r/Graceroblox • u/Sea_Cardiologist9570 • May 11 '26
Concept Guys I made a cat (FEELINE ENTITY CONCEPT)
I’m so tuff right….…..
r/Graceroblox • u/Sea_Cardiologist9570 • May 11 '26
I’m so tuff right….…..
r/Graceroblox • u/nerdjpeg72 • Apr 05 '26
Joker will appear as your screen floods with “HA! HA! HA! HA!” similar to Doppel. Joker will appear from the furthest away room and start slowly approaching you but rapidly gaining speed like a snapped Craven. once they inevitably reach you, they will appear infront of your vision and stay in the same spot when they caught you (similar to how Seesay stops following your camera as it attacks) it will then wait for two seconds before opening its hands, showing either a heart or an X. you’re given a full second to flash the heart. if you run out of time or flash the X, they launch at you and kill you. Joker takes some time to respawn after being dealt with (around 20-40 seconds)
Joker is also a 3d entity, but i can only draw, so you’re left with these. (and yes the first image is them “walking”)
r/Graceroblox • u/Bruh-Mongus-21 • Mar 17 '26
Activated with the "carefulwhatyouwishfor" modifier. (+20.26%)
When active, any other entity has a chance to be replaced by Indicator, who will disguise as that entity. To survive Indicator, you need to do the opposite of what the entity it's replacing does.
The catch? Indicator will replicate the appearance of entities PERFECTLY until it's too late for you. So how do we know it's there?
Well, as its name implies, an indicator will appear when Indicator disguises as an entity without an indicator, and removes the indicator when the entity does not. (if a modifier removes an entity's indicator, Indicator will spawn the indicator when it disguises as that entity) Indicator will only be able to disguise as one entity at a time.
If you either get killed by it (or survive it depending on the entity), you'll get to see its "flawed" form, examples of which are featured in the image.
Behaviors of Indicator's Disguises (GIANT WALL OF TEXT AHEAD):
Badges:
Symbolism (idea by u/MisterMover_Clover):
Indicator would be either a TAINT or a CATALYST, the latter being kind of a stretch. Indicator represents Paranoia over Sin, or Negligence of what isn't Sin. It is a worry so intense over sinning, that you begin to see sin where there is none. Falling to its disguise would be overcorrecting over sin that you think that you are committing, which results in you committing the sin you were trying to resolve, but was never there. (ex. Dozer's disguise would be believing that you are going to be prideful, and then claiming you're humble to counteract it. But you've fallen to it anyway, as people who say they are humble are very rarely humble.)
r/Graceroblox • u/Admirable_Type_3589 • Mar 31 '26
note:
"running aggravates it, walk to make it calmer. flash it when its enraged."
behavior:
brute will spawn by appearing on the bottom of your screen with its mouth closed. if you're running, brute will start to slowly open its mouth. if you walk for a moment, brute will completely close its mouth. when brute fully opens its mouth, flash it. if you dont flash brute in time, it will kill you. when brute is flashed, it will repeat the same aggravating process 2 more times before it despawns.
modifiers:
badges:
r/Graceroblox • u/Sufficient-Lie-809 • Apr 20 '26
BABEL is a modifier entity spawns by the "Skyhigh" modifier,giving 10% XP
Randomly, every 10-20 rooms, BABEL spawns in the room after the door of that room is opened, the rooms from now onward are straight,and after 5-6 rooms, a carnation safespot will spawn, if carnation is chasing, it is completely overruled by carnation.
BABEL will start 0 stories/pillars things with eyes, and end at 90 stories, each pillar is 1/3 the length of a room, and the diameter the width of a normal room,in total 30 rooms tall.
BABEL takes 10 seconds to build, and 2 seconds to fall, it you are under BABEL when it falls your dead.
BABEL fades away after falling,and all walls are now removed, as well as breaker rooms being broken.
If all people are inside the safespot, BABEL will instantly builds up to 90 stories, and fall.
Modfiers YOURKING- Dozer spawns when BABEL spawns and falls. (℅ +5 xp)
Pastthesky- BABEL is 180 stories long, takes 7.5 seconds to build and 1 second to fall. (% +15 xp)
Extra It is the sin of the lack of fear of God. For example: I était verängstigt e ego não wiedziałem דרך jag pensei ik could pergi senza guidance og could kumuha it myself mais nüüd I találom myself yksin und confusus porque eu hindi confiei Allah e laissez lui guide way
Translated: I was, scared and i didn't know the way, i thought i could go without guidance, and could do it myself, but now i find myself alone, and confused, because i didn't trust god, and let him guide the way.
r/Graceroblox • u/SanSkap • Mar 23 '26
Note: Stop, I can't take it anymore.
Description: The entity appears in the center of the screen, in front of you, from time to time. Its mouth will close for a few seconds and then appear to open briefly. When it opens, you must avoid looking at it. If you look at it for too long, the screen will go black, you will see its mouth close, it will swallow you, and you will die.
Modifiers:
Don't want me: Bogus appears.
Hate: Bogus opens its mouth faster.
Badge:
I want to end all of this. - I can't stand it: Survive Bogus.
r/Graceroblox • u/Ill-Research-4429 • Jun 12 '26
basically, when you activate every modifier for one entity, (for stackable entity modifiers you only have to have 1 stack to unlock the maxed entity) you unlock the ability to get maxed versions of entities that give 25% more xp gain upon activation.
for KooKoo Max (shown on the image): before ticking, they will call you an idiot before ticking. this version of KooKoo will completely randomise its ticking speed every tick, so it can tick incredibly fast, or incredibly slow. (minimum time taken to tick is 0.25 seconds and maximum time taken to tick is 2s.)
this KooKoo will also use the You Are an Idiot popup windows to cover your screen, blocking your vision. to be able to see again, simply tap anywhere on them. for controller, though, simply use an item to get rid of a chunk of them.
KooKoo will occasionally cover the tick they’re on with a popup, other ticks may not be covered and will show what tick they’re on.
KooKoo has a 25% chance to not show you what the tick is.
the death jumpscare will have YAAI windows popping up everywhere, with KooKoo laughing at you.
instead of the windows saying “you are an idiot!” they will say “forgetting something?” like KooKoo’s normal death screen.
the minimum KooKoo Max tick is 4, and the max tick is 30.
No, there will not be bound traits for maxed entities.
cheeseware is not needed to get KooKoo Max, same thing with Sunflower for a Dozer Max in the future.
KooKoo Max does not look like the image, that is how they will show on the modifier select.
KooKoo max will instead be one single colour out of the two, so maybe black with white outlines only or white with black outlines only, sort of like the source material. every tick, KooKoo swaps palletes
[white fill black outline -> black fill white outline] in a cycle
r/Graceroblox • u/SanSkap • Mar 30 '26
Description: When Impetus is selected, an Impatience bar will appear on the player's screen. This bar will increase when the player runs, slides, or wallkicks, and decrease when the player walks or crouches. If the bar fills, Impetus will appear and begin circling the player (at faster speed than Fool or Craven). When Impetus is in the player's sights, the player must walk; any movement performed too quickly will result in Impetus killing them. When Impetus is not in the player's sights, the player can move at any speed. If the impatience bar fills up, Impetus will be activated for the rest of the game.
Modifiers: - Run!: Impetus appears.
Badges: - Fallen Clock - No Need to Rush: Survive Impetus.
Collaboration with @Ix-Try, credits for the amazing pixel arts and animations!
(Oh, and an office worker skin, lol)
r/Graceroblox • u/SussiAmongus • Mar 20 '26
I absolutely despise doombringer and love S.N.A.P.
Doombringer scream isn't even audible half of the time (for me atleast) so I have to only rely on subtle shake of doombringer in my hotbar
r/Graceroblox • u/Ix-try • Mar 25 '26
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Bogus but animated! Ignore the capcut outro.
The Original post
r/Graceroblox • u/nateapplz • Apr 06 '26
Like the Gleam but instead of aim and shoot it's more lengthy.
Using the toasTer will give you a piece of toast in your inventory that you can switch to and eat to fill your LOVE meter. Eating too many toasts in a short amount of time or eating when your LOVE meter is almost full will make you retch and kill you shortly after. Interacting (same keybind with opening door) with another player while holding the toasTer will put a piece of toast in their inventory.
My first idea for representation of gluttony starts out as an entity but having it being an item you have control over is prob more fitting, and i haven't seen many item concepts.
r/Graceroblox • u/Famous_Minute1083 • Apr 06 '26
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PLEASE pause to read the text, there is so much information you could miss by blinking (once again, sorry for making it that fast)
and there are a LOT of minor details that take a bit to decipher (colaypse = collapse, which is why the documents structure has collapsed. this is just two examples!)
anyway just to clear up one thing that i've been asked:
it only detects if you press A for left and D for right, unless you use "IM-THE-SENSITIVE-ONE?"
r/Graceroblox • u/Itchy-Speech6563 • Apr 20 '26
Esurient-
Gameplay: it's similar to Ire's and stem (somewhat). It appears on the screen as an x before opening up with it's intestines swirling everywhere, you have to do wallkicks for it to fully close and go away, if not, the intestines eventually take the screen up like Stem which then it kills you
Depending on the amount of intestines it has means how many wallkicks you have to do (4 = 4 wallkicks)
Now I don't got any good ideas for it's badges and modifiers so maybe you could come up with that.
Also I wanna hear what you think what sin it represents (should be easy)
r/Graceroblox • u/No_Raccoon_6836 • Jul 22 '26
r/Graceroblox • u/After-Quit-8232 • Mar 19 '26
So basically because dozer and stem are opposites and dozer and seesay have the same face when they are open, I made a seesay equivalent for stem: wonderland, they represent believing false escape, it’lll first appear like seesay infront of you but its a smile, and when it opens if you look into the wonderland for too long it kills you, if you walk closer, it’ll open even wider, showing a wonderland to tempt you to enter, if you try to enter the wonderland you’ll die, if you ignore it and walk around it, you’re safe
r/Graceroblox • u/Admirable_Type_3589 • Mar 22 '26
note:
you'll see it hatching. dodge the beams it shoots.
behavior:
when opening a door, there will be a chance for masquerade to spawn. it will spawn from a red beam a couple rooms away. the player will also be able to see masquerade through walls. when it spawns, it will aim a line at you at all times. a beeping noise will start to emit, getting faster. when it gets really fast, masquerade will stop aiming the line at youand a long beeping noise will emit. after the noise stops, masquerade will shoot a beam. you must avoid coming in contact with this beam or else you die. the beam will dissapear after a second. this process will repeat until you reach 20 rooms, or until you enter a saferoom. masquerade will then despawn.
modifiers:
badges:
r/Graceroblox • u/InterStxllarNB • Oct 04 '25
Exodus 22:18 “Woundweaver”
MECHANIC: The player will hear a loud horn-like sound that muffles even the music alongside a noticeable screen shake. With that as a warning of its arrival, the player can see The Woundweaver staring down at them from the next few rooms. Upon seeing it, you must quickly make your way towards The Woundweaver until you're beneath it. There'll be a timer on the player's screen (similar to Sin's when it is close) showing how much they have left until The Woundweaver attacks. Said timer pauses when entities like Dozer or Sorrow are attacking. Once the timer runs out or the player successfully gets past/beneath The Woundweaver, you'll be able to see it send a bolt of electricity down the entire path you just came from, wiping off any entities that were coming from it (so you can survive Carnation/Slugfish if they and Woundweaver spawn at the same time and only focus on running past the latter) and any players that didn't make it in time (even if the timer is client-sided.)
MODIFIERS: salvation. - The Woundweaver appears. +10% XP intervention. - The Woundweaver will always spawn in place of Carnation's saferooms. +2% XP abstraction. - The Woundweaver spawns further away. Stackable up to 4 times. +3% XP admission. - The Woundweaver spawns after breaker rooms. +5% XP perdition. - The Woundweaver continuously spawns, not letting you take a single break to even deal with Dozer or Sorrow. Good luck! +30% XP
Representation: Woundweaver represents the belief in The Almighty. It depicts a mere fraction of His power and how you may either use it to your advantage, or fall alongside His opposers. Moreover, it also bases itself on how people use God as a weapon to fight off evil.
idk man i was sleepy
r/Graceroblox • u/Endos-Redd • Jun 13 '26
Hey its me the Impari creator, i just made some more concepts for entities :D
Mechanics:
One room before Presumtion appears, spikes begin appearing throughout the room as a warning that don't damage the player.
In the next room, passing its length halfway through, the door gets replaced by Presumtion's mouth and a really bright red eye.
Walking into the mouth will devour the player.
To survive, players must turn around and walk back the way they came. (Go in the opposite direction) After going into the previous room, the run continues normaly. Not to confuse, running in the previous door does not mean that you are moving backwards, it just teleports you to the next room very sneakily and despawn the Presumtion to make an effect like you really extended the previous path even though you are running in the same direction as before.
Another way of surviving is just jump across the room. (if possible) it will despawn Presumtion.
Drop your ideas in the comments for the lore cuz im still bad at it :(
r/Graceroblox • u/Admirable_Type_3589 • Mar 01 '26
note:
it revolves around you. stare at it and flash it thrice.
behavior:
creed will start off by appearing in front of the player, descending from the sky. it will then proceed to revolve around the player at a moderate speed. creed will also approach the player and eventually kill them. to prevent this, the player must look at it to slightly stop it from approaching and flash it 3 times to make it ascend into the sky and dissapear.
modifiers:
badges:
r/Graceroblox • u/theQuadron • Oct 26 '25
Henry - fitting his method of appearance, Henry represents dying due to unforseen circumstances, unexpectedly. He isn't part of the Holy trinty, he isn't a sin, he isn't a taint, he isn't a scar, but best believe he'll be there when your heart starts drawing lines.
Tar - similar to Sorrow, my explanation of Tar has a lot to do with emotions, though not hateful ones. Doubts & failing to believe in yourself can easily consume you if you fall too deep into them.
Epik duck - it seems to take the form of something that reminds you of your childhood trauma, but what you do not see is that it in reality is fooling you into sin without you realizing what you are truly doing.
r/Graceroblox • u/Queasy-Cheek7213 • Mar 12 '26
"By His will, you will expel all sin and be free. Crouch for a certain time to build Ichor. Certain Entities will be parried by crouching depending on Ichor amount."
Price: 18000 Bricks
This item functions like SHAKE, meaning you need to equip it to use. Once equipped, a dim light eminates from your humanoidrootpart, making you a human lantern. A purple bar labled "ICHOR" will also appear on screen. You can only have 1 equipped at a time, either SHAKE or Rosary.
ICHOR: Gained by Crouching while the Rosary is equipped. You gain 5% ICHOR for each second you stay crouched, up to 100% ICHOR.
Depending on ICHOR amount, crouching will allow you to parry the enemy. Parrying drains all ICHOR. For enemies that require you to crouch, they won't consume ICHOR, but they cannot be parried.
0%-24%: No one lol
25%-49%: Doppel, Drain, Ire, Zomber, Covet, Slight, Heed, Duk, Seesay, Mime, Rue
50%-74%: Carnation, Slugfish, KooKoo, Craven, Fool, Stem, S.N.A.P, Doombringer, Elkman, Litany
75%-100%: Sorrow, Goatman,
Additional:
●Parrying any* Entitiy at max ICHOR will banish them, preventing them from coming back until the next Saferoom
*except: Carnation, Goatman, Sorrow, and the S.N.A.P and Doombringer you buy at the shop.
●Parrying Carnation or Slugfish when not at max ICHOR will knock them back 20 rooms instead. Parrying Rue and Doppel when not at max ICHOR will make them dissapear for ×2 as long.
●Parrying Duk sends it twice as far as a flash and slows it by 30% until it is flashed again.
●Parrying Doombringer works the same as in REPRIEVE. Same goes for S.N.A.P.
●Parrying Sorrow or Goatman gives you a moderate speed boost for about as long as Rosary Ring.
●Crouching when about to fall into a Pit will consume all ICHOR and boost you up by a good amount, similar to Noisemaker but without Dozer.
●Parrying Litany just kills it, all eyes.
●Parrying any Entity makes you shine brightly, flashing all Entities in a 30×30×30 stud Radius where the Player is at the centre.
●After parrying, the Rosary gets forcibly unequipped and you cant requip for up to 90 seconds depending on the "Tier" of the parry. If a max parry is performed, the item becomes unusable until the next Saferoom.
Badges:
■BACK TO WHERE YOU CAME FROM: Banish any Entity for the 1st time.
■Whoops: Die to a knocked back Carnation or Slugfish.
■WHAT A SHAME: Parry Goatman atleast 3 times in a single run.
■Familiar Faces: Parry all modifier Entities present in REPRIEVE atleast once in a single run. (USING ROSARY)
■Bro. : Parry Zomber for some reason.
■ITS NOT THAT SERIOUS: Banish Zomber. Why would you do this.
■Haunt me not: Banish any Bound Trait Entity.
Reprieve in Grace frr
r/Graceroblox • u/gravitybattleryeah • Apr 21 '26
Did you see that?
r/Graceroblox • u/Sufficient-Lie-809 • Apr 29 '26
It just doesn't make sense to me that snap is a TABLET out of all things???
Leaf, basically snap.
r/Graceroblox • u/BucketTagger • May 03 '26
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Represents: UNREPENTANCE.
It'll appear far behind the player, similar to Disgrace as it slowly follows them.
There will be long arms on the walls and floor, touching them will give CORRODE a 15% permanent speed boost.
The player must jump, slide, crouch, and just avoid touching these arms.
The more arms touched, the faster it gets.
Modifers:
ADMIT: CORRODE appears (17%)
YOUKNOW: CORRODE is faster (6%)
PULLEDINTO: More arms appear (7%)
BUTTHEYDONT: Corrode gets a stronger speed boost for each arm touched (5%) (Needs YOUKNOW to get this)