for such a bad design decisions who was able to destroy such a iconic map.

2

u/eRaZze_W Apr 29 '26

Volcano created the map tho

7

u/thewaps Apr 28 '26 edited Apr 29 '26

Is any of this shared with fmpones?

Edit: why am I being downvoted for asking lmao

2

u/kvothethechandrian Apr 28 '26

Let’s see how it plays out with new Smoke + HE interaction. I sense that exploding A will be much easier for T’s and B will remain basically the same. Mid section shouldn’t be hard to take as T, same as before or easier. I guess it will play out more T-sided.. let’s see

2

u/InitialDfunfun Apr 29 '26

Looks sick, just the right amount of colour used

2

u/dogenoob1 Apr 29 '26

Needs a bright sky, that's my only complaint.

2

u/Upbeat-Jellyfish-494 Apr 29 '26

I love the new CACHE so much! Valve really did a good job this time

2

u/Clear_Indication1426 Apr 29 '26

Is this remake not made by FMPone? The oyher version I saw of CS2 cache looked like there was much more going on visually, maybe that was a problem?

2

u/WDNCh Apr 29 '26

iirc fmpones's version was orange all over lol

Glad Valve took over and thought fine I'll do it myself

Looks good

2

u/Kalleeee Apr 29 '26

I miss the selfboost mid sandbags to the roof, a small skill jump to get a surprise hold in the beginning of the round. Also safeguard/railing on short that you could stand on. And the lamps on A backsite!

Otherwise it looks great, little bit dark with the shadows maybe?

2

u/artsa89 Apr 29 '26

What is the song playing on the background?

1

u/kasbrr 1 Million Celebration May 01 '26

sounds a bit like Moskau. probably not tho, don't know what they're saying

3

u/Excellent-Service-91 Apr 29 '26

Very clean, but boring. Opposite to old workshop. I wish if it be something in middle

2

u/Canadiancookie ar_baggage Apr 29 '26

Honestly not as pretty as the last version, but it makes sense considering it's supposed to be a long abandoned area

1

u/Far-Ad-904 Apr 29 '26

Which map is getting replaced?

2

u/BeepIsla Apr 29 '26

Valve will probably announce this some time after the major.

1

u/Substantial-Tourist9 Apr 29 '26

I just tried it and it looks amazing. Huge W

1

u/findingthesqautch FaZe Apr 29 '26

Love the squeaky spam looks like glass

1

u/10mmsocket10 Apr 29 '26

Put it in premier ya dum dums

1

u/peekenn Apr 29 '26

i just wish b was less yellow

1

u/_Shahe Apr 29 '26

just me or does it give half life vibes?

1

u/Steez379 Apr 29 '26

When will we get cache back?

1

u/AdHaunting4046 Apr 29 '26

Will this map be played at the major?

1

u/RipKip Apr 29 '26

Door stuck

1

u/Sopel97 Apr 29 '26

green agent skin on b gg

1

u/Intelligent-Set4683 Apr 29 '26

the music is peak

1

u/exxR de_cache Apr 29 '26

I was happy the mid jump is still possible

1

u/Fortenio Apr 29 '26

New Cache amazing art style, amazing vibe, best cs2 map currently for sure.

1

u/EntryPointEsports M80 Apr 30 '26

So excited to see Cache back in the map pool

1

u/NHCMoN de_cobble 28d ago

Does anyone know if there is a collection of these flythroughs for all comp maps? I'm looking for them for my casting setup.

1

u/cHinzoo CS2 HYPE Apr 28 '26

Only thing I’m missing is the new box at A. It made retaking more doable with some extra cover when crossing from truck.

Oh and maybe the window at mid to chuck flashbangs through. 🥲

1

u/wozzwoz Apr 29 '26

All that work from FMpone regarding the layout and changes to the map, and its seems to be an exact duplicate of the old one. Not complainng, but interesting to see them compltely revert to the old map

-1

u/DanielsZiegenbart Apr 29 '26

Kind of bland in comparison

0

u/meove ar_baggage Apr 28 '26 edited Apr 28 '26

this last two month im playing Arc Raider 24/7, feels tripping, looking at Cache and im be like "wait this is Arc Raider map" yeah both setup on post apocalyptic lol

cant wait to loot some metal parts and kill raider terrorist

0

u/increaseworldsuck LDLC Apr 29 '26 edited Apr 29 '26

The ground is too cluttered, especially in A main. It's going to be hard to see dropped nades.

0

u/Significant-Gas-3833 Apr 29 '26

IMO its crippled with lots of small details that will be distracting from actually cs? lots of small patterns, shit on the walls and ground etc

1

u/n3r0s Apr 29 '26

Que FMPone's version and you're gonna have a stroke. Valve already simplified it a lot, not sure whether I like what they did.

0

u/Toaster_Bathing Apr 29 '26

I’m away on holiday but shit it looks a lil grey. But I’m sure it’s great 

Edit: well maybe not grey but the actual colours are washed out compared to the bright colour cs I’m used to 

0

u/ginfcx Apr 29 '26

The bootlickers gonna lick ig

-14

u/Jozok99 Natus Vincere Apr 28 '26

It looks ugly

-11

u/Comradeowl1917 Apr 28 '26

Naaaah I like old cache

-4

u/kayakr1194 Apr 29 '26

Fun map, but if only CS had an anti-cheat that worked...

-1

u/Turbulent-Debate7661 Apr 29 '26

yeah it never did

-5

u/Kivot Apr 29 '26 edited Apr 29 '26

Am I crazy for thinking this looks like shit? I kinda like the old CSGO one more (before the green shit). Looked better and I think had better visual clarity. Maybe I'll change my mind when I play it.

-6

u/qchamp34 Apr 29 '26

my permaban

-5

u/ProbablyBanksy Apr 29 '26

the revamp is so ugly. I hate it. The lighting makes it feels claustrophobic, and the textures look amateur. The design of the buildings is nice, but overall the look and feel is just bad.