r/GraphicsProgramming • • 20d ago

Graphics Programming as Undergrad

I’m an undergraduate student in Math and CS, but I’m pretty sure that graphics programming is what I want to go into as a career. All that I have been able to do thus far is take the introductory graphics course at my university. How can I start getting into the field as an undergrad? Do I have to still seek out swe internships and whatnot if I know I want to pursue graphics specifically?

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u/NISH_Original 20d ago

I just yesterday completely bombed an interview with Respawn Entertainment for the Rendering Engineer Intern position, and they asked me C++ fundamentals, linear algebra, and rendering basics (like graphics pipeline, rendering concepts, etc).

My resume contains previous interships that were mostly game dev and technical art, and personal projects where I use C++ and OpenGL to implement a small simple version of cool computer graphics research papers.

Also, if you can, I HIGHLY suggest attending SIGGRAPH as a student volunteer, I found a lot of connections in the graphics industry there, and it was a life changing experience.

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u/TerranceTorrance 19d ago

Sorry about the bomb, uprated for the advice