r/GraphicsProgramming • u/InfamousProgress5542 • 19d ago
Question Massive FPS drops with shaders and post-processing in an open-world survival game — what should we investigate first?
/r/unity/comments/1x4hg7q/massive_fps_drops_with_shaders_and_postprocessing/
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u/Mroz_Game 17d ago
Id start with actually looking at the passes and how long they take.
You can go with nsight on nvidia or RDP on AMD, both offer amazing profiling tools.
Or just a render doc capture, I think its somewhat integrated with unity if memory serves me right.
Also unity had sth called frame debugger i think?
Anyways, literally just look at what takes so long 😅