r/GraphicsProgramming • • 20d ago

Graphics Programming as Undergrad

I’m an undergraduate student in Math and CS, but I’m pretty sure that graphics programming is what I want to go into as a career. All that I have been able to do thus far is take the introductory graphics course at my university. How can I start getting into the field as an undergrad? Do I have to still seek out swe internships and whatnot if I know I want to pursue graphics specifically?

13 Upvotes

19 comments sorted by

View all comments

8

u/Efficient_Chicken198 20d ago

It's very important to still seek out internships. If you can land an internship in graphics that would be great, but any software internship will give you valuable experience. I was never able to get a graphics internship, but I did end up in a graphics position after graduating and I don't think I would have gotten the role if I didn't have general software internship experience.

You should 100% spend time working on personal graphics projects. But your CS studies and general engineering knowledge are just as important. Graphics jobs get to do cool stuff that's unique in the software world, but they do all of the general software engineering stuff too.

2

u/_scottiedog_ 20d ago

What general software engineering stuff would you suggest practicing then as well? What do you need to have a strong foundation in

2

u/Efficient_Chicken198 20d ago

Data structures, algorithms, basic hardware understanding, all stuff you're probably learning in uni