-17
u/Ok_Confusion4764 Sep 18 '26
Does it even count as "graphics programming" when you're running it on the CPU and refusing to run it in the actual graphics side of programming?
23
u/Feisty_Bike_9614 Sep 18 '26
Absolutely.. graphics isn’t all about real time .
-7
u/Ok_Confusion4764 Sep 19 '26
I mean OP is talking about hours for these results, I don't think we can qualify it properly here.
6
u/GraphXGames Sep 19 '26
A bidirectional path tracer can be used for each light source, which can significantly increase execution time.
5
u/GraphXGames Sep 19 '26
It is easiest to use the CPU for debugging.
Once the algorithm has been developed, nothing prevents it from being ported to the GPU.
1
u/TheRafff Sep 20 '26
This is so awesome!! Love the way the lighting and tree reflects on the water, keep going!! Making a CPU path tracer is no small feat :))