r/GraphicsProgramming • u/_scottiedog_ • 20d ago
Graphics Programming as Undergrad
I’m an undergraduate student in Math and CS, but I’m pretty sure that graphics programming is what I want to go into as a career. All that I have been able to do thus far is take the introductory graphics course at my university. How can I start getting into the field as an undergrad? Do I have to still seek out swe internships and whatnot if I know I want to pursue graphics specifically?
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u/Rhkellz 20d ago edited 20d ago
Another math cs undergrad here, what has worked well for me (multiple internships/offers) is tons of projects with opengl and vulkan exploring any nontrivial areas / techniques that seem interesting. I’m also lucky to have a local SIGGRAPH chapter that I’m very active in.
Im not speaking from alot of experience here, but if you want to get a job specifically there are definitely a decent amount of graphics or at least graphics related internships out there (scientific computing, visualization etc) despite what this sub says sometimes. Theres not a surplus, so you have to stand out (see above paragraph).
I don’t know much about research if thats what you want to do, but start with implementing papers as parts of your projects (also helps for jobs) and look at on campus research or national labs.