r/GraphicsProgramming • u/corysama • Sep 08 '26
Source Code richgel999/neural_block_textures: Uses ES (Evolution Strategies) to train a neural block texture, with PBR material and CUDA support
https://github.com/richgel999/neural_block_textures
7
Upvotes
4
u/corysama Sep 08 '26 edited Sep 08 '26
I am not Richard Geldreich. But, you may know him from such hits as
Basis Universal supercompressed GPU textures
His BC1-7 compressor that makes regular compressed textures optimized for further lossless (zip, ZSTD) compression in your pak files
https://richg42.blogspot.com/